Jump to content
FORUMS
Damien

Helltooth Gargantuan Witch Doctor

Recommended Posts

Guest Hello
59 minutes ago, Arkpit said:

Why are you listing Mantle of Channeling for Zuni btw? I don't see why you would use Firebats in the build?

Vampire bats with provides toughness and more damage than Haunt because Mantle of Channeling is 25% multiplicative and Poisoned Spirit is 20% additive.

59 minutes ago, Arkpit said:

You are also assuming a constant 69% which it isn't. Even with the Belt, it takes time to ramp up the fetish count unless you're running around with a Jerams which you probably aren't so you go in to each rift almost getting oneshotted by the tiniest thing which makes the Firebats odd since it's close range.

Assumptions are a limitation of theory-crafting. If we don't take the maximum number, then what number do we use? Also I don't understand how "Jeram's" (mask or bracer) would help maximise fetishes as quickly as possible. Anyway, the build is close range anyway since enemies need to be within 20 yards to take the extra damage from Confidence Ritual.

59 minutes ago, Arkpit said:

Now there is also the fact that you are comparing "Dmg reduced" with "Reduce dmg done" which isn't the same thing. Say you have 25%+25% addatative dmg reduce, this takes off 25 dmg from 100 and then 25% off 75 compared to reducing the outgoing dmg from the enemy by 25% straight up.

So the Helltooth communing with spirits is stronger than many of the added dmg reduction from other sets much like the passive Bad Medicin also is.

I thought all damage reduction multiplied together unless they added to form a separate category/multiplier like the Zunimassa 4p bonus. Which multiplicative category does Communing With Spirits add to? As far as I'm aware, it is its own multiplier.

59 minutes ago, Arkpit said:

Let's also account for the loss of "Witching Hour" by trading to this build which is quite a significant drop so while yes, the dps is higher for gargs in Zuni set but I still don't see it being worth the drop if safety compared to the amount damage gained.

Dropping CoE/TnT for Unity puts Zunimassa ahead in toughness and I believe it would still have higher dps than Helltooth even with the additional loss of The Witching Hour.

Overall, I don't really see why Helltooth would be played over Zunimassa for a Gargantuan build as the numbers all favour Zunimassa, unlike with the Firebats build where Arachyr trades Helltooth's toughness for damage. With that said, I think the guide should be updated with a simple switch of sets.

  • Like 1

Share this post


Link to post
Share on other sites
On 2017-04-21 at 8:26 AM, Guest Hello said:

Assumptions are a limitation of theory-crafting. If we don't take the maximum number, then what number do we use?

I always prefer to use the realistic number which isn't the max number in an instance where fetish count will be going up and down so the max number just won't be realistic and ofc it's infinitly different accounting for HC ofc which I'm on but we'll just assume SC for now though.

-"Also I don't understand how "Jeram's" (mask or bracer) would help maximise fetishes as quickly as possible."

Jerams allow 3 quick wall of death in succession which adds 1 fetish per cast.

"Anyway, the build is close range anyway since enemies need to be within 20 yards to take the extra damage from Confidence Ritual."

Aye this would be a preference thing I think since I never use confidence Ritual unless I go Arachyr or Jade but yeah, this is kinda just due to HC play.

"I thought all damage reduction multiplied together unless they added to form a separate category/multiplier like the Zunimassa 4p bonus. Which multiplicative category does Communing With Spirits add to? As far as I'm aware, it is its own multiplier."

It's not that it's a multiplier, but if a dmg taken%+ dmg taken% is additative then the dmg taken% + dmg reduce% is better overall is what I meant.

"Dropping CoE/TnT for Unity puts Zunimassa ahead in toughness and I believe it would still have higher dps than Helltooth even with the additional loss of The Witching Hour."

This is the part I like as well since it works for both SC and HC so I agree for survivability!

I do think a lot of all this comes down to preference in playstyle so there is variences on both sides of survivability and damage with choices that works in favour for the individual player! (Spoken like a true politician >_<)

  • Like 1

Share this post


Link to post
Share on other sites
Guest Hello
On 4/22/2017 at 10:13 PM, Arkpit said:

-"Also I don't understand how "Jeram's" (mask or bracer) would help maximise fetishes as quickly as possible."

