Vlad

Hearthstone Zinaar

12 posts in this topic

This thread is for comments about our Zinaar guide for League of Explorers.

Share this post


Link to post
Share on other sites

Just beat Heroic Zinaar with this deck on the first try. 3 modifications:

-2x Saboteurs for 2x Sorcerer's Apprentice

-1x Archmage Anton for 1x Loatheb

-1x Cone of Cold for 1x flamecannon

 

The Saboteurs were awesome plays on rounds 3 and 4 to get tempo as Zinaar used all his mana to hero power. Cone of Cold froze his board for another tempo turn, and gave me time to draw into the flamewaker.

 

I had some rng in that the wishes I played gave me a 3rd Saboteur and 2 more cones of cold, which let me drop Antonidas for the finish.

 

Thanks for the deck.

Share this post


Link to post
Share on other sites

I played with both the Mech deck and the Tempo deck. I had great success with the Tempo deck after a few tries. RNG was not friendly until the third round. As for the Mech Deck, either RNG was not my friend or I just could not get a hand on the proper card usage. Either way, Tempo was extremely helpful in putting Heroic Zinaar back into his lamp. :)

Share this post


Link to post
Share on other sites

The Cheap heroic deck is not good enough , he keeps flooding the map with  minions and    removes my minions easy with removals spells...!

try warlock zoo if you have it

Share this post


Link to post
Share on other sites

A+ comment Guest would read again and again was very insightful you seem like a brilliant minded person, please add me on battletag to discuss strategy further.

Share this post


Link to post
Share on other sites

Face Hunter vs Heroic Zinaar

 

CakYrMb.png

 

I dove right in with a Face Hunter deck and beat him on my 2nd attempt without even reading any of this. Zinaar does seem a bit easier than previous heroic bosses. A cheap aggro hunter handled him easily. (That Foe Reaper in hand was one of the minions I chose from a wish, not part of my deck.) As you can see in the screenshot, I had multiple ways to deal lethal at the end. I couldn't focus face the whole time though. I had to take out some minions along the way. I used a couple weak minions to kill the Pit Snakes, so that they couldn't destroy my more valuable minions. Zinaar played two Stormwind Champions back to back. I laid down a taunt, but otherwise ignored them for a turn. The next turn, he played Fireguard Destroyer and Fire Elemental. That gave him a whopping 31 possible damage on his next attack. I had an Explosive Trap in place, and along with Leokk, Unleash the Hounds, and a couple other minions on the board, I was able to clear his. That was the only other instance in which I had to play D. Other than that, just race for face.

Share this post


Link to post
Share on other sites

This is the F2P deck I defeated Heroic Zinaar with.

Zinaar's Hero Power gives him a mana crystal and a card every turn; in exchange, he gives you a Wish card. Those 0 mana spells allow you to either Discover a spell, a minion, or a 4-mana minion. Therefore no card draw or other Discover effects are needed in this match as they would only overstuff your hand.
Just try to stall with removal and taunts to eventually get lucky with some game changing Wish cards.

F2P Mage (0 Dust)

2x Arcane Missiles
2x Goldshire Footman
2x Mirror Image
2x Arcane Explosion
2x Frostbolt
2x Frostwolf Grunt
2x Kobold Geomancer
2x Forgotten Torch
2x Frost Nova
2x Ironfur Grizzly
2x Animated Armor
2x Fireball
2x Polymorph
2x Summoning Stone
2x Flamestrike

Mulligan for Animated Armor, then Goldshire Footman, Kobold Geomancer, Frostbolt and Forgotten Torch.
Remove Dunemaul Shaman as soon as possible to protect your Animated Armor.
Zinaar's minions will mostly ignore Animated Armor, but he will use Roaring Torch against it.
Difficulty: Easy (may take up to 5 tries).

 

c7QDOKQ.jpg

 

Deck changes for Normal Mode: 2x Sen'jin Shieldmasta and 2x Water Elemental instead of 2x Animated Armor and 2x Summoning Stone.

