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WoW: Legion details at gamescom: Interview with Tom Chilton & Ion Hazzikostas

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13198-wow-legion-interview-with-tom-chil

 

The Icy Veins team sat down with Tom Chilton and Ion Hazzikostas from the WoW development team to ask questions about Demon Hunters, Artifacts, the story in Legion, and what to expect for changing game play in the new expansion.

 

Note: Icy Veins shared this interview time with Wowfan.cz, and some of the things we present here were answers to their questions.
 
Here is what we learned:
 

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Demon Hunters

  • As it stands, Demon Hunters are slated to wear Leather armor. The developers used to feel that having too many classes on one armor type could cause problems, but as the game has moved towards Personal Loot, that has become less of an issue.
  • An all-new weapon type, Glaives, will be the only weapon type that Demon Hunters can use. They are a weapon 'pair' that comes together and fills both hand slots. Having only one available weapon type for the class will not be an issue in Legion, as you mostly focus on your Artifact throughout this expansion. In the future, Demon Hunters might eventually dual wield the 'standard' agility weapon types.
  • Demon Hunter starting level has not been set, but a starting level between 95-100 is currently being debated (as it is a Hero Class). It's "hard to imagine a Level 1 Demon Hunter running around Elwynn Forest."

wNDw1Hy.png

 

Artifacts

  • You obtain your Artifact early on in the Legion experience. This is the weapon you will use throughout the expansion. You will not get weapon drops in Legion. Something that wasn't mentioned during the reveal is that each Artifact has a number of Relic slots, which will determine its raw item stats (DPS, ilvl, etc.) and modifiers to the traits you've chosen, so the Artifact's stats will still improve as you defeat bosses.
  • It will be very important to see how the story plays out regarding Artifacts that come from characters like Tirion. No spoilers!
  • Existing Legendary weapons (and items) are unchanged. Artifacts will be presented differently. There will not be any Legendary weapons in Legion.

Update: Artifacts can still be transmogrified into other items! Other items cannot be transmogrified into Artifacts.
 


 

r8HDx04.png

 

Story Line

  • This is the main universe Illidan. There is no 'alternate universe' Azeroth going on. Gul'dan was banished through the Twisting Nether into our world, into our time today. The scene where Gul'dan discovered and awoke Illidan is part of the Demon Hunter experience and why the Legion is at this place - they came specifically for Illidan. "Maiev was out at the pub." tongue.png
  • The only time you spend inside the Emerald Nightmare is in the raid zone. Its influence will be felt outside, but only the raid takes place inside the Nightmare. The Emerald Dream/Nightmare might be expanded on further in the future.
  • The Mists of Pandaria story saw the Horde expelled from Dalaran, but with Khadgar as the leader of the Kirin Tor, he has worked with the Horde and feels responsible for Gul'dan, and wants help from both sides.
  • Asked if Wrathion will be back, as he foretold the coming of the Legion? "We'll see."
  • Karazhan's brief appearance in the cinematic teaser was important. Karazhan is an 'important place'.
  • Dalaran is more or less lifted from Wrath of the Lich King, and will be a neutral capital city for both factions. For game play purposes, it will still also be in Northrend - it won't be 'moved' the way it was for Wrath. Some things will have changed.
  • Regarding the new Violet Hold and other Dalaran changes, the devs noted that Dalaran has some ancient purposes that weren't fully understood, and it is affected by being brought this close to the Tomb of Sargeras.

scGLQM0.png

 

Game Play

  • Classes will evolve in a number of ways in Legion. The development team is looking closely at the core fantasy for each class. Talent changes and class changes are being made - stay tuned. The PvP talent system also gives the developers room to take PvP-type talents out of the current talent trees. PvP talents will not function in PvE environments.
  • As an example of class changes, the Survival Hunter 'spear' Artifact was brought up. In Legion, Survival Hunters will be a melee spec that utilizes a pet. To differentiate specializations, the developers will try to de-homogenize the classes. Further to this, Beast Mastery Hunters will fight at range with a pet, while Marksmanship Hunters will fight at range with NO PET.
  • Demonology Warlocks will be masters of summoning and controlling demons. Metamorphosis sort-of came to dominate the class, but the devs are refocusing the spec on demons. Affliction will continue to be about 'decay', and Destruction about 'bursts of fel fire'.
  • No stat squish is planned for Legion. Health numbers are 'fairly high', but that is because health was intentionally increased to manage the feel and flow of healing. DPS is still 'easily an expansion away' from the numbers players were seeing in Siege of Orgrimmar.
  • Professions are getting a lot of new stuff. The professions team for Legion is the largest that Blizzard has ever had for WoW, and they clearly heard the feedback that professions were underutilized in Warlords and overlapped with the Garrisons too much.
  • Realm firsts are not coming back. There was value in some (Ion mentioned things like the first player to beat Brawler's Guild, Mythic guild firsts, etc.), but the general philosophy is to allow players to take their time and enjoy the content at their own pace. Plenty of third parties actively track 'first to 100', etc.

