Damien

Witch Doctor Gargantuan with Helltooth

131 posts in this topic

This thread is for comments about our Gargantuan build with Helltooth for Witch Doctors.

Share this post


Link to post
Share on other sites

how does the compass rose and the travelers pledge compare to using a hell fire amulet with convention of elements?  I've seen people using both setups just trying to figure out if there is a major difference since it was not mentioned in the guide.

 

thanks.

Share this post


Link to post
Share on other sites

how does the compass rose and the travelers pledge compare to using a hell fire amulet with convention of elements?  I've seen people using both setups just trying to figure out if there is a major difference since it was not mentioned in the guide.

 

thanks.

 

The Endless Walk set in place of Hellfire + CoE should do alright. You have to make a conscious effort to remain more static in fights though, and this playstyle depends on dodging while fight a fair bit.

Share this post


Link to post
Share on other sites

I notice you using Bane of the Stricken in this build. I have been reading this is useless for pets as they do not proc it. So wouldn't it make more sense to use Bane of the Trapped? Is it true Bane of the Sticken is useless for pet builds?

 

I am using Esoteric Alteration for damage reduction and the Compass Rose set as well. 

Share this post


Link to post
Share on other sites

I notice you using Bane of the Stricken in this build. I have been reading this is useless for pets as they do not proc it. So wouldn't it make more sense to use Bane of the Trapped? Is it true Bane of the Sticken is useless for pet builds?

 

I am using Esoteric Alteration for damage reduction and the Compass Rose set as well. 

 

Heya, you'll notice Bane of the Trapped is recommended along with Stricken. And while pets do not stack Stricken, YOU do - and the pets benefit from your stacks!

Share this post


Link to post
Share on other sites

1. What do you reliably stack bane of the stricken with? Does WoD communing with spirits proc stricken each time it deals damage?

 

2. Re: the Helltooth 4 piece: must you apply necrosis, or when your pets apply it (as it says they do in the Helltooth 2 piece description), do you get the 50% damage reduction as well?

 

3. I understand and have observed that WoD communing with spirits only deals damage along its ring--meaning it deals no damage in the middle of the circle. However, it says it chills "nearby" enemies. Does this mean that it chills (and possible reduces the damage) of enemies who are near the circle but not necessarily taking damage from the circle?

Share this post


Link to post
Share on other sites

1. What do you reliably stack bane of the stricken with? Does WoD communing with spirits proc stricken each time it deals damage?

 

2. Re: the Helltooth 4 piece: must you apply necrosis, or when your pets apply it (as it says they do in the Helltooth 2 piece description), do you get the 50% damage reduction as well?

 

3. I understand and have observed that WoD communing with spirits only deals damage along its ring--meaning it deals no damage in the middle of the circle. However, it says it chills "nearby" enemies. Does this mean that it chills (and possible reduces the damage) of enemies who are near the circle but not necessarily taking damage from the circle?

 

1. Bane of the Stricken is independent of proc coefficients, but does not proc off skills with a proc coefficient of 0% (Damage over Time ticks, Pet attacks) or skills that do not deal damage. It always procs on the first target hit per cast.

 

You can consult this page to see what WD skills have proc coefficients: http://www.d3maxstats.com/skills/wd/

 

2. Sorry if I worded it confusingly in the guide, your pets indeed apply Necrosis of their own. That being said, you are better at finding targets and spreading Necrosis first, so once the pets catch up they can whale away on debuffed targets immediately.

 

3. It should be chilling everything in the radius, yes.

 

As for the Lakumbra vs Jeram question: Jeram will allow you to spread more Wall of Deaths but if anything breaks through them, you're screwed. It's a bracer mostly aimed at buffing WoD damage, and the Garg spec doesn't focus on that. Lakumbra paired with Sacred Harvester give you one of the strongest damage AND toughness buffs in the Witch Doctor arsenal, and it's all independent of enemy positioning.

Share this post


Link to post
Share on other sites
Hi. I'm trying to understand how the garg damage is calculated. I have a build focused on pets (helltooth with gargs and zombie dogs) and for the mojo I'm using I am not sure which stat to roll (prioritize on): additional intelligence (by going for the socket and flawless royal topaz) or increase garg dmg%. There seems to be contradictory info on different forums/sites (in some places priority on Int. is mentioned (like here), while on others they mention increase garg dmg% should be priority.

