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Damien

Natalya Rain of Vengeance Demon Hunter

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Heya! The alterations you listed (Calamity / Fulminator) are indeed the ones I would recommend if you dislike the Lord Greenstone gameplay dynamic, although I find Greenstone's to do higher damage overall.

 

Make a point to get F&R soon! That's a big damage multiplier you're missing there. If you prefer to keep the Zodiac effect (can't blame you - I like it too, just not optimal for high end dps), I would run F&R equipped and Zodiac cubed.

 

I don't think you'll get much out of the Mara 2 piece bonus, compared to the cost of a Cube jewelry slot.

 

Keep in mind that in the upcoming Patch 2.4.1 Taeguk's stacks fall off even quicker (Blizz is trying to make it a dedicated, non-stop channel gem), so you might lose them while Vault's animation goes off. It reinforces the place of SS in the build.

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Love this build. Thanks for the RButton hold + Stand and hit Evasive Fire for hatred.

Ramaladni's Gift not mentioned in guide for Dawn/2nd weapon. Assumed Crit Damage Emerald there.

Season 8 soon...

T.

  • Confused 1

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On 10/20/2016 at 5:04 AM, MrEsImaganerium said:

Love this build.

Glad to hear you enjoy using it! Sorry that I didn't get back to you sooner, but it looks like Deadset got it all updated in time for the release!

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Guest RPO

First of all, l love your guides. This is fantastic resource for D3 players.

Having played in S8 with this build (P400 right now), I would like to comment that this build as is described here needs some tweaks in my opinion.

First, though minor, on the dawn you really want a socket after CDR. That's 120% CHD the build needs.

The really important thing, and I think that's where this build could be improved, is that Rain of Vengeance should ABSOLUTELY make use of the Seethe rune, cubing the Visage of Runes to get the dark heart rune. The build otherwise struggles to maintain hatred for long when strafing. Aquila's defense is useless after 1-1.5 second of strafing, and the hexing pants are good but you will struggle to maintain hatred, which means you can't take full advantage of the damage bonus...and you lose 20% damage when not strafing because you ran out of hatred.

In my opinion, cubing the Aquila and using seethe transforms this build. One can strafe pretty much all day long, taking full advantage of the 10 stacks of the Taeguk.

 

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7 hours ago, Guest RPO said:

First, though minor, on the dawn you really want a socket after CDR. That's 120% CHD the build needs.

Tagging @Deadset to take a look. 

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Guest RPO
17 hours ago, Guest RPO said:

I meant cubing the Visage and choosing the seethe rune. Sorry for the confusion.

 

Cubing the Aquila and using seethe transforms this build. One can strafe pretty much all day long, taking full advantage of the 10 stacks of the Taeguk.

 

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Guest RPO
17 hours ago, Guest RPO said:

In my opinion, cubing the Aquila and using seethe transforms this build. One can strafe pretty much all day long, taking full advantage of the 10 stacks of the Taeguk.

 

Let's see if I get this right...What I meant to say was that in my opinion, cubing the Visage and using Seethe transforms this build.

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Heya!

The socket is not listed as a priority on your offhand weapon in the guide due to the mechanics of Rain of Vengeance and the Crashing Rain belt, which only take your mainhand damage into account. Your offhand will only come into play for Strafe damage, which is a negligible part of your total damage. It is noted in the gearing section that Natalya builds use offhands as "stat sticks", focusing on utility stats instead (CDR, Area Damage, Elite %...)

Seethe is more convenient and can be made to work the way you describe it, but you will be dropping a bunch of Damage Reduction. Aquila can be kept up with regular punctuating shots of Evasive Fire. It's no coincidence that the gear section begins with mentioning Rain of Vengeance-to-Evasive Fire ratios, as (in the ideal case) you have to punctuate every Rain of Vengeance cast with 2 Evasive Fires.

It's awkward to describe the gameplay over text, I recommend taking a look at this gameplay footage by wudijo: 

Even though it is quite dated, you can see that Strafe is never held down for over a second without being punctuated with an Evasive Fire shot.

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Guest Smash Factory

So the guide states that you'll be using a cubed dawn, then lists dawn as the secondary wep and says use greenstones fan for stacks.
 Maybe I'm missing the part where you explain what you meant...

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You're not, thanks for the catch! It should state "worn Dawn", not "cubed", I'll fix it asap. :) The proper split is Natalya Weapon and Dawn in your hands, and Lord Greenstone's cubed.

