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Balance Druid 7.3

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Guest Frits

Was  Stormsinger Fulmination Charge ninja nerfed? wowhead says that at ilvl 850 it gives 882 mastery per sec while the one I just got gives 667 per sec. If so, is the trinket still that good comparatively?

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22 hours ago, Guest Sigzil said:

To the reply you got for Blainie, I would have to disagree with him. You should cast Half Moon like normals, but you should postpone the use of Full Moon. Hard casting it would waste Incarn time and the Haste buff from it. You should stack the haste buff A little before you cast Full moon. It's been a DPS increase for me doing it this way. 

You should just test both out and see how it works for you.

I think that's fair enough, I'm always open to correction!

Let us know how it goes @Cheze

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Uncommon Patron

I'm lost on the trinkets for this spec.

The guide recommends items from dungeons, which given Mythic+ will eventually reach 880, but for someone like me who's running Heroic EN, do I stay with them, or go with things like Swarming Plaguehive and Twisting Wind? The Sims tell me that those two are BiS pre-Nighthold, but I suspect I may be doing it wrong.

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Guest Ramoc

Is there a way we could maybe get a top 5 or so trinket list? i get that obviously things are hard to rank based on titanforging/warforging and how the ilvls rank but would it be possible to simply get a baseline comparison of the top handful? something like A over B over C and then of course ilvl being a factor for choosing? i mean, you give us the top 2 which is great but it would be interesting to see how everything ranks at base so we can look into possible upgrade paths until we can get to the 880 stuff

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10 hours ago, Guest Ramoc said:

Is there a way we could maybe get a top 5 or so trinket list? i get that obviously things are hard to rank based on titanforging/warforging and how the ilvls rank but would it be possible to simply get a baseline comparison of the top handful? something like A over B over C and then of course ilvl being a factor for choosing? i mean, you give us the top 2 which is great but it would be interesting to see how everything ranks at base so we can look into possible upgrade paths until we can get to the 880 stuff

  1. Unstable Arcanocrystal
  2. Naraxas' Spiked Tongue
  3. Devilsaur Shockbaton
  4. Swarming Plaguehive
  5. Oakheart's Gnarled Root

I'll see if we can get a trinket sim listing posted, but I can't promise anything!

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10 hours ago, Jekanl said:

I'm lost on the trinkets for this spec.

The guide recommends items from dungeons, which given Mythic+ will eventually reach 880, but for someone like me who's running Heroic EN, do I stay with them, or go with things like Swarming Plaguehive and Twisting Wind? The Sims tell me that those two are BiS pre-Nighthold, but I suspect I may be doing it wrong.

See above.

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Guest Ramoc
14 hours ago, Blainie said:
  1. Unstable Arcanocrystal
  2. Naraxas' Spiked Tongue
  3. Devilsaur Shockbaton
  4. Swarming Plaguehive
  5. Oakheart's Gnarled Root

I'll see if we can get a trinket sim listing posted, but I can't promise anything!

thank you

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Guest Tamur

Hey,

got the legendary helmet yesterday and have a question regarding the rotation and the stacking buff.

Is it worth it to have so much haste, that you can cast 2 wraths between your starsurges?

You need something around 10000 haste so the global cooldown/casttime is low enough that you have time to cast 2 wraths and stack the starsurge buff.

Global CD is with ~10000 haste at 1.15 seconds. Wrath with empowerment at 0.92. 1.15+0.92+0.92=2.99 seconds

You have 3 seconds to cast another starsurge to stack the buff.

Sometimes it failes due to server lag or something else, so more than 10000 haste would be better.

My itemlvl is 862 (20% haste) but to get so much haste i have to switch some items so I reduce my itemlevel to 857 (34% haste).

 

The benefit is: If you are able to cast 2 wraths between the starsurges you waste much less of the empowerments.