Can you please help? 

 

Thanks a lot

Share this post


Link to post
Share on other sites
Hi. I'm trying to understand how the garg damage is calculated. I have a build focused on pets (helltooth with gargs and zombie dogs) and for the mojo I'm using I am not sure which stat to roll (prioritize on): additional intelligence (by going for the socket and flawless royal topaz) or increase garg dmg%. There seems to be contradictory info on different forums/sites (in some places priority on Int. is mentioned (like here), while on others they mention increase garg dmg% should be priority.

Can someone please advise? 

 

Thanks a lot

Share this post


Link to post
Share on other sites

Generally, how I've always understood it, priorities are listed from most desired, to least important (but still better than any other roll you can get). Although intelligence is listed 2, it wouldn't be advantageous to roll a socket for only an additional 250 int. If a socket is preferred, it will state that in the state priorities. You're better off rolling a socket to gargantuan %, so long as the previous stats that are listed prior are already rolled on your gear. Hope that helps.

Share this post


Link to post
Share on other sites

 

Hi. I'm trying to understand how the garg damage is calculated. I have a build focused on pets (helltooth with gargs and zombie dogs) and for the mojo I'm using I am not sure which stat to roll (prioritize on): additional intelligence (by going for the socket and flawless royal topaz) or increase garg dmg%. There seems to be contradictory info on different forums/sites (in some places priority on Int. is mentioned (like here), while on others they mention increase garg dmg% should be priority.
Can someone please advise? 
 
Thanks a lot

 

 

Hello! In your case, Gargantuan damage would be more beneficial than socketed Intelligence; if I were to imply additional Intelligence is needed through a Socket, I would list it as 'Socket (Flawless Royal Topaz)'.

 

I have made for your (and mine) convenience a simulation page of a Gargantuan Helltooth Witch Doctor with perfected gear and stats, you can toy around with his stats here:

http://www.d3planner.com/941213908

If you hover on the Gargantuan DPS in the skill tab, you will also see a breakdown of what influences DPS and how. You'll see that socketed Topaz instead of a Gargantuan skill roll would drop your DPS by ~300 million :)

Share this post


Link to post
Share on other sites

Hi Deadset,

Thank you very much for this built as i came back from a 2.5 year break and everything changed so much.

 

I followed your guide on this built by the book (at my best ability) and currently still trying to refine some gears into ancient and/or some of the equipped are not to its optimum based on priority.

 

Here is my Profile

 

From your build it focus alotof Area Dmg, Garg% and Cold dmg. Trying my best to fit into what you advised although farming for the gear is not easy :(

 

Hope you can advise on how to bring this further. Currently doing Grift 70 at best. Seems the zombie dogs cant chew that much. Elemental Dmg is just not enough to be crit. Even it crits its not enough to push further. So i guess have to re-roll some gears to your guideline:

 

  • Shoulders (area dmg and garg % attr)
  • Bracers (cold dmg)
  • what else? :(

 

Please advise. Thanks alot!

Share this post


Link to post
Share on other sites

...

Please advise. Thanks alot!

 

Hello! I think your gear is decently rolled all around, but some pointers I can give are:

- On the set pieces: the shoulders are lacking, missing a Vitality roll and an Area Damage roll; the gloves will also be better with Vitality instead of Armor.

- Missing so much elemental damage is a big culprit. The Hellfire has a good passive to somewhat offset it, but definitely get bracers with Int/Vit/Cold/Crit Chance.

- Rubies have been heavily nerfed in terms of experience farming, so I'd definitely not use them in the helm over a Flawless Royal Amethyst for the Life %.

- More Paragons never hurt!

 

 

would the uhkapian serpents be a good alternative. for the 30% dmg reduction?

 

It can be, yes!

Share this post


Link to post
Share on other sites

Regarding breakable objects:

 

Is there an elegant solution to dealing with breakable objects with this build? When not in combat, it seems you have to burn the Piranhas or Wall cool down to break anything.

 

It's a very solid and enjoyable build, but I have a feeling I'm missing out on loot when not doing Greater Rifts.

 

Share this post


Link to post
Share on other sites

 

...

Please advise. Thanks alot!

