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C'Thun Control Warrior Standard

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3 hours ago, Bumdwarf said:

Thanks. What Cards should I swap out tho; my 2 blood of ichors, soggoth or what else?

Soggoth is definetly outdated. It's redundant in C'thun shell and was there mostly to combat Midrange Shaman and Malygos Druid, who are nearly extinct for the context. 

Blood to Ichor is just as situational as before, being excelent on the draw but rather mediocre on the play. I always liked a 1-of as a middle ground, but given the strength of suggested tech choices and the absence of Grom Hellscream in the deck you can shave it down to zero copies. 

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For what it's worth, I'm having mixed success with the deck.  My "fixes" were to swap out Brann and the Axes for 2 Beckoner of Evil and Thalanos.  With the Aggro meta right now, a 2-drop 2/3 that also bolsters C'Thun is more reliable than either the Axes or "Target Practice Brann" and Thalanos either serves as a bolster for a Bash (see below), or if nothing else, he draws a kill from an opponent and replaces himself in hand.

My other swap was to pull the Slams out for Bash.  Slam isn't consistent enough for either damage or draw, there's too many threats out there.  Bash kills a larger cross section of enemy threats (due to the 3 damage) and the 3 Armor is that much more survivability to grind out finding C'Thun.

So far, with the changes, I'm 3-0 after hitting a rough patch in the mid teen rankings with the original post build.

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3 hours ago, Sableflame said:

For what it's worth, I'm having mixed success with the deck.  My "fixes" were to swap out Brann and the Axes for 2 Beckoner of Evil and Thalanos.  With the Aggro meta right now, a 2-drop 2/3 that also bolsters C'Thun is more reliable than either the Axes or "Target Practice Brann" and Thalanos either serves as a bolster for a Bash (see below), or if nothing else, he draws a kill from an opponent and replaces himself in hand.

My other swap was to pull the Slams out for Bash.  Slam isn't consistent enough for either damage or draw, there's too many threats out there.  Bash kills a larger cross section of enemy threats (due to the 3 damage) and the 3 Armor is that much more survivability to grind out finding C'Thun.

So far, with the changes, I'm 3-0 after hitting a rough patch in the mid teen rankings with the original post build.

This seems fine in general, but are you sure about using Bloodmage Thalnos? I mean, you've had some success with this deck, keep up the good work, but Bloodmage Thalnos is a weak card as a 2-drop (stat-wise only, it is a wonderful card as a whole, and one of my favorite legendaries), keep 1 of the Fiery War Axe (I would suggest 2 but only 1 to swap with Bloodmage Thalnos), because it also kills 1,2 and 3 drops most of the time, and since you should probably use your life total as a resource at the beginning of the game, only to gain it back with armor later, it is a good card.

I don't know, maybe like one Beckoner of Evil and 2 Fiery War Axe. Its your decision anyways.

Bash for Slam seems okay, at least now, because this deck works through a combo at some point, and Slam helps you draw cards that you need for the combo, but I agree the corresponding combo is slow for an aggro meta.

One more thing, anyone who has more experience with this deck than I do can help with this one, Emperor Thaurissan and Doomcaller works for the combo, for anti-aggro measurements, you can take them out instead of Slam.

So, after writing these many cards; let me just summarize it;

-1 Brann Bronzebeard

-1 Doomcaller

-1 Emperor Thaurissan

Well, these are pretty much the combo pieces

+2 Bash

+1 Beckoner of Evil

 

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3 hours ago, Sableflame said:

For what it's worth, I'm having mixed success with the deck.  My "fixes" were to swap out Brann and the Axes for 2 Beckoner of Evil and Thalanos.  With the Aggro meta right now, a 2-drop 2/3 that also bolsters C'Thun is more reliable than either the Axes or "Target Practice Brann" and Thalanos either serves as a bolster for a Bash (see below), or if nothing else, he draws a kill from an opponent and replaces himself in hand.

Fiery War Axe is too good to be replaced. The card is one of the strongest cards in the game. It helps you clear the board better than Beckoner of Evil
Brann Bronzebeard increases the consistency of C'Thun buffs and gives massive value if you are able to combo it with Twin Emperor Vek'lor or if you are able to keep it alive and play C'Thun.
Since the deck runs only 2 damaging spells, you should not add Bloodmage Thalnos

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9 hours ago, Sableflame said:

For what it's worth, I'm having mixed success with the deck.  My "fixes" were to swap out Brann and the Axes for 2 Beckoner of Evil and Thalanos.  With the Aggro meta right now, a 2-drop 2/3 that also bolsters C'Thun is more reliable than either the Axes or "Target Practice Brann" and Thalanos either serves as a bolster for a Bash (see below), or if nothing else, he draws a kill from an opponent and replaces himself in hand.

