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Helltooth Gargantuan Witch Doctor

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Thanks again Deadset for a nice build.

Just started really playing with my WD and enjoying it.  

ATM, using Aquila's cuirass in the cube for armour, and CoE for jewellery.  Not using mask of jeram or tasker and theo yet.  

Haven't found "Henri’s Perquisition", despite putting 2k blood shards into Kadala and 800 DBs into the cube...frustrating as!  I found the furnace easier than this and it's rarer from a drop rate perspective.  

Best I've done so far is a 55, which I'm finding pretty easy once NG is up (I'm playing on console, so we get half PC damage until we get a NG), finishing with 7 and a half minutes to spare regularly.  I think a 60 is prolly my limit right now.  Only have 5 ancients, none of them with great RNG rolls (RNG hates me).  edit: no augments yet, they're a waste of time until I get better gear (RNG rolled ancients).

Enjoyable build though.

Thanks again.

Edited by huntress

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4 hours ago, huntress said:

Best I've done so far is a 55, which I'm finding pretty easy once NG is up (I'm playing on console, so we get half PC damage until we get a NG),

What's "NG"?

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9 hours ago, Warden said:

What's "NG"?

nephalem glory.  ON consoles, we do half damage compared to PCs (with the exact same char/skill/gear) UNTIL we pick up a NG and then we get double damage, making us on par with PC players.  This puts us at a massive disadvantage cos we have to fart ass around hunting down NG to keep damage up, and quite often, especially at higher grift levels, we have zero NG and thus half damage by the time we hit the RG.  That means the RG takes us twice as long to kill...with my DH, I hit the RG with 3 and a bit minutes to spare, and only finished with 6 seconds...I had no NG.  Starting a high level grift with no NG puts at as a HUGE disadvantage whilst we build up NG and double damage.  Probably at least 90 to 120 seconds behind PC players...monsters have the same health on consoles at torment level and above as per PCs...

 

edit: i cleared a 60 with my WD wth ease - 6 minutes to spare last night and also found a henris, although it's non ancient (current mojo is ancient) and the damage drop is reasonable, so I'll re-roll it until I get an ancient...

 

2nd edit: cos of the NG mess on consoles, we have to target the quick and easy monsters to get 10 kills to generate a NG, then break our kill streak, hit 10 again to get a 2nd NG and so on and so forth...worse, the game throws the NG 50 years behind our fricking character meaning we waste EVEN more time chasing it down...unlike PC players who can just happily ignore it, kill a bit of trash to get to an elite mob, kill elite mob and move on and rinse and repeat...console players are royally screwed by Blizzard.  This mechanic usally means a 3-4 grift difference on average between console and PC player grift limits.  Oh and density on consoles is worse than on PC too...even with the latest patches...

Edited by huntress

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Guest Hello

Why not cube Homunculus instead of The Furnace and run Sacrifice: Provoke the Pack instead of Zombie Dogs? Would this not be higher damage after 3 stacks of Provoke the Pack?

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On 2/16/2017 at 10:01 PM, huntress said:

nephalem glory.  ON consoles, we do half damage compared to PCs (with the exact same char/skill/gear) UNTIL we pick up a NG and then we get double damage, making us on par with PC players. 

Wow, I didn't know about that whole mess with consoles.  That sucks.  Thanks for explaining it.

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On 2/19/2017 at 3:28 AM, Warden said:

Wow, I didn't know about that whole mess with consoles.  That sucks.  Thanks for explaining it.

worse, we have a smaller FoV (Field of view) than PC players, which hampers us seeing monsters until they're nearly on top of us.  and monster density in grifts on console is worse than on PC too, although the 1.15/1.16/1.17 patches have made it closer between the 2 formats.

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My question is about Sacred Harvester, I just got an Ancient Legendary and would appreciate some input on best use of enchant given these stats:

* Socket from Ramaladni's Gift

* 1358-1731 Arcane Damage     * 900 Intelligence       * 8% Cooldown Reduction

* 149 Maximum Mana                * 22% Chance of Area Damage on Hit

I'm enjoying this build a lot - thanks for a great guide and all the helpful follow up!

