Vlad

Hearthstone Zinaar

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This thread is for comments about our Zinaar guide for League of Explorers.

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Just beat Heroic Zinaar with this deck on the first try. 3 modifications:

-2x Saboteurs for 2x Sorcerer's Apprentice

-1x Archmage Anton for 1x Loatheb

-1x Cone of Cold for 1x flamecannon

 

The Saboteurs were awesome plays on rounds 3 and 4 to get tempo as Zinaar used all his mana to hero power. Cone of Cold froze his board for another tempo turn, and gave me time to draw into the flamewaker.

 

I had some rng in that the wishes I played gave me a 3rd Saboteur and 2 more cones of cold, which let me drop Antonidas for the finish.

 

Thanks for the deck.

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I played with both the Mech deck and the Tempo deck. I had great success with the Tempo deck after a few tries. RNG was not friendly until the third round. As for the Mech Deck, either RNG was not my friend or I just could not get a hand on the proper card usage. Either way, Tempo was extremely helpful in putting Heroic Zinaar back into his lamp. :)

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The Cheap heroic deck is not good enough , he keeps flooding the map with  minions and    removes my minions easy with removals spells...!

try warlock zoo if you have it

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A+ comment Guest would read again and again was very insightful you seem like a brilliant minded person, please add me on battletag to discuss strategy further.

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Face Hunter vs Heroic Zinaar

 

CakYrMb.png

 

I dove right in with a Face Hunter deck and beat him on my 2nd attempt without even reading any of this. Zinaar does seem a bit easier than previous heroic bosses. A cheap aggro hunter handled him easily. (That Foe Reaper in hand was one of the minions I chose from a wish, not part of my deck.) As you can see in the screenshot, I had multiple ways to deal lethal at the end. I couldn't focus face the whole time though. I had to take out some minions along the way. I used a couple weak minions to kill the Pit Snakes, so that they couldn't destroy my more valuable minions. Zinaar played two Stormwind Champions back to back. I laid down a taunt, but otherwise ignored them for a turn. The next turn, he played Fireguard Destroyer and Fire Elemental. That gave him a whopping 31 possible damage on his next attack. I had an Explosive Trap in place, and along with Leokk, Unleash the Hounds, and a couple other minions on the board, I was able to clear his. That was the only other instance in which I had to play D. Other than that, just race for face.

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This is the F2P deck I defeated Heroic Zinaar with.

Zinaar's Hero Power gives him a mana crystal and a card every turn; in exchange, he gives you a Wish card. Those 0 mana spells allow you to either Discover a spell, a minion, or a 4-mana minion. Therefore no card draw or other Discover effects are needed in this match as they would only overstuff your hand.
Just try to stall with removal and taunts to eventually get lucky with some game changing Wish cards.

F2P Mage (0 Dust)

2x Arcane Missiles
2x Goldshire Footman
2x Mirror Image
2x Arcane Explosion
2x Frostbolt
2x Frostwolf Grunt
2x Kobold Geomancer
2x Forgotten Torch
2x Frost Nova
2x Ironfur Grizzly
2x Animated Armor
2x Fireball
2x Polymorph
2x Summoning Stone
2x Flamestrike

Mulligan for Animated Armor, then Goldshire Footman, Kobold Geomancer, Frostbolt and Forgotten Torch.
Remove Dunemaul Shaman as soon as possible to protect your Animated Armor.
Zinaar's minions will mostly ignore Animated Armor, but he will use Roaring Torch against it.
Difficulty: Easy (may take up to 5 tries).

 

c7QDOKQ.jpg

 

Deck changes for Normal Mode: 2x Sen'jin Shieldmasta and 2x Water Elemental instead of 2x Animated Armor and 2x Summoning Stone.

Edited by Bob21117

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