Jump to content
FORUMS
Damien

Balance Druid 7.3

Recommended Posts

Guest Dazzero

Why precast Solar Wrath? I thought Lunar Strike makes 30k more dmg and regenerates 4 more AP right?

Share this post


Link to post
Share on other sites
10 hours ago, Guest Dazzero said:

Why precast Solar Wrath? I thought Lunar Strike makes 30k more dmg and regenerates 4 more AP right?

The reason for that is that Solar Wrath has a travel time and Lunar Strike does not, meaning that using Lunar Strike would pull the boss instantly. With Solar Wrath you can DoT while the projectile is flying.

Share this post


Link to post
Share on other sites
Guest Jay36

Just wondering why mastery is so low down on the list? It seems important with Mastery: Starlight and Starsurge..

Share this post


Link to post
Share on other sites
9 hours ago, Guest Jay36 said:

Just wondering why mastery is so low down on the list? It seems important with Mastery: Starlight and Starsurge..

The answer to these questions is usually the same: "because that's just how it works out" (as determined by what results in the highest damage output, based on simulations).

  • Like 1

Share this post


Link to post
Share on other sites

How come your guide says only to use lunar strike at 4+ targets? Doesn't lunar strike become better at 2 targets and isn't it better at 1 target with empowerment?

Edited by Synadrasa

Share this post


Link to post
Share on other sites

I think the general comments introduction gets skipped by most. It clearly says " playing a Balance Druid in a raid environment and in Mythic+ dungeons.".

My Boomkin is my third toon. So I am only 105 after a week. But this is one of those times when what I find is NOT consistent with the guide - Stellar Flare is a huge mistake - unless you are undergeared and use it top open with  (which can be a challenge to manage Astral Power). It's not synergous with the play action of the character. I was thrilled to replace it with Chosen of Elune. My bottom 6 of 10 abilities are the 3 DOTs and initial casts. I am happy to focus on what works, while making sure I still have a playable spec for solo PvE

When it comes time for Progression Raiding, I will revisit this. But for now, I don't mark down the guide as wrong - just wrong for my game action right now.

P.S. I would LOVE to see a PVP version of the guide too - especially for PvP healers :)

P.P.S. I must be the only person in the game, that thinks you are all BATSHEET CRAZY taking Displacer Beast . I took Renewal and it has saved a wipe in Violet Hold an hour ago. Again, progression raiding may well require a different choice.

Share this post


Link to post
Share on other sites

 

23 hours ago, Enso said:

I think the general comments introduction gets skipped by most. It clearly says " playing a Balance Druid in a raid environment and in Mythic+ dungeons.".

My Boomkin is my third toon. So I am only 105 after a week. But this is one of those times when what I find is NOT consistent with the guide - Stellar Flare is a huge mistake - unless you are undergeared and use it top open with  (which can be a challenge to manage Astral Power). It's not synergous with the play action of the character. I was thrilled to replace it with Chosen of Elune. My bottom 6 of 10 abilities are the 3 DOTs and initial casts. I am happy to focus on what works, while making sure I still have a playable spec for solo PvE

When it comes time for Progression Raiding, I will revisit this. But for now, I don't mark down the guide as wrong - just wrong for my game action right now.

P.S. I would LOVE to see a PVP version of the guide too - especially for PvP healers :)

P.P.S. I must be the only person in the game, that thinks you are all BATSHEET CRAZY taking Displacer Beast . I took Renewal and it has saved a wipe in Violet Hold an hour ago. Again, progression raiding may well require a different choice.

The guide is definitely, absolutely not written with leveling in mind whatsoever. You should certainly feel free to experiment and adapt as needed.

As for a PvP guide, we have something in the works. Can't promise anything but maybe soon.

Share this post


Link to post
Share on other sites
On September 2, 2016 at 11:34 PM, Synadrasa said:

How come your guide says only to use lunar strike at 4+ targets? Doesn't lunar strike become better at 2 targets and isn't it better at 1 target with empowerment?

Hey. I've updated the guide, it is indeed Lunar Strike at 2+ target, and also against 1 target for the purpose of using up Lunar Empowerment charges. Thanks for pointing it out!

  • Like 1

Share this post


Link to post
Share on other sites
Guest Schu

After hitting level 19 with my artifact I got the second golden passive. Does this change the Tier 5 talent and the rotation during incarnation?

Share this post


Link to post
Share on other sites
2 hours ago, Corveroth said:

Stellar Flare is a recommended talent on the talents page, but is not mentioned at all on the rotation page.

Taken from the rotation page:

You should keep Moonfire Icon Moonfire and Sunfire Icon Sunfire up on any targets that will live longer than 6 seconds, and Stellar Flare Icon Stellar Flare on targets that will live longer than around 12 seconds.

Share this post


Link to post
Share on other sites
Guest Maxinn

Would it at all be possible to get a pawn string for this guide? I'm finding the default one lacking in prioritizing haste.