 

 

 

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Guest Scandalz

This is the worst build ever because you can't control your burst and nothing follows you because your pets stay behind. 

 

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On 2017-03-17 at 11:18 PM, Guest Scandalz said:

This is the worst build ever because you can't control your burst and nothing follows you because your pets stay behind. 

Sorry to see you are not enjoying the build but I can admit that I'm no fan of the playstyle either since I can get quite frustrated with the Gargantuan AI to say the least.

However, it is one thing to call a build bad and not being able to enjoy it.

The trackrecord for the build speaks for itself, it's one of the most solid and powerful solobuilds for progression, especially in hardcore because of it's safe nature. You mention that you cannot control it's burts, this is half true because you re-summon gargs into where you want you burst to be but the cooldown is quite long so you go forward more slowly.

The build isn't a burst build but a slower and safer way to progress higher GRs due to the insane damage you can get your gargs to do when they finally swings at the right target. It's not a fast running speedbuild at all nor does it burst down packs every other pack but it was never designed for that either.

One of the tricks you can do without re-summoning gargs is to run past a pack with Spirit Walk if needed and most of the time the gargs will "pop up" next to you, which is giving you bit more control.

If you enjoy to burst down your packs quickly I recommend trying Jade for the big oneshots but with bit of build-up time or the alternative Arachyr Firebats build which is very nice aoe dmg with little rampup but quite squishy.

All-in-all, the Witch Doctor class was, and probably will never be, the one with the craziest burst dmg. The class simply might not be what you enjoy.

Edited by Arkpit

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On 2017-03-06 at 9:05 PM, Kelpies said:

My question is about Sacred Harvester, I just got an Ancient Legendary and would appreciate some input on best use of enchant given these stats:

* Socket from Ramaladni's Gift

* 1358-1731 Arcane Damage     * 900 Intelligence       * 8% Cooldown Reduction

* 149 Maximum Mana                * 22% Chance of Area Damage on Hit

For me personally I don't find the CD the problem when you are going up at 70GR+ so I would reroll the CD for 10% extra dmg.

Actually, on the top of my head I can't recall if you can reroll the mana to %dmg but that would be the obvious one since this build never have mana issues.

It takes a while to kill things higher up so the CDs are usually up again when you need them sp the extra 10% dmg helps you progress a little faster.

Edited by Arkpit

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On 3/20/2017 at 10:56 AM, Arkpit said:

For me personally I don't find the CD the problem when you are going up at 70GR+ so I would reroll the CD for 10% extra dmg.

Actually, on the top of my head I can't recall if you can reroll the mana to %dmg but that would be the obvious one since this build never have mana issues.

It takes a while to kill things higher up so the CDs are usually up again when you need them sp the extra 10% dmg helps you progress a little faster.

10% extra damage works for me, thank you for the input Arkpit!

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Guest Guestington

What's better: A well-rolled ancient Ceremonial Knife with a useless legendary affix, or an average non-ancient Sacred Harvester that gives you 5 more Soul Harvest stacks?

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4 hours ago, Guest Guestington said:

What's better: A well-rolled ancient Ceremonial Knife with a useless legendary affix, or an average non-ancient Sacred Harvester that gives you 5 more Soul Harvest stacks?

This depends on which state in the game you currently are.

The Ancient random weapon will always be better early on in the season before you get your overall gear up since the Sacred Harvester works off of your %int so the better your other pieces of gear are, the better Sacred Harvester will become.