UpdateOther Warlock specializations will not be losing access to demon pets. All three Warlock specs will still utilize demons.
 


 

Miscellaneous

  • Garrisons are staying in Draenor. If you want to go back and visit them, you can! They were always designed as something that you would leave in Draenor. The developers may revisit the system with something bigger, better, and different in the future.
  • Order Halls are very different - they are a shared multiplayer space. They just happen to be the place you'll go to send your Champions on missions. They don't duplicate the functionality of cities (no AH, no bank) - think Acherus for Death Knights.
  • A release date is not set yet. The full cinematic is being actively worked on, but it isn't quite complete yet.
  • For new players who feel intimidated by the size and scope of the game, the developers feel that the character boost helps get people to playing with their friends faster.

Learn anything you're excited about in this interview? Still new things you're hoping to find out about Legion? Let us know.

 

Icy Veins gets exclusive details on the upcoming Legion expansion from Tom Chilton & Ion Hazzikostas.

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First of all there's some great news and information in the above so great job folks!

 

I said to a few friends before the reveal that I was more interested in the "features" than the new expansion story / regular content such as zones raids and dungeons.  I feel they've got my attention with artifacts, changes to transmog and the Order Halls.

 

It's great to hear that the Order Halls will be a class hub without giving players a reason to stay there too long like garrisons (with regards to no AH, bank etc).

 

From a personal point of view I am really really looking forward to hearing more news about professions.  Hope we get some more info on those in the near future!  Glad they've taken on feedback from WoD as they are in a bad place right now!

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Will PvE talents function in PvP enviroments?

 

 

Will the honor v3 system start at level 100, or only at max level? There are players who want to level through Battlegrounds only, and would want tot unlock these early on.

 

They mentioned that they don't want gear to be the deciding factor for PvP, but will the gear play any factor at all in Legion? Is Honor (the currency system) going to be removed so people can buy gear according to their PvP level? 

 

I think its a great thing that Hunters can become melee, remembered all those melee spell back in WotlK. Wonder if they will be able to stealth via Camo, giving them a true Hunter-like feeling.

Demonology Warlocks becomes more like BM Hunters, are we going to see a massive imp swarm? 2 Infernals?

Edited by Archimage

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Class mechanic revamp will be cool, we'll see how it works out. Melee hunter ftw - NEED ME RAPTER STRIKE BACK!!!

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Raptor strike memories!

 

*Peelyon runs into melee range uses Raptor Strike*

 

"Peelyon what are you doing?! Did you run out of ammo AGAIN??!"

 

uhm maybe?!

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I'm pretty excited about the class changes! I want there to be more differences between the hunter specs, for instance. My main is a hunter, so I'm not 100% sure whether I'd want to be a melee pet spec, but what is really cool is I could switch as needed, for example, if the raid needed more melee over range for some reason (though range can still hang out with melee, I know :P).

 

I'm also excited for Demonology to go back to focusing on demons instead of Meta; I honestly didn't like Meta, which is the biggest reason I didn't like playing the spec (going Destro most of the time instead). I loved ALL THE IMPS so I'm excited to see how that changes in 7+!

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i have so many questions about the expac.

 

will feral druids with claws of shirvallah still have the new updated catform?

will the artifact weapon traits be active/balanced in pvp?

do i still earn conquest gear (and weapons) from arenas/rbgs or is pvp gear gone completely?