Jerams allow 3 quick wall of death in succession which adds 1 fetish per cast.

Taking Jeram's Bracers would mean you have to sacrifice Lakumba's Ornament, and I think the toughness loss would be crippling.

Other than that, I enjoyed the constructive discussion we had together, so thank you!

  • Like 2

Share this post


Link to post
Share on other sites
Guest Truth
On 4/24/2017 at 2:49 AM, Guest Hello said:

Taking Jeram's Bracers would mean you have to sacrifice Lakumba's Ornament, and I think the toughness loss would be crippling.

Other than that, I enjoyed the constructive discussion we had together, so thank you!

I'd have to agree, there is no way I'd use something over Lakumba's on HC 65+. Maybe for softcore it wouldn't matter. 

Share this post


Link to post
Share on other sites
6 hours ago, Guest Truth said:

I'd have to agree, there is no way I'd use something over Lakumba's on HC 65+. Maybe for softcore it wouldn't matter. 

Jerams was only brought up as the example of what could possibly increase the fetish count faster, never that it was a viable choice for the build, sorry if that was not clear ^_^

  • Like 1

Share this post


Link to post
Share on other sites

Some awesome points from both of you, was great to read through, I must say. Great to see these kind of things in our comment threads! :D

Share this post


Link to post
Share on other sites
Guest Veashen

Not sure if the thread is still open, but I wanted to post about what I found that helps me clear rifts really fast. I use the barber skill for my kania cube. Instead of constant damage it wil explode. Clears wave so fast.

Share this post


Link to post
Share on other sites
On 8/18/2016 at 7:23 PM, Warden said:

There's a mistake in the guide.  You're supposed to wear either the Mask of Jeram or the Tasker and Theo gloves, whichever is rolled better, and then use the other one in the Cube.  When you do this, you only end up wearing five pieces of the Helltooth set.  It says this in the text, but does not show it in the equipment lists.

I'm obviously a bit of an Idiot because I didn't notice this either.  Been playing with the Full Helltooth set AND the Ring of Royal Grandeur  Maybe the guide could be a little more specific for macaroons like me.  Something like, "YOU WILL ONLY BE WEARING 5 OF THE 6 HEELTOOTH SET PIECES.  DON'T BE N IDIOT LIKE AL AND WEAR ALL 6 AND THE Ring of Royal Grandeur!   

Share this post


Link to post
Share on other sites

I'm still a little confused about the mechanics of Bane of the Stricken in this build. From what I understand,

1) Pets don't proc this, though they are benefited by it

2) Only player spells do proc this, but not if the damage coefficient is 0%, like Soul Harvest/Languish. Which would mean our only spells that would count are Wall of Death and Piranado.

I guess my question is with "each attack you make"; does that mean 1 WoD cast = 1 stricken stack? Or does stricken stack with ticks from WoD/Necrosis? Rift guardians are definitely still an issue for me in the 70's and aside from the obvious plus from the 25% passive dmg it seems like the build-up of this gem would be very slow (especially if it does NOT proc from ticking damage)

Share this post


Link to post
Share on other sites
Guest Hello
7 hours ago, Fablezim said:

I'm still a little confused about the mechanics of Bane of the Stricken in this build. From what I understand,

1) Pets don't proc this, though they are benefited by it

2) Only player spells do proc this, but not if the damage coefficient is 0%, like Soul Harvest/Languish. Which would mean our only spells that would count are Wall of Death and Piranado.

I guess my question is with "each attack you make"; does that mean 1 WoD cast = 1 stricken stack? Or does stricken stack with ticks from WoD/Necrosis? Rift guardians are definitely still an issue for me in the 70's and aside from the obvious plus from the 25% passive dmg it seems like the build-up of this gem would be very slow (especially if it does NOT proc from ticking damage)

Yes, both of your points are true.

I believe Stricken has an internal cooldown that is based on your attack speed, though I cannot remember the formula.

I do not know if DoTs/Necrosis does stack Stricken, but from my playing experience, this build does have a higher transition point than other builds from Powerful to Stricken, which I estimate to be around the low 80s.