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Hellcat Waistguard

  • Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
  • This bonus is increased to 800% on the final bounce
  • The following skills are affected by this power:
    • Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
    • Rain of Vengeance – Anathema
    • Strafe – Demolition
    • Rapid Fire – Bombardment


This is currently in the PTR for 2.4.3. What are your thoughts on this over Crashing Rain, using Anathema instead of Shade?

By my calculation, Shade + Crashing Rain should be doing 2800% + 4000%, while Anathema is going to do 5800%, and when bouncing, will do 8700% per bounce with a final hit of 52,000%.

I guess it's going to depend on the consistency of it all, but it seems like that could be a considerable damage boost to the build. Could also run Crashing Rain in the Cube, though that would necessitate dropping Aquilla's.

Edit: Decided to download the PTR client and try it myself. It's definitely a "chance" of triggering off of each individual grenade. Looks like somewhere between 1:3 and 1:5 grenades get the bounce effect. This means Anathema gets several bouncing grenades on most casts. The catch here is that the radius of damage is much smaller, but the bouncing grenades extend that slightly. The radius appears pretty close to that of Fan of Knives, and the damage is pretty tremendous. The other catch is that the elemental damage will no longer match that of FoN, meaning your damage gear will be split.
On the other hand, you can also utilize Grenade as your hatred generator and the grenades rune of Strafe, both of which deal better damage than you're getting out of Strafe with the normal build, especially when the belt kicks in.

Definitely going to need more experimentation, but I think there's something to this.

The other thing to try out with Hellcat Waistguard is a Legacy of Nightmares Strafe build - K'Mar Tenclip + Valla's Bequest means a lot of base damage.

Edited by Wildfire393

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On 11/12/2016 at 6:27 PM, Wildfire393 said:

This is currently in the PTR for 2.4.3. What are your thoughts on this over Crashing Rain, using Anathema instead of Shade?

Going to tag @Deadset to take a look at this, since I'm not well versed enough to help, unfortunately!

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Guest Kabuh

That's why you need Gunes - so you coul have both Seethe and DR reduction.

Aquilla gives you nothing - cuz its a spender set, which means that most of the time you gonna be less than 90% mana and vulnerable.

If you trully want to def up - you probably gonna take traveler's set with either elusive ring(when teaming up) or double-unity(when solo)

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On 3/12/2016 at 11:16 PM, Guest Kabuh said:

That's why you need Gunes - so you coul have both Seethe and DR reduction.

Aquilla gives you nothing - cuz its a spender set, which means that most of the time you gonna be less than 90% mana and vulnerable.

If you trully want to def up - you probably gonna take traveler's set with either elusive ring(when teaming up) or double-unity(when solo)

As a quick note, you don't need guns. You in fact manually take Dark Hearth as Vengeance rune AND Aquila's in cube in order to get more hard to kill (since you fight and dive at really close dinstance and every bit of survivavility it's incredible usefull). If you're having problems keeping up with hatred, I suggest to hold force stand button and while strafing, just smash left click, the character will use evasive fire, return to strafe, use EF, return to strafe, and the EF get's used as close to CD as possible this way, once you get used to it, it's easy to keep up with this.

On 12/11/2016 at 3:27 PM, Wildfire393 said:

Hellcat Waistguard

  • Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
  • This bonus is increased to 800% on the final bounce
  • The following skills are affected by this power:
    • Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
    • Rain of Vengeance – Anathema
    • Strafe – Demolition
    • Rapid Fire – Bombardment


This is currently in the PTR for 2.4.3. What are your thoughts on this over Crashing Rain, using Anathema instead of Shade?

By my calculation, Shade + Crashing Rain should be doing 2800% + 4000%, while Anathema is going to do 5800%, and when bouncing, will do 8700% per bounce with a final hit of 52,000%.

I guess it's going to depend on the consistency of it all, but it seems like that could be a considerable damage boost to the build. Could also run Crashing Rain in the Cube, though that would necessitate dropping Aquilla's.

Edit: Decided to download the PTR client and try it myself. It's definitely a "chance" of triggering off of each individual grenade. Looks like somewhere between 1:3 and 1:5 grenades get the bounce effect. This means Anathema gets several bouncing grenades on most casts. The catch here is that the radius of damage is much smaller, but the bouncing grenades extend that slightly. The radius appears pretty close to that of Fan of Knives, and the damage is pretty tremendous. The other catch is that the elemental damage will no longer match that of FoN, meaning your damage gear will be split.
On the other hand, you can also utilize Grenade as your hatred generator and the grenades rune of Strafe, both of which deal better damage than you're getting out of Strafe with the normal build, especially when the belt kicks in.