 

Hello! I think your gear is decently rolled all around, but some pointers I can give are:

- On the set pieces: the shoulders are lacking, missing a Vitality roll and an Area Damage roll; the gloves will also be better with Vitality instead of Armor.

- Missing so much elemental damage is a big culprit. The Hellfire has a good passive to somewhat offset it, but definitely get bracers with Int/Vit/Cold/Crit Chance.

- Rubies have been heavily nerfed in terms of experience farming, so I'd definitely not use them in the helm over a Flawless Royal Amethyst for the Life %.

- More Paragons never hurt!

 

 

Thank you for your kind advice. Trying to find all the replacements as you mentioned through farming. The kanai's and kadala seems to cheat off most of my nett worth LOL biggrin.png biggrin.png

Share this post


Link to post
Share on other sites

Thank you for your kind advice. Trying to find all the replacements as you mentioned through farming. The kanai's and kadala seems to cheat off most of my nett worth LOL biggrin.png biggrin.png

Edited by waisir

Share this post


Link to post
Share on other sites

Is there an elegant solution to dealing with breakable objects with this build? When not in combat, it seems you have to burn the Piranhas or Wall cool down to break anything.

 

Sadly that's the case. :( Breakables are the bane of the build.

Share this post


Link to post
Share on other sites

 

 

Hi. I'm trying to understand how the garg damage is calculated. I have a build focused on pets (helltooth with gargs and zombie dogs) and for the mojo I'm using I am not sure which stat to roll (prioritize on): additional intelligence (by going for the socket and flawless royal topaz) or increase garg dmg%. There seems to be contradictory info on different forums/sites (in some places priority on Int. is mentioned (like here), while on others they mention increase garg dmg% should be priority.
Can someone please advise? 
 
Thanks a lot

 

 

Hello! In your case, Gargantuan damage would be more beneficial than socketed Intelligence; if I were to imply additional Intelligence is needed through a Socket, I would list it as 'Socket (Flawless Royal Topaz)'.

 

I have made for your (and mine) convenience a simulation page of a Gargantuan Helltooth Witch Doctor with perfected gear and stats, you can toy around with his stats here:

http://www.d3planner.com/941213908

If you hover on the Gargantuan DPS in the skill tab, you will also see a breakdown of what influences DPS and how. You'll see that socketed Topaz instead of a Gargantuan skill roll would drop your DPS by ~300 million smile.png

 

 

Many thanks! Awesome...this is super valuable!

Cheers

 

P.S. Sorry for the late reply...Didn't get any notification that someone replied to my post and also got hooked up with other stuff the past month. 

Share this post


Link to post
Share on other sites

Generally, how I've always understood it, priorities are listed from most desired, to least important (but still better than any other roll you can get). Although intelligence is listed 2, it wouldn't be advantageous to roll a socket for only an additional 250 int. If a socket is preferred, it will state that in the state priorities. You're better off rolling a socket to gargantuan %, so long as the previous stats that are listed prior are already rolled on your gear. Hope that helps.

Great. Many thanks for the help!

Cheers.

Share this post


Link to post
Share on other sites

A tweaked version of this build has more speed farming viability than the Arachyr build in the speed farming page.

Share this post


Link to post
Share on other sites

Hello! I think your gear is decently rolled all around, but some pointers I can give are:

- On the set pieces: the shoulders are lacking, missing a Vitality roll and an Area Damage roll; the gloves will also be better with Vitality instead of Armor.

- Missing so much elemental damage is a big culprit. The Hellfire has a good passive to somewhat offset it, but definitely get bracers with Int/Vit/Cold/Crit Chance.

- Rubies have been heavily nerfed in terms of experience farming, so I'd definitely not use them in the helm over a Flawless Royal Amethyst for the Life %.

- More Paragons never hurt!

Hey mate, I'm back! biggrin.png

Quite a fair bit of leveling since I last touch base on the progress.

I took your advise seriously and made some few changes.

 

DiabloProgress Profile

D3 Planner ** slight difference in stats despite i ensure everything is right. not sure why

 

Shoulders

 

I found one with VIT roll but sadly no area dmg roll. But found a cooldown attr instead. Even found replacement which i need your advise whether should i change or not. That means a re-augment again too. Please advise. sad.png

Note: still rolling garg attr so please ignore.

