Damien

Feral Druid 7.2.5

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This thread is for comments about our Feral Druid guide for Legion.

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If I understand correctly, we should still use SoC during the pre expansion patch although it's ranked at place 56 in the BIS list? Heirloom (against Demons) or Skull of War as 2nd trinket?

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From what I've seen these numbers are not actually current with what is being released on patch day, which thus may make some of the talents differ in weight now.

 

Soul of the Forest now gives 12 energy per combo point, up from 6 (was 8 at an earlier time). 

Savage Roar now increases your damage by 25%, down from 30%. 

Jagged Wounds deal damage 40% faster, instead of 33%. 

I do believe all of these we updated within the past two weeks. 

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12 hours ago, Guest Miyra said:

Jagged Wounds deal damage 40% faster, instead of 33%. 

You're mostly correct, but they reverted the Jagged Wounds change on Friday, it's back to 33%

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13 hours ago, Guest Miyra said:

From what I've seen these numbers are not actually current with what is being released on patch day, which thus may make some of the talents differ in weight now.

 

Soul of the Forest now gives 12 energy per combo point, up from 6 (was 8 at an earlier time). 

Savage Roar now increases your damage by 25%, down from 30%. 

Jagged Wounds deal damage 40% faster, instead of 33%. 

I do believe all of these we updated within the past two weeks. 

Thank you for noticing this, I'm fixing it right now (except for Jagged Wounds which, as was pointed out, has been reverted).

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There is a bit of misinformation on the first page of the guide:

 

Quote

Incarnation does in fact provide a damage increase, as it boosts the damage of Shred and Rake by granting the stealth bonus. This is mentioned later in the guide on the talents page, but not on the first page of the guide where legion changes are addressed.

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There are a few things worth noting, some of which has already been mentioned ( i previously posted as a guest, so feel free to disregard that post entirely).

  • Quote

    Incarnation: King of the Jungle Icon Incarnation: King of the Jungle replaces Berserk Icon Berserk, and no longer grants a damage increase.

    Incarnation does in fact provide a damage increase, as it boosts the damage of Shred and Rake by granting the stealth bonus. This is mentioned later in the guide on the talents page, but not on the first page of the guide where legion changes are addressed.

  • Talent tiers 5 and 7 have recently changed
    • Soul of the Forest is now far stronger (12 energy per CP instead of 6), and very well may compete with Savage Roar for best in tier.
    • While Moment of Clarity hasn't directly changed, the proc chance of Omen of Clarity has gone up by 50% (from 3.5ppm to 5.25ppm) , which significantly buffs Moment of Clarity as a result, meaning it may be the preferred talent in this tier.
  • Our AOE has changed recently as well, so looking into our AOE rotation may be warranted. Damage was nerfed while our overall energy regen has gone up (through OOC procs and buff to SotF).
  • Quote

    The DPS Feral Druid rotation is a balance of keeping up several bleeds on the target as well as keeping up Savage Roar Icon Savage Roar on yourself, while continuously generating Combo Points.

    Perhaps consider mentioning that SR is a talent? This feels like it hasn't been updated from 6.2 quite yet.

  • Quote

    There is a lot of free time in your rotation, and this means there is usually no rush to spend your Energy. 

    With the SotF talent and new OOC proc chance (and possibly MoC as well), the spec plays incredibly fast. Might be worth adjusting this as well, but obviously not critical. This talent layout may end up being optimal as well, depending on the sims that need to be done.

  • It might be worth adding the Jagged Wounds talent to the "When to refresh bleeds" under the effects that affect the damage of your bleeds. While it doesn't directly affect the damage, the duration difference is a significant dps increase.

  • Quote

    It is, however, important to note that if you have 5 Combo Points and 12 or fewer seconds left on Savage Roar, you can refresh it without losing any of its duration.

    I could be wrong, but the pandemic mechanic only brings up to 30% of the remaining duration of the buff, so that would mean you should only refresh SR at <= 7.2 seconds remaining.

  • Ferals now gain 50% bonus Haste from gear. This may affect stat weights. Only mentioning as this was changed at the same time the other feral changes went through that aren't reflected in the guide.