Strict dmg wise, in the end the Sacred Harvester will come out on top because of the fact that no matter how bad the rolls are, you can re-roll 1 stat to make it "ok" and the extra intelligence from good gear will go above the perfectly rolled ancient unless it's possibly a primal (Which is a perfectly rolled ancient *facepalm*)

The other thing is survivability, your Lakumba is almost doubled in efficiency so if your dmg doesn't seem to be that bad but you're dying a lot then the harvester will help you more. This is a common case in Hardcore grinding pieces around GR30 right after you get 6-set bonus where dmg is fantastic but survivability is dodgy.

Edited by Arkpit

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Guest Hollowecho

Thank you for a wonderful guide. A couple of questions: What tweaks would you make for playing hardcore? Is high paragon level needed to make this build work? Thanks again.

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Guest Maerodryn

I have two sets full : Helltooth and Endless walk, I don't need Ring of the royale grandeur (Kanai's Cube) Please, what jewels to replace him? Convention of elements ? Thanks to help me. 

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16 hours ago, Guest Hollowecho said:

Thank you for a wonderful guide. A couple of questions: What tweaks would you make for playing hardcore? Is high paragon level needed to make this build work? Thanks again.

Glad to see more HC players out there and since I've played HC several seasons with WD I mention a few changes that worked well for me up to GR75+.

Let me start with you barely need any paragon at all to play any build on HC, you simply have to make a few adjustments to fit in some survivability and here are your options depending on what GR you are at:

#1 Swap the Endless Walk set (Compass Rose & Travelers Pledge) set for Unity+Hellfire Amu.
This is a very unpopular change with many but my personal favorite if you do the actual math and logic behind it.
Endless Walk gives you 100% dmg increase after being still for a pretty long while, that doesn't happen all that often while trying to dodge things and while moving you have 50% dmg reduction.

The Unity+Hellfire combo gives you first off a constant 50% dmg reduction at all times regardless and the ring got a %dmg increase to elites (15 or 25 can't remember) and with this you can get a 5th passive (Recommend Pierce the Veil) which gives another 20% dmg boost and also does not restrict your movement and dodging capabilities. The loss of dmg is neglible compared to the added survivability.

#2 Lose the Stricken gem and put Esotaric Alteration in it's place. The esotaric gem is an absolute must in hardcore regardless of what you do, you just need it. Stricken is not a valuable gem until you are pushing 65-70GR+ and when you get to GR70 and feeling bosses is the problem, swap out the Enforcer gem instead and use Stricken.

#3 Change the passive "Confidence Ritual" for something more suitable like Jungle fortitude (generally better than Swampland Attunement).

#4 Last thing is the off-hand comparison. Many prefer the Kitten because it makes trashclearing so much easier to push through BUT, the dmg reduction of 70% only counts for first hit and then it's 0% and bosses can't be charmed.
If trash is not an issue I would stick with the serpents any day since it's a 30% dmg reduction at all times including the entire boss. From personal experience, bosses is usually what will kill you in GR70+ (Never try to fight the charging winged demon, F that guy on high GR HC).

Hope this helps! But remember with HC you have to constantly adapt. All of the above can be done individually and gradually managed to keep a safe and constant curve to a point where you feel safe.

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Guest Hollowecho
4 hours ago, Arkpit said:

Glad to see more HC players out there and since I've played HC several seasons with WD I mention a few changes that worked well for me up to GR75+.

Let me start with you barely need any paragon at all to play any build on HC, you simply have to make a few adjustments to fit in some survivability and here are your options depending on what GR you are at:

#1 Swap the Endless Walk set (Compass Rose & Travelers Pledge) set for Unity+Hellfire Amu.
This is a very unpopular change with many but my personal favorite if you do the actual math and logic behind it.
Endless Walk gives you 100% dmg increase after being still for a pretty long while, that doesn't happen all that often while trying to dodge things and while moving you have 50% dmg reduction.

The Unity+Hellfire combo gives you first off a constant 50% dmg reduction at all times regardless and the ring got a %dmg increase to elites (15 or 25 can't remember) and with this you can get a 5th passive (Recommend Pierce the Veil) which gives another 20% dmg boost and also does not restrict your movement and dodging capabilities. The loss of dmg is neglible compared to the added survivability.