 

i focus on those for now. im excited but also a little bit worried

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An all-new weapon type, Glaives, will be the only weapon type that Demon Hunters can use. They are a weapon 'pair' that comes together and fills both hand slots. Having only one available weapon type for the class will not be an issue in Legion, as you mostly focus on your Artifact throughout this expansion. In the future, Demon Hunters might eventually dual wield the 'standard' agility weapon types

 

Are you sure it's that they're the only weapon that DHs can wield, and not that they're a weapon that only DHs can wield? Because this info directly contradicts Blizzard's own Demon Hunter page.

 

  • AVAILABLE WEAPONS
  • Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords
Edited by stoppableforce

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Are you sure it's that they're the only weapon that DHs can wield, and not that they're a weapon that only DHs can wield? Because this info directly contradicts Blizzard's own Demon Hunter page.

 

I was thinking the same. It might have been some miscommunication. Till blizzarad officially changes the info on their website, i will assume that "Glaives is a weapon that only Demon hunters can wear", and not that "Demon Hunters can only wear glaives"

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Was there any mention about how dual spec or respec will be handled for artifact weapons? We have thrown some ideas around in guild but it would be nice to know if we will have to do the quest over, or if the weapons will just "change" to our new spec when we change. 

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I would love to see unholy DKs take a bit more 'lich' to them - instead of a single pet that you make big, summoning short-lived minions of different types (spellcaster, archer, soldier, tank) would fit better - add in a chance of summon minion on enemy kill and you'd have some serious bad a$$-ness

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Hey, this was us with you at the interview. Check us out at Wowfan.cz. We are a Czech fansite, so I get the confusion with Russia. ;)

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I was thinking the same. It might have been some miscommunication. Till blizzarad officially changes the info on their website, i will assume that "Glaives is a weapon that only Demon hunters can wear", and not that "Demon Hunters can only wear glaives"

 

My bet is that Glaives will effectively be a two-handed weapon, like a staff or polearm, but it will be unique to Demon Hunters and unable to transmog into anything else.  And they'll probably be a fast weapon.

 

Then, Demon Hunters will also have access to the agility one-handers listed on the website, but will prefer quick weapons (like most rogues).

 

What you end up with is a choice similar to what Monks or Frost DK's have today: whether a single big two-hander is better than two smaller one-handers.  It will probably cause some alteration to optimal rotations, allowing a bit more variety to the DH gameplay without having huge spec-level differences.

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The problem with that theory is that it showed the game play of it during the stream and they were dual wielding them. The chances of dual wielding 2h weapons for a class focused on speed and agility is rather slim

My bet is that Glaives will effectively be a two-handed weapon, like a staff or polearm, but it will be unique to Demon Hunters and unable to transmog into anything else.  And they'll probably be a fast weapon.

 

Then, Demon Hunters will also have access to the agility one-handers listed on the website, but will prefer quick weapons (like most rogues).

 

What you end up with is a choice similar to what Monks or Frost DK's have today: whether a single big two-hander is better than two smaller one-handers.  It will probably cause some alteration to optimal rotations, allowing a bit more variety to the DH gameplay without having huge spec-level differences.

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The problem with that theory is that it showed the game play of it during the stream and they were dual wielding them. The chances of dual wielding 2h weapons for a class focused on speed and agility is rather slim

I'm not talking about the animation.  They'll still make it look like the DH is wielding two separate glaives, and the attack rates will match accordingly.

 

What they have said is that "glaives" will be a single item.  This means that it's effectively a single two-handed weapon for balance and mathematics purposes, even though the graphics and animation will show otherwise.

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I was thinking the same. It might have been some miscommunication. Till blizzarad officially changes the info on their website, i will assume that "Glaives is a weapon that only Demon hunters can wear", and not that "Demon Hunters can only wear glaives"

 

I was thinking the same. It might have been some miscommunication. Till blizzarad officially changes the info on their website, i will assume that "Glaives is a weapon that only Demon hunters can wear", and not that "Demon Hunters can only wear glaives"

Not sure how far down this post will go, but while I suspect you're probably right that it's a typo or mistake (kinda), They could also just be focusing on the fact that the Artifact weapons are the only weapons you should really be using this expansion and the demon hunters one will almost definitely be Glaives of some sort. So for this expansion demon hunter will/should only use Glaives. Also if anyone else has already pointed this out then sorry, only read through so many of the replies :D.

