Damien

Heroes of the Storm Tychus

Sign in to follow this  

20 posts in this topic

This thread is for comments our Tychus build guide for Heroes of the Storm.

Share this post


Link to post
Share on other sites

For the level 10 and 13 talents, Drakken Laser Drill and Relentless are apparently "situational" picks (as seen on the icons) but are listed under the "recommended" section in the explanations. It looks like it's because they're being discussed simultaneously with the recommended picks, but wouldn't separating them into their own sections be clearer and more consistent? smile.png

Share this post


Link to post
Share on other sites

For the level 10 and 13 talents, Drakken Laser Drill and Relentless are apparently "situational" picks (as seen on the icons) but are listed under the "recommended" section in the explanations. It looks like it's because they're being discussed simultaneously with the recommended picks, but wouldn't separating them into their own sections be clearer and more consistent? smile.png

This is a remnant from our old way of writing guides, we'll have to update! Thanks for pointing it out.

Share this post


Link to post
Share on other sites

Tengo a Tychus a nivel 9, quisiera saber por qué no es competitivo, porque hace mucho daño, espero una respuesta

Share this post


Link to post
Share on other sites

You can activate Minigun "passively" sometimes I feel like it then does not trigger in hero fights?! how does this work? Only hit button infight?

Share this post


Link to post
Share on other sites
6 hours ago, Guest Jehras said:

You can activate Minigun "passively" sometimes I feel like it then does not trigger in hero fights?! how does this work? Only hit button infight?

When you press "D" MinigunMinigun activates. It does not activate passively. The only passive portion of the trait is Tychus' attack speed.

Share this post


Link to post
Share on other sites

You should move dragonshrine to one of his better maps. His trait with the stacking ability allows him to get easily 15 seconds of extra minigun time by level 20 since hitting the dragonknight counts as hero hits.

Share this post


Link to post
Share on other sites
22 hours ago, Guest Sam said:

His trait with the stacking ability allows him to get easily 15 seconds of extra minigun time by level 20 since hitting the dragonknight counts as hero hits.

This is true; I thought a lot about adding this as one of his better maps for this exact reason. However, if the enemy team has the Dragon that often, you have likely lost the game. Additionally, the extra MinigunMinigun duration from In the RhythmIn the Rhythm doesn't matter too much when you get punted away after activating it. Tychus is great while defending against the Dragonknight, but not all that special for obtaining one (which is usually the win condition for Dragon Shire). He is by no means poor for the map though; I do think he has a slight edge.

Share this post


Link to post
Share on other sites

Guys the guide that you have for tychus A.T build could be improve by a lot for example , the lvl4 set of talents , why would you prefer to increase 0.5 of D In the RhythmIn the Rhythm, when you have  The Bigger They Are...The Bigger They Are... taking 4% of their total hp out, any tank who initiate would be force to retreat as soon as he joins the fight with that talent.

Lvl 7 talents, you went for the increase of the range on the grenade 50% QuarterbackQuarterback which is a totally viable talent to go with, but why would you do that when your homework in this build is punish the tanks and stay alive as long as you can, making Relentless SoldierRelentless Soldier,  the most viable option for this A.T role , remember that tychus is well focused once he starts making pressure on the enemy composition.

The rest of the talents are pretty good , they are situational Titan GrenadeTitan Grenade   definitely rocks but always keep in mind using any of the other 2 talents depending on the need.

Check this out and I'm not trying to be a disrespectful but to improved the website because I enjoy it a lot.

Edited by Klovzz

Share this post


Link to post
Share on other sites

I think the choice between "In the Rhythm" and "The Bigger They Are..." is very map and team-comp dependent. On bigger, longer maps where you are likely to spend a lot of time stacking it up, ITR just completely shines as you often end up with double, triple, or more uptime on your trait. The bigger they are is insane against lower level tanks, but a lot of tanks have good ways to stay relevant at "low" health - a few even thrive there (artanis, dual wield varian, or johanna with "indestructible" come to mind). missing out on ITR also makes your trait much more susceptible to being countered by blinds, evasion effects, stuns, etc. since the fixed 3 second duration will generally barely outlast these effects.