#2 Lose the Stricken gem and put Esotaric Alteration in it's place. The esotaric gem is an absolute must in hardcore regardless of what you do, you just need it. Stricken is not a valuable gem until you are pushing 65-70GR+ and when you get to GR70 and feeling bosses is the problem, swap out the Enforcer gem instead and use Stricken.

#3 Change the passive "Confidence Ritual" for something more suitable like Jungle fortitude (generally better than Swampland Attunement).

#4 Last thing is the off-hand comparison. Many prefer the Kitten because it makes trashclearing so much easier to push through BUT, the dmg reduction of 70% only counts for first hit and then it's 0% and bosses can't be charmed.
If trash is not an issue I would stick with the serpents any day since it's a 30% dmg reduction at all times including the entire boss. From personal experience, bosses is usually what will kill you in GR70+ (Never try to fight the charging winged demon, F that guy on high GR HC).

Hope this helps! But remember with HC you have to constantly adapt. All of the above can be done individually and gradually managed to keep a safe and constant curve to a point where you feel safe.

This helps a lot - Thanks so much. Cheers!

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Guest Straz

I may have missed something, but with choosing skills you suggested both wall of death and piranha, both of which are on the same skill set. Is there a way to change this as it will only allow me to choose one?  The same applies to choosing between zombie dogs and spirit walk.  I'm using the ps4, if that makes a difference.

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Guest Hello

Isn't the Zunimassa variant of this build better now since it's 6p bonus got buffed in patch 2.5?

 

Helltooth damage = (1+14)×1.2 = 18

2p bonus: 1400%

6p bonus: 20%

 

Zunimassa damage = (1+25)×1.25 = 32.5

6p bonus: 2500%

Mantle of Channeling: 25%

 

Also I believe Convention of Elements is superior to Tasker and Theo for DPS, and the only advantage TnT could have over CoE is for the Leeching Beasts recovery in the Helltooth variant, which is minor compared to the damage boost.

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Guest Hello
On 4/16/2017 at 0:58 PM, Guest Straz said:

I may have missed something, but with choosing skills you suggested both wall of death and piranha, both of which are on the same skill set. Is there a way to change this as it will only allow me to choose one?  The same applies to choosing between zombie dogs and spirit walk.  I'm using the ps4, if that makes a difference.

Enable Elective Mode in Options: Gameplay

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On 4/6/2017 at 0:06 PM, Arkpit said:

Hope this helps! But remember with HC you have to constantly adapt. All of the above can be done individually and gradually managed to keep a safe and constant curve to a point where you feel safe.

Thanks for helping with everything Ark! :)

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On 4/16/2017 at 4:58 AM, Guest Straz said:

I may have missed something, but with choosing skills you suggested both wall of death and piranha, both of which are on the same skill set. Is there a way to change this as it will only allow me to choose one?  The same applies to choosing between zombie dogs and spirit walk.  I'm using the ps4, if that makes a difference.

You have to enable Elective Mode in the game options.

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20 hours ago, Guest Hello said:

Isn't the Zunimassa variant of this build better now since it's 6p bonus got buffed in patch 2.5?

I think for damage, 100%. The Zuni build will put out more damage than Helltooth for sure, but you put yourself in an interesting situation. Let's say you have had a great run, but you then die at the boss due to the lack of survivability that the Helltooth build can provide - you need to be able to build up your fetishes again via use of Belt of Trans, etc.

If you can't build your fetishes quick enough, you might find yourself in the horrible situation of chain dying at the boss, simply because you can't re-build after dying. I think Zuni can definitely work really well, but can also find itself getting punished horrendously after dying in certain situations.

Something to keep in mind, at least!

Also, if you do decide to play Zuni, I would cube CoE over RoRG, yes.

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Guest Hello
4 hours ago, Blainie said:

Let's say you have had a great run, but you then die at the boss due to the lack of survivability that the Helltooth build can provide - you need to be able to build up your fetishes again via use of Belt of Trans, etc.