That is all I see for now. Hopefully this comes across as helpful and not arrogant. 

 

Edited by Hobbes

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CORRECTING

 

WRONG 8. Tier 7 (Level 100) Talents

  • Bloodtalons IconBloodtalons causes Healing Touch IconHealing Touch casts to make the next two melee abilities (used within 30 seconds) deal 50% increased damage for their full duration (which is of notable relevance if they are Bleeds).

RIGHT 8. Tier 7 (Level 100) Talents

  • Bloodtalons IconBloodtalons causes Healing Touch IconHealing Touch casts to make the next two melee abilities (used within 30 seconds) deal 30% increased damage for their full duration (which is of notable relevance if they are Bleeds).

 

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o/

So... Are you quite sure about Tier 5 and Tier 6 placements?

Correct me if I am wrong, but wouldn't 60 energy gain per finisher be at least on par with Savage roar in terms of target-dummy-class fights? The old 20 energy version was a joke, yes, the one we saw on PTR (40 energy total/5 CP) was also quite meh, but now its pretty much a free Tiger's Fury every time we use a finisher! Please consider calculating the outcome.

Same goes for Tier 6. Current (live) tooltip indicates 33% speed-up bonus, not 40% one. Wouldn't permanent 'execute'-state be slightly better than these hastened DOTs on a single target? It is quite obvious that Jagged Wounds ranks #1 for AOE encounters, but standalone bosses might actually yield higher DPS for us if we go for Sabertooth. Am I wrong?

Tier 7 is questionable since I have no 100% certain proof of changes in PPM of the Clarity talent. Still, it looks like a decent option to me. Could you please also check/confirm this?

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Hello guys. Thank you for all the awesome feedback. I'm updating the Bloodtalons text (it's actually 40% now, not 50% nor 30%), and I'm going to make some updates based on all your comments. I'll keep you posted.

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Hey there

For the Tier 6 talent Sabertooth, I'm interested in how damage compares if you were to open with a very strong (TF/Bloodtalons/Agi Pot/Trinket Procs) Rip on the boss and refresh this for the entire fight? This would also give the opportunity for extra Bloodtalons abilities as Rip is set for the rest of the fight.

And just another little point  for the Multiple Target Rotation section - perhaps this could include how Tier 7 Brutal Slash measures up as it was mentioned this talent could be good with large add packs.

Fantastic guide! :) 

 

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What do you upon reaching 5 combo points, if it is not yet time to refresh either Rip or Savage Roar, but one or both will drop before you have time to build up 5 more combo points? This feels like a very common situation to me.

In general I feel too energy starved to hope for high uptime on my dots/buffs:
5 combo points costs ~160 energy; I regen 12 energy per sec = 13 seconds for 5cp.
Rip's duration is 16 seconds, meaning it requires 13/16 = 80% of my total energy production.
Savage Roar at 24 seconds requires 13/24 = 54% of energy production.
So we're at 134% of available energy just to keep these two buffs up.
How would anyone ever cast Ferocious Bite (outside of execute range)?
 

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Sorry, haven't recognized the comment section for the guides and posted my feedback in the druid forum. 

Quote

[..]  Note that when doing this, you should switch to a Spellpower weapon to increase your spell damage.

This seems to be a little mistake in the guide. I was wondering, because it wasn't mentioned in the Guardian guide and I made a litte test, which showed me, that taking a caster weapon decreases my DPS. More details here: Balance Affinity - Feedback.

 

If my test is wrong and we should use a caster weapon, I would recommend call it caster weapon or intellect weapon, since spell power is gone or better said transformed into intellect. 

Edited by Dradux

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I'll be doing several updates to this guide tonight. Thanks for all the feedback, guys. I'll post back when it's done.

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On July 19, 2016 at 7:00 PM, Hobbes said:

There are a few things worth noting, some of which has already been mentioned ( i previously posted as a guest, so feel free to disregard that post entirely).

  • Incarnation does in fact provide a damage increase, as it boosts the damage of Shred and Rake by granting the stealth bonus. This is mentioned later in the guide on the talents page, but not on the first page of the guide where legion changes are addressed.