 

DRO1rZd.jpg

 

Gloves

 

Your advise is spot on. and I was really lucky enough to find new one. Although i hope the stats for VIT vs INT were reversed tongue.png

 

eQHWt7B.jpg

 

Boots

 

Utterly confused. Found a replacement recently but didnt get the exact roll. hence have to re-roll the skill attr to armor hence sacrificing the movement speed sad to say Should i change this? 

** note: still rolling armor attr.

ELyhzRz.jpg

 

Elemental Dmg

You were right on elemental dmg. I replaced the old bracers with ancient one (still no luck with perfect roll so no INT :( ). The elemental dmg brought a whole new level on this. With this, i feel like replacing the INT attr with cold dmg too on the hellfire. Just have to grunt and grunt again. What do u think? Can't think of anything that can give cold dmg anymore unless we touch the jewelleries.

 

9oD7nqc.jpg

 

Issues faced

  • Cooldown issues Critical. Instead of life gem i actually went for diamond as im desperate for cooldown. Just cant kill fast enough
  • gargs dying. I swapped chill to the bone with leeching beast. but not much help. Should i swap out my Pierce of Veil to swampland?
  • Can't push G77 solo. not that i cant kill. just cant kill fast enough. Unless you suggest its about time i move to LoN built. sad.png

Thanks again for your wonderful advise.

Edited by waisir

Share this post


Link to post
Share on other sites

Issues faced

  • Cooldown issues Critical. Instead of life gem i actually went for diamond as im desperate for cooldown. Just cant kill fast enough
  • gargs dying. I swapped chill to the bone with leeching beast. but not much help. Should i swap out my Pierce of Veil to swampland?
  • Can't push G77 solo. not that i cant kill. just cant kill fast enough. Unless you suggest its about time i move to LoN built. sad.png

Thanks again for your wonderful advise.

 

 

 

Hey! Definitely not the time to move to LoN, with the latest buffs Helltooth Garg is king. And you can try Swampland for sure! For some more definite advice - your planner link doesn't load up your character for me, but I saw some 80-ish level legendary gems, so I advise you group up a little as a support Doctor and upgrade to 100+. It'll be a noticeable bump in performance, since basically all your gems are independent damage multipliers now.

Share this post


Link to post
Share on other sites

2.4.2 HT Haunt Gargs

Essentially the same setup, except:

6pc HT

Swap ZDogs for Haunt and place on mouse.

Cube Wormwood, Ring of Emptiness, and Mask of Jeram.

Jewelry is flexible:

Endless Walk and Shortman's or HF Amulet, CoE, and Shortman's.

Alternative setup swaps Henri's offhand for Ukapian Serpent and drops Piranhas for ZDogs