I don't think Helltooth provides all that more toughness than Zunimassa.

 

Helltooth damage reduction = 1-0.75*0.4*0.7 = 79%

Wall of Death: Communing With Spirits = 25%

4p bonus = 60%

Ukhapian Serpent = 30%

 

Zunimassa damage reduction = 1-0.75*0.31 = 76.75%

Mantle of Channeling = 25%

4p bonus = 69%

 

As can be seen from these calculations, Helltooth only has a slight edge in toughness, so if you were unlikely to die with Helltooth, you're probably still unlikely to die with Zunimassa. However, Zunimassa can cube Unity instead of CoE (or probably cube RoRG and wear Unity for the Elite damage instead of Area damage on Zunimassa's Pox), and it would come out ahead in toughness and probably still do more damage than Helltooth because of the recent buff (though I'm not 100% certain on this).

 

Also, wouldn't CoE still be better than TnT for Helltooth as well, even though everyone has been playing with TnT since 2.4.1?

5 hours ago, Blainie said:

 

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12 hours ago, Guest Hello said:

Zunimassa damage reduction = 1-0.75*0.31 = 76.75%

Mantle of Channeling = 25%

4p bonus = 69%

Why are you listing Mantle of Channeling for Zuni btw? I don't see why you would use Firebats in the build?

You are also assuming a constant 69% which it isn't. Even with the Belt, it takes time to ramp up the fetish count unless you're running around with a Jerams which you probably aren't so you go in to each rift almost getting oneshotted by the tiniest thing which makes the Firebats odd since it's close range.

Now there is also the fact that you are comparing "Dmg reduced" with "Reduce dmg done" which isn't the same thing. Say you have 25%+25% addatative dmg reduce, this takes off 25 dmg from 100 and then 25% off 75 compared to reducing the outgoing dmg from the enemy by 25% straight up.

So the Helltooth communing with spirits is stronger than many of the added dmg reduction from other sets much like the passive Bad Medicin also is.

Let's also account for the loss of "Witching Hour" by trading to this build which is quite a significant drop so while yes, the dps is higher for gargs in Zuni set but I still don't see it being worth the drop if safety compared to the amount damage gained.

However this is from a person that basically spend the seasons in Hardcore so survivability to me is paramount!

Edited by Arkpit
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      Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage. Additional Powers: Your attack speed and critical hit chance are increased by 5% for each skill on cooldown. You cast a devastating Ring of Fire after killing 100 enemies. If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%. Shard of Hatred
      Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%). Additional Powers: Killing an elite enemy pulls all enemies within 40 yards to where the elite died. Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%. You now deal 15% 10% increased damage for every enemy instead of 5% (to a maximum of 100%). Fragment of Destruction
      Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health. Additional Powers: You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active. When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks. You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health. Lesser Evil Soul Shards
      Stain of Sin
      Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. Additional Powers: The pool of blood now negates Elite affixes within its area. You gain an additional Rift Progress Orb when you kill and elite pack. The pool of blood now collects Rift Progress Orbs. Dregs of Lies
      Base Power: You deal 25% less damage. Your pets deal 25% increased damage. Additional Powers: Killing an elite enemy reduces all your active cooldowns by 5 seconds. On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds. Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0. Remnant of Pain
      Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits. Additional Powers: Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%. Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds. When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks. Essence of Anguish
      Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks. Additional Powers: Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy. When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds. Killing an enemy deals the damage done by the death blow to all enemies within 25 yards. Return to Top
      Season 30 Cosmetic Rewards

      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
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    • By Staff
      Patch 2.7.7 is hitting the PTR starting December 5 and Blizzard needs your help to test balance changes for all classes and 2 returning Season themes that are being permanently added to the game for all modes: Rites of Sanctuary and Visions of Enmity.
      (Source)
      Hail, Nephalem!
      We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
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      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
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      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
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