Damien

Wizard Leveling and Fresh 70

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This thread is for comments about our Wizard Leveling and Fresh 70 Guide.

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"Your armor and weapon sockets should be taken up by the highest tier Topaz gems you can afford at the time"

 

Dont use Topaz in weapons please, Emeralds belong there.

 

I guess you know that but only forgot to mention :)

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Hello,

what do you think of a maximus as weapon?

I just got one and i find it pretty efficient

 

The Maximus is a very decent starter weapon indeed, an excellent transition tool into the endgame wands. :)

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I really like this build, I have a barb that i played before and thought it was done and only had 450k heath I have played this wizard build for about a week maybe and I have over 1M life and criting about 15-20 mill. Really like this build thx. BTW I just got the second piece of the set and still doing great without the whole set.

 

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I'd say yes, but you can circumvent starting builds almost entirely since you get a free set from the Seasonal journey! :) Assuming you're starting fresh, of course.

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I got an etched sigil, works really good with this build, however, i am 50/50 with swapping the teleport out for a apocolypse blizzard, have tried both, and each has its merits.  the etched sigil spams blizzard while using disintegrate for a lot of constant wide-area damage, plus occasional black holes (gives you a separate black hole on an invisible timer, basically allowing you to cast 2 black holes in quick succession), but you lose maneuverability . . . 

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just tried out this build, fond it works rather well.  however, after i got a etched sigil, i have been on the fence between the teleport/calamity and blizzard/armageddon.  I use the disintegrate, which causes black hole to cast (on a separate, invisible timer, allowing you to still cast your own black holes), but with both blizz-geddon and black holes, you get constant area spam from blizz and intermittent black holes thrown in.  also helps that i have enough reduction that it costs almost nothing to stand still and spam disintegrate until the cows come home.  just wondering what you think of my alteration (with my lucky legendary) . . .

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just wondering what you think of my alteration (with my lucky legendary) . . .

 

Etched Sigil is a great offhand to get early on! Your modification sounds spot on, you can easily move on to set builds from where you are.

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Hello. I'm sure this is a very noobish question (just started D3 a week or so ago). When you say " a cubed Obsidian Ring of the Zodiac Obsidian Ring of the Zodiac " what exactly do you mean? I've unlocked the kanai's cube and I see Obsidian Ring of the Zodiac under the rings (it's currently greyed out) but I am unsure of how to actually craft one? Am I missing something?

Thank you for the help!! (PS. I'm trying to finish the set before the season ends!)

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Call me too stupid, but i can not manage to set up my wizard like shown above. I'm Level 55 but i do not have any extension installed. Can you help me? For me Magic Weapon and Familiar is not able to set in parallel. 

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I've previously played Diablo 3 on the PS3 on have decided to buy the PC version to give seasons a try and play the D1 event and forthcoming Necro.

Do I need to run through the whole of story mode before I can participate in seasons/the event and use adventure mode?

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4 hours ago, Bigtimedwarfer said:

Do I need to run through the whole of story mode before I can participate in seasons/the event and use adventure mode?

Yes, I believe you need to clear the story to play Adventure mode.

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On 12/15/2016 at 1:48 AM, Guest silverj87 said:

Hello. I'm sure this is a very noobish question (just started D3 a week or so ago). When you say " a cubed Obsidian Ring of the Zodiac Obsidian Ring of the Zodiac " what exactly do you mean? I've unlocked the kanai's cube and I see Obsidian Ring of the Zodiac under the rings (it's currently greyed out) but I am unsure of how to actually craft one? Am I missing something?

Thank you for the help!! (PS. I'm trying to finish the set before the season ends!)

It means you've extracted the legendary power of the obsidian ring of the zodiac (which is a random legendary drop) and have equipped it in the kanai cube like you mentioned.

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On 1/6/2017 at 7:59 PM, Bigtimedwarfer said:

What a pain! Thanks for answering.

It can be a fun little way to start the season! It's a bit slower, but can be more enjoyable than mindlessly levelling through rifts.