 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      This week's Necromancer Beta build brings many tweaks to Necromancer abilities, passives, runes and Legendary item affixes.
      Check out the latest changes to Necromancer abilities, passives, Set bonuses and Legendary affixes!
      Please note that participation in the Necromancer beta test is by invitation to ensure focused feedback and a smooth testing experience. See here for more details. Full patch notes of this week's build can be found below.
      NOTE: Red text indicates a change between the last and live patch notes.
      Blizzard (Source)
      PTR Patch 2.6.0 - v2.6.0.45704
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      TABLE OF CONTENTS:
      General Classes Items Adventure Mode Achievements Monsters PTR Only GENERAL
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. CLASSES
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army Weapon damage increased to 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Bone Prison Bone Spear, Bone Spikes and Bone Spirit have a 10% 30% chance to trap enemies in a Bone Prison for 3 seconds Bone Spear This skill should now more reliably hit targets, especially moving targets Command Skeletons Kill Command Now commands your skeletons to explode, dealing 80% 215% weapon damage to enemies within 15 yards The active ability for this skill now lasts until the target dies or you change the target of your command Skeletons summoned after issuing the command will also attack the target Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% 350% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% 1750% weapon damage to the target The attack rate for all runes has been increased Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Skeletal Mage Contamination Raise a contaminated mage that channels an aura of decay for 175% 100% weapon damage for its duration. Necromancer Passives Blood for Blood Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 10 times. Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Dark Reaping While using a scythe gain 1% 2% Essence and Life per kill Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Serration Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15% 20% Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Fixed an issue where damage bonuses from the player’s attack speed were not being applied to the Skeletal Archer and Contamination runes on Skeletal Mage Fixed an issue that caused Siphon Blood to continue to deal damage to enemies when they were invisible or untargetable Fixed a bug where Devour – Ruthless did not correctly restore 10 Essence per pet consumed ITEMS
      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Legendary Items Funeral Pick Siphon Blood drains blood from 2 additional targets Trag’oul’s Corroded Fang The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and increases your damage against cursed enemies by 175-200% Scythe of the Cycle Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds Dreadgolem Spike Maltorius’ Petrified Spike Bone Spear now costs 40 Essence and deals 125-150% 375-450% additional damage Bloodtide Blade Death Nova deals 15-20% 20-30% increased damage for every enemy within 10 15 yards Note: The previous damage range listed (125-150%) was incorrect Reilena’s Shadowhook Bone Spikes generates an additional 2-4 2-5 Essence for each enemy hit and grants 0.5% increased damage for every point of maximum Essence you have Death’s Scythe Nayr’s Black Death Each different Poison skill you use increases the damage of your Poison skills by 75-100% 50-65% for 15 seconds Spear of Jesseth Jairo Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses Lost Time Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks. Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% 40-50% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Each corpse consumed in Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead. Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Army of the Dead gains the effect of the Unconventional Warfare rune Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Your Golem sheds a corpse every second Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% 30% less damage while you are within 18 yards of it it is alive Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% 20-30% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj's Evol You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% 25-30% for 3 seconds each time you consume a corpse. Max 15 80 20 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% 250% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Your Life-spending attacks deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%. Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% 750% weapon damage per second as Physical. Enemies hit by the tornado take 850% 2750% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% 3000% This effect stacks up to 30 100 times Jairoan Jesseth Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage Legendary Gems Zei’s Stone of Vengeance When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy Note: This change went into effect in a previous beta patch Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Fixed an issue which prevented damage stacks on Bone Ringer from being preserved if Command Skeletons was used again on the same target ADVENTURE MODE
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens (PTR Only) Several bounties in the Realms of Fate have had changes to their objectives, along with changes to the order of objective completion and bounty text Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty ACHIEVEMENTS
      Terror In The Blood Now requires the player’s health to be at 10% or below instead of 9% or below Bug Fixes Fixed a bug causing the Stay Classy, Upper Class and Classic Collection achievements to not be awarded correctly for the four Necromancer sets Fixed a bug preventing the Terror in the Blood achievement from triggering once the criteria were met and Diablo was defeated Fixed an issue that was preventing the use of Command Skeletons from properly giving credit to the Skeleton Crew achievement when elites and champion packs were killed MONSTERS
      Skeleton Mage Has had its fire damage reduced slightly PTR ONLY
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
    • By Stan

