Vlad

Hearthstone Arch-Thief Rafaam

26 posts in this topic

This thread is for comments about our Arch-Thief Rafaam guide for League of Explorers.

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The mage deck that was suggested for normal mode has a card that players won't have until they've beaten Rafaam Unleased. That card is Eerie Statue. The "Cheap Arch-Thief Rafaam Mage Deck (Normal and Heroic Mode)" can only be fully played in Heroic mode. Please suggest a replacement card for those playing in normal mode.

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I have used this deck:

 

2 Circle of Healing
2 Angry Chicken
2 Dragon Egg
2 Flash Heal
2 Light of the Naaru
2 Power Word: Glory
1 Sir Finley Mrrgglton
2 Ancient Watcher
2 Lightwell
2 Nerubian Egg
2 Wyrmrest Agent
2 Coldlight Oracle
1 Emperor Cobra
1 Illuminator
1 Auchenai Soulpriest
2 Eerie Statue
2 Jeeves
 
The AI has only healing spells, can't remove your weapon and can't activate the watcher/statue.

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This is your deck btw.

4x Wisp

2x Footman

2x Statue

2x Shade

2x Peddler

2x Scarab

2x Ooze

1x Nesingwary

1x Harrison

2x Hat

2x Torch

1x Entomb

2x Mind Vision

2x Raven Idol

1x Flare

2x Rare Spear

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I highly suggest replacing Eerie Statue with Zombie Chow. When he is killed, Zombie Chow restores health to YOU. You shouldn't need the heal, as the deck is pretty bad, but it'll be there if you do.

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File the Heroic version of this under 'not fun'. 

Repeat

    <exercise in futility>

Until (<he consistently draws bad random cards> && <your Discoveries are excellent>)

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I highly suggest replacing Eerie Statue with Zombie Chow. When he is killed, Zombie Chow restores health to YOU. You shouldn't need the heal, as the deck is pretty bad, but it'll be there if you do.

You don't need heals. Chow has too high value to be worth it. Especially not when your deck contains a 1/2 Goldshire. 

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I highly suggest replacing Eerie Statue with Zombie Chow. When he is killed, Zombie Chow restores health to YOU. You shouldn't need the heal, as the deck is pretty bad, but it'll be there if you do.

You don't need heals. Chow has too high value to be worth it. Especially not when your deck contains a 1/2 Goldshire. 

 

Chow is a pretty bad card... a 2/3, with a deathrattle to heal his opponents hero.

I agree you don't need the heals, not unless he gets lucky with his portals... But Eerie Status is impossible, so when i looked through my collection for a worthless card to take its place, that stuck out at me.

Either way, it worked perfectly and I finally crushed him.

Edited by AussieEevee

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He can and will silence Eerie Statues when he gets Owls (or whatever) from Portals. I wouldn't give him ESs or Watchers. Having said that, no matter how dire the deck I give him is I still get killed by the Portal cards. I know it's not impossible, but I'm struggling to believe it!

 

Edit: Him - Turn 4 Dr Boom. Turn 5 Ragnaros. My hand - 2 x Wisp, Raven Idol, Eerie Statue.

Come oooooooon! Really???!

Edited by Chacal

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I made a rogue deck with a ton of weapon buffs, but no weapons. (Deadly poison, Tinkers sharpsword oil) I also added cards like Deathlord and zombie chow to grant me benefits, as long as cards that could hurt him, like ancient shade. Lastly, I added cards with terrible attacking capabilities, like stones kin gargoyle and ancient watcher. It worked brilliantly.

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I made a rogue deck with a ton of weapon buffs, but no weapons. (Deadly poison, Tinkers sharpsword oil) I also added cards like Deathlord and zombie chow to grant me benefits, as long as cards that could hurt him, like ancient shade. Lastly, I added cards with terrible attacking capabilities, like stones kin gargoyle and ancient watcher. It worked brilliantly.

Chow is a card that is played in constructed. I don't really think that Chow is a right choice for the deck.

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I did this first try on heroic with giving Rafaam nothing but high mana legendaries, easy peasy. He discarded 5 cards, IMO much better than making a crappy deck.

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I did this first try on heroic with giving Rafaam nothing but high mana legendaries, easy peasy. He discarded 5 cards, IMO much better than making a crappy deck.

Haha. Well played sir!

I got there in the end. I won't be replaying this for fun in future though.