  • Talent tiers 5 and 7 have recently changed
    • Soul of the Forest is now far stronger (12 energy per CP instead of 6), and very well may compete with Savage Roar for best in tier.
    • While Moment of Clarity hasn't directly changed, the proc chance of Omen of Clarity has gone up by 50% (from 3.5ppm to 5.25ppm) , which significantly buffs Moment of Clarity as a result, meaning it may be the preferred talent in this tier.
  • Our AOE has changed recently as well, so looking into our AOE rotation may be warranted. Damage was nerfed while our overall energy regen has gone up (through OOC procs and buff to SotF).
  • Perhaps consider mentioning that SR is a talent? This feels like it hasn't been updated from 6.2 quite yet.

  • With the SotF talent and new OOC proc chance (and possibly MoC as well), the spec plays incredibly fast. Might be worth adjusting this as well, but obviously not critical. This talent layout may end up being optimal as well, depending on the sims that need to be done.

  • It might be worth adding the Jagged Wounds talent to the "When to refresh bleeds" under the effects that affect the damage of your bleeds. While it doesn't directly affect the damage, the duration difference is a significant dps increase.

  • I could be wrong, but the pandemic mechanic only brings up to 30% of the remaining duration of the buff, so that would mean you should only refresh SR at <= 7.2 seconds remaining.

  • Ferals now gain 50% bonus Haste from gear. This may affect stat weights. Only mentioning as this was changed at the same time the other feral changes went through that aren't reflected in the guide.

That is all I see for now. Hopefully this comes across as helpful and not arrogant. 

 

When I say that Incarnation doesn't offer a DPS boost, I mean that it doesn't offer a straight increase to damage done. Indirectly, of course it does.

Tooltips should be updated.

Added  Jagged Wounds to when to refresh bleeds section, and updated SR to <= 7.2 seconds.

Thanks a lot for the feedback!

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Savage Roar is now a finishing move, which has created a great deal of confusion for me in regards to finishing move rotations, which, with the Savage Roar talent, are Rip, Ferocious Bite, Maim and Savage Roar.

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Cannot seem to find any info on it besides people talking about sims, but how exactly is SR/JW supposed to be viable? Has it been tested at 110 with artifact and legendaries and/or decent gear?

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1.1. With Incarnation: King of the Jungle

  1. Agility;
  2. Critical Strike (up to 50%, or 40% if you are using the Blood Scent Icon Blood Scent talent);
  3. Versatility;
  4. Critical Strike;
  5. Mastery;
  6. Haste.


Fix this please, why putting two critical strike stats? 

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On August 7, 2016 at 6:31 PM, Guest Come said:

1.1. With Incarnation: King of the Jungle

  1. Agility;
  2. Critical Strike (up to 50%, or 40% if you are using the Blood Scent Icon Blood Scent talent);
  3. Versatility;
  4. Critical Strike;
  5. Mastery;
  6. Haste.


Fix this please, why putting two critical strike stats? 

There is nothing to fix. The first Critical Strike is specifically up to the cap of 50%. If you have attained that, then Versatility is better than additional Critical Strike, but additional Critical Strike is still superior to Mastery and Haste. Does that make sense?

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Been testing the dummies a bit and I was wondering if the following is correct:

1) Apply Rip with Tiger's Fury or Bloodtalons. It does increased damage.

2) Renew Rip with Ferocious Bite. It still does increased damage.

3) Renew Rip with Rip. It goes back to normal damage.

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For AoE I've been testing a method where I shift into bear instead and just spam swipe and let thrash stacks build.  It seems to be giving me higher output because I'm not limited by energy and it can be spammed.

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On 8/9/2016 at 6:51 PM, Vlad said:

There is nothing to fix. The first Critical Strike is specifically up to the cap of 50%. If you have attained that, then Versatility is better than additional Critical Strike, but additional Critical Strike is still superior to Mastery and Haste. Does that make sense?

I see what you mean there, might need to put a p.s. about that because i'm pretty sure some people might get confused with such thing like me.

Thanks for explain it.

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Hello~! Lovely guide here. I was wondering, when exactly in the rotation should I start savage roar? All I see is, "have it on at all times," Do I first rake, then savage roar, then rake again for the DPS boost? Very confused. Thanks!

