Jump to content
FORUMS
Damien

Balance Druid 7.3

Recommended Posts

2 hours ago, Cheze said:

what I came here to ask is whether moon and stars influence the opener at all; i.e. would we rather cast moonfire/sunfire/new moon during incarnation to generate the haste stacks, or cast them before and just begin with half/full moon

I believe you stick with the same opener, rather than waste the time in Incarn

Share this post


Link to post
Share on other sites
Guest Haste Above Int?????
On 8/30/2016 at 3:05 AM, Vlad said:

That is not a mistake, Haste above Intellect.

How do you stack Haste above Int? Can ANYONE TELL ME?

Share this post


Link to post
Share on other sites
9 minutes ago, Guest Haste Above Int????? said:

How do you stack Haste above Int? Can ANYONE TELL ME?

Simple, take two pieces of gear, one is a higher ilvl (more Int), but doesn't have haste on it.  The second is a slightly lower ilvl (less Int), but does have haste on it.  Unless the ilvl gap is rather large, you would use the second piece because it has haste on it.  Haste is simply worth more than intellect.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Divitiacus

I think solar beam can trigger Sephuz's Secret. Need to confirm it in raid but worked on target dummy without even needing a silence so I think this might work. So in my opinion it can be rated higher because it can be a 10sec haste bonus on a 1min (or 45sec) CD.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Divitiacus said:

I think solar beam can trigger Sephuz's Secret. Need to confirm it in raid but worked on target dummy without even needing a silence so I think this might work. So in my opinion it can be rated higher because it can be a 10sec haste bonus on a 1min (or 45sec) CD.

I don't believe this is an intended effect. I believe it is bugged, since WWs can also trigger it by applying effects that a boss is Immune to. Let me know what your testing finds.

Share this post


Link to post
Share on other sites

Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

Share this post


Link to post
Share on other sites

My main spec is Resto druid but while levelling as Balance in Legion should I level my Balance artifact weapon till i hit LVL 110 or Level up Resto artefact weapon instead ? I levelled a resto shammy's artefact while levelling in legion instead of one of the DPS specs and found that it takes a lot longer to kill mobs if your DPS artefact stays at 0 upgrades from 100-110. Not sure how to go about this...

Share this post


Link to post
Share on other sites
3 hours ago, Blowmymace said:

My main spec is Resto druid but while levelling as Balance in Legion should I level my Balance artifact weapon till i hit LVL 110 or Level up Resto artefact weapon instead ? I levelled a resto shammy's artefact while levelling in legion instead of one of the DPS specs and found that it takes a lot longer to kill mobs if your DPS artefact stays at 0 upgrades from 100-110. Not sure how to go about this...

Realistically, it won't matter all that much. The amount of AP you earn while levelling is miniscule compared to the amount you earn at 110. 

The majority of the DPS increase comes from the relics you find anyway, since it boosts the item level.

Share this post


Link to post
Share on other sites

I was wondering if you could provide more information about the stat weights, particularly with how they were derived.

While I think everyone agrees that Haste is our most valuable secondary stat, I struggle with the idea that it is more valuable to us that intellect.  The only information provided is that these were done using Simulation Craft.  However, that doesn't tell us much.  Furthermore, other models seem to give a much higher stat weight to Int, with Haste coming in second, and all other stats being generally comparable.  Therefore, I'd be interested to know a few more details about how that value was derived, if they are available.

 

Secondly, I do think a little more discussion should be given to Shooting Stars, which seems to have been glossed over a little bit.  At 2+ targets, Shooting Stars begins to give more Astral Power gains than casting Solar Wrath with Blessing of Elune.  For Lunar Strike, it is 3+.  However, while our DoTs should always be up and procing, we are not always casting Wrath or Lunar Strike.  This benefit also carries over to any movement we experience, again surpassing Blessing of An'she at 2+ targets. (Before haste, Shooting Stars gives 0.4 AP/s per target, Blessing of Elune gives .75 AP/s for Solar Wrath and 1 AP/s for Lunar Strike, and Blessing of An'she is .67 AP/s.)  Furthermore, unlike the other talents in this tier, Shooting Stars does give a direct boost to our damage, in addition to the indirect effects of additional Astral Power generation.

