Vlad

Overwatch Roadhog

Sign in to follow this  

6 posts in this topic

This thread is for comments about our Roadhog guide for Overwatch.

Share this post


Link to post
Share on other sites

One tip that you may want to add to "take a breather" 

 

If you jump right before activating that ability, you will still channel it even while moving through the air. This makes you less stationary and vulnerable and is especially useful around corners. 

Share this post


Link to post
Share on other sites
2 hours ago, Guest SeaHam said:

One tip that you may want to add to "take a breather" 

 

If you jump right before activating that ability, you will still channel it even while moving through the air. This makes you less stationary and vulnerable and is especially useful around corners. 

Thank you for this suggestion. We're incorporating it into the guide right now :)

Share this post


Link to post
Share on other sites

Possible typo:

"and then yourself up at the end." maybe should read "and then -heal- yourself up at the end"

 

Thanks for the guides!

Share this post


Link to post
Share on other sites

Hey everyone!

We are currently working on re-doing and updating all of our Overwatch guides, with a new format to boot! The guides will be targeted towards all players, with tips being useful for new players and veterans alike, regardless of skill rating.

With this new update, you will also see guides created for the three heroes we currently do not have guides for (Orisa, Ana and Sombra).

For those wondering, I will be taking over the writing of the guides and you should see the first guides and updates being released in the near future.

Thanks for your patience! 

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      Just a small-ish patch today, as we get a bunch of bug fixes, most notably featuring Roadhog's hook efficiency and Torbjörn’s forging of turrets at certain angles.
      December 14 (source)
      BUG FIXES
      General
      Fixed an issue that caused the game client to crash when certain visual effects were displayed Competitive Play
      Fixed a bug in Competitive Play that sometimes caused incorrect time adjustments between subsequent rounds on hybrid maps Heroes
      Fixed a bug that sometimes caused Roadhog’s Chain Hook to miss targets from certain angles and distances Fixed a bug that prevented Torbjörn’s Forge Hammer from upgrading his turret when used at certain angles and distances Winter Wonderland event patch notes.
    • By Vlad
      This thread is for comments about our Cube Warlock Deck List.
    • By Vlad
      This thread is for comments about our Big Spell Mage Deck List Guide.
    • By Starym

       
      The latest holiday event is here and will last through January 1st! Coming with it is the new brawl where players face off against a boss played by another player, Mei's Snowball Offensive from last year's Winter Wonderland returns as well and we get 50 new skins and other cosmetics, as well as last years' ones! There's also improvement for reporting players, and the usual bug fixes, so check out he full patch notes at the bottom.
      Winter Wonderland
      Yeti Hunter
      This 6-player brawl sets 5 Meis against one Yeti player who utilizes Winston’s abilities. The Yeti must gather meat to unlock a powerful rage ability adding immunity to freeze and more powerful bonuses. The Meis try to find and eliminate their woolly opponent before he’s consumed enough meat. The Mei players have a new tool in their arsenal, though—a modified “Yeti trap” ultimate ability. Which team will emerge from the snow?
      WINTER WONDERLAND RETURNS
      It's the most wonderful time of the year!
      Overwatch is getting into the holiday spirit again for the next three weeks! Expand your collection of seasonal-themed items, and enjoy two winter brawls.
      This year, we’re celebrating with a new brawl: Yeti Hunter, as well as bringing back Mei’s Snowball Offensive. We’ve decked the halls of Black Forest, King’s Row, and Hanamura. But we know what you really want: presents! Unlock over 50 new seasonal items—including legendary skins like Snow Owl Ana, Rime Sombra, Beachrat Junkrat, and Ice Fisherman Roadhog—alongside winter gear from last year at reduced credit costs.
      Mei’s Snowball Offensive
      In this brawl, Mei's Endothermic Blaster has been modified to fire a single, super-powered snowball. Taking down an enemy only requires one hit, but a miss can be costly. Once your weapon is empty search for the nearest snow pile to reload. When the battle starts to heat up, you can activate Mei's Ultimate, which turns her blaster into an automatic snowball launcher, allowing you to fire continuously as your enemies scatter. This year, you play on the Black Forest map as well as Ecopoint: Antarctica.
      New Skins:
        
        
        