 

Relentless soldier is a great talent and I pick it in probably half or more of my tychus games. I don't think it will ever be higher that situational though simply because it relies on the enemy team for effect. A lot of teams don't have excess stuns or roots, or won't want to focus tychus first, and in those cases this talent will just sit there doing nothing, whereas quarterback is always in play, especially with titan grenade at 16 (which is a must if you're taking The Bigger They Are...). That said, you are right that when it's needed, this talent is an absolute game changer and can get you out of some really tight jams (or buy your team the time it needs while you're being focused)

Edited by Voltorocks

Share this post


Link to post
Share on other sites

Tychus is always focused, always. He is way to dangerous to be ignored, every hero in the game is relevant at low health however a tank at low health is not half relevant as when they are full health.

Share this post


Link to post
Share on other sites
On 12/26/2016 at 11:39 AM, Klovzz said:

Guys the guide that you have for tychus A.T build could be improve by a lot for example , the lvl4 set of talents , why would you prefer to increase 0.5 of D In the RhythmIn the Rhythm, when you have  The Bigger They Are...The Bigger They Are... taking 4% of their total hp out, any tank who initiate would be force to retreat as soon as he joins the fight with that talent.

Lvl 7 talents, you went for the increase of the range on the grenade 50% QuarterbackQuarterback which is a totally viable talent to go with, but why would you do that when your homework in this build is punish the tanks and stay alive as long as you can, making Relentless SoldierRelentless Soldier,  the most viable option for this A.T role , remember that tychus is well focused once he starts making pressure on the enemy composition.

The rest of the talents are pretty good , they are situational Titan GrenadeTitan Grenade   definitely rocks but always keep in mind using any of the other 2 talents depending on the need.

Check this out and I'm not trying to be a disrespectful but to improved the website because I enjoy it a lot.

All of the Talents you are suggesting are listed as situational; they are very good in some games. The Talents page goes into greater detail than the main page does, and will shed light on when to take those options over the recommended ones.

Share this post


Link to post
Share on other sites
16 hours ago, Straften said:

All of the Talents you are suggesting are listed as situational; they are very good in some games. The Talents page goes into greater detail than the main page does, and will shed light on when to take those options over the recommended ones.

Thanks Straften

Share this post


Link to post
Share on other sites
On 1/9/2017 at 4:17 PM, Klovzz said:

Thanks Straften

Thanks for your comment :) It's always nice to see people challenge the guides with their own ideas, it just turns out in this situation that it was accounted for. Thanks anyway!

Share this post


Link to post
Share on other sites
On 1/16/2017 at 3:39 PM, Klovzz said:

Nothing to thanks Blainie , Its my pleasure. If you ever need somebody for HoTs to work on the site , let me know.

Just saw this, but thanks for the offer! At the moment, we've got a pretty talented team that work together well, but if we're ever on the lookout, we'll make sure to announce it :)

Share this post


Link to post
Share on other sites

One small thing:

In the abilities page you mention that Overkill can be interrupted by knock-backs. This is not true anymore.

Following a 2015 change, semi-channeled abilities are not interrupted by knock-backs anymore, as the implicit stun is removed. This means that simple knock backs such as E.T.C.'s Face Melt and Lucio‘s Sound Wave cannot interrupt Overkill anymore.

Abilities such as Falstad's Mighty Gust do interrupt it because it is now explicitly stated that targets are stunned during the knock back.

Share this post


Link to post
Share on other sites
19 hours ago, Guest aoe said:

One small thing:

In the abilities page you mention that Overkill can be interrupted by knock-backs. This is not true anymore.

Following a 2015 change, semi-channeled abilities are not interrupted by knock-backs anymore, as the implicit stun is removed. This means that simple knock backs such as E.T.C.'s Face Melt and Lucio‘s Sound Wave cannot interrupt Overkill anymore.

