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Damien

Invoker Thorns Crusader

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Maybe I'm missing something but I followed this build to the tee and I can barley manage GR 62. My crusader is dying left and right. Shouldn't the damage reduction from Aquila Cuirass and Bombardment plus my +71 block chance be enough?   Maybe I'm just used to my tanky WD Helltooth build.  

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Guest Rytzale

Is it just me or doesn't the Belt of the Trove proc the 4 set bonus anymore?

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Guest Zomgdfd

I've been following this build extensively and I noticed your changes and I like what I see, one thing I want to be sure of is consecration vs. Provoke. Your text reads provoke without consecration but when you showcase the skills and runes consecration is listed are you implying that for this build they are interchangeable, and if so is the lack of health regen from consecration worth it when your in the middle of a mob

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Guest LunarCry

Hello,

 

Im following your guide too but I have a question.

On the Vo'Toyias Spiker shield I see the secondary stat about using Provoke.

 

Why isnt provoke listed in the active skills?

 

Im still learning so I hope this isnt a dumb question smile.png

 

Thanks in advance for any reply.

 

My bnet char:

http://eu.battle.net/d3/en/profile/LunarCry-2787/hero/63850213

 

I cannot get past GR-60 with this. Guess my stat rerols are from bad choices.

 

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Guest LunarCry

Hi, 

 

Im still learning this and hope im not asking a dumb question

 

The shield has a secondary stat when using provoke to double thorns damage. But why isnt provoke used in the active skills?

 

Maybe someone can help me with my gear/stats since im only capable of doing GR-60 with this char

http://eu.battle.net/d3/en/profile/LunarCry-2787/hero/63850213

 

Thanks in advance!

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Guest Icestorm

Hi, 

 

Im still learning this and hope im not asking a dumb question

 

The shield has a secondary stat when using provoke to double thorns damage. But why isnt provoke used in the active skills?

 

Maybe someone can help me with my gear/stats since im only capable of doing GR-60 with this char

http://eu.battle.net/d3/en/profile/LunarCry-2787/hero/63850213

 

Thanks in advance!

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Guest Grim

No provoke in the build? Isn't that a waste of the double thorns dmg the shield provides?

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I've been following this build extensively and I noticed your changes and I like what I see, one thing I want to be sure of is consecration vs. Provoke. Your text reads provoke without consecration but when you showcase the skills and runes consecration is listed are you implying that for this build they are interchangeable, and if so is the lack of health regen from consecration worth it when your in the middle of a mob

Hi, I suggest you check the post on regular basis as I believe Deadset is updating it whenever possible to reflect the changes coming in the new patch. Specifically, the changes on Hack and the use of Votoya's Spiker, and removing Blood Brother from the cube.

As for Consecration, I am kind of sure that it will be replaced by Provoke in the updated build; not to mention that I made it to GR76 without using Consecration at all in the previous season (was only at 850 Paragon points, and used Bombardment instead of Consecration).

The new season is starting in 6 days, and with it all the builds will require updating, I suggest we be a little patient at the moment and follow up on the changes.

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Hi, 

 

Im still learning this and hope im not asking a dumb question

 

The shield has a secondary stat when using provoke to double thorns damage. But why isnt provoke used in the active skills?

 

Maybe someone can help me with my gear/stats since im only capable of doing GR-60 with this char

http://eu.battle.net/d3/en/profile/LunarCry-2787/hero/63850213

 

Thanks in advance!

Hi Icestorm, 

Your skill choice is correct as far as I am concerned: using Provoke/Hit Me instead of Consecration, but you need to replace Laws of Valor with Laws of Justice/Decaying Strength. 

From a quick look at your profile my guess would be that you're both dying and not doing enough dmg, you will find the explanation of all of the following at the end of the post.

You're at 747 Paragon points, you should be able to hit the GR 70s bracket: what you're missing is Caldesann's Despair on all your gear (last page in kanai's cube) to add strength which will considerably increase your damage (you can start with level 60 gems which will add 300 strength to each piece), and will allow you (once you reach the 70s) to switch the gems on your gear from rubies to diamonds.

