Damien

Crusader LoN Bombardment

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Crit doesnt affect bombardment on live. (tested in game - had like 40% crit chance, turned of white damage, got rid of my follower, no crits were displayed)

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Why go Bombardment and not HEavens Fury build? Found a video of guy doing grift 100 with LON HF 

   Would be interested to know why one over the other?

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Why go Bombardment and not HEavens Fury build? Found a video of guy doing grift 100 with LON HF 

   Would be interested to know why one over the other?

Because the damage of LoN was nerfed from 800% to 100%

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Heaven's Fury no longer interacts with Thorns the way it did in the earliest iterations of the PTR, making the build demonstrated in the video unviable.

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ice climbers are not bis, illusory boots are hands down better

 

 

I'd say they're pretty even with Illusory but hey, to each his own. Good Illusory Boots are infinitely easier to get though, so there's that.

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All Resistance is listed as the #3 priority for helm, but in game, I don't have the option of enchanting to that.  is it a stat modifier that occurs only on drop?

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All Resistance is listed as the #3 priority for helm, but in game, I don't have the option of enchanting to that.  is it a stat modifier that occurs only on drop?

 

A wild guess: you have secondary resist (physical, fire, etc.) in your helm stats. Secondary resists prevent All Resist in the primary stats.

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I stumbled upon my own version of this build before finding this one.  Some critical variations on what I run (which to be fair, is in part based on the "best I've found" equipment situation):

 

I use Justice w/ shatter + Blessed of Haul + Blessed Hammers w/ Limitless rune.  I only fire Justice, which hits multiple targets w/ shatter.  But I still get the effect of using blessed hammer w/o any Wrath draw (important for Aquila Cuirass).

 

I use Blood Brother + Storm Shield + Hold Your Ground + Renewal.  My version of this build runs up to a pack and just camps.  My block rate is over 65% and even without relying on life on hit, I tend to get back more health than I lose by blocking.  Oh, and Blood Brother ups the DPS after the block.

 

Esoteric Alteration.  Storm Shield takes care of Melee, and Esoteric helps with everything else. 

 

This build is fairly tanky, and it requires fairly limited direct interaction so I can spend more time managing my HP.  Pretty much I use the steed to run around, find a pack, then plant myself, let Justice + Free Blessed Hammer + Bombard + Free Bombard do the trick, rinse, repeat. 

 

Horadric Cube: Mortal Drama, Belt of the Trove, Countess Julia Cameo

 

 

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Crit doesnt affect bombardment on live. (tested in game - had like 40% crit chance, turned of white damage, got rid of my follower, no crits were displayed)

Ive found that the critical hit rune affects all bombardment, even the free one. Although I didn't ramp up my thorns like the author, the overall damage with annihilate was way higher because it crit every time, while the thorns rune only crit at my normal rate (around 35%).

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Hi,

I am still trying to find all of the ancients items, so I'm experimenting a bit with provoke and the shield that doubles the thorns damage while provoked.

Question: Do the debuffs of provoke and shield glare work at the same time on mobs? So I am skipping laws of justice for lower grifts atm, and I'm not really sure of this, because it's hard to see the difference before I get higher...

 

Thanks for any help!

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Hey, what would the minimum amount of ancients for this build be to be fairly viable?

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Do the debuffs of provoke and shield glare work at the same time on mobs? 

 

They should!

 

 

Hey, what would the minimum amount of ancients for this build be to be fairly viable?

 

Where do you draw the 'viable' line? :) I would say about 8-9 ancients can get you to solo GR70+, and certainly breeze you through 60s.

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First, TYVM for all the great information in this guide!  I had been doing a Justice/Hammer build and I can steamroll up to the low 50s in GRs in Hardcore, but I literally slam into a brick wall at around GR55.  This build should take me to the 'next level' ><.