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I defeated Heroic Arch-Thief Rafaam with these F2P decks.

Rafaam will steal your deck and you will have to make do with a spare deck full of bad and situational cards.
Rafaam's hero power is Unstable Portal, making every match completely unpredictable.
There are two viable strategies to this fight:
1. Build a very expensive deck to overstuff Rafaam's hand, gain an early lead on the board and hope, that he does not get anything too powerful from his hero power.
2. Build a very cheap deck with Discard effects to empty Rafaam's hand quickly and hope, that he does not get anything too powerful from his hero power.
Whichever way you choose, you should include the most useless cards you possess, ideally Rares because of the Rare Spear you will get.
Your best (and possibly only) chance to win is to play Rare Spear on turn 1 and never use up all its charges.
It is unlikely that you will be able to keep board control. As soon as you have a big weapon and an Ancient Shade on the board, you should go face and hope for the best.

F2P Paladin (0 Dust)
Inspiration: http://www.hearthhead.com/deck=142304/loe-nocost-solver-rafaam

2x Humility
2x Light's Justice
2x Sacred Trial
1x Sir Finley Mrrgglton
2x Holy Light
2x Magma Rager
2x Ancient Shade
2x Eerie Statue
1x Nightblade
2x Stormpike Commando
2x Summoning Stone
2x Wobbling Runts
2x Core Hound
2x War Golem
2x Fossilized Devilsaur
2x Anyfin Can Happen

Mulligan for Rare Spear. If you cannot play it on turn 1: concede.
Try to gain early board control by putting high cost cards into your (then stolen) deck and gain value from the secret (Flare), weapon (Harrison Jones) and beast (Hemet Nesingwary).
Tokens synergise with Explorer's Hat. Make heavy use of this value generator.
Difficulty: Medium (may take up to 10 tries), IF you get the Rare Spear on turn 1, otherwise the fight's difficulty will be ridiculously high.

 

ia4Z2s9.jpg

Deck changes for Normal Mode: 2x Ogre Magi, 2x Darkscale Healer, 2x Archmage instead of 2x Eerie Statue, 2x Fossilized Devilsaur and 2x Wobbling Runts.


F2P Warlock (0 Dust)
Inspiration: https://www.youtube.com/watch?v=fvVYcdcN_Qg

2x Murloc Tinyfin
2x Sacrificial Pact
2x Corruption
2x Murloc Raider
2x Reliquary Seeker
2x Soulfire
1x Sir Finley Mrrgglton
2x Stonetusk Boar
2x Voodoo Doctor
2x Succubus
2x Magma Rager
2x Ancient Shade
2x Eerie Statue
1x Nightblade
2x Summoning Stone
2x Wobbling Runts

Mulligan for Rare Spear. If you cannot play it on turn 1: concede.
Try to empty the opponents' hand to minimze his options by including very cheap cards and Discard effects like Soulfire and Succubus in your deck.
Difficulty: Medium (may take up to 10 tries), IF you get the Rare Spear on turn 1, otherwise the fight's difficulty will be ridiculously high.

Deck changes for Normal Mode: 2x Elven Archer and 2x Grimscale Oracle instead of 2x Eerie Statue and 2x Wobbling Runts.

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Thanks for the paladin deck.  Worked first time (got the spear right away) although I was down to 4 life at the end.

 

Subbed in a couple of Nerubian Eggs and the AI ended up casting both eggs and both eerie statues.

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Thanks csarmi for the priest deck. Subbed in two Summoning Stone and a wobbling runts for two wyrmrest agent and a lightwell since I do not own the cards. 

 

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Killed him first time. Amusingly he got Sir Finley from his first portal and played it. Game was over from that moment forth.

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I let Heroic Rafaam use one of my Dreadsteed decks, and I won on Turn 4 of my 1st attempt!...however, Dreadsteeds had nothing to do with it. He killed himself by using Mistress of Pain. Lol

 

AidFYC3.png

 

Let me explain. On Turn 2, Rafaam played Auchenai Soulpriest that he got from Unstable Portal. Rafaam does not understand that this card turns heals into damage... On Turn 3, he played Mistress of Pain from my deck. When she was ready to attack on Turn 4, he hit me with her for 1...and she proceeded to ping him to death! Her ability first activated from the 1 dmg to me. Because of Soulpriest, the 1 life gain was turned into 1 dmg to him. Since the Mistress had just caused another damage (to Rafaam), her ability activated again...and again and again and again, until he was dead. She took him from 30 health +7 armor down to -3 health. (Idk why it went to -3 and stopped, but I'm glad it didn't get stuck and go forever!) In the image above, you can see the recap in the sidebar on the left- a long string of the Mistress of Pain inflicting damage upon her handler. tongue.png