 

Here's a breakdown of your gear stats:

(Note that you should keep your items as they are and try to replace them with ones with the ultimate stats for this build: that's why I would suggest you start using Caldesann's despair on the pieces that you don't need to change first: Helm and then on all Ancient pieces as you go)

- Shoulders: you're missing vitality and all resist - you don't need +bombardment dmg

- Chest: replace armor with all resist

- Wrist: upgrade to Ancient, and have all resist in addition to all the stats you now have

- Hands: Attack Speed > all resist on gloves

- Belt: missing thorns and life% instead of armor

- Legs: upgrade to Ancient, and put all resist instead of armor

- Feet: replace armor and life per second with movement speed and all resist

- Amulet: upgrade to Ancient, and put physical % and vitality instead of life per hit and attack speed

- Rings: missing thorns, vitality, attack speed OR life per hit

- Weapon: change weapon to Hack with Strength/Cooldown Reduction/Attack Speed/Vitality/Socket/Life per hit

- Shield: upgrade to Ancient, add CDR

 

One last note would be to use Enchantress instead of Templar as your follower. The Enchantress should have the following spells: Forceful Push, Missile Ward, Erosion, Focused Mind.

 

So briefly, using Enchantress and Laws of Strength will greatly increase your Toughness, in addition to fixing your gear stats as suggested. Adding Caldesann's Despair to your gear and replacing your weapon will greatly increase your damage.

 

Here's my profile if you'd like to compare stats: http://eu.battle.net/d3/en/profile/inso-2827/hero/75216388

Edited by Inso

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Guest LunarCry

 

Hi, 

 

Im still learning this and hope im not asking a dumb question

 

The shield has a secondary stat when using provoke to double thorns damage. But why isnt provoke used in the active skills?

 

Maybe someone can help me with my gear/stats since im only capable of doing GR-60 with this char

http://eu.battle.net/d3/en/profile/LunarCry-2787/hero/63850213

 

Thanks in advance!

Hi Icestorm, 

Your skill choice is correct as far as I am concerned: using Provoke/Hit Me instead of Consecration, but you need to replace Laws of Valor with Laws of Justice/Decaying Strength. 

From a quick look at your profile my guess would be that you're both dying and not doing enough dmg, you will find the explanation of all of the following at the end of the post.

You're at 747 Paragon points, you should be able to hit the GR 70s bracket: what you're missing is Caldesann's Despair on all your gear (last page in kanai's cube) to add strength which will considerably increase your damage (you can start with level 60 gems which will add 300 strength to each piece), and will allow you (once you reach the 70s) to switch the gems on your gear from rubies to diamonds.

 

Here's a breakdown of your gear stats:

(Note that you should keep your items as they are and try to replace them with ones with the ultimate stats for this build: that's why I would suggest you start using Caldesann's despair on the pieces that you don't need to change first: Helm and then on all Ancient pieces as you go)

- Shoulders: you're missing vitality and all resist - you don't need +bombardment dmg

- Chest: replace armor with all resist

- Wrist: upgrade to Ancient, and have all resist in addition to all the stats you now have

- Hands: Attack Speed > all resist on gloves

- Belt: missing thorns and life% instead of armor

- Legs: upgrade to Ancient, and put all resist instead of armor

- Feet: replace armor and life per second with movement speed and all resist

- Amulet: upgrade to Ancient, and put physical % and vitality instead of life per hit and attack speed

- Rings: missing thorns, vitality, attack speed OR life per hit

- Weapon: change weapon to Hack with Strength/Cooldown Reduction/Attack Speed/Vitality/Socket/Life per hit

- Shield: upgrade to Ancient, add CDR

 

One last note would be to use Enchantress instead of Templar as your follower. The Enchantress should have the following spells: Forceful Push, Missile Ward, Erosion, Focused Mind.

 

So briefly, using Enchantress and Laws of Strength will greatly increase your Toughness, in addition to fixing your gear stats as suggested. Adding Caldesann's Despair to your gear and replacing your weapon will greatly increase your damage.

 

Here's my profile if you'd like to compare stats: http://eu.battle.net/d3/en/profile/inso-2827/hero/75216388

 

Thank you so much Inso for looking into my gear/stats. I need to replace some gear into ancients one but ive never been lucky so far to get those last pieces into ancients. 