All that being said, Blessing of Ancients is still the clear winner win it comes to a single target fight, but Shooting Stars becomes extremely powerful with even one additional target.

Share this post


Link to post
Share on other sites
12 hours ago, aceofsween said:

While I think everyone agrees that Haste is our most valuable secondary stat, I struggle with the idea that it is more valuable to us that intellect.  The only information provided is that these were done using Simulation Craft.  However, that doesn't tell us much.  Furthermore, other models seem to give a much higher stat weight to Int, with Haste coming in second, and all other stats being generally comparable.  Therefore, I'd be interested to know a few more details about how that value was derived, if they are available.

gWNLM1w.png

Depending on where you are with gear currently, your Haste/Int priority fluctuates. At the start of the expansion, where we see less raw stats available, Haste is clearly superior. The guide is yet to be updated for the release of EN, so it's possible that the priority will be adjusted to represent the fact that Intellect becomes better at points with higher gear. 

12 hours ago, aceofsween said:

All that being said, Blessing of Ancients is still the clear winner win it comes to a single target fight, but Shooting Stars becomes extremely powerful with even one additional target.

Will ask for this to be double checked by the reviewer, but from what I can see from a quick sim, on pure damage, BoA wins on damage on 2 targets. The major factor will be movement vs. 2 targets, since BoA still does more damage until 3 targets appear.

Share this post


Link to post
Share on other sites
10 hours ago, Crouky said:

Hi ! I follow this guide and it's really great work ! When it will be updated ? 

Excuse my english 

There isn't really much to be changed in the guide. The changes to Balance were just flat damage increases to 4 baseline abilities, so everything stays pretty much exactly the same, except a small increase in the damage done by Balance.

Share this post


Link to post
Share on other sites

I'm hearing a lot of places now that Mastery is now our 2nd-best secondary stat, but the guide still has it ranked a clear last.  Can anybody confirm or deny this?  

Also, I've been scouring the web trying to find a thread for tips/discussion of which talents balance druids are choosing for each individual raid encounter - with no luck.  Is anybody aware of such a resource/thread or perhaps we can get one started here?

Thanks!

Share this post


Link to post
Share on other sites
3 hours ago, Nervana said:

I'm hearing a lot of places now that Mastery is now our 2nd-best secondary stat, but the guide still has it ranked a clear last.  Can anybody confirm or deny this?  

Also, I've been scouring the web trying to find a thread for tips/discussion of which talents balance druids are choosing for each individual raid encounter - with no luck.  Is anybody aware of such a resource/thread or perhaps we can get one started here?

Thanks!

After Haste, for Boomkin, things become very dependent on gear level. The next 3 secondaries are VERY close to each other. If you want to know which one comes next in your "priority" of gearing, I'd recommend simming your character. Every boomkin will most likely get slightly different results depending on what gear level you are currently at, as well as the actual amount of each stat you have.

The discrepancies between resources on secondaries after Haste really isn't that important. It's basically Haste > the rest.

For the thread on raid encounters, I'll put together one for the Druid forum. Keep an eye out for it tonight at some point.

Share this post


Link to post
Share on other sites
On 9/27/2016 at 11:09 PM, Blainie said:

Will ask for this to be double checked by the reviewer, but from what I can see from a quick sim, on pure damage, BoA wins on damage on 2 targets. The major factor will be movement vs. 2 targets, since BoA still does more damage until 3 targets appear.

I think that makes sense.  From my experience, we still have a roughly 50/50 split between Lunar Strike and Solar Wrath.  I don't find myself using a filler as it's somewhat rare to have situations where both Empowerments are down and New/Half/Full Moon is also off cooldown.  With the split, that's roughly an average of 0.875 AP/s.  Additionally, I hadn't consider at first how Celestial Alignment would play into this.  Assuming Blessing of Ancients stacks with Celestial Alignment (which I believe is the case), during that time you get a bonus of 87.5% Astral Power to the base, as opposed to a bonus of 50%.  With only 2 targets, we will also have Celestial Alignment, which is a 16.7% uptime over 3 minutes.  That will also skew things in favor of Blessing of Ancients more.  

I would still expect the sims to be close, though I'm curious what the margin is.  I think we can agree that as long as movement is not a major factor in the fight, Blessing of Ancients is better at 1 or 2 targets.  With movement, Shooting Stars is better at 2 targets, and flat out better at 3+.