      There's also this handy rundown of Hero related changes, courtesy of redditor itsjieyang:
      Patch Notes December 12 (source)
      PATCH HIGHLIGHTS
      New Seasonal Event: Winter Wonderland 2017
      ‘Tis the merriest time of year—Winter Wonderland is here!
      From now until January 1, experience the holiday spirit with a brand-new brawl, Mei’s Yeti Hunt, and relive the previous Winter Wonderland’s magical moments by playing Mei’s Snowball Offensive. Players will also be able to unwrap loot boxes to collect last year’s festive fare in addition to 50 new holiday-themed cosmetics, including legendary skins like Snow Owl Ana, Avalanche Bastion, Beachrat Junkrat, Ice Fisherman Roadhog, Rime Sombra, and more.
      To learn more about Winter Wonderland, click here. 
      Player Warning Updates
      Several changes have been made to the player report system.
      Players being reported will receive an in-game message letting them know that they have been reported, along with a warning concerning continued negative behavior. Ongoing misconduct will result in silence, suspension, or a permanent ban, depending on the severity of the infraction (in severe cases, players may receive their punishment before receiving the initial in-game message).
      Players who report someone for poor behavior, resulting in a disciplinary action, will now be notified with an in-game message when the issue has been resolved. We take every report seriously, along with your feedback. Thank you for your patience as we continue to fine tune these systems.
      GAME BROWSWER AND CUSTOM GAMES
      General
      Added an option that allows heroes to spawn with fully charged ultimate abilities. This can be enabled under Settings > Heroes > General > Spawn with Ultimate Ready when creating a custom game Added an option that allows heroes to cast ultimate abilities that last for the full duration of a match. This can be enabled under Settings > Heroes > General > Infinite Ultimate Duration when creating a custom game The length of time that hero ultimates remain active can now be adjusted. This slider can be found under Settings > Heroes > General > Ultimate Durations A.I.
      [PC] An option to “Remove All A.I.” in the custom game lobby can be accessed by Right Click > Remove All Bots [PS4] A.I. players can be removed from within the custom game lobby by selecting a bot, then selecting “Remove All Bots” from the submenu [XB1] A.I. players can be removed from within the custom game lobby by selecting a bot, then selecting “Remove All Bots” from the submenu HERO GALLERY
      General
      Players can now clear new item notifications with the “Mark All As Seen” button in the Hero Gallery BUG FIXES
      General
      Fixed an issue that caused the arcade card for Limited Duel and Mystery Duel to not list all currently disabled characters [PC] Fixed an issue that prevented certain sound effects from playing when navigating the Options menu with a controller Fixed a bug in Elimination mode that caused players to spawn as a random hero at the start of a match instead of the one that was highlighted A.I.
      Fixed a bug that caused Roadhog Bot to get stuck in the spawn room of the Oasis: City Center stage Heroes
      Fixed a visual bug that caused Ana’s Biotic Rifle ammo clip to detach when her Captain Amari skin was equipped Fixed a bug that prevented Doomfist’s Rocket Punch from destroying objects Fixed a bug that caused Doomfist’s Rocket Punch to not always deal damage when an enemy hits a wall Fixed a bug that caused Doomfist’s Rocket Punch to not always stop an enemies' movement when they impact a wall Fixed an issue that canceled Doomfist’s Seismic Slam when it was unable to reach the targeted location Fixed an issue that caused Doomfist’s Seismic Slam to trigger instantly when the ability was used to travel up inclines Fixed a bug that caused Doomfist’s Seismic Slam to create performance drops when repeatedly used with no cooldown Fixed an issue that caused D.Va’s Micro Missiles to not destroy breakable objects Added green detail textures on Sparrow Genji's sword scabbard when the golden weapon variant is equipped Fixed a bug that prevented Hanzo’s Storm Bow reload from canceling if he used a melee attack after using his wall climbing ability Fixed a bug that prevented Mei’s Cryo-freeze from clearing the healing debuff caused by Ana’s Biotic Grenade Fixed a bug that caused Mercy’s Caduceus Blaster reload to be canceled if the player pressed the Resurrect keybind without a target to Resurrect Fixed a bug that showed Mercy’s Guardian Angel targeting UI on allies while it was already in progress on a selected target Fixed a bug that allowed a Mercy player to cast Resurrect on a player that was in the process of being resurrected by another Mercy Fixed a bug that allowed Moira’s Biotic Orb to pass through terrain and structures Fixed an issue that prevented players from using Moira’s Biotic Orb’s regeneration option when primary fire was disabled Fixed a visual bug with Moira’s Biotic Orb that sometimes caused Biotic Grasp’s healing spray effects to display instead Fixed a bug that prevented Moira’s Coalescence from healing an allied Reaper in Wraith Form Fixed a bug that prevented Moira from being able to pass through enemies when using Fade Fixed a bug that caused Moira’s eyelashes to detach from her face during her Heroic highlight intro Fixed an issue that prevented Moira’s self-healing statistic from being collected and displayed in the game stats Fixed a visual issue with Moira’s Oasis skin that caused her knees to clip through her knee guards while crouched Fixed a bug that caused Reaper’s shotguns to animate incorrectly when discarded on the ground Fixed a bug that sometimes allowed Reinhardt’s Charge to escape abilities that should prevent movement (e.g. Zarya’s Graviton Surge) Fixed a bug that prevented Widowmaker’s Grappling hook from pulling players to moveable objects, even when they were stationary (e.g. the window on the Eichenwalde Castle doors) Fixed an issue that prevented highlights captured by Zenyatta players from recording correctly when the Cultist skin was equipped Maps
      Fixed an issue that allowed some heroes to hide on the Junkertown payload when using sit emotes Fixed a bug that caused a performance drop when players shot at the gold coin piles in the last Defender spawn of Junkertown Previous live patch notes.
    • By Vlad
      This thread is for comments about our Hanzo Build Guide for Heroes of the Storm.