I will do Greater Rifts to upgrade legendary gems to level 50 or 60 and use them in cube. If someone wants to join to speed up things, I'll appreciate it very much.

Stat rerols will come in last place I think. I rerolled already things and cannot change another stat so I'm afraid I need to replace that specific armor piece also.

 

I changed a few things already and managed to do Greater Rifts lv 65 (Still dying alot but I manage to finish it in time) Will change follower to Enchantress after I have some gear for her smile.png

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Hi deadset!

First, i want to thank you for providing guides as this one helps me a lot in last season.. didnt have much time to enjoy my crus since i started playing d3 just late last march.. so i decided to pick crus again this season..

Just a quick question with weapon

I have ancient eung dang joo and normal hack with both similar rolls.. umm which should i pick to use my 1st ramaladnis gift..

I know later this season ill get all ancients i wanted but for now i want to know which will help me progress faster..

Thanks and more power

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Hi deadset!

First, i want to thank you for providing guides as this one helps me a lot in last season.. didnt have much time to enjoy my crus since i started playing d3 just late last march.. so i decided to pick crus again this season..

Just a quick question with weapon

I have ancient eung dang joo and normal hack with both similar rolls.. umm which should i pick to use my 1st ramaladnis gift..

I know later this season ill get all ancients i wanted but for now i want to know which will help me progress faster..

Thanks and more power

 

Hello! When it comes to Thorns builds, the Ancient vs. non-Ancient problem is much less pronounced (it doesn't come into play until you consider augmenting). The damage roll can be completely disregarded and rolled away for a better stat, making the weapon a stat stick. I'd probably run the weapon with the best synergistic stats (STR, CDR, IAS, AD...)

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Hi deadset!

First, i want to thank you for providing guides as this one helps me a lot in last season.. didnt have much time to enjoy my crus since i started playing d3 just late last march.. so i decided to pick crus again this season..

Just a quick question with weapon

I have ancient eung dang joo and normal hack with both similar rolls.. umm which should i pick to use my 1st ramaladnis gift..

I know later this season ill get all ancients i wanted but for now i want to know which will help me progress faster..

Thanks and more power

 

Hello! When it comes to Thorns builds, the Ancient vs. non-Ancient problem is much less pronounced (it doesn't come into play until you consider augmenting). The damage roll can be completely disregarded and rolled away for a better stat, making the weapon a stat stick. I'd probably run the weapon with the best synergistic stats (STR, CDR, IAS, AD...)

Thanks a lot..

Umm a quick question.. which can push further in gr solo? Invoker thorns? Or LoN bombardment type? Does lon bombardment build in last season still as feasible as it was?

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Guest Fnix

Provoke is mentioned several times, but is not in the skill list... so is it used or is it not?

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Guest Joel

In the overview you mention using Provoke, but it is not shown in the skills. Are you replacing one of the skills with Provoke?

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In the overview you mention using Provoke, but it is not shown in the skills. Are you replacing one of the skills with Provoke?

 

Oops! Replace Consecration with it, I'll fix it asap.

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Hello! First of all thanks to the community and to Deadset for the fabulous builds!

I've read around and I have a pair of (probably silly) questions:

I followed thoroughly the guide and assembled this crusader http://eu.battle.net/d3/en/profile/Mavco-2547/hero/38552936

Problem is: I'm stuck using Unity instead of CoE in Kanai and Diamonds instead of Rubies, and that's just to face GR60-62, I don't dare to go on since I got thrashed too many times.

I really, REALLY love this build since it reminds me much of Diablo & DII with all the fun hack and slash... On to the questions:

Is my equipment sub par? Or to put it better, I know it's sub par, since I have just a couple of legendaries and not-too-shiny bonuses on many pieces, but is it the bottleneck preventing me to go further on or do I just suck at it?

This is a 8-hour-a-day-worker question, do I have to endlessly hack mobs in GR, convert legendaries to Lost Souls, reroll like mad until Ancient with good bonuses (my Hack has pointless stats for example) or am I missing something?

