Damien

Heroes of the Storm Zagara

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For the level 4 and 7 talents, shouldn't the "situational" picks get their own section in the explanations? Or should they all just be labeled "recommended" instead?

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For the level 4 and 7 talents, shouldn't the "situational" picks get their own section in the explanations? Or should they all just be labeled "recommended" instead?

Yes, it's from how we used to write these. Thanks for pointing that out :)

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Excellent guide. Why in particular do you always recommend Envenomed Spines on Haunted Mines, and Tumor Clutch -> Endless Creep on Spider Queen and Sky Temple?

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Excellent guide. Why in particular do you always recommend Envenomed Spines on Haunted Mines, and Tumor Clutch -> Endless Creep on Spider Queen and Sky Temple?

Haunted Mines is too small for more creep to be better. It also has a major focus on team fighting, and Envenomed Spines helps with that. Tumor Clutch and Endless Creep allows you to be able to cover the entire map in creep and they don't have as much of an early game focus as Haunted Mines.

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This is a very well written guide, and I think the advice is generally excellent. 

 

I think you perhaps understate Metabolic Boost a bit. It *is* probably worse than Brood Expansion, but not all that much; it's certainly better than the other two options. Added mobility is very nice for Zagara.

 

I think perhaps the problems with it are twofold: one, by the time you get it, you generally have to be so mobile that you can't rely on being on creep and having plenty of creep to retreat into as much as you can in the early stages of the game. And secondly, bolt of the storm 4 levels later is so much better. 

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I think the level 1,4 and 7 talents need to be reconsidered for the split push build.

Considering that Zagara has little for escape ability, her strategy should be to do quick bust damage to structures and get out. The additional damage from Volatile Acid coupled with reduced cooldowns and extra charges at level 7 is very effective.

Also, the poison damage on Envenomed Spines is great for hitting a structure as you're leaving.

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Hey Storm,

Quote

I think the level 1,4 and 7 talents need to be reconsidered for the split push build.

Considering that Zagara has little for escape ability, her strategy should be to do quick bust damage to structures and get out. The additional damage from Volatile Acid coupled with reduced cooldowns and extra charges at level 7 is very effective.

Also, the poison damage on Envenomed Spines is great for hitting a structure as you're leaving.

I'm quite inclined to agree with you on the points you bring up. Been playing around with her quite a bit to see what talent options really jive with the heavier PvE aspect Blizzard implemented into the game by placing stronger emphasis on Minions and pushing. It'll be interesting to see what path sticks as the "go-to" for her once the dust settles.

Thanks for the feedback!

-MK

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I wonder why my endless creep talent on my lvl 20 Zagara is greyed out and unavailable no matter which of your two suggested speccs I build. Can't seem to figure out why.

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10 hours ago, Guest Endless creep said:

I wonder why my endless creep talent on my lvl 20 Zagara is greyed out and unavailable no matter which of your two suggested speccs I build. Can't seem to figure out why.

you can't skill endless creep when you still skilled the maw ult. its just the upgrade for nydus ult!

Edited by demonardvark
double post, kept the one with the quotation, looked better

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Endless CreepEndless Creep isn't available with Devouring MawDevouring Maw

The guide should change either Tyrant MawTyrant Maw or Fury of the StormFury of the Storm to Recommended for Maw build

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Oops! You guys are right, I accidentally have it highlighted for both build paths. Thanks for the heads up, going to have to fixed here shortly.

-MK

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Hydralisk transfusion only works when the Hydralisk is attacking an enemy Hero.  It cannot contribute to Zagara's sustain just pushing a lane.

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On 10/23/2016 at 7:45 PM, Guest Czerno Alpha said:

Hydralisk transfusion only works when the Hydralisk is attacking an enemy Hero.  It cannot contribute to Zagara's sustain just pushing a lane.

Noted and passed on, thanks!

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Thanks for the heads up Czerno & Blainie! 

At the time of writing the initial rework I completely missed this component to the ability (which obviously is a big deal to its strength and viability). I am planning on transferring over this guide into our new format as well as make some changes to the build paths this coming week. Should be all cleared up soon! :)

-MK 

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As a pro heros of the storm player, i just would like to inform that most of the specialists builds are wrong, and if you would like a correct guide to let me know and ill gladly make the necessary changes ^^

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As a professional Heroes of the Storm commentator, host, and streamer, I have never heard of you. 

Also, the way you present yourself here (including misspelling Heroes of the Storm), does not lead to the assumption of you being "pro". 

Why don't you provide us "mere mortals" with concrete feedback and your own suggestions instead. 

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15 hours ago, Guest Kelorien said:

As a pro heros of the storm player, i just would like to inform that most of the specialists builds are wrong, and if you would like a correct guide to let me know and ill gladly make the necessary changes ^^

Just picking up what Kendric said to add a few things.

Firstly, unfortunately, I'll have to agree in saying that I'm sorry, but I've never heard of you. The idea of a "pro" player can mean a huge range of things, from someone that has played once at top level, lost and retired, or someone that has been world champion. From a quick google of your name, it seems you lean heavily on the side of the former.

Simply coming to thread to give us a blanket statement with nothing to back it up other than a claim at being a pro player causes a few things to happen:

  • We ignore the initial comment since it has no bearing on what we are attempting to do. Anyone could tell us that they are a pro player and that all the guides are wrong, even someone that has never played HoTS.
  • You make yourself seem rather silly given that you're throwing out claims of being a pro player, with nothing to back even that up. 

Anyway, if you wish to give constructive criticism on the guide, you're more than welcome to leave a comment on the respective guide comment threads around the site. Other than that, we have a talented team of HoTS writers in whom we trust to produce the quality of content we expect.

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I was playing zagara this night, but I found something weird.
Is it me, or is "Infest" talent bugged?
In description, it says that each time you make 1000 siege damage, you earn 1% extra for the minions.
In the few matches I played, I found that it doesn't get up that percentage (When I placed the mouse over the icon, it even said that I had 0% bonus).

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Quote

I was playing zagara this night, but I found something weird.
Is it me, or is "Infest" talent bugged?
In description, it says that each time you make 1000 siege damage, you earn 1% extra for the minions.
In the few matches I played, I found that it doesn't get up that percentage (When I placed the mouse over the icon, it even said that I had 0% bonus).

Haven't had a chance to look into this quite yet, hopefully tonight I will be able to. I'll get back to you with what I find, but if someone wants to beat me to it they are more then welcome to let us know what they are experiencing with InfestInfest's bonus damage.

-MK

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On November 20, 2016 at 3:51 PM, Guest Kelorien said:

As a pro heros of the storm player, i just would like to inform that most of the specialists builds are wrong, and if you would like a correct guide to let me know and ill gladly make the necessary changes ^^

Heroes* Sorry, I just had to!

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