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For Normal mode, I used Bob21117 paly deck, but made changes since I didn't have a few of the cards

 

Won on the first try:

 

2x Humility
2x Light's Justice
2x Sacred Trial
1x Sir Finley Mrrgglton
2x Holy Light
2x Magma Rager
2x Ancient Shade
2x Eerie Statue (didn't have so I used 1X Argent Watchment, 1X Reno Jackson)  *Probably should have used something else besides Reno, but he never came up 
1x Nightblade
2x Stormpike Commando
2x Summoning Stone
2x Wobbling Runts (didn't have so I used 1X Skeram Cultist, 1X Captured Jormungar)
2x Core Hound
2x War Golem
2x Fossilized Devilsaur
2x Anyfin Can Happen

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I played this 20 times and I never got through his armor. I've tried 3 or 4 different decks. It always seems like he has 4+ minions on board by turn 3 and somehow always has something like gruul on turn 5. This is just insanely unfun

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I found this deck way too expensive as I had only been playing a week or so. After going through what cards I did have I managed to make a much cheaper deck that won on multiple runs easily. 

Some of these cards I might have gotten by luck and therefore might not exist in everyone's deck, but if I can get them within a week of playing they can't be hard to obtain.

 

My goal was to pick the cards that would be most useless + all the "draw cards" so that they would continually draw those useless cards. 

 

Mage deck:

2 x Murloc Tinyfin

1 x Wisp

1 x Sir Finley Mrrgglton 

2 x Arcane Explosion 

2 x Shatter

2 x Ancient Watcher 

2 x Novice Engineer

2 x Arcane Intellect 

2 x Dalaran Mage

1 x Ironforge Rifleman

2 x Ancient Shade

1 x Cult Master 

1 x Evolved Kobold

2 x Gnomish Inventor

2 x Polluted Hoarder 

2 x Naga Sea Witch

2 x Stormpike Commando

2 x Venture Co. Mercenary

 

 

Naga sea witch is one of my favorites because there are no cards above 5 mana in here so by summoning this, you just make it worse because lower cards cost more - same theory for Venture co. mercenary. All the draw cards seemed like common sense and I had to make a decision about good cards that weren't impossible for me to destroy like Ironforge Rifleman or impossible to handle like Arcane Explosion. There are almost no spells so minions that offer spell damage + as their primary use were great. 

 

An alternative deck that seems like a great idea to me is the Druid deck where you fill the deck with stuff like Wild Growth and Innervate but don't actually put in useful minions to use with the increased mana.

 

A shaman deck full of + totem cards is great too if there is no way or fewer ways to get totems LOL. Deadly Poison is also useless as a rogue card if you don't have a weapon, it won't let you use it. The trick is filling as many of these useless cards as possible and determining what's useless enough and what's handle-able. The Mage deck I made is tried and tested several times though ;) it should work well, even better if you have better cards to substitute for stuff like Ironforge etc.

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      Nine new Kobolds and Catacombs cards were revealed today on the spoiler kick-off stream, including two Rogue Secrets!
      Spoiler season for Kobolds and Catacombs officially began today with the spoiler kick-off stream, featuring game designer Peter Whalen and commentator Brian Kibler. Nine new cards were revealed during the stream, highlighted by the first two Rogue Secrets to join the game:


      The latest class to gain the Secret card type, it will be very interesting to see if the full crop of Rogue Secrets in Kobolds and Catacombs will be strong enough to support a new archetype. The first two secrets, Cheat Death and Sudden Betrayal, certainly lend themselves to some exciting play patterns.
      Peter Whalen's favorite card of today's lot, the team wanted to create a card which hearkened to the feeling of being swarmed by tiny monsters in a dungeon. Regardless of whether or not this card is actually good, it's certainly awesome.
      The card I'm most excited to get my hands on appears powerful enough to make Dragon Priest an instant contender in the K&T metagame. Expect this card to receive strong ratings in upcoming set reviews.