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The Addon DroodFocus is now back under a new name and with full Legion compatibility.

Would be nice to see it again mentioned in the page, since it is a very good helper for feral druids.

DotFocus download page

 

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On 8/11/2016 at 9:59 PM, Guest Prowl said:

For AoE I've been testing a method where I shift into bear instead and just spam swipe and let thrash stacks build.  It seems to be giving me higher output because I'm not limited by energy and it can be spammed.

I have had good results with this as well. However, I do not have the HFC Tier 4 set or the Seed of Creation.

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      After the big kill today stats seem a bit less sexy, but let's get into them anyway. We can take two different approaches to comparing ToS and Nighthold at the same stages of progress - wipe counts and actual time it took each guild to down a boss after the previous one fell. Both have issues: the wipe counts don't take into account the length of each try, so for Fallen Avatar the wipes tended to be faster since guilds could get into phase 2 and practice the hard part fairly quickly; the issue with time spent on a boss is that we can't know how much time the guilds spent actually playing in that time frame. In any case, let's take a look at the stats themselves and then everyone can decide for themselves.
      Just to get an idea of where we were at this point in Nighthold, the race was basically over, at least for the top spots. We had three guilds done with the raid (Exorsus, Serenity, Method), having downed Gul'dan and another 7 that had gotten past the penultimate boss of the instance, Elisande, compared to three that have gotten to the final boss in Tomb. The actual wipe counts for Fallen Avatar look like this: Method at 453, Exorsus at 527 and, as mentioned above, Alpha at 842. We'll compare them to both Gul'dan and Elisande wipe counts, just to be thorough, but the Elisande comparison is more apt. It took Exorsus 198 wipes for Elisande and 246 for Gul'dan, while Serenity clocked in 229 and 347 and Method needed 205 and 270 for the same two. In terms of time spent from the previous boss, it took Method 5 days and 7 hours for Fallen Avatar and Exorsus needed almost exactly 8 days. In Nighthold Method took 2 days and 4 hours for Elisande and 5 days 22 hours for Gul'dan. Exorsus needed 2 days and 3 hours / 4 days 22 hours for the same.
      So, it seems Fallen Avatar doesn't quite have Gul'dan beat for the No.1 guild to down him compared to the same guild's performance in NH, but pretty much beats every other statistic, and almost doubles all of the stats compared to Elisande.
      We've already discussed how the top guilds feel about Kil'jaeden compared to Avatar and in general, and it's safe to assume he'll be seeing another reset and will be getting even bigger numbers than Avatar, making him the hardest and longest living boss of Legion so far, and perhaps even further back (Archimonde also lived three resets back in HFC). Some good news, however, as it seems Blizzard are indeed keeping an eye out for Kil'jaeden balance, as Sco recently tweeted this:

      So, there may be some progress to be had on big red after all! In any case, the race continues and you can follow it live over on Method.gg.
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      Day 12:
      It's day 12 and not that much has changed since day 8, with only Exorsus having managed to power through Fallen Avatar and join Method on 8/9, even with the recent hotfix nerfing the bosses Dark Mark ability by 25% and having it not target healers anymore. It's a little unclear as to when exactly the fix went into effect so it's possible both of this week's kills (Method's re-kill and Exorsus subsequent World 2nd) were done after said fix. It took Method 2 days to re-kill Avatar, even with the winning strategy in-hand, with Exorsus getting him only 2 hours after that. Since then it's been very quiet on the Avatar front and no other guild has managed to down him, even after 500+ wipes in the case of Asian top guild Alpha and, more importantly, no other guilds has gained access to the final boss of the Tomb, Kil'jaeden.
      Now, it appears the big red fellow is getting to be a bit of a problem for both guilds currently on him, as they've had some less than flattering words to share on the matter:
      And then the conversation went on to specifics, namely the soaking mechanic present on a lot of bosses:
      While to some this may just sound like random complaining, remember that there wasn't any of this type of chatter back in Nighthold on Gul'dan, so there may really be something to it this time around.
      In other news we've had US/OC No.1 Limit suddenly drop out of the race, as the previous bans they'd received over real-money sell runs and a few other players quitting, in addition to Fallen Avatar's difficulty and other factors seem to have put an end to their domination of the US/OC scene.
      And that's about it for today, as Method and Exorsus bang their heads against Kil'jaeden's wall and around 29 other guilds try to get Fallen Avatar down, the Tomb of Sargeras might see a third reset with the final boss staying alive. There are still a couple of days for KJ to fall, but based on the guilds' tweets that doesn't seem to be likely. As always, for live and up-to-date race coverage, check out Method.gg.
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      Day 8:
      Let's start with a little recap for the time that's passed since the last update. When we last checked in there were only three guilds progressing on Fallen Avatar: Method, Exorsus and Limit, while today we saw over 30 on 7/9 and facing down Sargeras' old shell. The Asian guilds made quite the strides as well, as they've caught up very quickly to the top and are absolutely in competition for, at the very least the top 3, and possibly even the No.1 spot. For Maiden of Vigilance, the seventh boss in Tomb, we have 16 EU, 7 US/OC and and least 8 Asian guilds that have downed her and moved on to Avatar.
      But the big news of the day, as mentioned in the title, is Method's World First kill of Fallen Avatar. This penultimate boss has lasted quite a bit longer than most, with his closest penultimate friend to have lived that long being Mannoroth back in Hellfire Citadel, who also died on the last day of the reset.

      World First Fallen Avatar Mythic by Method
      It took Method 453 tries to down this behemoth and they now have the rest of the day (and night) to use their head-start on Kil'jaeden tries. With over 30 guilds still stuck on Avatar, let's see just how much better Method really are and how long it's going to take the next in line to push through.
      As usual, if you want to follow the race live and get all the updates as they come in, head on over to Method.gg's progress coverage.
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      Day 3:
      Here we are in day 3 of the race, which saw a very large number of Sisters of the Moon and Desolate Host kills, as well as a brand new World First! As expected Method continued their dominance, but Exorsus caught up a little faster this time, with Limit just recently getting to 7/9.
      The very first major kill of the day was a World First, as Method got up early and downed Maiden of Vigilance around 11 AM CEST, presumably starting earlier, presumably because they found out they just needed a few more tries the day before. This brought them to 7/9 and to the Fallen Avatar who, if tuning went to plan, should prove a much more significant obstacle than all the bosses so far, as Blizzard usually tune the final two bosses with the very top guilds in mind.

      Maiden of Vigilance Mythic World First. Another quality killshot by Method.
      We then had a big Asia server update, as EN and ToV regional champions A Stars took home two more Asia firsts, with Sisters of the Moon and Desolate Host, and the latter was also a World 7th kill. Not long after that, Maiden of Vigilance fell again, with Exorsus not letting go of Method's tail and catching up to the top a little faster than they did with Mistress Sassz'ine. Korean guild AFK R took home the Asia 2nd, World 8th on the Host, with Chinese guild KeaHoarl following soon thereafter.
      Then it was time for some serious Desolation of the Host, as 14 guilds downed him after the Asian contingent was done. And, as usual, a very late addition to the rankings, Limit proved once again they're the No.1 US/OC guild as they pulled away from the pack even further and joined the top two on 7/9, earning the Maiden of Vigilance World 3rd, US/OC first. Not to be outdone by Limit's lateness, Easy didn't let the leading US guild get too far ahead as they downed Mistress Sassz'ine around an hour and a half after Limit's Maiden kill, putting them all alone in that 6/9 spot.