Abilities such as Falstad's Mighty Gust do interrupt it because it is now explicitly stated that targets are stunned during the knock back.

Thanks for pointing this out! An update should come today or tomorrow, depending on your timezone.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Tempo Warrior Deck Guide.
    • By Stan
      Blaze and Tracer will be on sale next week with Sapper Junkrat and the STORM Strider mount!
      Blizzard (Source)
      Our latest round of Heroic Deals offers 50% off select Heroes, and brings a fresh set of skins and mounts into the featured item rotation. Check out the Hero sales and featured items listed below, and then head in-game to add them to your collection before this offer expires on December 18.
      Half-Price Heroes
      HEROES DISCOUNT PRICE Tracer 750 375 Gems Blaze 750 375 Gems Featured Skins and Mounts
      The skins and mounts that we’ve added to the featured item rotation are available for gem purchase for a limited time.
      SKINS MOUNTS Ghost Tracer Fel Reaver Blaze Skin Pack Road Chariot Sidewinder Ana Darkspear Sapper Junkrat STORM Strider Shogun Artanis     We hope you enjoy your new Heroes, skins, and mounts as you conquer your next challenge in the Nexus! Be sure to head to the Heroes of the Storm website every week to check out our latest round of Heroic Deals.
    • By Stan
      After a week of testing on Public Test Realms, the latest patch with Sylvanas and Stitches reworks is now live.
      Patch Highlights
      The recently-announced Experience changes made it live in a slightly different form after community feedback has been submitted on reddit and the official forums. Destroying Forts or Keep will now gain your team a stacking 20% increase in passively-gained Experience. Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience NOTE: Towers of Doom is exempt from all Experience and Catapult changes. Sylvanas and Stitches received gameplay updates. New skins, portraits, mounts, and rewards await in the Winter 2018 event. Blizzard (Source)
      The newest Heroes of the Storm patch is now live featuring the Toys event, Sylvanas & Stitches gameplay updates, and more! Read on for more details.
      NOTE: Text in ORANGE indicates a change between the PTR and Live notes.
      General
      Toys Event Quest Roll dice, complete quests, and join “The Kid” on a board game adventure in the Nexus for awesome rewards! Art
      Stitches has received several updated effects and animations to match his gameplay updates. Sylvanas has received several updated effects and animations to match her gameplay updates. Battlegrounds
      Volskaya Foundry
      Channelling to enter the Triglav Protector is no longer interrupted by damage. NOTE: This change has been live as of the week of November 19 Design
      Armor
      Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change: Anub’arak Nerubian Armor (W) New functionality: Increase the Spell Armor granted from Harden Carapace by 20 (to 60) The Butcher Enraged (Passive) Armor increased from 15 to 25 Chen Purifying Brew (Trait) Spell Armor increased from 30 to 40 Untapped Potential (R) Armor increased from 50 to 60 Diablo Sacrificial Soul (Q) Armor increased from 20 to 25 Armor at max Souls increased from 40 to 50 E.T.C. Rockstar (Trait) Armor increased from 20 to 25 Show Stopper (Q) Armor increased from 15 to 35 Gazlowe Robo-Goblin (R) Armor increased from 30 to 40 Lt. Morales Safeguard (W) Armor increased from 25 to 30 Trauma Trigger (Passive) Armor increased from 30 to 40 Nova Anti-Armor Shells (Passive) Physical Armor shred increased from 10 to 15 Raynor Bounty Hunter (Trait) Armor increased from 5 to 10 Rexxar Hunter-Gatherer (Passive) Armor increased from 10 to 15 Tassadar Khala's Light (Q) Armor increased from 15 to 20 Tyrael Defense of the Angels (Active) Armor increased from 40 to 50 Uther Devotion (Trait) Armor increased from 15 to 25 Valeera Smoke Bomb (R) Armor increased from 25 to 30 Zul’jin Amani Hide (Active) Armor increased from 10 to 15 Catapults
      When a team destroys a Fort, they’ll now gain a Catapult in every 3rd Minion wave. NOTE: In order to keep early-game Catapults from being too devastating to defending teams, Catapult attack splash size, attack range, and damage/health will gradually increase as the game progresses. Experience Changes
      Removed all Experience earned from destroying a Fort or Keep Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience NOTE: Towers of Doom is exempt from all Experience and Catapult changes. Decreased Experience earned from destroying Towers by 50% Passive Experience gain increased by 15% Increased Experience gained by defeating defending Mercenaries by 100% Hanamura Temple and Volsksaya Foundry Item Camps are excluded from this change. Laning Mercenary Experience Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience. Mercenaries
      Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite.  Elite Mercenary Camps are Unstoppable & Unbribable Unit Radii
      The unit radius values for most Heroes has been reduced by 5-15% User Interface
      Armor, increased Healing, and decreased Healing healthbar indicators have received a visual update. Heroes
      Assassin