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On 10/11/2016 at 4:08 PM, Blainie said:
  • Unstable Arcanocrystal
  • Naraxas' Spiked Tongue
  • Devilsaur Shockbaton
  • Swarming Plaguehive
  • Oakheart's Gnarled Root

If I get a 830 version of these trinkets, are they still better than an 850 Bough of CorruptionBough of Corruption Eye of SkovaldEye of Skovald and Horn of Valor?

It is hard to compare trinkets with procs due to the TF system.

Another question regarding Mythic+:

Say you do a massive pull, what is the opening rotation when you have 0 Astral Power, and have 3 New Moon + Fury of Elune + Astral Commune?

Dot everything, Lunar Strike till 90-100 and then cast Fury of Elune and maintain it with 3x New Moon, AC and Solar Wrath?

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On 10/13/2016 at 5:18 PM, Guest Tamur said:

Is it worth it to have so much haste, that you can cast 2 wraths between your starsurges?

I mean, Haste is twice as important Crit (approx.), so you're going to have a huge amount of Haste anyway. So, yes.

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10 hours ago, Archimage said:

If I get a 830 version of these trinkets, are they still better than an 850 Bough of CorruptionBough of Corruption Eye of SkovaldEye of Skovald and Horn of Valor?

It is hard to compare trinkets with procs due to the TF system.

I'm honestly not sure, this will come down to a very fine line of comparison. The best way to test is probably by SimCraft.

10 hours ago, Archimage said:

Say you do a massive pull, what is the opening rotation when you have 0 Astral Power, and have 3 New Moon + Fury of Elune + Astral Commune?

Dot everything, Lunar Strike till 90-100 and then cast Fury of Elune and maintain it with 3x New Moon, AC and Solar Wrath?

I would probably (depending on number of mobs) New Moon first to roll the charge. You're in a position where you will spend enough time dotting that it should roll into a new set when you Elune.

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I am really confused on stats weight for my Balance druid at the moment

For now i am running with 1.5 haste - 1.3 int - 1.0 crit - 0.8 Mastery/Verst, with the Haste = 2x Crit = 2x Mastery rule.

I know stats weight is not a good way on deciding which gear is better, but i'd like to know it for min/maxing reason.

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On 10/15/2016 at 11:48 PM, FakeGodz said:

I am really confused on stats weight for my Balance druid at the moment

For now i am running with 1.5 haste - 1.3 int - 1.0 crit - 0.8 Mastery/Verst, with the Haste = 2x Crit = 2x Mastery rule.

I know stats weight is not a good way on deciding which gear is better, but i'd like to know it for min/maxing reason.

Are these weights that you have made up?

You should use SimCraft to sim your character, it will give you proper weights rather than nice numbers.

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So I've been following the Haste>All strategy since Legion launch and pulled fantastic results. Consistently pulling competitive/top damage in raids and Mythic+ all the way up through M+9. Lately though, I've noticed my damage has "plateaued" while other classes are continuing to rise. I've been forsaking some iLvl upgrades since they don't have Haste, but was wondering if that really is the best move.

This led me to run a simulation to see what items/stats I should aim for (particularly trinkets), and see my stat weights. This was SimulationCraft's stat scaling calculation for me, based on my current setup:

Scale Factors: Int (8.55) > Vers (7.54), Crit (7.26), Mastery (6.33), Haste (5.58)
Normalized: Int (1.00) > Vers (0.88), Crit (0.85), Mastery (0.74), Haste (0.65)

Can anyone advise on why the simulations are telling me to completely invert my stat priorities? Is it simply because I've accumulated so much Haste that its value has plummeted? These are my current equipped stats:

# gear_ilvl=858.93

# gear_intellect=23516

# gear_crit_rating=2843

# gear_haste_rating=11226

# gear_mastery_rating=4686

# gear_versatility_rating=932

 

Link to armory: http://us.battle.net/wow/en/character/korialstrasz/Tristan/advanced

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3 hours ago, Blainie said:

Are these weights that you have made up?

You should use SimCraft to sim your character, it will give you proper weights rather than nice numbers.