Thank you very much!

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Guest Guest

Question, what should you sub out for provoke in this build? Or do you need provoke?

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Hello! First of all thanks to the community and to Deadset for the fabulous builds!

I've read around and I have a pair of (probably silly) questions:

I followed thoroughly the guide and assembled this crusader http://eu.battle.net/d3/en/profile/Mavco-2547/hero/38552936

Problem is: I'm stuck using Unity instead of CoE in Kanai and Diamonds instead of Rubies, and that's just to face GR60-62, I don't dare to go on since I got thrashed too many times.

I really, REALLY love this build since it reminds me much of Diablo & DII with all the fun hack and slash... On to the questions:

Is my equipment sub par? Or to put it better, I know it's sub par, since I have just a couple of legendaries and not-too-shiny bonuses on many pieces, but is it the bottleneck preventing me to go further on or do I just suck at it?

This is a 8-hour-a-day-worker question, do I have to endlessly hack mobs in GR, convert legendaries to Lost Souls, reroll like mad until Ancient with good bonuses (my Hack has pointless stats for example) or am I missing something?

Thank you very much!

Hello Mavco, 

 

First of all, I'm glad you're enjoying this build. 

Now to answer your questions, here are my suggestions:

1- Reforge your helm, remove the blessed hammer dmg increase

2- Reforge your shield, remove the life per second

3- Reforge your ring (Compass Rose), remove the movement speed

4- Reforge your amulet, remove the critical hit dmg

5- Change the weapon slot in your Kanai's Cube, use Akarat's Awakening instead of Blood Brother - I know it doesn't make sense much, but you need every CDR possible, the longer/more you stay in Akarat's Champion the better.

 

Your gear is very similar to mine, even your paragon points (http://eu.battle.net/d3/en/profile/Inso-2827/hero/77272927). Yesterday I removed CoE from my cube and used Unity in the cube and on my Enchantress to be able to finish GR71, I was dying a lot. I even removed some of my Ruby gems on the gear and replaced them with Diamonds.

To be able to push past that point, you will need to start using Caldesann's Despair on your Ancient items (once you get them) and need more Paragon points. Also you're very low on Vitality (coz of some bad stats on your gear)

You should be able to push as far as GR70 with your current gear, with a little better stats.

One thing to note, once you sub out CoE with Unity you will notice a huge difference in your damage, but at least you will survive, once the stats/gear are optimized you should go back to CoE.

Go ahead and add me to your list if you wish to discuss the play style ingame, maybe you're doing something wrong I can help you with.

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Question, what should you sub out for provoke in this build? Or do you need provoke?

Provoke/Hit Me is a must in this build due to the synergy it has with the shield, in addition to the increase in Block% which helps with your dmg reduction (synergy with Justice Lantern), and in CDR due to the Cubed shield.

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Guest Ovelord

hi this crusader invoker set manual is wery nice !

 

can you post me some info about HC i have it in new sezon i can go torment x (i dont use folower i play offten with friend - hunter)  but i need to know how change pasive skills (Finery - Indestructible i dont wann die) iam going with friend GR 50+ and need to know if i have to change set to legecy of nightmares + ancients (bombardment skill build) or i can go it with ancient inviker set ?

 

can i go with invoker set GR 60+ ?

 

THX Ove

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Hello Mavco, 

 

First of all, I'm glad you're enjoying this build. 

Now to answer your questions, here are my suggestions:

1- Reforge your helm, remove the blessed hammer dmg increase

2- Reforge your shield, remove the life per second

3- Reforge your ring (Compass Rose), remove the movement speed

4- Reforge your amulet, remove the critical hit dmg

5- Change the weapon slot in your Kanai's Cube, use Akarat's Awakening instead of Blood Brother - I know it doesn't make sense much, but you need every CDR possible, the longer/more you stay in Akarat's Champion the better.

 

Your gear is very similar to mine, even your paragon points (http://eu.battle.net/d3/en/profile/Inso-2827/hero/77272927). Yesterday I removed CoE from my cube and used Unity in the cube and on my Enchantress to be able to finish GR71, I was dying a lot. I even removed some of my Ruby gems on the gear and replaced them with Diamonds.