      Fenix
      Abilities
      Purification Salvo (R) Damage reduced from 86 to 79 Talents
      Level 4 Inhibiting Energy (W) Now applies to all slows (except itself), and not just Plasma Cutter’s slows Slow duration reduced from 4 to 3 seconds Slow amount reduced from 35 to 30% Warp Conduit (E) Removed Level 7 Warp Warfare (E) Added functionality: Now also resets the cooldown of Warp when Fenix gets a Hero takedown Divert Power: Weapons (Active) New functionality: Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. When this damage bonus falls off, remove all of Fenix's Shields. 40 second cooldown. Level 13 Dampening Field (Trait) Spell Armor increased from 20 to 25 Auxiliary Shields (Trait) Shield amount increased from 20 to 40% Health loss increased from 10 to 30% Specialist

      Sylvanas
      Stats
      Health increased from 1425 to 1550 Health Regen increased from 2.969 to 3.23 Basic Attack damage reduced from 90 to 81 Abilities
      Withering Fire (Q) Adjusted functionality: Pressing Q once fires 5 Withering Fire arrows at the closest enemy Mana cost increased from 0 to 25 Damage reduced from 48 to 39 Range increased from 6.25 to 8 Cooldown increased from 2 to 8 seconds Cooldown now restores all charges No longer gains charges on Minion kills Nearby Heroes takedowns now refresh the cooldown of this ability Fire rate reduced from .188 to .375 (50% slower) Withering Fire cannot be cast while a previous cast of Withering Fire is still firing Shadow Dagger (W) Adjusted functionality: Shadow Dagger no longer spreads to nearby targets each time it does damage.  Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies. Mana cost decreased from 75 to 50 Duration increased from 2 to 2.5 seconds Damage reduced from 37 to 29 Haunting Wave (E) Banshee travel speed increased by ~6% Mind Control (R) Cooldown reduced from 60 to 50 seconds New functionality: After a .25 second cast, launch a missile that impacts the first enemy Hero in its path.  Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds. Black Arrows (Trait) New functionality: Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown New Passive functionality – Banshee’s Curse: Basic Attacks infect enemies with Banshee’s Curse for 3 seconds.  Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee’s Curse. Talents
      Level 1 Overflowing Quiver (Q) Removed Dreadful Wake (E) Removed Overwhelming Affliction (Trait) Moved from Level 16 Adjusted functionality: Enemy Heroes with 3 stacks of Banshee’s Curse are slowed by 15%.  Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage New Talent: Unfurling Shadows (W) Quest: Each time Shadow Dagger deals damage to enemy Heroes with 3 stacks of Banshee’s Curse, increase its damage by .5% New Talent: Banshee’s Curse (Q) Hitting an enemy Hero with Withering Fire increases Sylvanas’ Attack Speed and Ability Power by 5% for 6 seconds, stacking up to 5 times Level 4 With the Wind (Q) Removed Mercenary Queen (Trait) Moved from Level 1 Adjusted functionality: Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage.  Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee’s Curse. Possession (Active) Moved from Level 7 Now requires 3 charges to be used on Catapults Unstable Poison (W) Moved from Level 7 Damage increased from 116 to 130 Now triggers on enemy minions who are afflicted by Banshee’s Curse, Black Arrows, or Shadow Dagger Radius increased from 2 to 2.5 Level 7 Barbed Shot (Q) New functionality: Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage Lost Soul (W) Moved from Level 4 Adjusted functionality: Reduce Shadow Dagger’s cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee’s Curse. New Talent: Festering Wounds (E) Haunting Wave deals 25% more damage and applies 3 stacks of Banshee’s Curse.  Level 13 Cold Embrace (W) Moved from Level 16 Duration increased from 2 to 2.5 seconds Now also reduces the Armor of targets that Shadow Dagger spreads to by 10 Spell Shield (Active) Removed Remorseless (Trait) Moved from Level 16 New functionality: Increase Sylvanas’ Basic Attack range by 1.  Basic Attacks against enemy Heroes with 3 stacks of Banshee’s Curse fire an untalented shot of Withering Fire.  This shot applies Banshee’s Curse. Windrunner (E) Adjusted functionality: Teleporting with Haunting Wave resets the cooldown of Withering Fire.  Haunting Wave can be cast a second time for free within 5 seconds after teleporting Level 16 Life Drain (W) Moved from Level 13 New functionality: Dealing damage to enemies with 3 stacks of Banshee’s Curse heals Sylvanas for 15% of the damage dealt.  Doubled against Heroes Evasive Fire (Q) Adjusted Functionality: Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%.  Basic Attacks refresh this duration. Will of the Forsaken (Active) Moved from Level 13 Level 20 Dark Lady's Call (R) New functionality: Reduce the cooldown of Mind Control by 30 seconds.  Heroes hit by Mind Control have their vision greatly reduced for 5 seconds.  Withering Barrage (Q) Moved from Level 4 New functionality: Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds Warrior