Stricken is still necessary in the higher GRs as RG fights take longer and longer, and a good indicator (though not a hard-fast rule) that you should consider switching Powerful for Stricken is when the Powerful buff drops off before the RG's death.

Share this post


Link to post
Share on other sites
Guest Ssilvak

For the speed farming version : is Tasker and Theo, Mask of Jeram or full Helltooth the BiS ?

According to the author, it is the full Helltooth but I want your opinions guys =)

Share this post


Link to post
Share on other sites
11 hours ago, Guest Ssilvak said:

For the speed farming version : is Tasker and Theo, Mask of Jeram or full Helltooth the BiS ?

According to the author, it is the full Helltooth but I want your opinions guys =)

All 3? With speed farming you still wear gloves or helm, cube the other with cubed RoRG. The BiS is whichever item is rolled better :)

Share this post


Link to post
Share on other sites
On 2017-06-27 at 3:29 PM, Guest Hello said:

I do not know if DoTs/Necrosis does stack Stricken

Stricken is still necessary in the higher GRs as RG fights take longer and longer, and a good indicator (though not a hard-fast rule) that you should consider switching Powerful for Stricken is when the Powerful buff drops off before the RG's death.

Dots does not stack Stricken, only the initial cast by WoD and Piranado. It may seem slow but like Hello also said, you pretty much need it later on but it should always be noted that Stricken should pretty much never be used before GR 75-80 anyway.

Many make the mistake of equipping stricken right away and go GR50 with it which is not great since it'll barely benefit you. I personally go with Bane of the Powerful up to like 60 since I play HC.

Share this post


Link to post
Share on other sites
Guest greyghost

Hi, first thanks for the guide. I have been a WD from the beginning and have been running this build successfully. I can't seem to play another class. I keep thinking about logging back onto my WD lol.

I have soloed up to 70 but have noticed it getting harder definitely depending on the map.

My question is this: would chilled dogs rune be viable at all for more damage? (Since garg benefits from it? Not sure about hounds.) How much exactly does leeching heal? I'm experimenting with it now and it seems to do more damage but I'm not sure on the math. Obviously you have to be more careful health wise.

Also, I got an ancient 1H with grasp of the dead rune (zombies I think?). How would GotD be in place of Piranhas? Would I be missing out on a lot of damage or just CC?

Thanks!

Share this post


Link to post
Share on other sites
Guest gathis

Am I the only one who has Soul Harvest without stacks after patch (17/7/18)?

Share this post


Link to post
Share on other sites
Guest xNeoshadowx

Was wondering which legendary gems you should be actively leveling first IE. Trapped, Enforcer or Striken/Powerful? (still low GR35-40ish range). I also see from Arkpit that bane of the powerful is recommended over Striken for low GR so should i put time in leveling that whilst also leveling striken?

Another thing is with the Ring of Royal Granduers in the cube, why use both compass rose AND travelers amulet when you technically only need one for the set piece?

Besides the Furnace is there any other recommended cube weapon or is the furnace best all round?

Share this post


Link to post
Share on other sites
5 hours ago, Guest xNeoshadowx said:

Was wondering which legendary gems you should be actively leveling first IE. Trapped, Enforcer or Striken/Powerful? (still low GR35-40ish range). I also see from Arkpit that bane of the powerful is recommended over Striken for low GR so should i put time in leveling that whilst also leveling striken?

Another thing is with the Ring of Royal Granduers in the cube, why use both compass rose AND travelers amulet when you technically only need one for the set piece?

Besides the Furnace is there any other recommended cube weapon or is the furnace best all round?

When it comes to leveling gems you can ignore Stricken until you start running GR70+ because you'll never make it worth while in any lower GRs. I never equip or level Stricken until I get up there and when I feel like I start needing it I get it up.

RoRG only works on set that has more than 2 pieces so it does not work with Endless Walk set and the same for Focus/Restraint combo.

Furnace is WDs best progress wpn still and it is right now kinda "meh" compared to what other classes get (Necro gets Corroded Fang which is 200% damage to basically everything).

Share this post


Link to post
Share on other sites
Guest xNeoshadowx

Thanks, though i have another question. When looking at the Arachyr firebats build it showed that the Helltooth set can be used as an 'alternative'. Does that mean that we can use the firebats build with Helltooth on equal standing as the Arachyr set? Also comparing the two which is seen as the better option Gargantuan or Firebats?