My other swap was to pull the Slams out for Bash.  Slam isn't consistent enough for either damage or draw, there's too many threats out there.  Bash kills a larger cross section of enemy threats (due to the 3 damage) and the 3 Armor is that much more survivability to grind out finding C'Thun.

So far, with the changes, I'm 3-0 after hitting a rough patch in the mid teen rankings with the original post build.

Since this is an interesting topic, and since i love this deck, i would like to give my thoughts (haven't tried the deck in a while)

As already mentioned above Fiery War Axe should not be replaced by any means. If you are having trouble against aggro decks, the cards you replace are the ones who target control matchups. In this build those are : Sylvanas WindrunnerDoomcallerGorehowl.

However, replacing Doomcaller could be a bad idea, cause those one trick pony reno priests, or some other weird greedy control builds pop out of nowhere (like an RKO lol). So, if i were you i would try replacing Sylvanas WindrunnerGorehowl and 1xSlam.

You could either add 2xBeckoner of Evil and 1xBash, or 2xBeckoner of Evil and 1xCrazed Worshipper, or Mistress of Mixtures, or whatever you feel like will make your early game sustainable against all out face decks. Definitely not Bloodmage Thalnos though.

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@CodeRazor, @positiv2, @FanOfValeera - I appreciate all the feedback, and I understand the reasons behind them.  Really the thought behind Thalanos was simply... I see WAY too many folks overreact to that card and throw away better resources trying to remove it, and it replaces itself when they do.  Removing some of the slower, techy, high end cards does seem to be a better means to leveling out the play of the deck (far too often I mulligan my whole starting hand because I get 6, 7, 8 mana cards to start and will get rolled before they ever get in play).

Sylvanus seems a bad choice to replace because she's an insane combo with the dual Brawl in case you fall behind.  Emperor T rarely gets to last more than a turn, by the time he comes out, there's rarely a clear board and the deck doesn't run enough Taunt to protect him... I think he will have to go, along with Thalanos, for the return of the Axes.

I do wish there was a way to cram Battle Rage in here... maybe replace one of the Beckoners...

EDIT: It appears there may be a... glitch... in the Matrix.  I played my C'Thun.  Priest predictably went SW:D on it.  Then, in back to back turns, I played Doomcaller... and I ended up with TWO C'Thun in my deck.  I drew them in back to back turns, after a little more buffing, tossed back to back 18 point tentacle porn punches into his face.  Doomcaller says "If it's dead, shuffle into your deck"... however, after the first one procs, isn't it "not dead" anymore?  The second one read the game state as 'C'Thun already died, so let me shuffle one into your deck'.  Broken?

Edited by Sableflame

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1 hour ago, Sableflame said:

It appears there may be a... glitch... in the Matrix.  I played my C'Thun.  Priest predictably went SW:D on it.  Then, in back to back turns, I played Doomcaller... and I ended up with TWO C'Thun in my deck.  I drew them in back to back turns, after a little more buffing, tossed back to back 18 point tentacle porn punches into his face.  Doomcaller says "If it's dead, shuffle into your deck"... however, after the first one procs, isn't it "not dead" anymore?  The second one read the game state as 'C'Thun already died, so let me shuffle one into your deck'.  Broken?

Maybe it's Schrödinger's C'Thun - alive and dead at the same time. 
The correct text should be "Give your C'Thun +2/+2 (wherever it is). If at least one friendly C'Thun died this game, shuffle a C'Thun into your deck." Now, that would be too long and complicated to write on the card, especially since C'Thun has two forms - token, and minion. The C'Thun you see when you play a buffing minion is a token, and is set to be visible to the opponent. The C'Thun you have in hand and can play is the minion. Because minion C'Thun is not set to be visible by the opponent, it prevents your opponent from seeing it when you play a card that buffs a minion in your hand, unlike from handbuffing Prince Malchezaar.
Back to the topic - it would be too unwieldy to write the text that catches all possible exceptions, so they went with shorter text. So yeah, "C'Thun already died, so let me shuffle one into your deck" is pretty much correct.

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