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Hey, this was us with you at the interview. Check us out at Wowfan.cz. We are a Czech fansite, so I get the confusion with Russia. wink.png

Haha, when we arrived they were like "You're with the Russian guys, so our Russian CM will take care of you!", so that confused us tongue.png Didn't we have an interview together last year too? Heroes maybe. And btw, feel free to use all our questions/answers, no worries

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Class mechanic revamp will be cool, we'll see how it works out. Melee hunter ftw - NEED ME RAPTER STRIKE BACK!!!

Agreed! They better bring back Volley too while they're at it. ;)

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Garrisons are staying in Draenor. If you want to go back and visit them, you can! They were always designed as something that you would leave in Draenor. The developers may revisit the system with something bigger, better, and different in the future.

 

Something bigger.

 

 

*Shudder*

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Raptor strike memories!

 

*Peelyon runs into melee range uses Raptor Strike*

 

"Peelyon what are you doing?! Did you run out of ammo AGAIN??!"

 

uhm maybe?!

 

 

Dude I still have 2,410 rounds of ammo in my hunters bank. Just cant bring myself to delete it.

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Dude I still have 2,410 rounds of ammo in my hunters bank. Just cant bring myself to delete it.

 

The wife still has her ammo bag - won't let go!

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    • By Starym

       
      The first part of this huge interview, featuring how to get better at M+, class balance and more.
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      The Mythic+ crew of Jdotb (Resto Druid), Shakib (Veng DH), Darkee (WW Monk), Mittbitt (Balance Druid) and Marvink (Aff Warlock) shattered a large number of records recently and decided to have a chat with us on the most successful thing to come out of Legion, the Mythic Keystone Dungeon system. In the first part of this mythic interview, the dungeoneers talk about how to get better at running M+, class setup and balance, affixes, the dungeons themselves and more. With a huge amount of experience under their belts there's no one better to discuss the issues surrounding WoW's latest endgame activity, so let's dive right in.

      Let's start simple: why do you do it?
      Darkee: I do it for the challenge and prestige.
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      Marvink: It’s a source of end-game replayability that lets you push your limits outside of raids. Pushing actually feels like raiding in a smaller more close-knit environment, and you get to constantly try to beat even yourself with the scaling content.
      Shakib: The moment of glory at the end of a world first run.
       
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      What would be the top 3 tips you would give to other high M+ teams?
      Jdotb: Sometimes you will have to replace people if you want to push for world firsts. It sucks, but it’s necessary. Prioritize playing with people that are available all the time. It’s hard to overcome playing infrequently even if it’s with really good people. Always be open to new strats for your runs.  If someone asks, “Why do we…” or “Why don’t we…”, take the time to really consider if there isn’t a better way.
      Shakib: At the highest level of m+ you have to treat 90% of the mechanics as if they are going to kill or nearly kill you. Mechanics that you used to ignore now become deadly. This applies for bosses and trash. Communication is key. I do think that having people that call out CC throughout the dungeon is very important. At a very high lvl overlapping a 6 second silence with a stun can result in a wipe, especially in huge packs where 1 cast goes off and the dungeon is over.
       