 

I do have one question (for now - LOL) regarding bracers.  You make a comment like there is no good choice for bracer but most people choose Nemesis.  I agree having extra champ packs is certainly nice, but I am wondering about:

http://us.battle.net/d3/en/item/sanguinary-vambraces

I have an Ancient pair of these that rolled VIT and AR and then I rerolled the natural CC into +15% Bombardment.  I think they are pretty darn nice, but your guide makes no mention of these bracers - even as an alternative to BiS Nemesis ones.  Is this an oversight or are the Sanguinary "bad"?

 

Thanks!

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OOPS!  I submitted a reply to this topic a few minutes ago (as guest) and then I realized I made an error in it.  I had stated that I had rerolled my Sanguinary bracers from it's natural CC into +Bombardment when I should have said that I rerolled it into +Physical Damage.

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 Is this an oversight or are the Sanguinary "bad"?

 

Hey! In the current patch (2.4) Sanguinary Vambraces only apply base Thorns, making their damage negligible. You should save a good roll though, as they will be changed to benefit from all damage amplfication sources in the upcoming 2.4.1 patch!

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Got a question about the shield That doubles the Thorn damage After using provoke: does it affect the Runes of Kavallerie and bombardement aswell?

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Well, I put together a decent set of LoN Steed/Thorn/Bombardment gear.  Prior to this I was stuck at around GR55.  Just now I cleared GR65!  I think I can go a bit higher, but I think I need to tweak my stats a bit as I feel quite squishy - and on Hardcore that is not a comfortable feeling ><  I was hoping you could help (please).

 

I am P532 with my paragon points spent exactly as detailed in the guide above.

 

I am running Steed Charge/Spiked Barding, Akarat's Champion/Prophet, Laws of Justice/Decaying Strength, Consecration/Bed of Nails, Iron Skin/Reflective Skin and Bombardment/Barrel of Spikes.

 

My passives are Fervor (amulet), Indestructible, Iron Maiden, Lord Commander and Finery.

 

My damage is 335k, toughness is 189m and healing is 3917k.

 

STR - 11,570

VIT - 8551

Armor - 23,100

 

Bonus Dmg to Elites - 15%

Area Dmg - 110%

Cooldown Reduction - 66.21%

Physical Dmg Increase - 59%

Bombardment Dmg Increase - 41%

 

Block Amount - 21.6-29.3k

Block Chance - 18%

Dmg Reduction - 86.84%

All Resist - 1581 (81.87% + 75.98%)

Thorns - 293,468

 

Max Life - 1.082m

LPS - 7181

LPK - 7392

LPH - 8044

(0 Globe / 0 Pickup)

 

I am using Doombringer weapon (2793.0 dmg) which had 19% Phys skill dmg, but the damage affix is 1528-1902 Arcane dmg.  I've already rerolled it to give it 10% cooldown reduction and a socket.  The secondary roll was 2.3% chance to freeze.  Do I need to scrap this and get a Black Damage weapon or a Physical dmg affix??

 

Do I have "too much" VIT/Life which I should adjust to giving me more STR/Armor?  I followed the guide above pretty religiously as far as which stats to roll on which pieces of gear.

 

I finish GR60 with around 10-11 minutes left on the timer ... and just now, the GR65 had me down to around 7 minutes left on timer.  I feel like my damage should carry me to at least GR70 or maybe even 75, but I noticed a distinct increase in the amount of damage the trash mobs are doing to me as I am steeding/walking/steeding/walking - to the point where I had to back track to a safer, semi-cleared area to allow my HP to replenish a bit and/or wait on cooldowns.

 

Thanks for all the hard work and you time!  Any feedback, comments or suggestions are welcomed ><

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I can answer you one question at least:

You don't need any extra +dmg on your weapon because all your dmg come from thorns. So thats why you should roll away the +dmg.

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The post above is correct, a damage range roll (of any type) is redundant in a thorns-reliant spec. At a glance your stats seem fine for your Paragon level, and they should be able to carry you to 70 easily, and 75 with some effort. I can only recommend you grind out some more Paragons to bolster your Toughness and Strength, and to make peace with the quirks of the build - it is, without a doubt, a squishier Thorns spec than the Invoker set Thorns Crusader.