 

And I appreciate the graph of Int vs. Haste.  That is very helpful.

 

(Note:  edited just for clarity.)

Edited by aceofsween

Share this post


Link to post
Share on other sites
2 hours ago, aceofsween said:

I would still expect the sims to be close, though I'm curious what the margin is.  I think we can agree that as long as movement is not a major factor in the fight, Blessing of Ancients is better at 1 or 2 targets.  With movement, Shooting Stars is better at 2 targets, and flat out better at 3+.

I think that's a good summary, for sure, at least from what I saw in sims. I've put a note in to the writer to be passed on to our reviewer, which can then be added to the guide.

Anyway, hope I helped and if you have more questions, don't hesitate to ask!

Share this post


Link to post
Share on other sites
On 9/27/2016 at 11:09 PM, Blainie said:

Anyway, hope I helped and if you have more questions, don't hesitate to ask!

Just one question, about the graph.  Mostly, I'm wondering how to interpret it.  

Edit:  Actually, I think it just dawned on me.  The graph represents the change in DPS as you add or subtract a particular stat (haste or int, in this case), correct?  With the 0 point being whatever value was calculated from that particular sim? 

Considering the multiplicative nature of stat weights (and how they fluctuate according to each other), I'm curious if we could generate a chart that shows the DPS differences as one stat increase while all others are held constant.  (There's a mathematical term for this I remember from fluid mechanics, but it's escaping me).  In particular, I'd like to see Int and Haste with any of the other 3 stats (since their weights are all relatively close).  The idea behind this reminds me of calculating fluid flow through a pipe, which is an iterative process (unless you already know the Reynolds number).  It may be more effort than it's worth in the end.

Edited by aceofsween

Share this post


Link to post
Share on other sites
22 hours ago, aceofsween said:

Just one question, about the graph.  Mostly, I'm wondering how to interpret it.  

Edit:  Actually, I think it just dawned on me.  The graph represents the change in DPS as you add or subtract a particular stat (haste or int, in this case), correct?  With the 0 point being whatever value was calculated from that particular sim? 

Considering the multiplicative nature of stat weights (and how they fluctuate according to each other), I'm curious if we could generate a chart that shows the DPS differences as one stat increase while all others are held constant.  (There's a mathematical term for this I remember from fluid mechanics, but it's escaping me).  In particular, I'd like to see Int and Haste with any of the other 3 stats (since their weights are all relatively close).  The idea behind this reminds me of calculating fluid flow through a pipe, which is an iterative process (unless you already know the Reynolds number).  It may be more effort than it's worth in the end.

You're correct on what the graph means.

It's possible I'm sure, but I'm not sure how to do it. Will look into it and see what could be done.

Share this post


Link to post
Share on other sites
Guest Oura

Totally random question but is Moonkin viable at high end? I'm leveling one now and I am really enjoying it - but how far off is their DPS from "top tier" ? 

Share this post


Link to post
Share on other sites
2 hours ago, Guest Oura said:

Totally random question but is Moonkin viable at high end? I'm leveling one now and I am really enjoying it - but how far off is their DPS from "top tier" ? 

Definitely viable, you won't be stopped from joining a group just for playing Moonkin that's for sure.

Share this post


Link to post
Share on other sites

Hello, just wondering whats up with the new bis trinkets? I can see how "Stormsinger Fulmination Charge" can be really powerful, but why "Naraxas' Spiked Tongue" instead of "Chrono Shard" or the previous bis trinket from Nythendra with haste and insect swarm proc? Thanks. 

Share this post


Link to post
Share on other sites

What is the recommended Mythic+ build?
In most cases we fight 4+ mobs every 25 seconds. So I would think Shooting Stars + Stellar Drift would be good choices.

Share this post


Link to post
Share on other sites
17 hours ago, Varelas said:

Hello, just wondering whats up with the new bis trinkets? I can see how "Stormsinger Fulmination Charge" can be really powerful, but why "Naraxas' Spiked Tongue" instead of "Chrono Shard" or the previous bis trinket from Nythendra with haste and insect swarm proc? Thanks. 