      You mostly use the same setup for your runs, could you talk about the choices there and why your class/spec is the best for this type of play? 
      Darkee: Windwalker brings high damage and “good enough” survivability. It really shines in mass aoe pulls due to our exponential scaling with Spinning Crane Kick. This allows the other 2 dps to bring more single target focused builds. We also have exceptional burst damage for high priority short lived adds (one example being the adds that shield the third boss in Seat).
      Jdotb: Four of us (Shakib, Mitt, Marvin and Jdotb) have been running together for several months. Darkee is a recent addition. His spec (Windwalker) does the most dps of any class in m+ right now by a country mile. Windwalker defensives are ok but not great, but Windwalker dps is so good that it doesn’t matter. The common theme among the rest of us is that our classes are very good at living.
      Marvink: Our group composition just sort of fell into place. For me, affliction will always have its place in high dungeons. Their damage is very competitive but a large portion of their appeal is the insane personal self-sustain. Having one less person the healer has to worry about a lot of the time helps quite a bit. As there are many dungeons with demons this expansion, Banish is very helpful in some dungeons on Bolstering and Bursting week allowing you to pull a little larger than you would without it. And don’t forget the important Arcway buff through enslave demon.
      Shakib:  Vengeance demon hunter: While dh’s don’t bring much group utility (ex: BoP, Leech aura, Battle res…) we bring an insane utility toolkit (trash control) and the strongest overall damage during a dungeon for a tank spec. We also have very good self sustain, especially during Metamorphosis, which almost makes us invincible. The great self-sustain lets our resto druid have even more globals to dps.
      Restoration Druid: The reason that druid is one of the two top pick for a healer spec is mainly because of their survivability via bear form and Barkskin. On top of that they are able to heal pretty much any situation while dealing a pretty decent chunk of damage if they pick the talent Feral Affinity. Ironbark is a very nice external on a short cooldown. Typhoon during a sanguine week is a lifesaver. Brez is definitly a big plus.
      Affliction Warlock: This spec is currently great at everything. They have a multitude of talents to pick from which our lock swaps between depending on the dungeon. Their damage is top tier while also having insane survivability (several defensives, the self-healing from drain is powerful, lets you somewhat ignore some mechanics while healing through them). Really good utility also for many situations. Stun, gateway, the decurse from the infernal pet but most importantly they can enable huge pulls by equipping Sacrolash's Dark Strike which slows every enemy affected by Corruption by 60%. This allows us to do some big pulls where I kite and the dps take care of the pack without having to deal with mechanics (mostly used in dungeons like Neltharion’s lair, Blackrook and seat). Healthstones <3
      Balance druid: Once again, same as resto druids you are basically never worried of a balance druid dying during intense damage taken periods because of their bear form. Brez and Typhoon are also nice to have. While not having a low cooldown interrupt can be an annoyance on heavy casting fights like Medivh in Upper Kharazan, Solar Beam is extremely strong for huge caster pulls - 8 seconds of silence is HUGE.
      Windwalker monk: This is a recent pick up, while windwalkers have always been a really good dps pick for m+ they were lacking survivability to justify bringing them. With the start of the new tier windwalker monks have been destroying dps meters which made us pick Darkee as our 5th. They always have cooldowns up. Leg sweep is the best aoe stun in the game. We also really like playing with 1 melee in our comp.
       
      If you had to pick the single strongest and weakest class and spec for pushing high M+, what would they be?
      Darkee: I think class balance is more like a tier list rather than clear-cut winners and losers. However, if I had to choose the best/worst, Mistweaver would be the worst. There are many contenders for best but my vote goes toward affliction lock. Strong damage, very strong survivability and they bring utility in the form of healthstones/gates/summons/soulstone.
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      Do you feel Blizzard have done a good job with class balance throughout Legion? And do you have high hopes for BfA in this regard?
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      Shakib: The class balance has been decent throughout the xpac, the main balance that I would like to see is defensive changes. The defensive toolkit a class has is usually the main reason they are brought into a high m+ dungeon. Blizzard has surprised me several times this expansion when it comes to dungeons. Never did I think there would be this many changes done to balance dungeons out, it’s not a perfect balance but at least we know that they care about dungeons a lot more than before. They even hotfixed some of the bugs or “exploits” that were happening pretty quickly recently. Especially having a dungeon tournament hosted by blizzard themselves so my hopes are very high for BfA and future expansions.
       
          
      Let’s start from the most obvious: rank the dungeons in order of difficulty on the highest M+ numbers.
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      Maw of Souls - The trash is not too controllable and does significant damage to all players, and the second boss can get fairly chaotic. Also the timer is not generous at all.
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      Darkheart Thicket- Dresaron and Shade of Xavius can be quite scary, more so Xavius requires a great deal of durability.
      Halls of Valor -Hyrja can be a big block in whether or not you can complete the key, and some of the trash can be quite difficult if not dealt with correctly.
      Black Rook Hold - The bosses can be challenging, however the trash gets hard to deal with quickly.
      Upper Karazhan - Each boss has their own element making them difficult, however Shade and Mana Devourer can get messy and require extra coordination to kill.
      Lower Karazhan - Overall I don’t feel that this dungeon is exceptionally difficult, however the Mounted Strike can chunk anyone in melee range of Attumen the Huntsman, and unless you have a comp to cheese Garrotes, Moroes can get sketchy quickly.
      Eye of Azshara - The only two scary bosses in here are Lady Hatecoil, and Wrath of Azshara. Although not too difficult the winds pushing players around is obnoxious and can get very dangerous very quickly.
      Vault of the Wardens - The trash and the mini bosses are quite dangerous, other than that avoiding extra phases on Glazer are one of the essential parts to getting more time available in the key.
      The Arcway - Getting left side at the beginning of they key makes the timer much more relaxed and makes it the easiest key, unfortunately we did not get left side on our timed 27. What makes this key particularly difficult is Ivanyr, Nal’tira, and the large amount of time that Advisor Vandros takes up.
      (Least difficult) Court of Stars - Overall the trash is not too difficult, and mainly only the second boss is frightening as the damage caps early on the last boss, and the first boss is straightforward.
      Shakib: Lower-arcway-vault-court-upper-eye of azshara-blackrook hold-cathedral-darkheart-neltharion-halls of valor-maw-seat.
       