      Stitches
      Abilities
      Hook (Q) Range reduced from 12.5 to 11 Slam (W) Cast time increased from .25 to .313 Cooldown increased from 6 to 7 seconds Range increased from 8 to 9.5 Mana cost increased from 30 to 35 Added functionality: Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds Devour (E) Ability Effects now occur at the start of the ability's cast, rather than at the end Vile Cleaver (Passive) New Functionality: Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds. Talents
      Level 1 Chew Your Food (E) Removed Dampen Magic (Passive) Removed Heavy Slam (W) Removed Hungry for More (Passive) New functionality: Quest: Regen Globes grant 30 permanent Health Every 15 Regen globes, Stitches gains 5% permanent Movement speed up to a maximum of 20% Savor the Flavor (E) Additional heal over time effect duration reduced from 5 to 4 seconds. Moved from level 7 New Functionality: Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches’ health regeneration by 1. New Talent: Patchwork Creation (Passive) Increase all healing received by 15%. Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300) Hero takedown heal amount reduced from 300 to 240 Level 4 Amplified Healing (Passive) Removed Restorative Fumes (Trait) Removed Putrid Ground (W) Removed New Talent – Playtime! (W) Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by .5 seconds. This cooldown reduction is increased to 2 seconds for Heroes that are hit by Slam's inner impact area. New Talent – Chop Chop (W) Hitting a Hero with the inner area of Slam increases Stitches' Basic Attack Speed by 50% for 4 seconds. New Talent: Serrated Edge (Q) Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook’s cooldown by 4 seconds. Cooldown reduction decreased from 4 to 3 seconds. Level 7 Last Bite (E) Removed New Talent - Blight (Trait) Vile Gas heals for 33% of the damage it deals. Activate to apply Vile Gas to all nearby enemies and reduce their healing taken by 20% for 5 seconds. 40 second CD Cannibalize (Passive) Moved from level 20 New functionality: Heroes hit by Basic Attacks and Slam’s inner area heal Stitches for 2% of his maximum health. Healing reduced from 2 to 1.75% of maximum health Tenderizer (Passive) New functionality: Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam’s Slow, refresh its duration. Level 13 Flea Bag (Passive) Removed Mega Smash (W) Removed Indigestion (E) Removed New Talent – Lacerate (W) Slam afflicts enemies with Vile Gas and reduces armor by 10 for 4 seconds. New Talent – Digestive Juices (E) Devouring an enemy Hero reduces their damage dealt by 40% for 4 seconds. New Talent – Gas Flare (Passive) Stitches deals 16 damage per second to enemies around you. This damage is increased by 150% for 4 seconds after successfully Hooking an enemy Hero Damage per second reduced from 16 to 15 Level 16 Pulverize (W) New functionality: Slam slows all enemies by 75% for 1 second. Slow duration reduced from 1 to .75 seconds. Shish Kabob (Q) Removed Toxic Gas (Passive) Removed Fishing Hook (Q) Range bonus increased