I can only speculate a few things.  For Stormsinger Fulmination Charge, the 1631 intellect is a big driver, but the proc is incredibly powerful as well.  You would want to play around with the timing so that when it peaks, you can cast 2 Starsurges (I would assume).  There is also ~0.7 PPM.  I am curious how this beats out several other trinkets, though.  For example, the Moonlit Prism from Cordana seems particularly good for us (and pairing it with Fury of Elune could produce exceptional results, I would imagine).

 

I can't explain why Naraxas's Spiked Tongue is listed over Swarming Plaguehive.  Assuming the Wowhead data is correct, Plaguehive does 21351 DPS while Naraxas's Spiked Tongue gives only 101112 DPS.  Even if the Plaguehive could overwrite itself immediately, it would do more damage.  Additionally, we know Haste is a better stat for us.  

Twisting Wind, on the other hand, has just a dreadful proc.  Less than 5k DPS at 880, and that assumes all 10 seconds of the tornado connect (which is far from guaranteed).  It's questionable whether the gains from the Intellect outweighs the lackluster proc.  At higher stat values, it may simply due to all other stats generally being more valuable as you gain higher values in a particular one.  It also does not benefit from our Nature bonus from Moonkin Form (which others  do).

Edited by aceofsween
  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, Archimage said:

What is the recommended Mythic+ build?
In most cases we fight 4+ mobs every 25 seconds. So I would think Shooting Stars + Stellar Drift would be good choices.

For Mythic+, it really depends on how long the trash is alive (so by extension, how high your Keystone is).

In generally, I stick with Shooting Stars and Nature's Balance.  Shooting Stars definitely overtakes Blessing of Ancients at 3+ mobs, and Nature's Balance allows us to keep Moonfire up indefinitely since Lunar Strike will be the primary filler.  Sunfire isn't an issue, because it is an AoE application.

 

That being said...  Once you get to a certain point where trash is taking 30 to 60 seconds a pull, Fury of Elune becomes an incredible option.  It is one of the most powerful cleaves in the game.  However, I noticed during the Sanguine affix, trash was regularly pulled out of my beam to move it out of the ichor making it much more difficult to use effectively.  In generally, once trash gets up to +6 or +8, Fury of Elune becomes a great option.  The single-target DPS losses on Boss fights are negligible in comparison.

 

I probably would never use Stellar Drift, mostly because mobs are generally stacked for cleave.

Share this post


Link to post
Share on other sites
Guest Sigzil
On 9/18/2016 at 9:34 PM, Cheze said:

what I came here to ask is whether moon and stars influence the opener at all; i.e. would we rather cast moonfire/sunfire/new moon during incarnation to generate the haste stacks, or cast them before and just begin with half/full moon

To the reply you got for Blainie, I would have to disagree with him. You should cast Half Moon like normals, but you should postpone the use of Full Moon. Hard casting it would waste Incarn time and the Haste buff from it. You should stack the haste buff A little before you cast Full moon. It's been a DPS increase for me doing it this way. 