Yeah i made up those weight xD

Here what i got from multiple SimulationCraft :

First Sim (with my own stats weight) :

# gear_intellect=21202

# gear_crit_rating=4205

# gear_haste_rating=10493

# gear_mastery_rating=1759

# gear_versatility_rating=1017

 

Trinkets :

Infernal WritInfernal Writ (850 version)

Swarming Plaguehive (865 version)

i got 283,036 DPS

Stats weight i got from that Sim are :

Int > Vers ~= Crit > Haste > Mastery

8.33 > 6.82 ~= 6.66 >6.04 >5.50

1.0 > 0.82 ~= 0.8 > 0.73 > 0.66 (normalized)

 

Second Sim (with the new Stas Weight)

# gear_intellect=21366

# gear_crit_rating=4061

# gear_haste_rating=6852

# gear_mastery_rating=3664

# gear_versatility_rating=3134

(same trinkets)

i got 284,955 DPS

Stats weight i got from that Sim are :

Int > Crit ~= Haste ~= Vers > Mastery

8.27 > 7.91 ~= 6.81 ~= 6.69 ~= 6.54 >5.25

1.0 > 0.82 ~= 0.81 ~= 0.79 > 0.64 (normalized)

Edited by FakeGodz

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Guest Heavy

Can we get a strength and weakness tab like pretty much all the other guides. I think it would be super helpful to new players. 

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Quick question/request for clarification on the guide:

When I'm doing open world content, I tend to stay in Blessing of An'she, since I like to pull large numbers of mobs, multi-dot them, then cast Starfall. Astral power generation noticeably goes up in this case, since by the time I've gotten to Lunar Strike spam, the targets tend to be pretty close to dead. This obviously doesn't work as well as you'd like in raids, since you lose GCDs switching blessings and back-of-the-envelope calculations suggest you'd need over a minute in the new blessing for that to work out in your favor, but I'm wondering if starting a fight in An'she's blessing might be viable in a Hellfire Assault style fight with lots and lots of adds? Or are you always going to be better off with one of the other talents in that case?

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So I just had a question about simcraft results for our stat weights. mine came up as

Int 1.0 vers .85 haste .82 crit .79 mast .74

 

Now the question is. Do these weights change as i get better gear? I know its a dumb question, but im new to using simcraft. 

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Guest Haste stack ? how ma

How much can you stack haste, what is the limite or where should you stop at?

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On 10/17/2016 at 5:49 PM, ZookCloak said:

Can anyone advise on why the simulations are telling me to completely invert my stat priorities? Is it simply because I've accumulated so much Haste that its value has plummeted

This is exactly why, yes. You probably have enough Haste that, point for point, other stats now provide more DPS.

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On 10/17/2016 at 6:27 PM, FakeGodz said:

Here what i got from multiple SimulationCraft :

How have your stat values changed so drastically? Did you just change your values based on the previous weights you got from simming? 

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On 10/17/2016 at 6:43 PM, Guest Heavy said:

Can we get a strength and weakness tab like pretty much all the other guides. I think it would be super helpful to new players. 

Will look into getting this set up.

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On 10/19/2016 at 4:51 PM, Sighelm said:

Quick question/request for clarification on the guide:

When I'm doing open world content, I tend to stay in Blessing of An'she, since I like to pull large numbers of mobs, multi-dot them, then cast Starfall. Astral power generation noticeably goes up in this case, since by the time I've gotten to Lunar Strike spam, the targets tend to be pretty close to dead. This obviously doesn't work as well as you'd like in raids, since you lose GCDs switching blessings and back-of-the-envelope calculations suggest you'd need over a minute in the new blessing for that to work out in your favor, but I'm wondering if starting a fight in An'she's blessing might be viable in a Hellfire Assault style fight with lots and lots of adds? Or are you always going to be better off with one of the other talents in that case?

In a HFA assault style fight, possibly, yes. I imagine you are referring to Heart? 

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On 10/20/2016 at 5:17 AM, DudeDontTazeMe said:

Now the question is. Do these weights change as i get better gear? I know its a dumb question, but im new to using simcraft. 

Yes, they do. Even removing a gem can completely change your stat weights.

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Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
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