Damien

Heroes of the Storm Zagara

27 posts in this topic

Still like the baneling heavy builds since I started this game for her. The range and the multiple shots combibe well with the area damage to just be too valuable.

It's like when you play Junkrat. You fire and move on. Meanwhile your attack is nearing a target from out of range and you're doing something elsewhere.

Talk about stats all you want but that right there is a huge asset in this game. The fact is, you can back up any teammate without risk. Your waveclear can be done as an extra benefit to hitting heroes and vice versa. Just useful multi-tasking.

I also try and grab the Hydralisk cooldown so that the constant barrage of banelings anad roaches get buffed by twice the hydralisks. Keeps pressure steady.

Nydus Network in most cases is used for mana regeneration. Prevents that downtime other characters suffer after a good push/fight.

Just constant pressure is the goal for me. Whether its poke or chase. Doesn't hurt to step into a team fight from the side either. Typically has a pretty big impact. Especially since you can fire your banelings from long range and then follow them in to land your roaches and hydralisks before retreating as they detonate. Is a bit of a shock to those fighting and leaves little possibility them to pursue.

So fun stuff as usual. Don't know why I stopped playing her.

Edited by Morcalivan

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I'm surprised no one mentioned how you can use Devouring MawDevouring Maw to guarantee a hit with Infested DropInfested Drop and thus get the quest done fast. Bile DropBile Drop does around 700 dmg at lvl 20 when completed, so being able to hit your e without external aid (other cc abilities from allies) is big. You're using your ult and e like Chromie uses her Temporal LoopTemporal Loop and Dragon's BreathDragon's Breath.

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