from 40 to 50% New Talent - Meat Hook (Q) Hooking an enemy Hero restores 16% of maximum health over 4 seconds. For 4 seconds, Basic Attacks against the Hooked Hero will refresh the duration of this healing effect. Level 20 New Talent – Second Helping (E) Gain an additional charge of Devour. Devouring an enemy Hero reduces the cooldown of your Heroic ability by 5 seconds. New Talent – Shambling Horror (Active) Passive: Stitches is no longer affected by Slowing effects Activate to gain 50 Armor for 4 seconds. 60 second CD.   Collection
      Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!
      New Bundles
      The following new bundles are only available for a limited time! Toy Heroes Bundle Cuddle Bear Stitches Skin Pack Cosmic Force Valeera Skin Pack Dehakasaurus Rex Skin Pack New Skins (Limited Time Only!)
      Stitches Cuddle Bear Stitches Snuggle Bear Stitches Honey Bear Stitches Dehaka Dehakasaurus Rex Dino-Metal Dehakasaurus Rex Playtime Dehakasaurus Rex Valeera Cosmic Force Valeera Psionic Cosmic Force Valeera Nega Force Valeera Sylvanas Mint Sugar Plum Sylvanas New Mounts (Limited Time Only!)
      Cosmic Lion Psionic Lion Nega Lion Plush Unicorn Plush Zombicorn Pretty Plush Unicorn Fuzzy Plush Unicorn Honey Plush Unicorn New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the game. Bug Fixes
      General
      Fixed an issue causing camera jumps and cursor resets when using drag scroll. Made a number of improvements to AI behavior. Heroes, Abilities, and Talents
      Brightwing: Fixed an issue preventing Brightwing from applying the Sticky Flare talent effect if it hit more than one target. Brightwing: Fixed an issue preventing Brightwing from applying the Hush! talent effect if it hit more than one target. Chromie: Dragon’s Breath’s warning splat will now display after the ability has been cast. Deckard: Fixed an issue causing Deckard’s portal to be visible in Fog of War when using Hearthstone. Leoric: Fixed an issue that allowed Drain Hope’s damage and healing to persist through time stop effects. Lunara: Fixed an issue preventing Lunara from playing a voice line when she died. Stitches: Slam will now reveal its impact area and targets. Stitches: Serrated Edge no longer deals bonus damage to friendly targets when using Helping Hand. Stukov: Fixed an issue causing Massive Shove to remove Weighted Pustule from its target. User Interface
      Fixed a number of tooltip issues and inaccuracies across the game. Fixed an issue causing Hero models to prevent players from pressing the Ready button in the queue screen. Fixed an issue causing grandmaster numbers of 3 digits to extend beyond portrait frames while in a party. Kel’Thuzad: Added a quick-cast option for Glacial Spike. Zul’jin: Added a quick-cast option for Amani Rage. The latest Heroes of the Storm content patch with Stitches & Sylvanas updates is now live.
    • By positiv2
      This thread is for comments about our Miracle Priest guide.
    • By Vlad
      This thread is for comments about our Midrange Hunter Guide.