You should just test both out and see how it works for you.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Dragonflight Season 4 starts today, check out our updated to-do list to find out what's new!
      New Content Available This Week
      Awakened Raids are now available! The first Awakened raid this week is Vault of the Incarnates! Proiritize clearing Vault for Season 4 loot and your first Antique Bronze Bullion. The first Catalyst charge is available today, but make sure to use it after you clear Awakened Vault to see how many tier set pieces you've acquired after your run. The final boss drops an omnitoken that all classes can roll for. Killing the final boss on Heroic Difficulty yields a token that you can exchange for 1 class set piece. Click here to learn more about Awakened Class Set acquisition methods! The item level of loot from all sources has gone up by +39 item levels in Season 4. Time Rifts, Fyrakk Assaults, and Dreamsurges now all offer better loot, compared to Season 3. If you own Fyr'alath or Nasz'uro, you can upgrade the legendaries to their S4 base Item Level (502) using Scale of Awakening that costs 2 Antique Bronze Bullion, but you can only get 1 this week. You can still upgrade S3 gear, but you can no longer acquire S3 crests. New crests are available for gear upgrading. You will find the gear upgrading brackets in our guide. New rewards await in Mythic+ Season 4! The latest PvP season also introduces new rewards and better gear. This week's bonus event is Burning Crusade Timewalking You can clear dungeons to unlock slots in the Great Vault alongside Item Level 467 loot! Complete 5 Timewalking Quests for the weekly quest to receive 1 piece of item level 493+ loot. Clear Black Temple Timewalking forI Item Level 493 loot. DHs who earned both warglaives the regular way can now obtain the Weapon Arsenal from Illidan which lets them use the legendaries for transmog. Thanks to the increased reputation buff, it's super fast this week to reach Revered with the Netherwing and add some cool mounts to your collection! In Shadowlands Season 4, we've seen Fated World Bosses, but it doesn't seem to be the case with Dragonflight Season 4, so it's not really worth killing World Bosses.
    • By Stan
      Here's a reminder for all Demon Hunters! Since it's Burning Crusade Timewalking you can earn Arsenal: The Warglaives of Azzinoth from Illidan if you earned the weapons the regular way!
      Make sure to run Timewalking Black Temple on your Demon Hunter this week if you've unlocked the Warglaives of Azzinoth achievement with a character that can equip them.
      You need to collect both warglaives to use them for transmog and to unlock the “I'll Hold These For You Until You Get Out” achievement.
      Remember, achievement credit isn't shared across your account, so you must obtain both weapons with the same character.
      If you haven't acquired the regular warglaives yet, now is a great time to start farming them. That way, you'll be prepared to grab the Arsenal at the next Burning Crusade Timewalking event.
    • By Stan
      It's super easy to go from Hated to Revered with the Netherwing faction during the Burning Crusade Timewalking event, and the reputation buff helps you unlock six awesome mounts fast!
      Sign of the Twisting Nether is active this week and the buff increases Burning Crusade reputation gains from combat and quests by 50%, which means you can skip the tedious Netherwing grind.
      Normally, you would go from Hated to Neutral with the Netherwing faction upon completing the questline that unlocks the faction.
      With Sign of the Twisting Nether, you will go from Hated straight to Revered! If you haven't done the questline yet, now's the best time to do so!
      Where to Start the Netherwing Questline?
      You can start the questline at the crystals south of Warden's Cage in Shadowmoon Valley, where you must talk to a High Elf quest-giver named Mordenai wandering around the crystals. You will find more information here.
      At Exalted with the Netherwind faction, you will receive one Netherwing mount for free and can buy the rest for 200 Gold from the vendor in Shattrath City.
      The available mounts are listed below:
      Reins of the Azure Netherwing Drake Reins of the Cobalt Netherwing Drake Reins of the Onyx Netherwing Drake Reins of the Purple Netherwing Drake Reins of the Veridian Netherwing Drake Reins of the Violet Netherwing Drake Here's a screenshot to better illustrate their appearance.

    • By Staff
      Season 4 has partially started on NA servers, as players are noticing elements of the new season popping up. This is actually planned and was announced by Blizzard, as you can see below, but players were not expecting this much to change before the reset. 
      Season 4 (Source)
      Dragonflight Season 3 will be ending April 22 at 10:00 p.m. PDT, the night before the regularly scheduled maintenance, with Dragonflight Season 4 beginning immediately following on April 23. The blue post indicated that the season should start soon after, on the 23rd, which presumably means after the weekly reset. Here are some of the things that have already changed.
      Players have been reporting various aspects of the season being in-game, starting with Season 3 items now being marked as legacy, with a grey tooltip, as spotted by Strosts:

      Source. 
      Crests and Flightstones have also been reset, with new ones dropping from World Quests.
      Catalyst charges are also now in Season 4 mode, as spotted by lemoncocoapuff.
    • By Staff
      We have four new zones coming in the War Within, but just how large are they, all told? We have a few community members showing their relative sizes off, comparing to various other expansion landmasses, which we'll be taking a look at today.
      First of all, the new expansion has one above-ground zone and three below, as the Isle of Dorn is our gateway into the three underground zones. This is best showcased by Sturtime2, who broke the Dragonflight and War Within zones down (with Zaralek, Emerald Dream and Forbidden Reach all being post-expansion launch zones):

      Source. 
      Now that we have a better idea of the War Within zone structure, we have a more visually direct comparison by CygnetFR, who also added Kul Tiras in there for comparison:

      Source.
      And finally we have another Dragon Isles comparison, only this time with the Easern Kingdoms thrown in, courtesy of keyboardturn:
×
×
  • Create New...