 

I know the gargantuans hit hard but pet AI is finicky at best and has led to a few spots of irritation when they attack the wrong TARGET! .....ahem. Anyway is there a secondary belt slot for Garg build? the belt is one of 3 items i haven't been able to get yet (Harvester and furnace being the other two).

Also how does Henri's perquisition work? is it first time per enemy or is there a CD between attacks before it can proc again? (currently use Uhkapian serpent as i dont have Henri yet)

Share this post


Link to post
Share on other sites
5 hours ago, Guest xNeoshadowx said:

Does that mean that we can use the firebats build with Helltooth on equal standing as the Arachyr set?

Is short, yes. Helltooth used to be a safer option and back then Arachyr was lacking bit in damage but after the buff to Arachyr I've felt that there is no reason to go with Helltooth if your goal is to play the Firebats build. There are gigantic issues with that build overall though for Hardcore players that doesn't have a support team. Can take that part later.

5 hours ago, Guest xNeoshadowx said:

Also comparing the two which is seen as the better option Gargantuan or Firebats?

You kind of have to make a choice because they are two distinct playstyles and needs a lot of different types of gear.
Gargantuan builds will pretty much always push higher in solo, especially playing hardcore because not only does the gargs hit harder (when they hit a target), but the build is x10 safer.
Firebats is one of the best aoe trashclears in a group when rolled for area damage but is useless for bosses so you need support and single target with you. I did solo HC with Firebats one season and it was very scary. Ykou get oneshotted everytime something hits you and you're not channeling.

5 hours ago, Guest xNeoshadowx said:

Anyway is there a secondary belt slot for Garg build?

Being a HC player I've often opted for String of Ears due to the massive damage reduction if you're caught in melee but it's not very helpful outside HC ad I would aim for Witching Hour all the way with Belt of Transcendance as secondary.

5 hours ago, Guest xNeoshadowx said:

Also how does Henri's perquisition work? is it first time per enemy or is there a CD between attacks before it can proc again?

Only the first hit counts and no internal CD so it is virtually useless on bosses. I've always used Uhkapian myself because it offers solid damage reduction from both trash as well as the entire bossfight. The kitten makes you godlike on trash but if you ever die on hardcore it'll be on a boss anyway ^^

So, I'll end this with saying I've played every possible WD build through season 3-10 and ever since season 6 I try to actively avoid Gargantuan Helltooth like the plague despite it being a top tier build only due to how the terrible AI is and I got so tired of screaming at my pets for always either being at the other side of the screen or just plainly standing around doing nothing at all after a resummon...

I find it much more fun to play the Zunimassa Poison Dart if I want pets with me but my favorite WD playstyle after all this time is definitly Jade Harvester! Mostly because you are in 100% control of what and when you are killing and who doesn't love when half the screen explode? ^^

  • Like 1

Share this post


Link to post
Share on other sites
Guest jonjw19

So is there a reason why this is still featured guide (as well as the Darts build) but the Zuni garg build isn't?

Isn't HT Garg just an inferior version of Zuni Garg at this point?

Share this post


Link to post
Share on other sites
16 hours ago, Guest jonjw19 said:

So is there a reason why this is still featured guide (as well as the Darts build) but the Zuni garg build isn't?

Isn't HT Garg just an inferior version of Zuni Garg at this point?

Zunimassa Gargantuan Witch Doctor is being considered and will likely be added.

Share this post


Link to post
Share on other sites
Guest GrizzlyShaman

How essential is Tasker and Theo? I have been running a Helltooth Garg for this season, and I have been stuck at GR 65. Literally the only thing I am missing on the build is those gloves and I can't seem to get them. Is it possible that I am doing something wrong or is it really those gloves?

Share this post


Link to post
Share on other sites
7 hours ago, Guest GrizzlyShaman said:

How essential is Tasker and Theo? 

Very essential and it is because all "Attack speed" on your gear and paragons is translated into pure %damage for pets.

Tasker and TheoTasker and Theo on the other hand is the only item that actually increase the attacks speed for your pets and making your gargs attack 50% fasters is just directly translated into 50% damage increase on things like bosses and elites that last a little longer.