      World third, US/OC first Maiden of Vigilance Mythic by Limit
      And so day 3 ended and there should be a bit of a lull in the next few days (hopefully), as Avatar holds back Method, Exorsus and Limit - allowing Kil'jaeden to live to the next reset. For now we have three guilds on 7/9, only one on 6/9, 23 on 5/9, 18(ish, not quite sure how many Chinese guilds actually downed the bosses from this point on) on 4/9, 279 on 3/9, 141 on 2/9 and 337 with only poor Goroth down. As usual, if you want to follow the race live and get all the updates as they come in, head on over to Method.gg's progress coverage.
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      Day 2 aka EU day:
      After a very late fifth boss kill by Big Dumb Guild yesterday to bring US day to a close, EU servers came up and Exorsus went straight in to grab some early Mythic kills, knowing that the first bosses were a cakewalk and could be done before Heroic splits. Method and Nova had the same idea, with the three guilds sticking together until 3/9, quickly joined by Pieces as well. It took Exorsus a couple of hours to get to that 4/9 and Sisters of the Moon kill, with Method getting there mere minutes later.
      This was when Method kicked things into gear, as they broke away from the pack and grabbed the World 2nd, EU first Desolate Host kill, making them even with the leaders from Day 1, Big Dumb Guild. Exorsus soon followed suit with the World 3rd. After the two 5/9s there was a pretty big break, with some guilds going for Heroics as they didn't have any information on the next boss from the previous day. We got to see all of Big Dumb Guild's World Firsts kills through VoDs of their streams and Method also released their first two kills as well (you can check them out over here).
      Over 5 hours after their Desolate Host kill, Method took the lead in the race, downing Mistress Sassz'ine World First and climbing to 6/9. We can safely say that she was the first even mild test of the top guilds' abilities, as only one other guild has even killed her so far. As usual, in all the excitement Method forgot to take a killshot, so they had to improvise:

      World First Mistress Sassz'ine Mythic by Method
      Pieces and Nova were the next guilds to climb to 4/9, while getting the Eu 3rd and 4th, making it 7 guilds in total with Desolate Host ahead of them. The next big piece of action was when Pieces and Easy both downed the Desolate Host, in under a minute from each other, with Pieces getting the upper hand and the World 4th. Exorsus finally caught back up to the top, getting the Mistress Sassz'ine kill a full 7+ hours after Method. So the two favorites ended the day on top, together, with Method seemingly having a significant lead. We then had yet another US guild grab a big kill at the very end of the day, with Limit deciding to skip Desolate Host and head straight to Mistress Sassz'ine and claiming the World third and US first on her, positioning themselves at 5/9.
      The final piece of news for day 2 of the race was that the Asia servers came up and we had a brand new contender, with Chinese guild Qidi getting 3 Asia first kills very quickly on the usual suspects bosses. The other top Asian guilds are still doing Heroic splits and will be getting into the race soon, and they might pose a real threat to Method and Exorsus if the race lasts log enough.
      As we head into day 3 it remains to be seen if Kil'jaeden will be the only survivor at the end of the day, or if Maiden of Vigilance and Fallen Avatar can hang on for a while longer. As always, for live updates head on over to Method.gg's progress coverage!
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      First 5 Mythoc ToS boss kill videos.
      Day 1 aka US Day:
      Day one of the Tomb of Sargeras Mythic progress race didn't exactly go as expected, as only four bosses died while the US and OC guilds had the run of the place. And even so, only two guilds managed to end the day on 4/9, but let's start at the beginning, shall we.
      Only two guilds went into the Tomb early, almost as soon as it opened up this week, and for the majority of the day it was a race between Easy and Big Dumb Guild. The first kill of the day came around 2 hours after maintenance concluded and it was Easy that broke into the Tomb first, with BDG only 5 minutes behind. After Goroth they parted ways, as they both went on to down different bosses, again within only 10 minutes of each other, with Easy going for the Demonic Inquisition and BDG for Harjatan.
         
      World First Mythic Harjatan by Big Dumb Guild                    World First Mythic Demonic Inquisiton by Easy
      That's where the lead started to form for Big Dumb Guild, as they downed Demonic Inquisition a good half hour before Easy ended Harjatan for that 3/9. From there BDG had it pretty much in hand with a solid lead, but what we didn't expect was that it would take so long until the next kill. It was only two guilds downing stuff in Mythic ToS for a long time, but we got a third an hour after Easy got to 3/9, with Benched joining the Goroth killing club and moving on to 2/9 before anyone else downed the first boss.