Share this post


Link to post
Share on other sites
18 hours ago, Guest Maxinn said:

Would it at all be possible to get a pawn string for this guide? I'm finding the default one lacking in prioritizing haste.

We generally stay well away from listing pawn strings or stat weights, since they can not only change depending on the person using them, but require a huge amount of maintenance, constantly. We'll see what we can do, but there are no promises.

Share this post


Link to post
Share on other sites
Guest stat weight

would it be possible to get the exact stat weight?

 

Thanks in advance

Share this post


Link to post
Share on other sites
Guest Stat weight
3 hours ago, Blainie said:

We generally stay well away from listing pawn strings or stat weights, since they can not only change depending on the person using them, but require a huge amount of maintenance, constantly. We'll see what we can do, but there are no promises.

I've checked some guides and outlaw rogue does provide us with stat weight(s) to work with. Would really love some!

Thanks

Share this post


Link to post
Share on other sites
Guest Emriel

I would really like to know where Gapezilla got his 625 haste gems from. He is the druid who helped with this guide.

Share this post


Link to post
Share on other sites
On 13.9.2016 at 2:50 AM, Guest Stat weight said:

I've checked some guides and outlaw rogue does provide us with stat weight(s) to work with. Would really love some!

Thanks

These are weights that are made specifically by the guide writer - Gapezilla is a reviewer, rather than a writer. The stat weights you see in other guides are made by writers, such as Furty or Wordup, that maintain their own guides and records of the class. 

Share this post


Link to post
Share on other sites
27 minutes ago, Guest MIali said:

Hello, anyone know the stat weight(s)?

Feel free to check out my comments above. 

Share this post


Link to post
Share on other sites
5 hours ago, Guest Emriel said:

I would really like to know where Gapezilla got his 625 haste gems from. He is the druid who helped with this guide.

The armory tooltips have not updated, his gems do not actually give +625.

Share this post


Link to post
Share on other sites
Guest cptcylone

why is stellar empowerment relic so high up on the list? doesn't it only proc with starfall or am i missing something?

Share this post


Link to post
Share on other sites
16 hours ago, Guest cptcylone said:

why is stellar empowerment relic so high up on the list? doesn't it only proc with starfall or am i missing something?

You are correct, I will double check why it is listed so high. There is perhaps a reason that we are missing, but it might also just be an oversight/error.

Will update in future as to why!

Share this post


Link to post
Share on other sites
Guest auracle2g

Stat weights need update from tuesday's patch on September13 . Weights are currently Int - Haste - Mastery - Crit - Versatility per AskMrRobot.com - Thanks

Share this post


Link to post
Share on other sites
10 hours ago, Guest auracle2g said:

Stat weights need update from tuesday's patch on September13 . Weights are currently Int - Haste - Mastery - Crit - Versatility per AskMrRobot.com - Thanks

What is the reasoning behind this, other than another site having different weights? What in the patch on Sep. 13 happened that would change the weights?

I'm happy to ask our reviewer to take another look, but not because of "another site has it different".

Share this post


Link to post
Share on other sites

if you're asking about specific stat weights, you really ought to just run your own sims with your own gear and get your own precise answer.  If you want precise weights because you want to know whether to use (say) an 850 mastery/vers piece or an 840 haste/crit piece, whatever generic weights AMR or whatever site gives you may not provide the right answer anyway.

anyway

what I came here to ask is whether moon and stars influence the opener at all; i.e. would we rather cast moonfire/sunfire/new moon during incarnation to generate the haste stacks, or cast them before and just begin with half/full moon

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      If you plan on buying the physical War Within Collector's Edition and live in Europe, you're going to have a bad time!
      Blizzard has ceased distributing WoW Collector's Editions through retailers with the release of Dragonflight, making the Blizzard Store the only place to buy them. However, the shipping costs could be a dealbreaker for many collectors eager to acquire the latest edition for the upcoming expansion.
      Reddit user katamai from Serbia posted a screenshot of their order, revealing that the shipping fees exceed the cost of the box itself—280 Euros for shipping compared to 200 Euros for the box, totaling 480 Euros.

      Additionally, Emi, a follower on our Facebook page, reported a shipping cost of 99 Euros to Romania, nearly ten times what it costs to ship to the UK.

      A practical workaround might be to order the Collector's Edition to a UK address and then use a shipping service to forward it to your address in Europe, potentially saving a considerable amount of money.
      How much does it cost to ship the box to your country?
    • By Staff
      We're looking at the Dwarf Mech Mounts coming in the War Within expansion.
      Currently, there are 3 tints of the mounts.
      Bronze
       
      Gold


      Silver

    • By Staff
      Dragonflight Season 4 is upon us and here's a handy visual gearing guide by Reddit user gandalin1306 to help you get started!
      If you're curious about the upgrade tracks for season 4 and the crests required for upgrades, look no further. Here’s a detailed visual guide created by Reddit user gandalin1306.
      Update: gandalin1306 updated the gearing guide, adding Whelpling Crest drops to Heroic dungeons. The image below has been updated.