Edited by Bob21117

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Zadina
      Various bosses from The Witchwood's Monster Hunt are ready to battle it out in this week's brand new Tavern Brawl.
      This is the first special Tavern Brawl that we will see during this year's Hallow's End.
      You just queue up and you get assigned a random boss from the Monster Hunt. Some of these bosses include:
      Azalina Soulthief (Hero Power: 2 mana - Summon three 1/1 Wisps) Blood Witch Greta (Passive Hero Power: Spells cost Health instead of Mana) Brushwood Centurion (Hero Power: 3 mana - All minions attack random enemy minions) Chupacabran (Hero Power: 1 mana - Give a friendly minion +1/+1 and Lifesteal) Plaguemaster Rancel (Hero Power: 2 mana - Deal 2 damage to a minion. If it survives, give it Poisonous) Shudderwock (Passive Hero Power - All Battlecries trigger twice) Winslow Tobtock (Hero Power: 2 mana - Each player shuffles their hand into their decks and draws that many cards) Wharrgarbl (Hero Power: 2 mana - Draw 3 Murlocs from your deck) Experiment 3C (Hero Power: 1 mana - Destroy a friendly minion and draw 3 cards) It's not sure how many bosses there are available, but they certainly have similar decks as during the PvE adventure. It might be worth checking our Monster Hunt guide to refresh your memory on some of their abilities or just experience them in action!
       
    • By Zadina
      Hallow's End is going to last from October 17 until October 31.
      As we've already discussed, you can log in to enjoy the spooky festivities and receive a free Golden Witch's Cauldron.
      You will also get a free Arena entry ticket in order to test your mettle in the Dual Class Arena. Pick a Hero, choose the Hero Power of a second Hero and try to make the perfect mix with the combined might of both Heroes' class cards.
      We'll have two Tavern Brawls during Hallow's end: Monster Smash (October 17-22) and The Headless Horseman Rides Again (October 24 - 29)!
      Lastly, for a limited time you can purchase the new Paladin hero, Sir Annoy-o, as a Bundle along with 20 Witchwood packs at the price of $19.99 or 19.99 EUR. This mighty new hero even has his own backstory which you can read here.
      Later today, we should also see the balance changes go live.
    • By Zadina
      The update will take effect on October 18.
      Well, the balance changes were smaller than expected as only three cards were affected this time.
      As expected, Giggling Inventor was affected as it now costs 7 mana, up from 5. The team actually considered it too powerful for 6 mana, which raises the question why it was 5 mana in the first place. Anyway, it still remains an odd card if this is still relevant.

      Now, a big and unexpected change was Mana Wyrm being raised to 2 mana. The iconic Classic minion has undergone the Tunnel Trogg treatment and after 4+ years of power, it is ready to retire.

      And a Wild change to alleviate the devastating Druid combo: Aviana will now cost 10 mana. This means she can't be played at the same turn as Kun the Forgotten King and Juicy Psychmelon won't be able to draw both Kun the Forgotten King and Aviana with it.

      The update will go live on October 18th with the weekly reset. What do you guys think about the changes?
    • By Zadina
      The rewards on Hearthstone for purchasing a BlizzCon Virtual Ticket have been revealed.
      You will receive a very elegant card back and 2 packs from each of the following expansions: Classic, The Witchwood, Kobolds & Catacombs, Knights of the Frozen Throne and Journey to Un'Goro.
      You can purchase the virtual ticket for this year's BlizzCon here.
    • By Zadina
      Bosses from various Hearthstone adventure battle it out in this week's Tavern Brawl.
      This is the second time we see Boss Battle Royale 2, which itself is a variation of the original Tavern Brawl. This time, we have a new Druid hero and the Warlock hero Sindragosa has been slightly nerfed.
      You pick a class and then you get a specific boss hero, which has its special hero power and a predetermined deck:
      Druid: King Togwaggle (Magic Candle: 3 mana - Find a Treasure) Hunter: Skelesaurus Hex (Ancient Power: 0 mana - Give each player a random cards. It costs 0) Mage: The Curator (Gallery Protection: Passive - Your Hero has Taunt) Paladin: White King (Castle: 2 mana - Discover a chess piece) Priest: Professor Putricide (Mad Science: Passive - All Secrets cost 0) Shaman: Lady Naz'jar (Pearl of the Tides: At the end of your turn, replace all minions with new ones that cost 1 more) Rogue: Grobbulus (Poison Cloud: 2 mana - Deal 1 damage to all minions. If any die, summon a slime) Warlock: Sindragosa (Ice Claw: 2 mana - Do 2 damage. There will be 2 Blocks of Ice on your opponent's side of the board at the beginning of the game) Warrior: Coren Direbrew (Pile On!: 0 mana - Put a minion from each deck into the battlefield) Sindragosa is pretty powerful. Lady Naz'jar, Coren Direbrew and Skelesaurus Hex have random effects that can benefit your opponent - Lady Naz'jar seem to have more success than the other two. Grobbulus can work too, if you play smartly.
      Good luck!