      World First Mythic Sisters of the Moon by Big Dumb Guild
      It ended up taking Big Dumb Guild 4 hours to down Sisters of the Moon and get that first 4/9 on the board, after which they rewarded themselves by going to do Heroic splits. The fourth guild to pop up on the scoreboard was Instant Dollars, closely followed by Limit, who were done with their splits and were about to steamroll through right to the top. Easy couldn't get Sisters down in time, at least not before Limit whizzed past everyone and got to 3/9 within 30 or so minutes of entering the raid, and becoming the only other guild to down Sisters of the Moon 3 hours after that.
      A lot more guilds had entered the race at this point, as the evening raiding teams came in, and the ranks quickly started to fill up. At the moment only Big Dumb Guild and Limit have gotten past Sisters and to 4/9, so it seems Mistress Sassz'ine is the first really big roadblock of the raid, even though Sisters seemed quite a big step up from the first three bosses. In the end it is a little surprising to see only four bosses go down on US day, as many people were expecting even a 7 boss clear. To compare, on the first day of Nighthold we saw 6 bosses die, and even with the 1 boss deficit ToS has, it seems significantly harder - at least for the US/OC guilds so far. Currently there are 19 guilds on 3/9, 8 on 2/9 and 26 with only Goroth down.
      The EU maintenance has ended already, but the top guilds will be running Heroic splits before heading into Mythic, however we can still expect quite a lot of kills today from the EU side. Let's see if Sassz'ine is really as tough as she appears to be!
      As always, for live coverage of the race head on over to Method.gg/raidprogress.
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      Day 0 / Preview:
      Here we are again, in another Mythic progress race, and this time we're up to Tier 20! The Tomb of Sargeras opened a week ago today and now its Mythic version is live as well, for US and OC guilds at least. The World Firsts will come pouring in soon enough, with many bosses dying today and we'll have coverage of all the action right here (and in separate roundup posts). But first, let's take a look at what the situation is in the world of high-end progress raiding as there were many changes during and after Nighthold.
      The end of Tier 19 was a tough one for the progress race, as we lost many guilds either during or right after Nighthold. The various guilds that did quit the race had different reasons for doing it, whether it was the difficulty of the raid itself, not reaching their intended goals, the increased demands on raiders to be extra prepared with artifact traits, legendaries and the many alts they have to have to be competitive, or just the usual burn out after a long time raiding. In any case, we lost quite a few top guilds going into Tomb of Sargeras, the most prominent being EU guilds Serenity (the silver medalist in NH), From Scratch (No.4 in NH), Danish Terrace (No.9 in NH) and US guilds Midwinter (one of the oldest US raiding teams) and SNF (3 World Firsts in NH), both of whom actually stopped serious raiding before the end of Nighthold. You can read more on each guild's quitting in the links above.

      Serenity's World First Elisande killshot
      So we come to Tier 20 and the Tomb, with an assumption of Method, who took in several ex-Serenity raiders, and the reigning champions Exorsus as the favorites to take home the gold, but there's also a lot of new blood to be found in both the EU and US - major shakeups like this often lead to new faces showing up, with that many top players getting displaced. Future is one of the new guilds to make an appearance, with some ex-Serenity players on the EU side, while OC guild Entropy (US/OC No.2) merged with Lotion to form Ego, and there are still plenty of dark horses out there ready to show their mettle.
      The final factor going into this race is the Chinese guilds, who didn't have a very strong placement in Nighthold as they skipped a few days of progress due to the Chinese New year celebrations that coincided with the first week of the race. So with them coming out in full force for Tomb, there may be some serious competition at the top, that is if the raid lasts a while, as they have a 1 day deficit vs. EU and 2 days vs. US/OC.
      That's about it for this intro, I hope you're now (generally) up to speed with the upcoming race, now let's hang back and wait for those World Firsts to come in! We'll have daily updates (as well as additional ones if something really big happens) and you can check out the live coverage of the race over at Method.gg for up to the minute updates!
    • By Starym

       
      Here we are in day 25 of the race, still with no World 2nd, 6 full days after Method's WF! There are technically 22 guilds fighting for that silver medal, but the most likely to take it are Exorsus, Alpha and Style War, who've had more time on Kil'jaeden.
      While Exorsus do have a 3 day advantage over the two Chinese guilds, Alpha and Style War have been going at it very hard, each racking up over 900 wipes to date. The incredible thing is that after said 900+ wipes and 11 days of tries on the final boss of the Tomb, Alpha have "only" gotten him as low as 39%, as the dark phase of the encounter is quite crazy. We don't have any info on Exorsus' progress or wipe count, but they did announce they would be taking it easier from last Saturday, so their lead may not be there at all.