      Source: Reddit
    • By Staff
      We've already talked about and taken a first look at the Delve-specific mount coming in the War Within, but now it's time to check out all of its customization options! 
      LeystTV has delved into the mount and shown off all the options, from the different colors to nose, wing, thruster, and top customizations, with glider, blimp, helicopter looks and more! There's even different versions of Horde and Alliance decals to choose from! 

      And these may not even be all the options present at launch, not to mention new ones Blizzard might add with later patches, making this one of the cooler mounts in the game.
    • By Starym
      We have a Crest switch fix and weekly maximum increase, as well as a quest fix in retail, the big class tuning pass for Season of Discovery, and more in today's hotfixes.
      April 23 (Source)
      Items
      Season 3 (Dreaming) crests are now correctly removed from players' currency tabs. Players have received a small amount of gold for their unused Dreaming Crests. Players can now earn up to 120 crests of each type per week in Dragonflight Season 4 (was a maximum of 90 per week in Season 3). This will allow for up to 8 upgrades per week, per crest type (was 6 in Season 3). Developers' notes: For players who don't reach their maximum crest earnings in a given week, we've implemented the increasing-seasonal-cap system from previous seasons. Please note that this increase is likely applicable to Season 4 only. We expect the weekly maximum to return to 90 for The War Within Season One. Quests
      Resolved an issue where abandoning the quest "Something Worth Celebrating" could make it unavailable. Cataclysm Classic
      The dates for Children’s Week have been adjusted so that the holiday begins and ends three days later than previously scheduled. Season of Discovery
      Players who have completed the quest "Warranty Claim" but have misplaced their Pristine G-7 C.O.R.E. Processor before handing in the quest "Salvaging the Salvagematic" may now speak with the Lost and Found vendor Rix Xizzix in Booty Bay to recover the misplaced quest item. Fixed a Sunken Temple issue where the Atal'ai Defenders encounter would not reset properly. Druid The Natural Weapons talents now increases all damage done by druids in Season of Discovery, instead of just physical damage. The Gale Winds rune now reduces the mana cost of Hurricane by 60%. Swiftmend no longer consumes a Rejuvenation or Regrowth effect on the target when used. Developers’ notes: Please note that it does still require Rejuvenation or Regrowth to be on the target to be used. Hunter Rapid Killing now reduces the cooldown of Rapid Fire by 80% (was a reduction of 2 minutes). Chimera Shot weapon damage percent increased to 135% (was 120%). Explosive Shot base damage before attack power increased by 50%. Sniper Training has an additional new effect: while Sniper Training is at 5 stacks, Aimed Shot is instant. Serpent Spread now causes Multi-shot to apply Serpent Sting to its targets for 12 seconds (was 6 seconds). Steady Shot now deals 100% weapon damage (was 75%). Developers’ notes: There are more adjustments coming for Hunters. In general, we intend to improve the ranged playstyle and diminish the melee playstyle so that the two become more equivalent. Paladin Seal of Righteousness damage can now be critical hits. Sacred Shield’s duration is extended to 60 seconds (was 30 seconds). Crusader Strike has now gained an additional effect: Crusader strike now refreshes all judgement effects active on the target to a 30 second remaining duration. Seal of Martyrdom can now “twist” with other seals, including Seal of Command. Developers’ notes: Seal twisting was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the paladin’s active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. We recreated this playstyle in Burning Crusade Classic and since then it’s been a popular request in other versions of original WoW, including Season of Discovery. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW’s history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Priest Shadowform now increases all shadow damage done by 25% (was 15%). Rogue Saber Slash bleed now stacks up to 5 times. Saber Slash bleed now also increases the impact damage done by Sinister Strike and Saber Slash by 15% per stack for the rogue who applied the bleed. Saber Slash bleed now deals 3% of the rogue’s Attack Power in damage per tick (was 5%). Shaman Mental Dexterity now only triggers from dealing damage with Stormstrike and Lava Lash, and it now lasts 30 seconds (was 10 seconds). Burn now increases Flame Shock Damage by 100% and flame shock DoT duration by 6 seconds, and causes Flame Shock to strike up to 5 targets (was 3 targets). Developers’ notes: We’ve received a lot of feedback about the overall usability of mental dexterity, particularly for Elemental Shamans. This ability was not intended to be used by elemental, so the adjustments we’ve made are to help ensure its usage is a bit more enhancement-centric. To compensate, we’ve increased the output and usability of the Burn rune, with a slight quality-of-life improvement in the form of a Flame Shock duration increase which allows two Lava Burst casts to be used within a single Flame Shock duration.
×
×
  • Create New...