Damien

Hearthstone Omnotron Defense System

10 posts in this topic

Because of the unfair hero ability giving lots of board presence and card advantage I figured: Why bother? And went straight for Omnotron's face with a pretty standard Hunter deck.

Most valuable card in this match would be: Explosive Trap on turn 2. It kills his first two tokens and whatever he played until this turn and gives you all the time you need to assemble a deadly hand for yourself.

This worked for me on the 3rd try.

Share this post


Link to post
Share on other sites

Face Hunter actually works well on Heroic as well. Beat him 1st try, dropping explosive trap on turn 2 really sets him back.

Share this post


Link to post
Share on other sites

This is the cheapest deck I beat Heroic Omnotron Defense System with.

Omnotron's deck contains some mech synergies with Cogmaster, Mech Warper and Tinkertown Technician. His Hero Power has a symmetrical effect and can partially be turned against him: Arcanotron will buff your removal spells and Toxitron will kill Omnotron's own 1 HP minions (and buff your minions with Enrage effects).
Electron might be used to reduce the cost of your spells, but is too dangerous to be left on the board for more than one turn. Magmatron always has to be killed quickly.
Omnotron does not have much removal spells and relies on his Hero Power, which half the time will not be too dangerous, while the other half will be very challenging.

F2P Mage (0 Dust)
Difficulty: medium (may take up to 10 tries)
Inspiration:



2x Arcane Missiles
2x Arcane Explosion
2x Frostbolt
2x Murloc Tidehunter
2x River Crocolisk
2x Arcane Intellect
2x Flamewaker
2x Chillwind Yeti
2x Fireball
2x Polymorph
2x Water Elemental
2x Darkscale Healer
2x Gurubashi Berserker
2x Boulderfist Ogre
2x Flamestrike

Turn 1: pass.
Turn 2: 2-drop.
Turn 3: Arcane Missiles or Arcane Explosion, buffed by Arcanotron.
Turn 4: 4-drop.
Turn 5: Flamewaker, Arcane Intellect (costs 0 mana because of Electron), Fireball (costs 1).
Turn 7: Polymorph Magmatron
Play Water Elemental before Gurubashi Berserker to bait out Earth Shock. Let the Berserker be buffed by Toxitron.
 

Cheerio,

Bob

Share this post


Link to post
Share on other sites

 

 

Awesome and simple deck. I had tried multiple times with the popular mage decks, but had failed every time. This only took me the second try.

Share this post


Link to post
Share on other sites

I tried with Sottles deck first but could not get him down. After 5 tries I used the deck above by Bob21117 and got them down on my first try.

Share this post


Link to post
Share on other sites

I tried with Sottles deck first but could not get him down. After 5 tries I used the deck above by Bob21117 and got them down on my first try.

Glad to hear that! :D

Share this post


Link to post
Share on other sites

I first attempted this boss with mage and then shaman. Didn't manage to win after a couple attempts with those, so I switched to my Silence Druid just for the heck of it. Surprisingly, my druid beat Omnotron on its first attempt.

 

 

ZOsTBqO.png

 

Granted, it was a very close fight, but with double Savage Roar on a few minions (including one Ancient of Lore), I was able to do quite a bit of damage in one go. I feel that three out of the four trons help you more than they do him. (Magmatron's ability is about even, but the fact that it's an 8/8 body bearing down on you weighs more heavily in his favor.) Toxitron aids in killing off his minions. Arcanotron makes spells like Swipe exponentially more deadly. Even Electron should be more beneficial to you. His deck contains only a few spells, and they are all cheap to begin with. One observation worth reporting is that he likes to use Earth Shock on his Toxitron to avoid killing off his board. I smiled at that little bit of cleverness programmed into the defense system.

Share this post


Link to post
Share on other sites

i used Shaman 

 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By L0rinda

      For the past few days, top players have been discussing the pros and cons of the new MMR change at Legend Ranks. The only problem being, that Game Designer, Iksar, isn't aware of a change.
      There are far fewer Legendary players than usual this season, and as such things might feel a little different to the players, but the sample size across many streams and thousands of games of Hearthstone seems to point to the changing of the matchmaking system. It has been accepted by most that the system has changed so that you only play opponents in a very narrow band, rather than the previous system where you could be matched with someone with a wildly different Legend Rank.
      That alone might not have been enough evidence, but players are also queuing into the same opponent multiple times, to the point that they are having to play mind games on which deck to queue.

      Hoej independently witnessed the same thing, and went to Twitter to check that he was not alone. Several Legendary players agreed that the system has been changed, and people began to discuss what they thought of the changes.
      Placeholder for tweet 834430686325067776 The majority of players like the new matchmaking, although several did voice concerns that the new system heavily favours the players who reach Legend Rank early in the season. Just as the debate was getting interesting, Iksar dropped his bombshell:
        At this point there are several options, and all seem unlikely. Either the entire community is suffering from some kind of huge matchmaking fluctuation, Blizzard have made a major change without informing Iksar, or there is a bug which most people preferred to the actual game. Whatever happens, the reply when Iksar has investigated is sure to be interesting!
    • By L0rinda

      Blizzard have announced that the next update will contain big changes to the way Arena works.
      The newly announced changes will come into force at the same time as the nerfs to Small-Time Buccaneer and Spirit Claws, which we discussed previously.
      The most important change will be that Arena will change from Wild format to Standard. This will help to keep Arena feeling fresh, as well as make sure that card synergies can be drafted more easily.
      Changes have also been made to the distribution of cards. Common and Basic cards will show up less often, and the frequency of spells and class cards being offered has been raised. The full discussion can be found in the announcement link above, but the main reasoning is to allow players to have more opportunities to outdraft and outplay their opponents, rather than just playing the game on curve.
      This philosophy will have some implications in Standard too. If Blizzard are actively trying to reduce the impact of playing on curve in Arena, this could mean that they will carry over the same thoughts into constructed play. I feel that moving away from the style, unaffectionately known as Curvestone, would be good for the game. The changes will almost certainly be welcomed in the Arena community, and it is good to see Blizzard making them now, rather than waiting for the next set to launch.
    • By FreezedIce
      Im making a telegram bot that can send you new decks and news from https://www.icy-veins.com/hearthstone.
      It already can send some decks and filter them by class and deck format.
      Im going to open bot for all users in next few weeks. 
      Any suggestions?
      Pic1 Pic2 Pic3 Pic4


    • By Damien
      This thread is for comments about our Kazakus Zoo Warlock Gadgetzan Standard deck.