      You can check out the full try here. You can also check out Alpha's progress live on their stream)
      A lot of people are commenting on how it's taking such a log time to get a World 2nd, but if we take a look into the (actually not that distant) past we can see that the 6 days it's taken to get a 2nd place finisher isn't that unprecedented - we only need look back to WoD and Blackrock Foundry to find Paragon taking 5 days to catch up to Method on Blackhand. We then move a bit more into the past, to the Mists of Pandaria and Throne of Thunder, for both Ra-den and Lei Shen. While Ra-den doesn't technically count due to his limited attempts, it still took 7.5 days for Blood Legion to finish up after Method's win, and the same two guilds were 5 days apart on Lei Shen.
      The real target for Kil'jaeden at the moment is Firelands Ragnaros from back in Cataclysm, where Method took 7 days to clean up the raid after Paragon's World First. KJ seems poised to break that record, and we don't really have any stats for Vanilla and BC, so after another day he may indeed get another accolade to his name. We also have to mention the Lich King, again not really comparable to any of the above due to his limited attempts, but it did take For the Horde 16 days to get that silver after Paragon's win. All of the above stats are for the raids' maximum difficulties and for 20/25 man mode.
      We also got some more info on Method's Kil'jaeden experience, with Justwait's stats for their progress pre and post-fixes (Y = combat time X = pull) :
      Another strange factoid is that Method actually downed KJ on the same day as they did Archimonde in hellfire citadel, 2 years earlier.
      So, 22 guilds at the final boss of the Mythic Tomb of Sargeras, three in serious competition for the silver medal, and Method taking a well deserved vacation from progress. Who do you think will fill out the top 3?

    • By Chumani
      Aka'magosh my raider friends! Chumani here from Corrupted Destiny guild (Horde) on Skywall/Drak'thul realms. We are currently recruiting for our core team for mythic raiding. We are 10 /10 Heroic Nighthold (10/10 N NH in about 1 1/2 hours) (Providing we arent cutting up and getting yelled at.... by a certain mage in our guild.... who cuts up too.... and won't admit it..... and puts down fake portals.... every week..... and people still take them.... to their death..... really......week..... after week.... to their death...... seriously)
      As always we are recruiting raiders and non raiders.
      *****GIRLS***** We have a large number of female gamers who do not have to worry about harrasment of any kind...we just will not tolerate this... and our group is like family. Come see for yourself!
      Tired of the ridiculous harassment from the opposite sex? You will be safe with us! Mature gamers who do not condone this behaviour!
      Our raid schedule is Tuesday/Thursday/Sunday 6:30pm to 9:00pm server time(pst)
      We currently have an "Alt" raid for alts and non-progression raiders on Mondays at the same time! MEGA amounts of fun there, alot of us use our mains to carry this raid and help gear these raiders up!
      Other guild events include: Herb Drives, Fishing Expo, Mog off! (Best transmog wins), Old Raids for Transmog gear & Mythic Plus runs. We do random guild events with prizes up to and including a FREE MONTH OF WOW! (Mog-Off is going on NOW!!)
      We have quite a bit of fun when we get together, as we always have over the years! Come join us and get corrupted (Disclaimer: Infections have been found to be the leading cause of corruption in many raiders) We've always been here and will continue to be here! Of course you will be required to sacrifice a goat or an alliance player once a week to the Horde gods..... You will also be required to laugh and have fun as well! We do have fun!
      So.......COME.......GET.......CORRUPTED!
      Swiper#1939 - Deni#1743 - Loki#15391
      ***Newest video highlighting some of our girls!****
      (We are just huge nerds who see ourselves as badass warriors!... ok!)
      ******We also have one of our members who has published some 'how to' videos for certain in game mounts!!*** Keep eye out for Barcat, one of our casual members and professional mount hoarder and his youtube channel for these vids! Will post one in comment below*******
      http://www.warcraftmovies.com/movieview.php?id=247413