      If you could change a few dungeons which would they be and how would you change them?
      Darkee: Something needs to be done about that entire archer area in Blackrook. Getting through it with me only dying twice is considered a success. I would make it so you can’t out-range shoot but drastically lower the damage it deals.
      Marvink: I’d remove the very far back Warden spawn in Seat, and add a profession to the Starlight Rose Brew in Court of Stars. I’d also make Hyrja only able to cast the ability she’s currently linked to, not if she just has stacks.
      Mittbitt : I would reduce the amount of role play in some dungeons, such as the Court of Stars boat ride and talking, Neltharion’s Lair waterfalls and maybe even the shuffling of the rocks on Ularogg Cragshaper.
      Shakib: Court of stars: The rng on the buffs is interesting and cute at low lvl keys but becomes frustrating when you need a perfect buff combination (on top of having people change professions just to maybe have it up during your 1 run) to finish a key in time. I think in m+ it should either be a set combination of buffs or just disable all of them just like we saw in the MDI.
      Seat: similar to CoS, the warden locations should be set spawns.
      Arcway: Having a 50/50 on the door that’s open at the start is another point that can greatly impact the dungeon time (maybe less if warlocks wouldn’t be able to control the OP chaosbringer pet on the left side of the dungeon). Maybe a decent fix would be a toggle left/right as you start the keystone depending on the side you think your comp can clear faster on.
       
      Which is your favorite and least favorite dungeon to run?
      Darkee: My favorite is Upper with Court being a close second. Least favorite is easily Blackrook.
      Marvink: My favorite dungeon by far is Court of Stars. I despise Halls of Valor (I’m look at you Hyrja).
      Mittbitt : My favorite dungeon to run is currently Vault of the Wardens. I enjoy the layout of the dungeon and how it allows me to optimize my cooldowns. My least favorite dungeon to run is Upper Karazhan, I do not enjoy the bosses, nor the tuning for the dot on Mana Devourer.
      Shakib: Favorite dungeon is hands down Lower Kharazan. There’s nothing I love more than pulling big and lower is a goldmine of huge trash packs. Turns out dh’s are also quite strong at doing exactly what I love :). (Seat is really close behind.) My least favorite dungeon has to be Neltharion’s lair. Even though it is a pretty straight forward dungeon there’s something about the environment and the mob type that just gets to me.
       
      What are the easiest affixes and do they vary from dungeon to dungeon?
      Shakib: I would say that the Sanguine, Volcanic, Fortified set of affixes is the easiest for 12 out of the 13 available dungeons. The one that stands out as not a “harder” dungeon but just much slower. A LOT of time gets wasted during the scavenger hallway. I would say that the easiest set of affixes for Blackrook Hold is Teeming, Quaking, Fortified, the pulls are usually really big pulls so adding a couple mobs here and there doesn’t slow you down as much as people may think in there, at least not as much as Sanguine.
       
      Are there some affix combos you just will not get out of bed in the morning for?
      Darkee: Teeming Explosive is a bad joke. Explosive in general is just not fun. It doesn’t help that monks deal 50% less damage to them during our main cd, and our main cd is up at the start of every big pull. I just don’t play unless I have to during Explosive.
      Jdotb: Obviously some of the affix combinations are particularly disgusting, but we’ll run keys most every day regardless. We’re fiends. At the very least, affixes like Bolstering and Tyrannical make you appreciate the Volcanics and Fortifieds.
      Marvink: Bolstering, Explosive, Tyrannical. Not my cup of tea for that amount of trash management, and marathon boss fights are never fun.
      Mittbitt : I will always get out of bed for some mythic plus regardless of the affix combos, however the affix combo that least excites me is Bolstering, Grievous, Tyrannical.
       