Share this post


Link to post
Share on other sites
Guest Emphyrio

 Haven't read all comments, maybe it was mentionned, but obviously put Gargantuan on the left-click mouse button and Wall of Death on a 1-4 hotkey, it's much much more comfortable...

 I play a mix between this build and the acid cloud helltooth build, for speed farming. acid cloud is handy to quickly clear large area of regular mobs (I removed piranhado).

Share this post


Link to post
Share on other sites
On ‎2017‎-‎10‎-‎01 at 10:41 PM, Guest Emphyrio said:

maybe it was mentionned, but obviously put Gargantuan on the left-click mouse button and Wall of Death on a 1-4 hotkey, it's much much more comfortable...

I dislike this myself though since the GargantuanGargantuan reset is too important to misclick due to me moving with the mouse button while the Wall of DeathWall of Death is on a low CD so it's not so bad to accidentally click it. As with all the placements on buttons, it's all a preference from player to player.

  • Like 1

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Diablo 3's Season 31 is bringing back the Forbidden Archives theme, first seen in Season 20. It kicks off on April 12 at 5 p.m. across PDT, CET, and KST zones. For more information, take a look at the official preview!
      Just a heads up, Diablo 3 won't introduce any new Seasonal themes moving forward. Season 30 was the last to debut a unique theme. From Season 31 onwards, Diablo 3 will revisit past themes.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 31: Season of the Forbidden Archives. Starting on April 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of Forbidden Archives theme, which first debuted with Season 20. For an in-depth look into what’s coming, read below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch 2.7.7 Notes
      Season Theme
      Season 31 is the Season of the Forbidden Archives. Many adventurers have come to learn the power that dwells within the ancient nephalem artifact, Kanai’s Cube. However, none understands this power better than the equally celebrated and reviled Horadrim, Zoltun Kulle. Kulle was able to unlock and harness the power of the Cube like none before, leveraging its power to siphon and archive the energies of powerful items. With Season 31, we explore the power Kulle might lend to your fingertips if his experiments went unchecked.
      For the duration of Season 31, the slots in Kanai’s Cube that allow you to equip three additional Legendary powers will not be restricted to their usual categories. While normally a player can equip one power each from the Weapon, Armor, and Jewelry categories, Season 31 players can mix and match between all three! This might allow you to run two Weapon powers with one Armor power. Or perhaps you might choose to run three Amulet powers instead. The choice is yours, and we’re as eager as you are to experiment with the new build opportunities this creates!
      Return to Top
      Season 31 Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 31, this means awards originally available from Season 7 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re bringing back End of Journey rewards as introduced in Season 17, with not one, but two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Valor Portrait Frame and Angelic Treasure Goblin pet!