      Expanding on the skill-testing "Choose One" mechanic, Branching Paths doubles down by allowing players to choose from three options twice. The same option can be chosen both times.
      Kathrena Winterwisp's text box reads as a one-way ticket to Valuetown. The only Hunter card with the powerful new Recruit mechanic, will Kathrena be enough to bring diversity to the one-dimensional Hunter class?
      The design team knew that a set about dungeon crawling had to have a card with the name "Level Up!". Getting this to stick on three on more Silver Hand Recruits could be devastating, but how easy will that be to set up in an actual game?
      The Legendary Shaman weapon comes in at a whopping 8 mana, implying that it packs a serious punch. It reads a little underwhelming for its high mana cost, but Shaman has quite a few spells that are untargeted and therefore purely beneficial. If The Runespear can consistently find Volcano or Lightning Storm it may be strong enough to see play in slower Shaman decks.

      Warrior's Spellstone can deliver a whopping 15/15 worth of stats for 7 mana, but only if you can play two weapons while holding it in your hand. Mithril Spellstone plays excellently with the new Recruit mechanic, implying that the true strength of this card may be its ability to play to the board without being a minion. With spoiler season now in full swing, be sure to check back to Icy Veins for the full reveal schedule and stay up to date on the newest expansion in our Kobolds & Catacombs hub.
      Card images courtesy of Hearthpwn.com
    • By Zadina

      A new epic Kobold minion has been uncovered.
      Italian streamer JackTorrance90 made this reveal. Without further ado, here is Rummaging Kobold:

      Screencap from the stream
      It is hard to evaluate this card before actually seeing it in action, as is the case with most of the pre-expansion reveals. I'd expect players to experiment with this card during the first weeks of the new expansion.
      The obvious first point to be made is Rummaging Kobold's synergy with the new Legendary weapons this expansion will bring. People are expecting Harrison Jones, Acidic Swamp Ooze and Gluttonous Ooze to be run a lot in the new meta and this card ensures that you get a second chance with your legendary weapon. What if your opponent doesn't run these tech cards, though? Some of the revealed legendary weapons do not lose durability, making Rummaging Kobold not that useful.
      Apart from decks containing legendary weapons, this card can also be useful for the traditional weapon classes of Hearthstone. Paladin and Warrior look like they can benefit more from it, whereas Rogue is probably the weakest of the bunch given that Rummaging Kobold can return a Wicked Knife. Perhaps an interesting combination could be created with Rummaging Kobold and Doomerang.
      We have already had another reveal today and we are expecting another three now. We'll return soon with another article; until then, you can check out the reveal schedule as well as our Kobolds & Catacombs hub.
    • By Zadina

      The Druid legendary weapon has been revealed!
      After yesterday's stream, the card reveal season is now in full swing. And the best way to to start is with a legendary weapon! Twig of the World Tree was unveiled today by NGA.CN.

      Image provided by Hearthpwn.
      This is a very curious case of a card, at first sight. It can either be terrible or it can be overpowered. Before presenting arguments for both sides, it should be clarified that this card doesn't exactly work like Kun the Forgotten King (since a lot of people are comparing them). Whereas Kun refills your Mana Crystals, effectively becoming a 0 mana 7/7 at turn 10, Twig of the World Tree gives you full Mana Crystals.
      This means, on the one hand, that you can use it to either ramp up or to have a ferocious amount of 20 Mana crystals on Turn 10 (double Ultimate Infestation anyone?)! Moreover, this weapon can't be countered by the Oozes or Harrison Jones, since you will be giving your opponent free Mana crystals. It's only worth using these cards when this weapon has 1 Durability. Lastly, a good combo would be destroying Twig of the World Tree by using Medivh, the Guardian. Therefore, you can create a very nasty OTK deck with the new legendary weapon, Medivh, Malygos, various spells and maybe even a Kun to piss your opponent off a bit more!
      On the other hand, while OTK Malygos Druid is powerful in the correct hands, it has always been a gimmicky, mid-tier deck at best. The combos that can be pulled off with Twig of the World Tree sound amazing and we will probably see them a couple of times in funny videos, but they are not combos that can happen in most games. The Deathrattle is also very slow to activate, if you get really unlucky with card draw and you want to use the weapon to ramp up. Getting a single Mana Crystal on turn 9 isn't exactly worth it.
      What is your take on the card? There are four more card reveals planned for today (check the schedule), while you can see all the Kobolds & Catacombs cards that have been revealed in our expansion hub.