Definitely going to need more experimentation, but I think there's something to this.

The other thing to try out with Hellcat Waistguard is a Legacy of Nightmares Strafe build - K'Mar Tenclip + Valla's Bequest means a lot of base damage.

Answering your question, I have tested our current build vs heavy grenades build (strafe with grenades rune and anathema on ROV), using calamity and wolf companion. Grenades seems to perform a bit better with this waist, but you need to be more close to the enemies in order to keep them as clustered as possibe in order to maximize your grenades damage.

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Guest fsbfg

why not choose simplicity;s strength?

  • Increase the damage of primary skills by 25.00%(+0.50%/Level).
  • Hits with primary abilities heal you for 4% of your maximum health. (Requires Rank 25)

It will greatly increase the demage and heal per hit 

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16 hours ago, Guest fsbfg said:

why not choose simplicity;s strength?

  • Increase the damage of primary skills by 25.00%(+0.50%/Level).
  • Hits with primary abilities heal you for 4% of your maximum health. (Requires Rank 25)

It will greatly increase the demage and heal per hit 

Because Strafe and RoV aren't primary skills, so get 0 benefit from the gem.

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Guest fsbfg

Could you add some recommendation for the augment of ancient items?

This thing in the cube cost so much that I'm afraid of making a waste.

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2 hours ago, Guest fsbfg said:

Could you add some recommendation for the augment of ancient items?

This thing in the cube cost so much that I'm afraid of making a waste.

I'm not sure what you mean by recommendation for it? You are simply pushing your main stat slightly with useless gems that you have upgraded while farming. Never use a gem you might have a use for.

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Guest Luinarth

hi everyone,

i have a question about a variation of Natalya's build I'm currently seeing on top of demon hunter solo EU non-seasonal ladder.

Probably it's a kind of "visualization bug", but I see equipped Lord Greenstone's fan together with Natalya's Slayer. This allows benefitting from Natalya 6 and Shadow 2 bonuses at the same time... I intended that dual wielding for DH was only allowed with 2 1-hand crossbows. Am I wrong?

Thanks in advance for your help

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On 2/10/2017 at 5:10 PM, Guest Luinarth said:

Probably it's a kind of "visualization bug", but I see equipped Lord Greenstone's fan together with Natalya's Slayer. This allows benefitting from Natalya 6 and Shadow 2 bonuses at the same time... I intended that dual wielding for DH was only allowed with 2 1-hand crossbows. Am I wrong?

It was a bug, yeah. You can't equip a 1h-xbow and dagger at the same time.

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Guest Lazy

Hey, thanks for the build. =]

I actually run an alternative of the grenade variant using an Ancient Kmar Tenclip as my other one-handed crossbow, freeing up Strafe to use another rune (Demolition). My Dawn is cubed as opposed to in-hand. It's been working extremely well up to GR 65 thus far, but I have yet to put it to the test in GR 70+. Thoughts?

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Guest EndarkeN
22 hours ago, Guest Lazy said:

Hey, thanks for the build. =]

I actually run an alternative of the grenade variant using an Ancient Kmar Tenclip as my other one-handed crossbow, freeing up Strafe to use another rune (Demolition). My Dawn is cubed as opposed to in-hand. It's been working extremely well up to GR 65 thus far, but I have yet to put it to the test in GR 70+. Thoughts?

I'm not one of the moderators nor did I write the guide, but I'll try to answer anyway.

Strafe is not the damage dealer in the build; it is just there to reset Rain of Vengeance (the actual damage dealer) and to benefit from Mantle of Channeling and Taeguk. As you start pushing towards the higher GRs, the loss of Fortress Ballista will greatly reduce your survivability, which is paramount to maintaining Shi-Mizu's Haori. The 100% crit chance probably more than offsets the damage from Strafe anyway.

However, if you do want to use Strafe: Demolition, Valla's Bequest is probably a better weapon to use than K'mar Tenclip because the piercing effect actually improves your damage, though it trades away the mobility of Drifting Shadow.

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Guest CacadorDeToros

Hey, @Deadset! Really enjoy this build. Only notable difference that I use for my speed farming is I use a RoRG with two pieces of Sages to make this a DB-farming power house :)

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On 4/26/2017 at 9:43 AM, Guest CacadorDeToros said:

Hey, @Deadset! Really enjoy this build. Only notable difference that I use for my speed farming is I use a RoRG with two pieces of Sages to make this a DB-farming power house :)

A great swap! Glad to hear that it's working so well :)

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      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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