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Thanks for reply!

 

I am now P635 and I have swapped out the Consecration skill and gone back to the Shield Glare.  I also changed my Steed Charge rune to whichever one increases the duration (I forget the name atm).  

 

So, pretty much I Steed 3 seconds until I find an elite/champ pack and/or when Steed wears off, I blind everything in area (so I don't take any damage from trash) ... then Steed back thru next section ahead and rinse/repeat until I find elites to kill.  I did a GR65 is a little less than 5 minutes last night.  I hope this weekend to build up to 70 ><

 

~Happy Gaming~

 

Edit:  I also changed to Immovable Object for my Laws rune

Edited by palatinae

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I have one question, I see there is vitality on shoulders and area damage on amulet. Wouldn't it be better to make it vitality on amulet since it can goes up to 1000 and only 750 on shoulders. Maybe it's not possible to roll all together bomb, cdr and area on same shoulders?

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    • By Stan

      This week's Necromancer Beta build brings many tweaks to Necromancer abilities, passives, runes and Legendary item affixes.
      Check out the latest changes to Necromancer abilities, passives, Set bonuses and Legendary affixes!
      Please note that participation in the Necromancer beta test is by invitation to ensure focused feedback and a smooth testing experience. See here for more details. Full patch notes of this week's build can be found below.
      NOTE: Red text indicates a change between the last and live patch notes.
      Blizzard (Source)
      PTR Patch 2.6.0 - v2.6.0.45704
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      Please note that content availability during the beta will vary depending on testing needs.
      TABLE OF CONTENTS:
      General Classes Items Adventure Mode Achievements Monsters PTR Only GENERAL
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. CLASSES
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(6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% 3000% This effect stacks up to 30 100 times Jairoan Jesseth Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage Legendary Gems Zei’s Stone of Vengeance When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy Note: This change went into effect in a previous beta patch Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Fixed an issue which prevented damage stacks on Bone Ringer from being preserved if Command Skeletons was used again on the same target ADVENTURE MODE
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    • By Stan

      Necromancer Beta was updated with Patch v2.6.0.45634. Not so many changes are in this time. Blizzard reduced the likelihood of dead ends in Rifts & Greater Rifts floors using the Temple of the Firstborn map.
      NOTE: Red text indicates a change between the last and live patch notes.
      Blizzard (Source)
      Please note that participation in the Necromancer beta test will be by invitation to ensure focused feedback and a smooth testing experience. For details on how to participate, please see this blog.
      Installation and Play Instructions:
      To install and play the Necromancer beta test, please follow the instructions below:
      Step 1: If you were invited to the beta test, verify that your account has been granted a beta license in Blizzard Account Management.
      Step 2: Download and install the Blizzard launcher.
      Step 3: Once you have installed the Blizzard launcher, log in with your credentials and select Diablo III from the menu on the left-hand side.
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      Step 5: You should now have the option to install and play the beta.
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      Step 1: Log into the beta client and create a level 1 character. After you're done, return to the main character screen.
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      PTR PATCH 2.6.0 - v2.6.0.45634
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      General
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. Classes
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Command Skeletons The active ability for this skill now lasts until the target dies or you change the target of your command   Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Necromancer Passives Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Items
      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Legendary Items Funeral Pick Siphon Blood drains blood from 2 additional targets Trag’oul’s Corroded Fang The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse Scythe of the Cycle Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds Dreadgolem Spike Bone Spear now costs 40 Essence and deals 125-150% additional damage Bloodtide Blade Death Nova deals 125-150% increased damage for every enemy within 10 yards Reilena’s Shadowhook Bone Spikes generates an additional 2-4 Essence for each enemy hit Death’s Scythe Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds Spear of Jesseth Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses Lost Time Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks. Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% Jairoan Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Adventure Mode
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens. Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty PTR Only
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
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