Jump to content
FORUMS
Sign in to follow this  
Valks

Will Legion Save WoW?

Recommended Posts

Dont care if it will save it or not, many ppl are already disappointed about wow.

 

I guess the question is whether or not it will be good enough to make people come back even with the disappointment

Share this post


Link to post
Share on other sites

Awesome post. Legion is looking good to me but so did wod at first. I have good hopes for legion though. I'm still ecstatic for demon hunters, been wanting one since burning crusade.

Edited by Zaedric

Share this post


Link to post
Share on other sites

Awesome post. Legion is looking good to me but so did wod at first. I have good hopes for legion though. I'm still ecstatic for demon hunters, been wanting one since burning crusade.

 

Yeah, this is one of the most worrying aspects of what is to come. WOD looked fantastic at the start and here we are. I'm praying Legion continues on with the amazing ideas and really does prove WoW can still do it!

Share this post


Link to post
Share on other sites

I love the new honor system bliz is adding! and azeroth gets attacked by the burning legion again its a dream come true o3o #demonhunters!

Share this post


Link to post
Share on other sites

I love the new honor system bliz is adding! and azeroth gets attacked by the burning legion again its a dream come true o3o #demonhunters!

 

It does look fantastic. I'm glad they're finally adding something new to PvP other than another arena or another battleground. The Honor System could do REALLY well.

Share this post


Link to post
Share on other sites

I doubt it.  WoW is still going tits up.  You can't screw customers for 6 years and think they will trust you again just because you add a couple new kinds of candy to your offerings in the back of the van. 

As a guild master, I am constantly recruiting.  What I have noticed, is a very low number of low level players joining as compared to post release of other expacks.  Which has me thinking, Blizzard didn't get anywhere near the usual number of new accounts that they usually do after a new expansion.  I did notice a large number, about 200 or so new members, that were level 100 demon hunters, but those seem to be nothing more than one month wonders, the vast majority are now being pruned from the guild roster, after over 61 days of inactivity. (no log in). 

I think one big mistake blizzard made, was in making quests far to easy.  1 person can solo 5 man quests now.  This means that many people can just solo content, and joining a guild isn't as important to game play as it was previously.  This also affects making of new "wow friends" to chat and play with, making the constant grinding even more tedious.   Anyone that remembers forming 5 man groups to kill Hogger or partying up with 2 or 3 other warlocks to do warlock class quests, fully knows what I am talking about.  You formed your groups, your groups formed guilds, and you helped each other with new or old content, helped new members, gave advice, or sat around dissing the opposite faction, (or Blizzard for stupid changes to the game that nobody wanted)

Share this post


Link to post
Share on other sites
On 10/18/2016 at 4:10 PM, GarregishMishaUS said:

I doubt it.  WoW is still going tits up.  You can't screw customers for 6 years and think they will trust you again just because you add a couple new kinds of candy to your offerings in the back of the van. 

From what was said recently, apparently they currently have around the same sub numbers that were seen in Cataclysm, so Legion definitely has managed to bring back a fair few players.

On 10/18/2016 at 4:10 PM, GarregishMishaUS said:

As a guild master, I am constantly recruiting.  What I have noticed, is a very low number of low level players joining as compared to post release of other expacks.  Which has me thinking, Blizzard didn't get anywhere near the usual number of new accounts that they usually do after a new expansion.  I did notice a large number, about 200 or so new members, that were level 100 demon hunters, but those seem to be nothing more than one month wonders, the vast majority are now being pruned from the guild roster, after over 61 days of inactivity. (no log in).

Alts are becoming a huge rarity, as well as low characters. You can only have so many new players and, when buying Legion, you get a free 100. It's unlikely that a new player will want to immediately make a new character, so they'd stick with that 100. It kinda explains why you aren't seeing many low levels.

On 10/18/2016 at 4:10 PM, GarregishMishaUS said:

I think one big mistake blizzard made, was in making quests far to easy.  1 person can solo 5 man quests now.  This means that many people can just solo content, and joining a guild isn't as important to game play as it was previously.  This also affects making of new "wow friends" to chat and play with, making the constant grinding even more tedious.   Anyone that remembers forming 5 man groups to kill Hogger or partying up with 2 or 3 other warlocks to do warlock class quests, fully knows what I am talking about.  You formed your groups, your groups formed guilds, and you helped each other with new or old content, helped new members, gave advice, or sat around dissing the opposite faction, (or Blizzard for stupid changes to the game that nobody wanted)

True, you can now solo the "Wanted" mobs and such, but World Quests are still forcing people to group. You still need to clear what are essentially dungeon/raid bosses in a group to complete that world quest. With how unreliable populations can be on certain realms, doesn't it seem unfair to force someone to sit there and hope they find a group to just progress through a zone? Let's say you play on a dead realm, you play during the day and not many people are online since they are at work/school, whatever. So you can't find a group and nobody is willing to help, you don't know anyone that plays the game, so you can either skip the zone and find another one or simply sit there and wait.

Personally, I prefer to avoid that while levelling and just let people group at max level. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      If you plan on buying the physical War Within Collector's Edition and live in Europe, you're going to have a bad time!
      Blizzard has ceased distributing WoW Collector's Editions through retailers with the release of Dragonflight, making the Blizzard Store the only place to buy them. However, the shipping costs could be a dealbreaker for many collectors eager to acquire the latest edition for the upcoming expansion.
      Reddit user katamai from Serbia posted a screenshot of their order, revealing that the shipping fees exceed the cost of the box itself—280 Euros for shipping compared to 200 Euros for the box, totaling 480 Euros.

      Additionally, Emi, a follower on our Facebook page, reported a shipping cost of 99 Euros to Romania, nearly ten times what it costs to ship to the UK.

      A practical workaround might be to order the Collector's Edition to a UK address and then use a shipping service to forward it to your address in Europe, potentially saving a considerable amount of money.
      How much does it cost to ship the box to your country?
    • By Staff
      We're looking at the Dwarf Mech Mounts coming in the War Within expansion.
      Currently, there are 3 tints of the mounts.
      Bronze
       
      Gold


      Silver

    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.
      Update: gandalin1306 updated the gearing guide, adding Whelpling Crest drops to Heroic dungeons. The image below has been updated.

      Source: Reddit
    • By Staff
      We've already talked about and taken a first look at the Delve-specific mount coming in the War Within, but now it's time to check out all of its customization options! 
      LeystTV has delved into the mount and shown off all the options, from the different colors to nose, wing, thruster, and top customizations, with glider, blimp, helicopter looks and more! There's even different versions of Horde and Alliance decals to choose from! 

      And these may not even be all the options present at launch, not to mention new ones Blizzard might add with later patches, making this one of the cooler mounts in the game.
    • By Starym
      We have a Crest switch fix and weekly maximum increase, as well as a quest fix in retail, the big class tuning pass for Season of Discovery, and more in today's hotfixes.
      April 23 (Source)
      Items
      Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
×
×
  • Create New...