Damien

Monk: Dashing Strikes

14 posts in this topic

This thread is for comments about our Monk Dashing Strikes guide.

Share this post


Link to post
Share on other sites

Why do you suggest to use Cindercoat in kanai's cube when this build has no fire dmg spells?

Share this post


Link to post
Share on other sites

Why do you suggest to use Cindercoat in kanai's cube when this build has no fire dmg spells?

 

My thoughts exactly. I was so confused when I read that, and also, it offers no explanation like the guide on Ulianna's monk. Surely cubing Spirit Guards/Parthan Defenders (whichever you're not wearing) would be better?

 

Not to mention possibly cubing Leoric's Crown would be even better.

Share this post


Link to post
Share on other sites

I wonder if they used a fire dash monk as a template and didn't catch the cindercoat. Fire dash is realy an orotz dash, since it uses that ring to cover the CDR requirement, allowing it to stack RCR. This build uses neither the ORotZ, nor any fire skills, so I don't know what the author was intending. Not sure what the best replacement for the cindercoat would be, though, if they really want to keep it a cold build. Fire, fwiu, is superior if you have all the pieces.

Share this post


Link to post
Share on other sites

I wonder if they used a fire dash monk as a template and didn't catch the cindercoat. Fire dash is realy an orotz dash, since it uses that ring to cover the CDR requirement, allowing it to stack RCR. This build uses neither the ORotZ, nor any fire skills, so I don't know what the author was intending. Not sure what the best replacement for the cindercoat would be, though, if they really want to keep it a cold build. Fire, fwiu, is superior if you have all the pieces.

 

This will get fixed, as I will transition the guide from its current Cold state into the Fire/RCR build. Sorry for the temporarily confusing state!

Share this post


Link to post
Share on other sites

where is the cold damage coming from, am I missing it? 

The Rune on Dashing Strike changes its damage type to Cold.

Share this post


Link to post
Share on other sites

Good day Deadset, I was wondering.. Isn't it better to trade Kanai's Cube Weapon: "The Furnace" with "Jawbreaker"?

 

Jawbreaker:

When Dashing Strike hits an enemy more than 30–35 yards away, its Charge cost is refunded.

 

This way you can infinitely dash through big mobs as fast as you want.

 

grtz

Kirage

Share this post


Link to post
Share on other sites

Good day Deadset, I was wondering.. Isn't it better to trade Kanai's Cube Weapon: "The Furnace" with "Jawbreaker"?

 

Heya! Jawbreaker will, unfortunately, require a very inconvenient playstyle to make use of it. You can try it out to verify - 30 yards is a substantial distance and makes it hard to focus down enemies, especially on single target.

 

 

Why wouldn't you use the Momentum passive skill with this build? It seems totally perfect for it.

 

Mostly due to priority, with other passives providing a bigger damage increase overall. Momentum falls into the category of the so-called additive damage increases, a large category of buffs that significantly diminish the value of those 20%. 

Share this post


Link to post
Share on other sites

I've been running this with a bonesaber of zumicalis (with a 22K life on hit roll) and a blade of envy. Using the variant with the parthenans/crippling wave. I'm having troubles keeping my mana level up, but could just be user error. I'm relatively new to the game (only ~220 paragon), but I've been able to solo a lvl 37 with 3 minutes to spare and no deaths. Trying to tweak some gear rolls to get higher, but haven't hit a wall yet.

Share this post


Link to post
Share on other sites

You almost build this like the shenlong build. 6 set raiment makes dashing strike your finisher. 4 set of inna for all the mantras and air ally more spirit when you need it. 

Crippling wave- mangle as your spirit generator, oh and we're going fire with this.

cyclone strike- implosion to pull em in

epiphany - desert shroud for survival

inner sanctuary - forbidden sanctuary for when it takes more than one dashing strike to kill the pack.

 

kanai's cube

weapon - flying dragon or in geom
armor - crudest boots

jewelry - royal ring of grandeur

 

legendary gems

bane of trap, bane of the stricken, gogok of swiftness

 

 

i cleared Greater rift 40 with this set up

Share this post


Link to post
Share on other sites

After some more tweaking I've been able to clear grift 40, but killing any blues or golds takes several passes. The rift guardian takes about a minute or 2 itself to kill. I could probably still hunt for better targeted gear on crit damage and chance (I've been running with the flying dragon instead of the dual wield I described above). I'm still rocking a frostburn glove with great rolls cause I don't have the set gloves, which means my cube is locked in on ring of grandeur. I'm now using the suggested fists generator with cold damage (to combine with the frostburn), and am using the spirit guards.

 

I wish I was on console so I could just share my build. I guess there's no way for people to suggest ways to increase my damage without knowing the particulars of my rolls, eh?

Share this post


Link to post
Share on other sites

I wish I was on console so I could just share my build. I guess there's no way for people to suggest ways to increase my damage without knowing the particulars of my rolls, eh?

 

It would be quite hard without seeing the specific character, yeah. I can say for sure that getting the full 6 piece set, dropping Grandeur and running full offensive jewelry will be a huge damage increase though.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Vlad
      This thread is for comments about our Destruction Warlock PvP guide for Legion.
    • By Stan

      The first Season of the Necromancer begins today and it's time to start anew!
      Blizzard's celebrating Season 11 launch with a giveaway on Wishpond.
      When does Season 11 start?
      Season 11 begins Thursday, July 20, at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For help with time zones, check out this site.
      Diablo 3 Guides
      Our guide section has been updated for the latest Season.
      Leveling Guides
      Our leveling and fresh 70 guides will help you through the leveling process.
      Barbarian Leveling Guide (Season 11) Crusader Leveling Guide (Season 11) Demon Hunter Leveling Guide (Season 11) Monk Leveling Leveling Guide (Season 11) Necromancer Leveling Guide (Season 11) Witch Doctor Leveling Guide (Season 11) Wizard Leveling Guide (Season 11) End Game Guides
      Every class also has diferent end game builds and solo/group variations.
      Barbarian Builds (Season 11) Crusader Builds (Season 11) Demon Hunter Builds (Season 11) Monk Builds (Season 11) Necromancer Builds (Season 11) Witch Doctor Builds (Season 11) Wizard Builds (Season 11) Haedrig's Gift Sets
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements More information about Cosmetic items and Conquests can be found here and Patch 2.6.0 patch notes were published in this thread. We wish you luck Nephalem!
    • By Damien
      This thread is for comments about our Inarius Skeletons Necromancer build guide.
    • By Starym

       
      The double XP weekend just ended today and now we get a new patch! This small patch fixes a number of issues, like anniversary transmogs not working properly, Rift progress orbs spawning closer to enemies, new Necromancer portraits and a few more minor fixes.
      Patch 2.6.0a - v2.6.0.46494 (source)
      Important: Please note that you will not be prompted to download Patch 2.6.0a until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0a is live until those regions have also patched.

      Diablo III Patch 2.6.0a - v2.6.0.46494

      Visit our Bug Report forum for a list of known issues.

      If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

      General Fixed a number of string corrections in German and Chinese localization clients Fixed an issue where the special items from the Diablo Anniversary dungeon had lost their unique appearance, icons, and associated transmogs Players who previously had these transmogs should have them once again after the patch deploys
      Adventure Mode When defeating enemies in Rifts, progress orbs that spawn will now be closer to the defeated enemy
      Items Moribund Gauntlets The audio for Moribund Gauntlets has been adjusted to be quieter
      Necromancer Necromancer portraits have been updated The existing portraits in game were intended to be placeholders, but weren't properly updated with the final patch. This is now resolved. Previous hotfixes (July 7).