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15 hours ago, Guest unexpected said:

It means you've extracted the legendary power of the obsidian ring of the zodiac (which is a random legendary drop) and have equipped it in the kanai cube like you mentioned.

Thanks for that! I didn't check up to see the comment.

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On 12/15/2016 at 9:07 PM, FulmineRosso said:

Call me too stupid, but i can not manage to set up my wizard like shown above. I'm Level 55 but i do not have any extension installed. Can you help me? For me Magic Weapon and Familiar is not able to set in parallel. 

Tagging you to check the response from Wedge:

Quote

You need to enable "selective mode" in the game settings.

Then you can use several skills from one tree

Good luck!

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58 minutes ago, Bigtimedwarfer said:

I didn't have to play through. I think they must've changed it in the latest patch.

Interesting! Thanks for coming back to leave a note of that, I'm sure it will help those that might be looking for an answer! :D

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On 7/20/2015 at 10:19 PM, Deadset said:

 

The Maximus is a very decent starter weapon indeed, an excellent transition tool into the endgame wands. :)

Is the Chantodo's Resolve set considered endgame?  I'm nowhere near endgame, I can barely do T3 without getting in trouble, but I'd like to plan ahead. 

I know this is a lot to ask, but could someone take a look at my Wiz and see what I'm doing right and wrong with her as far as equipment, stats, etc.  http://us.battle.net/d3/en/profile/Ocotillo-1142/hero/64071694

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11 hours ago, Freyja said:

Is the Chantodo's Resolve set considered endgame?  I'm nowhere near endgame, I can barely do T3 without getting in trouble, but I'd like to plan ahead. 

I know this is a lot to ask, but could someone take a look at my Wiz and see what I'm doing right and wrong with her as far as equipment, stats, etc.  http://us.battle.net/d3/en/profile/Ocotillo-1142/hero/64071694

The archon buildcwith Chantodo's seems to be the go to for end game yes. I've tried experimenting a lot with other builds the last few days for T10+ and haven't found anything that doesn't have a hard time in those difficulties.

I started the season on my wizard so the full firebird set from your chapter completion is very strong using a disintegrate build based around its 6 piece set bonus.  I can easily clear T9 and T10 depends on the map as some enemies can be very deadly. 

Another build that can easily breeze through anything T10 and below is an explosive blast build with the Tal Rasha set. This build is much more survivable then the previous build and does much more consistent damage, as the build I listed above has a much harder time dealing with non elite mobs so you should just avoid them and hunt for elites. This build however feeds off non elite mobs as you will be utilizing the Gold Wrap belt and therefore killing and looting gold before engage an elite will pretty much make you invincible. This build however is not as good in greater rifts as disintegrate because of this fact since gold does not drop in there.

The archon build you are going for is for T10+ and high lvl Grifts, anything under that and up to Grift 50 you should use one of the above builds.

here is my current wizards link for example http://us.battle.net/d3/en/profile/mraist-1883/hero/83593304