      In addition to the Helm and Shoulders slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that embody the snowy, foreboding aura of the Eternal Woods. If you need a warm little pal to keep you cozy through your cold journeys, the Dream of Piers fiery nature should do the trick—when he’s not instilling night terrors in the local fauna.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Kill You: Kill Ghom at level 70 in under 30 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 31? Here are the challenges you’ll face! Returning for Season 31 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at level 70 in under 1 hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. On a Good Day/I Can’t Stop encourages you to upgrade your Legendary Gems; level three Legendary Gems to 65 to complete this challenge! Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. Lastly, a fan-favorite for those who enjoy unconventional builds, The Thrill/Superhuman requires completion of a Greater Rift level 45—solo and without any Set items equipped.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 31:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements
      Return to Top
      Patch 2.7.7 | Game Updates
      KR Age Restriction Updated Logos for KR Age Restriction from 18 years of age to 19 years of age. Extra progress orb drops from the Soulshard Stain of Sin now works for Challenge Rifts. Extra progress orb drops from the Soulshard Stain of Sin and Altar of Rites node Reaper now only drops from monsters inside Nephalem Rifts, Greater Nephalem Rifts, and Challenge Rifts. Return to Top
    • By Staff
      A new Diablo 3 season starts in just a week! Season 30, The Lords of Hell, arrives on January 12th and brings the new seasonal rotation system. We're getting reprised rewards from Season 25, featuring the Soul Shards gems, as well as the now permanent Rites of Sanctuary and Visions of Enmity systems.
      Let's take a look at everything that's coming below! 
      Season 30 (Source)
      Sanctuary needs you to answer its call for aid in Season 30: The Lords of Hell. Starting on January 12 at 5 p.m. PST/CET/KST, Nephalem can harness the power of The Lords of Hell Season Theme, which first debuted with Season 25. For an in-depth look at the now-permanent Rites of Sanctuary and Visions of Enmity themes, Class Balance, and more, take a gander below.
      Seasonal Journey
      Season 30: The Lords of Hell
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch Notes
      Season 30: The Lords of Hell
      Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions...
      Season 30 is the first to utilize our new Season theme rotation system, reintroducing The Lords of Hell theme first seen in Season 25. Players can embrace evil by infusing themselves with the essences of Hell’s Lords using Soul Shards. Players will embark on their Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, players will inflict new forms of pain and suffering on the demons of Sanctuary. We can't wait for players to get their hands on Soul Shards to start unlocking their true power.
      Nephalem can find 7 unique Soul Shards(based on the seven Lords of Hell), which give players demonic new powers. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.
      Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. For a look into the capabilities for each of the Soul Shard powers look below.
      Prime Evil Soul Shards
      Sliver of Terror
      Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage. Additional Powers: Your attack speed and critical hit chance are increased by 5% for each skill on cooldown. You cast a devastating Ring of Fire after killing 100 enemies. If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%. Shard of Hatred
      Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%). Additional Powers: Killing an elite enemy pulls all enemies within 40 yards to where the elite died. Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%. You now deal 15% 10% increased damage for every enemy instead of 5% (to a maximum of 100%). Fragment of Destruction
      Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health. Additional Powers: You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active. When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks. You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health. Lesser Evil Soul Shards
      Stain of Sin
      Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. Additional Powers: The pool of blood now negates Elite affixes within its area. You gain an additional Rift Progress Orb when you kill and elite pack. The pool of blood now collects Rift Progress Orbs. Dregs of Lies
      Base Power: You deal 25% less damage. Your pets deal 25% increased damage. Additional Powers: Killing an elite enemy reduces all your active cooldowns by 5 seconds. On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds. Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0. Remnant of Pain
      Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits. Additional Powers: Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%. Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds. When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks. Essence of Anguish
      Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks. Additional Powers: Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy. When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds. Killing an enemy deals the damage done by the death blow to all enemies within 25 yards. Return to Top
      Season 30 Cosmetic Rewards