      What do you think of the current affixes as they are now? Which should be changed or even removed completely and are there any you’d like to see added in BfA?
      Jdotb: Tyrannical is the big offender at the moment. You don’t have to dive very deep into the analytics to see that all the highest keys are on Fortified weeks. The 40% hp on Tyrannical is the problem - it just makes the bosses take waaaaay too long. The damage bump is fine where it’s at, but the hp buff needs to be cut to at most 25%, maybe even 20%. Bosses are already the hardest parts of high keys because of scaling; making them do more damage AND live almost half again as long is insurmountable.
      Bolstering is probably a bit too punishing. If you screw up, you can’t really undo it without wiping. If the Bolstering buff had a duration (maybe 10-15s) or a cap (maybe 10 stacks) it would be a lot more palatable.
      Explosive starts to feel a little overwhelming on high keys because the orb health scales with the key level so instead of just requiring a global cooldown, the orbs now need people to focus them for several casts.
      Volcanic is a joke now that probably needs to be reworked. It isn’t threatening and half the time it doesn’t even require you to move.
      Quaking for the most part is ok but can be devastating on boss fights where you absolutely need your Prydaz, Xavaric's Magnum Opus shield up to live through certain mechanics. There isn’t a way to play around that currently. If Quaking always did damage to your hp pool directly instead of eating shields, I think it would improve the affix a lot.
      Mittbitt : I feel that Tyrannical needs some tuning, possibly by dropping the hp that bosses receive and beefing up trash more. However, Tyrannical boss hp and abilities get out of control much sooner, and honestly are the least enjoyable mythic plus weeks where we typically farm 20-24 keys.
       
      What’s your favorite, least favorite and funniest “trick” you’ve used in the past to get that tier done in time?
      Jdotb: My favorite trick would have to be keeping the cats in the front of DHT from jumping. That made the instance so much less frustrating.
      Least favorite trick is delaying on the second platform of Viz’aduum. He always targets me with the disintegrate so I have to spend a minute or two running back and forth between two spots.
      Funniest trick was probably taunting Ularogg to keep him from going underground (has since been fixed) - if you were successful, he would instantly punch you really hard and probably kill you on higher keys, so the taunt “winner” would usually be the dead guy.
       
      That's it for the first part of this interview, we had to cut it up into two for, well, obvious reasons! Huge thanks to the Mythic + crew for the insightful answers and you check back in a few days when we finish this up with their thoughts on addons, raiding and its impact on M+,  the Mythic Dungeon Invitational, their suggestions for the future of M+ and much more!
    • By Stan