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Demon Hunter Embodiment of the Marauder (4) Set Sentries deal 400% 100% 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do (6) Set Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 2100% 2400% 2500% 3000% increased damage for every active Sentry Natalya’s Vengeance (6) Set After casting Rain of Vengeance, deal 500% 750% 2500% 3500% increased damage and take 60% reduced damage for 10 seconds The Shadow's Mantle (6) Set Impale deals an additional 40000% 50000% weapon damage to the first enemy hit. Unhallowed Essence (6) Set Your generators, Multishot, and Vengeance deal 40% 70% 100% increased damage for every point of Discipline you have. Monk Inna’s Mantra (6) Set Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out. Monkey King’s Garb (6) Set Has been redesigned. Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 600% 1000% for each stack of Sweeping Wind you have. Raiment of a Thousand Storms (6) Set Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds. Uliana’s Stratagem (4) Set Your Seven-Sided Strike deals double 777% its total damage with each hit. (6) Set Increase the damage of your Exploding Palm by 250% 1800% 2100% and your Seven-Sided Strike detonates your Exploding Palm Shenlong's Spirit The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit Necromancer Bones of Rathma (6) Set Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%. Grace of Inarius (6) Set Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%. Pestilence Master’s Shroud (4) Set Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds. (6) Set Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 4000% 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 2000% 1650%. Trag’Oul’s Avatar (6) Set Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Witch Doctor Helltooth Harness (2) Set Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds. (6) Set After casting Wall of Death, gain 1400% 1700% 5100% 3700% 4400% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Note: This set bonus is being temporarily disabled to fix an issue with the set. It will be re-enabled in a later PTR patch. Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set. Raiment of the Jade Harvester (2) Set When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 480 560 seconds worth of Haunt damage. (6) Set Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1200 1400 1650 seconds worth of remaining damage. Spirit of Arachyr (6) Set The damage of your creature skills is increased by 2400% 4500% 3900% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.  Zunimassa's Haunt (6) Set Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds. Wizard Delsere’s Magnum Opus (6) Set Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 4100% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities. Firebird’s Finery (6) Set Your damage is increased by 120% 200% 150% 250% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited. Vyr’s Amazing Arcana (6) Set Increased number of Archon stacks gained when hitting with an Archon ability from 1 to 2 You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 25% 50% Chantodo's Resolve (2) Set Every second while in Archon form you expel a Wave of Destruction, dealing 350% 600% 1000% weapon damage to enemies within 30 yards Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times Other Items Shields acquired by Necromancer players can now properly roll the +Max Essence affix Bug Fixes Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light. Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target. Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus. Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class. Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped. Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped (PTR Only) Fixed an issue with Etched Sigil where the internal cooldown for casting another spender was scaling with the item’s damage roll (PTR Only) Fixed an issue where minions summoned by the Demon Hunter's Companion skill would double dip on damage from the (6) Set bonus on Embodiment of the Marauder (PTR Only) Fixed an issue where Gargantuan would double dip on damage from the (6) Set bonus on Helltooth Harness (PTR Only) Fixed an issue where Hydra would double dip on damage from the (6) Set bonus of Tal Rasha's Elements Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen (PTR Only) Fixed an issue where equipping certain Legendary items to a follower would cause performance issues (PTR Only) Fixed an issue which caused the change to Dayntee's Binding to incorrectly affect existing versions of the item Fixed an issue where the Wave of Destruction was doing slightly less damage than intended (PTR Only) Fixed an issue where the Legendary power on Gavel of Judgement was not being applied when the item was equipped (PTR Only) Fixed an issue where the equipping the new version and then the old version of The Short Man's Finger would result in no Legendary power from either being applied (PTR Only) Fixed an issue where the legacy version of the Legendary power on Dayntee's Binding did not upgrade to the new version of this item’s power in Kanai’s Cube (PTR Only) Fixed an issue where you could equip the legacy and new version of the Legendary power on Gavel of Judgement at the same time (PTR Only) Fixed an issue where every rune except for Shattering Throw was not benefitting from the increased damage from Akkhan’s Leniency (PTR Only) Fixed an issue where where Lashing Tail Kicks cast by mimics spawned by Rabid Strike were not having their damage increased by Scarbringer (PTR Only) Fixed an issue where the new version of Fate's Vow was not displaying the correct visuals per rune selected with Army of the Dead (PTR Only) Fixed an issue where Fate's Vow was not providing the maximum bonus to Army of the Dead when used in Kanai’s Cube (PTR Only) Fixed an issue where it was possible to reach zero HP and live when using Haunting Visions and Simulacrum (PTR Only) Fixed an issue where the damage over time effect left on the ground by Meteor was not being increased by the legacy version of Nilfur’s Boast. Return to Top
      ADVENTURE MODE
      Rifts Reduced the number of deadends when Rifts choose the Temple of the Firstborn tileset Increased the amount of experience and Rift progress granted by the Hematic Disciple Increased the amount of experience and Rift progress granted by Blazing Guardians Increased the amount of experience and Rift progress granted by Smoldering Constructs Reduced the fog effect in the Shrouded Moors tilesets in Rifts The Shrouded Moors tileset and the large Temple of the Firstborn tileset can no longer be selected for Greater Rifts The amount of experience and Rift / Greater Rift progress that Shock Towers provide has been increased Shield Pylons no longer reflects damage back to attackers Note: Reflecting damage back to attackers caused performance issues when encountering high density. Return to Top
      CHALLENGE RIFTS
      Increased the amount of materials that the Challenge Rift Cache drops The Challenge Rift Cache now always drops 10 Death’s Breath Return to Top
      MONSTERS
      Bug Fixes Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs: Fallen Conjurer Fallen Peon Fallen Cur Fallen Grunt Fallen Overlord Fallen Slavelord Return to Top
      PTR ONLY
      D’jank Miem Players can exchange Blood Shards with this vendor for bags containing Legendary items Return to Top
    • By Stan