      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
      Return to Top
      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3. Find out more about the event in the official blog post!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      The Diablo 3 patch PTR is up and we have all the details on it! From the new permanent Rites of Sanctuary and Visions of Enmity features to class balance and more, let's take a look at what's coming.
      Patch 2.7.7 PTR (Source)
      Hail, Nephalem! We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
          Next Article
        Blues News: December 1, 2023   World of Warcraft 4d Blues News: December 1, 2023
        Stay up to date with World of Warcraft when you join us each week as we round up some of the latest top blue posts and discussions.   4 days ago Featured News
        Intel Drop: Season 1 BlackCell, Battle Pass, and Bundles   Call of Duty: Modern Warfare II 3h Intel Drop: Season 1 BlackCell, Battle Pass, and Bundles
        Diablo Immortal Bug Fixes and Patch Notes for All Platforms   Diablo Immortal 3h Diablo Immortal Bug Fixes and Patch Notes for All Platforms
        Weekly Bonus Event: Enter the Dragonflight Dungeons   World of Warcraft 4h Weekly Bonus Event: Enter the Dragonflight Dungeons
        Hotfixes: December 4, 2023   World of Warcraft 19h Hotfixes: December 4, 2023
        28.2 Patch Notes   Hearthstone 1d 28.2 Patch Notes
        This Week in WoW: December 4, 2023   World of Warcraft 1d This Week in WoW: December 4, 2023
        It’s Almost Time for the Variety Show to Enter WoW® Classic!   World of Warcraft 1d It’s Almost Time for the Variety Show to Enter WoW® Classic!
        Overwatch® 2 – Season 8: Call of the Hunt Begins December 5.   Overwatch 2 1d Overwatch® 2 – Season 8: Call of the Hunt Begins December 5.
        The Darkmoon Faire Returns   World of Warcraft 3d The Darkmoon Faire Returns
        Get the Sky-Captain’s Masquerade Attire Transmog Set   World of Warcraft 4d Get the Sky-Captain’s Masquerade Attire Transmog Set
        Diablo IV Patch Notes   Diablo IV 4d Diablo IV Patch Notes
        Diablo III PTR 2.7.7 - Now Live   Diablo III 4d Diablo III PTR 2.7.7 - Now Live
        Blues News: December 1, 2023   World of Warcraft 4d Blues News: December 1, 2023
        World of Warcraft® Classic Season of Discovery is Now Live!   World of Warcraft 5d World of Warcraft® Classic Season of Discovery is Now Live!
        Catch Up on the Latest Campfire Chat   Diablo IV 5d Catch Up on the Latest Campfire Chat
        Rain Blood in Abattoir of Zir   Diablo IV 5d Rain Blood in Abattoir of Zir
        The Overwatch 2® Twitch Support-A-Streamer is back!   Overwatch 2 5d The Overwatch 2® Twitch Support-A-Streamer is back!
        Director’s Take – Balance Preview for Season 8   Overwatch 2 5d Director’s Take – Balance Preview for Season 8
        Check Out Season of Discovery and What’s Next   World of Warcraft 5d Check Out Season of Discovery and What’s Next
        Season 1 of Call of Duty: Modern Warfare III and Call of Duty: Warzone—All You Need to Know   Call of Duty: Modern Warfare II 5d Season 1 of Call of Duty: Modern Warfare III and Call of Duty: Warzone—All You Need to Know
       
    • By Staff
      Patch 2.7.7 is hitting the PTR starting December 5 and Blizzard needs your help to test balance changes for all classes and 2 returning Season themes that are being permanently added to the game for all modes: Rites of Sanctuary and Visions of Enmity.
      (Source)
      Hail, Nephalem!
      We welcome you to the Diablo III Patch 2.7.7 PTR. From December 5–12, we’ll need your help in testing balance changes for all Classes and 2 returning Season themes that are being permanently added to the game for all modes—Rites of Sanctuary and Visions of Enmity.
      Seasonal Journey
      PTR Focus and Details
      PTR Testing Tips
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Class Balance Changes
      How to Participate in the PTR
      PTR Character Copy
      Please note that this is a preview for PTR content, which is subject to change. As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!

      PTR Focus and Details
      The Patch 2.7.7 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      Rites of Sanctuary and Visions of Enmity: Based on positive community feedback, we saw these Season themes were such a hit that we’ve decided to make them permanent. Players can harness the might from the Altar of Rites and Diabolical Fissures to dream up unique Class builds and achieve new levels of power. Class Balance: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and providing feedback on the balance changes for all Classes. PTR-unique buffs will be active to help you on your journey: increased experience gains, and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary Items that we'd love for you to test! So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Back to Top

      PTR Testing Tips
      As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
      Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing. For example, if you’re primarily a Witch Doctor player, consider what changes impact the Witch Doctor specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself before submitting feedback. Try to break things! Just tell us when you do so we can make sure that the patch’s launch is as smooth as possible. When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Did something seem incorrect or insufficient? Suggestions are always welcome but identifying the issues themselves is most important. Back to Top

      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Back to Top

      Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 6,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death. Mundunugu's Regalia Spirit Barrage deals 15,000% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Back to Top

      How to Participate in the PTR
      To participate in the public test, you must have a Diablo III game license attached to a Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
      Step 1: Restart the Battle.net desktop app.
      Step 2: Navigate to the Diablo III tab on the left-hand menu.
      Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
      Step 4: Click Install to begin the installation process.
      Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
      Back to Top

      PTR Character Copy
      The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
      Step 1: Log into the live game and then log out.
      Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
      Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
      Step 4: Select your region.
      Step 5: Click "Copy." This will copy all characters on your account from the selected region.
      Step 6: You will be disconnected from the PTR client.
      Step 7: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      We hope you enjoy the PTR!
      -The Diablo III Development Team
      Back to Top
×
×
  • Create New...