To be able to push past that point, you will need to start using Caldesann's Despair on your Ancient items (once you get them) and need more Paragon points. Also you're very low on Vitality (coz of some bad stats on your gear)

You should be able to push as far as GR70 with your current gear, with a little better stats.

One thing to note, once you sub out CoE with Unity you will notice a huge difference in your damage, but at least you will survive, once the stats/gear are optimized you should go back to CoE.

Go ahead and add me to your list if you wish to discuss the play style ingame, maybe you're doing something wrong I can help you with.

 

Hello and thanks for the answer!

First of all I'm sorry for the "Legendaries/Ancients" and "Lost Souls/Forgotten Souls" mistakes, it was late at night and I didn't double check the post... I waited to say this not to double post.

Anyways:

1. I didn't notice it, it was sort of a late acquisition, so I didn't process it yet;

2. Yep, reforged it lately so I didn't reroll that yet;

3. On Bnet won't show, but I'm pretty sure I had to reroll for the socket... It has to be reforged entirely sooner or later, it depends on when I'll reroll a decent Ancient Vo'Toyias;

4. Same as before, I remember I had the set without any sockets for a start. I'll check asap;

5. I still hadn't dropped or upgraded anything to an Akarat's Awakening! Trying with Kadala looks like utter madness so I'm just keeping GR and reforge Crusader Shields until my brain hurts... I'm using BB just because it was the recommended one before 2.4.1.

Unity feels safer to proceed, and the slight bonus to thorns based on vit from the Heart of Iron doesn't make me regret the Diamonds too much. As I said I don't have that much time to play, thus the progress to reach gem level necessary to use Caldesann's Despair is a really long work. 

A last question: The moment I get an Ancient, even if it has more than one wrong stat, is it better to keep it and reroll other things to Ancient before going back to not perfect Ancients, right?

Added you on the forum, going to add you on bnet too, thanks!

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Guest seacow

Can anyone confirm whether 2.4.1 changed the 6-piece set bonus to benefit from + physical %? If so, getting this on both ring and amulet would be huge, but if it still doesn't benefit it, might be better to roll IAS/CDR on ammy (although maybe physical % is still better but just not as good as it could be).

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      Season 30: The Lords of Hell
      Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions...
      Season 30 is the first to utilize our new Season theme rotation system, reintroducing The Lords of Hell theme first seen in Season 25. Players can embrace evil by infusing themselves with the essences of Hell’s Lords using Soul Shards. Players will embark on their Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, players will inflict new forms of pain and suffering on the demons of Sanctuary. We can't wait for players to get their hands on Soul Shards to start unlocking their true power.
      Nephalem can find 7 unique Soul Shards(based on the seven Lords of Hell), which give players demonic new powers. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.
      Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. For a look into the capabilities for each of the Soul Shard powers look below.
      Prime Evil Soul Shards
      Sliver of Terror
      Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage. Additional Powers: Your attack speed and critical hit chance are increased by 5% for each skill on cooldown. You cast a devastating Ring of Fire after killing 100 enemies. If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%. Shard of Hatred
      Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%). Additional Powers: Killing an elite enemy pulls all enemies within 40 yards to where the elite died. Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%. You now deal 15% 10% increased damage for every enemy instead of 5% (to a maximum of 100%). Fragment of Destruction
      Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health. Additional Powers: You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active. When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks. You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health. Lesser Evil Soul Shards
      Stain of Sin
      Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. Additional Powers: The pool of blood now negates Elite affixes within its area. You gain an additional Rift Progress Orb when you kill and elite pack. The pool of blood now collects Rift Progress Orbs. Dregs of Lies
      Base Power: You deal 25% less damage. Your pets deal 25% increased damage. Additional Powers: Killing an elite enemy reduces all your active cooldowns by 5 seconds. On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds. Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0. Remnant of Pain
      Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits. Additional Powers: Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%. Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds. When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks. Essence of Anguish
      Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks. Additional Powers: Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy. When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds. Killing an enemy deals the damage done by the death blow to all enemies within 25 yards. Return to Top
      Season 30 Cosmetic Rewards

      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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