      Patch 2.6.1 is just around the corner and we're taking a closer look at some of its highlights in terms of skills and itemization.
      The main goal of Patch 2.6.1 is balance. Many class sets have been revisited and updated. Raekor & Uliana's Stratagem received numerical tweaks in power. Wrath of the Wastes got a damage boost and the damage reduction from the 4P set bonus lasts an additional 3 seconds. Blessed HammerLimitless has been redesigned, because it caused performance issues in high density areas. Arcane OrbFrozen Orb can now benefit from Audacity & Power Hungry passives, because its range has been increased to 40 yards. The vast majority of updates to Legendary items are number tweaks. Blizzard plans to deploy the last Patch 2.6.1 build to PTR this Thursday.
      - Update: Here are the probably final 2.6.1 patch notes.
      Blizzard (Source)
      The latest patch for Diablo III is on its way! Read on to learn more about incoming class set updates, skill changes, and balance passes coming in Patch 2.6.1.
      Class Set Revisions
      Following the release of the Necromancer, the theme of this patch is (appropriately) balance. We’ve taken a top-down look across all class performance in Greater Rifts, and made several changes to bring as many gameplay styles as close in line to each other as possible. Targeting the most popular or requested builds, we started with Class sets, and you can expect buffs coming your way no matter which hero is your favorite.
      While some sets, like Legacy of Raekor or Uliana’s Strategem, have simply received numerical tweaks in power, others have had minor functionality tweaks that make a big difference. For example, if you’re a big fan of spinning to win, you should revisit the Wrath of the Wastes set. In addition to getting a boost in damage, the damage reduction provided by the 4-piece set bonus now lasts an additional 3 seconds, making plenty of room to toss out a Rend without feeling too vulnerable.

      The Necromancer isn’t left out either; if you enjoy the bloody gameplay of Trag’Oul’s Avatar, the double-life cost from the 6-piece set bonus has been removed. Hardcore players may now feel a bit more comfortable experimenting with this set, enabling oodles of gore-tastic gameplay.  

      Skill Changes
      While most of the incoming changes are focused on items, there were some skills that needed tweaks to improve their overall performance. Skills are the stage upon which balance is built, so we identified a number of them that would benefit from more careful tuning and improved in-game performance .
      For example, Crusaders with a hankering for hammers will find that the Blessed Hammer (Limitless) rune has been redesigned. The additional projectiles were causing performance issues in high density areas, so we’ve compensated by increasing both the rune’s base damage as well as its area of effect.

      Other changes were more straightforward. We noticed, for example, that Arcane Orb (Frozen Orb) could not benefit from either the Power Hungry or Audacity passives due to its ideal explosion range. We’ve increased its range to 40 yards to make the intent of this skill’s synergies clearer.

      Item Revisions
      Like the changes made to class set items, we’ve targeted many Legendary items to help with tuning. The large majority of these are number tweaks, but keep an eye out for a few exceptions with broader updates!







      Patch 2.6.1 is well on its way and will make game play options more diverse than ever! What classic build are you looking forward to revisiting? Is there a play style you’ve always wanted to try that you plan on giving a whirl? Let us know in the comments below, or ask your questions about the upcoming patch. We’ll see you in Sanctuary!