      Necromancer Beta was updated with Patch v2.6.0.45634. Not so many changes are in this time. Blizzard reduced the likelihood of dead ends in Rifts & Greater Rifts floors using the Temple of the Firstborn map.
      NOTE: Red text indicates a change between the last and live patch notes.
      Blizzard (Source)
      Please note that participation in the Necromancer beta test will be by invitation to ensure focused feedback and a smooth testing experience. For details on how to participate, please see this blog.
      Installation and Play Instructions:
      To install and play the Necromancer beta test, please follow the instructions below:
      Step 1: If you were invited to the beta test, verify that your account has been granted a beta license in Blizzard Account Management.
      Step 2: Download and install the Blizzard launcher.
      Step 3: Once you have installed the Blizzard launcher, log in with your credentials and select Diablo III from the menu on the left-hand side.
      Step 4: On the Diablo III screen, there is a drop-down menu above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select " Necromancer Beta Test" from this drop-down menu before proceeding.
      Step 5: You should now have the option to install and play the beta.
      Beta Character Copy:
      The option to copy your existing Diablo III characters from your live account to the beta will be available and can be done directly through the beta client.
      Step 1: Log into the beta client and create a level 1 character. After you're done, return to the main character screen.
      Step 2: Note the “PTR Copy” button at the top right of the Home Screen. (This button will not appear in-game until you have created a new level 1 character.)
      Step 3: Select your region.
      Step 4: Click "Copy." This will copy all characters on your account from the selected region.
      Step 5: You may be disconnected from the beta client.
      Step 6: Log back in. Your copied characters will be available for play.
      Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied beta characters will be lost.
      In addition, you can only copy characters over to your beta account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
      PTR PATCH 2.6.0 - v2.6.0.45634
      Below you'll find the preliminary notes for Patch 2.6.0, including the Necromancer beta. Please note that this isn't the final version and that some changes may not be documented or described in full detail.
      Please note that content availability during the beta will vary depending on testing needs.
      General
      New Feature: Challenge Rifts Explore new builds created by fellow players in a weekly static dungeon. You can access these through the main screen, similar to Adventure Mode and Campaign Mode. Note: New Challenge Rifts may be available more frequently during the beta. Classes
      New Class: Necromancer As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone. Necromancer Skills Army of the Dead Base Rune Raise a massive skeletal army to pummel the targeted location dealing 3,000% 12,000% weapon damage in a 15 yard radius Frozen Army 3,600% 12,000% and they attack all enemies in a line Dead Storm Raise a storm of the dead that surround you damaging enemies for 2,000% 15,500% weapon damage over 5 seconds Unconventional Warfare Damage increased to 50,000% total weapon damage Catatonic Grasp Has been renamed to Blighted Grasp Has been redesigned Skeletal hands raise from the ground damaging enemies within 15 yards for 14,000% total weapon damage as Poison over 5 seconds Bone Armor Harvest of Anguish Now deals Cold damage instead of Physical Dislocation Now deals Poison damage instead of Physical Limited Immunity Now begins its cooldown once the immunity effect ends Command Skeletons The active ability for this skill now lasts until the target dies or you change the target of your command   Corpse Explosion Base Rune Target an area exploding all corpses within 11 yards dealing 150% 250% weapon damage to enemies within 20 yards Close Quarters Explodes corpses close to you, dealing 200% 325% weapon damage to enemies within 20 yards Corpse Lance Base Rune Target an enemy to summon projectiles from nearby corpses that cause 750% 900% weapon damage to the target Land of the Dead Base Rune All corpse skills can be used at will for 5 10 seconds Necromancer Passives Blood Is Power Has been redesigned After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used. Final Service When this passive successfully prevents death, the Necromancer is immune to incoming damage for 4 seconds This passive does not require active pets to prevent death and grant immunity Instead of immediately consuming all pets, this passive will grant 10% health per pet until the Necromancer is at 100% health Wizard Skills Mirror Image Simulacrum This rune has been renamed to "Hard Light" Bug Fixes Decay Golem Fixed an issue where Decay golem was not benefiting from the unlimited corpses granted by Land of the Dead Fixed a bug where the visuals for Army of the Dead: Unconventional Warfare were not being played Items