      Call of the Scarab micro-holiday is back with new temporary faction mounts. The event is active through January 23, 2018 and the mounts last for 7 days.
      2018 Updates
      Players who have completed Antorus, the Burning Throne raid need to talk to Rhonormu near the gong to enter the correct event phase of Silithus. The Scarab Lord Black Qiraji Resonating Crystal mount received a brand new model this year. You can find more information here. Two new mounts can be purchased for 1 Abyssal Crest during the event. Ruby Qiraji Resonating Crystal can be purchased from Warlord Gorchuk. Sapphire Qiraji Resonating Crystal can be purchased from Field Marshal Snowfall. The mounts are not permanent and last for 7 days. Blizzard (Source)
      *1/21- The Call of the Scarab Micro-Holiday is now live. Players who have completed Antorus , the Burning Throne and who are in a different phase can speak to Rhonormu near the gong to enter the correct event phase.
      On January 23, 2006, a bloody war was triggered by a simple sound: the banging of a gong. No rallying fanfare, no bloodthirsty yell; just an eerie silence. Those long, uneasy seconds of dread. The calm before the storm.
      Standing shoulder-to-shoulder before the Scarab Wall, no one could have predicted what would happen—an epic ten-hour battle that claimed the lives of thousands of Azeroth’s bravest—or fully comprehended the effect it would have.
      ACTION FIRST, FACTION SECOND
      That’s not to say the battle at the gates of Ahn’Qiraj came as a surprise. When the menace of C’Thun turned into an urgent threat, leaders across the world pored over plans and forged unlikely connections as pressure mounted. Both factions knew war was coming and personal glory was a hubris no-one could risk. Any notion that one army could defeat General Rajaxx and his colossal battalion was soon abandoned as fantasy.
      It was a unique time: scattered armies with varying allegiances were thrown together and faction pride was put aside. Let’s be clear: the battle at Ahn’Qiraj was won purely on the principle “united we stand, divided we fall.”
      WARMONGERING VS. GOLD HUNGERING
      This uneasy alliance was not without its critics. Some showed their disapproval by shunning the war effort altogether, but others expressed opposition through acts of aggression. Rogue elements on both sides, unwilling to stomach this perceived betrayal of their faction, did not sit idle. Just as neutral auction houses became a tool for factions to share resources, they also became virtual battlegrounds. Crucial resources were picked up for next-to-nothing and sold on for personal gain. As with all wars, those who profit aren’t always the brave.
      The sheer scale of that war effort is almost unimaginable when we live in a time of extended storage and fast mail. But back then, backpacks and cloth stacks were smaller. Getting precious resources gathered, sorted, and sent took many hours. And it took several weeks to source bandages, food, and equipment—resources that were in high demand and would soon dwindle.
      THE IMPORTANCE OF REMEMBRANCE
      There are parallels with current events that are impossible to ignore: once more, we Azerothians stand united against the Burning Legion as they wreak havoc across the Broken Isles. We attempt to put aside a complex, bitter history in order to defeat a common enemy. We eye each other suspiciously, even as we fight side by side.
      We would do well, in these dark times, to remember the courage and spirit of those who were there at the Gates of Ahn’Qiraj. We must have long memories if we’re to make quick work of the demon forces we now face.
      From January 21–23 we ask that you join us as we remember the fallen and celebrate the victory. All of Azeroth are invited to a special holiday, ‘Call of the Scarab,’ where we will gather to perform acts of remembrance and share our factions’ pride.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - 2/11M - www.unhuman.ca
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying AtBT: 2/11M, 11/11H, 2soir, Mardi et Mercredi 7hpm à 10h30hpm  (EST)
      - [Raid] Baguettes & Squareheads AtBT: 1/11M, 11/11H, 2soir, Mardi et Jeudi 7h30pm à 10h30hpm (EST)
      - [Raid] Casual as Fuck AtBT: 9/11H, 1soir, Mercredi 7hpm à 10h30hpm  (EST)
      PvP:
      - [PvP] Unhuman RBG: 1800 rating, 1soir Dimanche des 9hpm (EST)
      Communauté:
      - Plus de  450 accounts
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
      Pour toutes questions...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
      - Shockadins-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - 2/11M - www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Undying AtBT: 2/11M,11/11H, 2day, Tuesday and Wednesday 7hpm to 10h30hpm  (EAST)
      - [Raid] Baguettes & Squareheads AtBT:1/11M, 11/11H, 2day, Tuesday and Thursday 7h30pm to 10h30hpm (EAST)
      - [Raid] Casual as Fuck AtBT: 9/11H, 1day, Wednesday 7hpm to 10h30hpm (EAST)
      PvP:
      - [PvP] Unhuman RBG: 1800 rating, 1day Sunday starting at 9hpm (EAST)
       
      Community:
      - More than 450 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Falfuris-Arthas, Officier
      - Shockadins-Arthas, Officier
    • By Stan

      An eight hour maintenance is scheduled for NA realms tomorrow. If you're playing on EU realms, expect the same eight hours of downtime on Saturday, January 20.
      NA: January 19th, 7:00 AM PST - 3:00 PM PST EU: January 20th, 2:00 AM CET - 10:AM CET (Source /u/zelwake) Patch 7.3.5 went live with a lot of issues. Some of them are discussed in the latest tweets roundup. Community Manager Ythisens confirmed that world scaling has a negative on older raid content and a fix should be implemented before the weekend, possibly during the extended maintenance.
      Blizzard (Source)
      We will be performing scheduled maintenance beginning on Friday, January 19th, 7:00 AM (PST) and we expect the service to be available again at approximately 3:00 PM (PST). During this time the game will be unavailable for play.

      Please follow @BlizzardCS on Twitter for further updates. The Blizzard Battle.net App has been updated with the following notification: