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Damien

Barbarian: Rend with Immortal King and Wrath of the Wastes

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If you find you can live without the toughness from Unity, ORoTZ is a good choice to cube.  It will keep your Furious Charge perpetually available (for those moments that you charge one mob and set it on an agonizing cooldown) and help with any fury concerns.

Edited by iriecolorado

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I dunno. I've got massive problems with Fury generation on this build. The survivability is great, the DPS is there, but at times you're just running around doing nothing waiting for some Fury.

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I have massive fury issue with t10 speed farm as well.

This might be good for grift push...

 

 

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Why does this call for both focus and restraint when youre only getting the one 50% increase?

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It's not a 6/4 build it's a 6/2 build. You are getting the 6 piece set bonus from Immortal King's and the 2 piece set bonus from Wrath of the Wastes.

 

You get the full 100% increased damage from Focus/Restraint by using Whirlwind/Rend and Furious Charge.

 

Did you gets even read the article you're replying to? o.O

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From the build, it is using Togther as one as call of the ancients' rune instead of ancient's fury, then where is fury generation come from ?

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issues with single mob fury generation like grift boss. furious charge doesn't do the job there. was wondering to cube those shoulders and generate fury from ancients hits.. any idea what i'm doing wrong or how do you generate enought fury for one single boss? -thanks

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issues with single mob fury generation like grift boss. furious charge doesn't do the job there. was wondering to cube those shoulders and generate fury from ancients hits.. any idea what i'm doing wrong or how do you generate enought fury for one single boss? -thanks

 

Unfortunately cubing the Lamentation is influential in your overall DPS, so I wouldn't skip it for the shoulders you mention. I think a strong infux of Fury can come from crafting a Hellfire Amulet to ease your management, with a passive like Unforgiving, Animosity, or even Superstition.

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Hey Deadset; good to see you posting on your guide.

 

I was talking with Damien earlier about this. Your guide references the 4PC from Immortal Kings quite a bit yet reflects the Wastes set as BiS. This, to me, was confusing / conflicting.

 

Overall I like the playstyle of this build. (I main a warrior in WoW; Arms is my DPS spec of choice; I love a good Rend build!)

 

It was mentioned that the BiS simply represents a point-for-point reflection but the actual build is based off a 6PC Immortal and 2PC Wastes and not vice versa. Is this accurate?

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To people with Fury Problems.

 

My solution is that for the Kanai's cube, you run RoRG instead of Unity.

 

Use the "Fury of the Ancients" shoulder (for the rune effect Ancient's Fury), then run Together as One for your main rune.

 

IK Items (Weapon, Belt) for sure.

For the (Helm, Chest Armor, Gloves, Pants, Boots), make sure you are wearing 3 IK and 2 Wastes.

 

This gives you 5 IK's (+grandeur ring for 6set) and 2 Set Wastes for the Rend Damage.

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I would not recommend using the passiv skill: boon of bul-kathos. it's just a wasted passiv slot, since the CD of wrath of the berserker and the ancients is gone before the first use is even over.

And to the problem with fury starving, this build relies heavily on high density, either by fishing for it yourself and gathering mobs before smashing them all with rend explosions. Or by having a good support to grp up a lot of mobs. There for this build isn't the best for normal rift, but mostly for Grifts pref. in a grp.

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Unfortunately cubing the Lamentation is influential in your overall DPS, so I wouldn't skip it for the shoulders you mention. I think a strong infux of Fury can come from crafting a Hellfire Amulet to ease your management, with a passive like Unforgiving, Animosity, or even Superstition.

 

Would it be worth considering just dropping Together as One for Ancients' Fury?

 

The reason I ask is that, most likely, if you're going to die in the higher GR you're going to die. In my experience(s) the 50% shared doesn't really seem to help. Fury would give anyone more than enough to spend without having to have one of the passives you suggested above.

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It's not a 6/4 build it's a 6/2 build. You are getting the 6 piece set bonus from Immortal King's and the 2 piece set bonus from Wrath of the Wastes.

 

You get the full 100% increased damage from Focus/Restraint by using Whirlwind/Rend and Furious Charge.

 

Did you gets even read the article you're replying to? o.O

So the issue I have with this is that the build itself on the page states that every single Wastes piece is Best in Slot and that the Immortal Kings set is the "alternative" option. So... how exactly is this possible?

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It's not a 6/4 build it's a 6/2 build. You are getting the 6 piece set bonus from Immortal King's and the 2 piece set bonus from Wrath of the Wastes.

 

You get the full 100% increased damage from Focus/Restraint by using Whirlwind/Rend and Furious Charge.

 

Did you gets even read the article you're replying to? o.O

So the issue I have with this is that the build itself on the page states that every single Wastes piece is Best in Slot and that the Immortal Kings set is the "alternative" option. So... how exactly is this possible?

 

 

Check out my US Barbarian. Right now I'm using 6 pieces of the Immortal King's set and 2 pieces of the Wastes set.

 

Six pieces comes from:

  • Helm
  • Chest
  • Gloves
  • Belt
  • Legs
  • Weapon

The two piece comes from:

  • Shoulders
  • Boots

 

In relation to the Focus / Restraint bonuses, you get 50% from Charge (resource generator) and 50% from Rend or Whirlwind (resource spenders).

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why is it bad to put a socket in a weapon through ramaldni's gift?

 

It's not necessarily bad to do so; that's why the item was created. However it's ideal if you don't have to use one and it comes with it by default.

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why is it bad to put a socket in a weapon through ramaldni's gift?

 

It's not necessarily bad to do so; that's why the item was created. However it's ideal if you don't have to use one and it comes with it by default.

 

@Sajakain

Do you have any idea what you're talking about? it's so much better to get a weapon without a socket and use a gift to put a socket in it. It's basically one free stat?!

Let's say you get an ancient weapon, with socket, but no % damage. you reroll the socket to % damage, and use a gift to get a socket. voila, you got both things...

Pls don't guide people in things you're not sure of.

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@Sajakain

 

Do you have any idea what you're talking about? It's so much better to get a weapon without a socket and use a gift to put a socket in it. It's basically one free stat!

 

Let's say you get an ancient weapon, with socket, but no % damage. You reroll the socket to % damage and use a gift to get a socket. Voila, you got both things...

 

Please don't guide people in things you're not sure of.

 

I believe you misinterpreted or misunderstood my post that you quoted. I directly stated "It's ideal if you don't have to use one and it comes with it by default". I didn't provide the reasoning such as yourself so I suppose, in future references, I could post more to support my answer.

 

Speaking of future references, I'd be mindful of how you word things. Tone is a very difficult thing to interpret on a written board.

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@Sajakain

 

Do you have any idea what you're talking about? It's so much better to get a weapon without a socket and use a gift to put a socket in it. It's basically one free stat!

 

Let's say you get an ancient weapon, with socket, but no % damage. You reroll the socket to % damage and use a gift to get a socket. Voila, you got both things...

 

Please don't guide people in things you're not sure of.

 

I believe you misinterpreted or misunderstood my post that you quoted. I directly stated "It's ideal if you don't have to use one and it comes with it by default". I didn't provide the reasoning such as yourself so I suppose, in future references, I could post more to support my answer.

 

Speaking of future references, I'd be mindful of how you word things. Tone is a very difficult thing to interpret on a written board.

 

Ye, sorry about that :)

But stating that "it's ideal if you don't have to use one and it comes with it by default" is wrong. if you weapon comes with a socket or no socket doesn't matter much, since you should ideally reroll the socket away, and use a gift to make the socket since you'll have an extra stat that way (that is if you got a good weapon "ancient" that you're going to keep for a long time)

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It's confusing, I can understand that point.

The bottom line is that we're both on the same page; I just worded my thoughts in a way that is being taken incorrectly.

 

If an ideal (Ancient) weapon comes along with no socket, fine. You have a gift to put one and you can enjoy the stats it came with. If it comes along with a socket you can reroll it for another stat and then use the gift to attach the socket anyway.

 

When I read the quoted question, I took it in the sense that the player was wondering if not to use one at all; he/she was asking in a manner that could imply they'd never use a gift if they obtained one. Overall it's convoluted thinking on my end of things and, ultimately, I should've just posted the relevant information that you and I both agree on.

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Yeah, we're on the same page then :)
Was just confused i guess. Just sounded like you meant that having a weapon that came with the socket (and not rerolling it for another stat and put in gift) was as good as a weapon with a gifted socket. My apologies.

 

Aside from that i think the guide should maybe include alternate gems/gear. Since i don't like Boon of bul-kathos since it's a wasted passive because of IK 6 piece. And imo stricken is better than pain enhancer if you want to push for higher Grifts, because the small adds will die easy with double rend ticking on them, and the problem is the elites and rift guardian.

And last it should include a note about Convention of elements in the cube instead of unity for group play.

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      General
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. Classes
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Command Skeletons The active ability for this skill now lasts until the target dies or you change the target of your command   Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Necromancer Passives Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Items
      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Legendary Items Funeral Pick Siphon Blood drains blood from 2 additional targets Trag’oul’s Corroded Fang The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse Scythe of the Cycle Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds Dreadgolem Spike Bone Spear now costs 40 Essence and deals 125-150% additional damage Bloodtide Blade Death Nova deals 125-150% increased damage for every enemy within 10 yards Reilena’s Shadowhook Bone Spikes generates an additional 2-4 Essence for each enemy hit Death’s Scythe Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds Spear of Jesseth Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses Lost Time Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks. Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% Jairoan Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Adventure Mode
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens. Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty PTR Only
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
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