      General Scythes and Phylacteries are now sold by some of the vendors throughout the world Legendary Items Funeral Pick Siphon Blood drains blood from 2 additional targets Trag’oul’s Corroded Fang The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse Scythe of the Cycle Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 3 seconds Dreadgolem Spike Bone Spear now costs 40 Essence and deals 125-150% additional damage Bloodtide Blade Death Nova deals 125-150% increased damage for every enemy within 10 yards Reilena’s Shadowhook Bone Spikes generates an additional 2-4 Essence for each enemy hit Death’s Scythe Each different Poison skill you use increases the damage of your Poison skills by 75-100% for 15 seconds Spear of Jesseth Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses Lost Time Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks. Bone Ringer The damage bonus of Command Skeletons is increased by 25-30% each second while active Leger’s Disdain Grim Scythe deals an additional 7-10% damage for each point of essence it restores Iron Rose Attacking with Siphon Blood while at full life has a 15-25% chance to cast a free Blood Nova The Johnstone Each corpse consumed in Land of the Dead increases your damage by 10% for 8-10 seconds after it ends Haunted Visions Simulacrum now drains 10-15% of your maximum life every second and lasts twice as long Wisdom of Kalan Increases the maximum number of Bone Armor stacks by 5 Bloodsong Mail While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage Requiem Cereplate When Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds Mask of Scarlet Death Revive consumes all corpses to raise a single minion that does an additional 125 – 150% damage per corpse Fate’s Vow After consuming 15-20 corpses you unleash a free Death Nova Moribund Gauntlets Your Golem has a 10-15% chance to shed a corpse when it is hit by an enemy Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times Golemskin Breaches Your Golem’s damage is increased by 100-125% and you take 25% less damage while you are within 18 yards of it Defiler Cuisses Your Bone Spirit’s damage is increased by 75-100% for every second it is active Steuart’s Greaves You gain 40-50% increased movement speed for 2 seconds after using Blood Rush Bryner’s Journey Bone Spikes has a 10-15% chance to cast a Bone Nova at the target location Dayntee’s Binding Decrepify gains an additional 20-30% damage reduction for attacks against you Razeth’s Volition Skeletal Mage gains the effect of the Gift of Death rune Circle of Nailuj You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds Prayer of Briggs Uncursed enemies are pulled to the target location when a curse is applied to them Krysbin’s Sentence Bone Spikes, Bone Spear and Bone Spirit deal 125-150% increased damage against enemies that are stunned, frozen, charmed, feared or blinded Lornelle’s Sunstone Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing Corpsewhisper Pauldrons Corpse Lance damage is increased by 15-20% for 3 seconds each time you consume a corpse. Max 15 80 stacks Hellfire Amulet Necromancer passives have been added for this item Halcyon’s Ascent Added skills to this item for the Necromancer Class Sets Bones of Rathma (2) Set Bonus Your pets have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage (4) Set Bonus You gain 1% damage reduction for 5 seconds each time your pets deal damage. Max 50 stacks. (6) Set Bonus Each active Skeleton Mage increases the damage of your minions and Army of the Dead by 200% Trag’Oul’s Avatar (2) Set Bonus Blood Rush gains the effect of every rune (4) Set Bonus While at full life, your healing from skills is added to your maximum life for 45 seconds. Up to 100% more. (6) Set Bonus Spending 10% life grants you a stack of Blood Cascade up to 50 times. Each stack of Blood Cascade increases the damage of life-spending attacks by 200% and also increases the life you lose by 10%. Using a skill to heal will consume a stack and heal for an additional 300%. Healing from skills consumes one stack regardless of how many targets are hit Command Skeletons: Dark Mending and Land of the Dead: Land of Plenty no longer consume stacks or receive increased healing Grace of Inarius (2) Set Bonus Bone Armor’s damage is increased by 1000% (4) Set Bonus Bone Armor stacks are now refreshed. In addition, Bone Armor grants an additional 2% damage reduction per enemy hit (6) Set Bonus Bone Armor also activates a Bone Tornado damaging nearby enemies by 375% weapon damage per second as Physical. Enemies hit by the tornado take 850% additional damage from the Necromancer’s abilities and minions Pestilence Master’s Shroud (2) Set Bonus Each corpse you consume fires a Corpse Lance corpse fragment at a nearby enemy, dealing 800% weapon damage (4) Set Bonus Each enemy hit by Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds. (6) Set Bonus Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 1000% Jairoan Arms (2) Set Bonus Army of the Dead gains the effect of the Unconventional Warfare rune Bug Fixes Fixed an issue causing phylacteries to roll only the lowest possible damage value Fixed an issue which allowed non-Necromancer characters to equip Necromancer gear Adventure Mode
      New Zones: The Moors & The Temple of the Firstborn The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map. General (Beta Only) Made changes to reduce the occurrence of dead ends when floors in Rifts and Greater Rifts use the Temple of the Firstborn map. Set Dungeons The user interface has been updated to better explain tier completion requirements. With this, the basic completion tier must be finished within the given time limit. The time limit to complete a Set Dungeon has been increased to 5 minutes Necromancer Set Dungeons have been added to Adventure Mode Set dungeon monsters are now tracked on the mini-map when the dungeon begins All Basic Tier monster kill requirements have been lowered Bounties Four new Waypoints have appeared in Act IV. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens. Greater Rifts Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount. Bug Fixes Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty PTR Only
      D'jank Miem Players can exchange Blood Shards with this vendor for bags containing gear The cost per bag has been set to 500 200. Players will now be able to purchase bags containing new Legendary items in addition to the previous bags containing Set items
    • By Vlad
      This thread is for comments about our Unholy Death Knight PvP guide for Legion.
    • By Vlad
      This thread is for comments about our Holy Paladin PvP guide for Legion.
    • By Damien
      This thread is for comments about our D.Va build guide.