Jump to content
FORUMS
Damien

Feral Druid 7.3

Recommended Posts

On 4/25/2017 at 7:58 PM, Rokomis said:

I'm running with sabertooth/SoF/MoC build. Anyone know if I should be Ripping at 5cp only, or 4-5c so I don't waste CPs?

Max has already given you the answer here, but I'd like to just confirm it. As soon as you start Ripping at 4-CP, you start losing energy incredibly fast, since you're being incredibly inefficient. Having the 5-CP rip is incredibly important, especially when heading into execute phase. 

Share this post


Link to post
Share on other sites
On 4/27/2017 at 8:12 AM, Maxkitty said:

Doesn't matter what build you use, but you should never cast rip without 5CPs as it is a major dmg loss. If you are using the sabertooth talent, just use all the snapshots you can before casting your first rip; tiger's fury and berserk for you. Basically just spam FB at 5CP after that. 

Thanks for helping to answer that :)

  • Like 1

Share this post


Link to post
Share on other sites
On 4/27/2017 at 8:19 AM, Maxkitty said:

So I'm wondering between the hands and the boots, which legendary would end up giving me the best ST increase, or, as many feral legendaries, a quality of life improvement. 

Thanks in advance! 

Given how odd some of the Feral legendaries are, I'm just wondering what your other possible items for those 2 slots are? It will depend on the current gear tbh.

Share this post


Link to post
Share on other sites
9 hours ago, Blainie said:

Given how odd some of the Feral legendaries are, I'm just wondering what your other possible items for those 2 slots are? It will depend on the current gear tbh.

I have around 883 ilvl, and my crit is 28.5% with my mastery being 60%. I'm wondering how some of these legendaries would compete and work together in a ST situation. I currently use the hands and find a noticeable quality of life improvement with the combo point generation, which leads to me being able to keep rip and SR up much more without them falling off. I don't see the boots being a quality of life improvement, but more like a big ST increase with Bloodtalons. Also, I think the ring would be a competitor for the major pooling. I'm mainly curious which ones to pair, as in a ST fight I'm sure these 3 are the best legendaries. For example, would the ring pair well with the boots, or the boots with hands, or hands with ring? 

Again, thanks in advance! :)

Share this post


Link to post
Share on other sites
On 4/28/2017 at 7:47 PM, Maxkitty said:

Again, thanks in advance! :)

I would personally use the Boots and Ring.

Share this post


Link to post
Share on other sites

We are currently in the process of updating our guides in preparation for the release of 7.2.5 - all questions about "What is better for 7.2.5, X or Y?" will be answered in our guide updates. Thanks for your patience while we get everything completed and good luck in the new patch!

Share this post


Link to post
Share on other sites
Guest Kaido

Hello,

can someone provide pawn stats string for feral?
 

Share this post


Link to post
Share on other sites

Just a note on the Feral Druid Artifact Traits and Relics page. Section 3.3 shows an ability for Feral Instincts instead of the artifact trait. Also, that section should probably be numbered as "3. Relic Choice...3.1: Tear the Flesh/... 3.2: Razor Fangs..." instead of the extra 3.1. 1: 3.2. 2: to keep in line with the rest of the formatting.

Share this post


Link to post
Share on other sites
On 6/20/2017 at 10:18 PM, Guest Kaido said:

Hello,

can someone provide pawn stats string for feral?
 

Hey! The easiest way of getting these will always be to sim your character, honestly. It will be far more accurate than general weights will.

Share this post


Link to post
Share on other sites
On 6/23/2017 at 6:27 AM, Darkacheron said:

Just a note on the Feral Druid Artifact Traits and Relics page. Section 3.3 shows an ability for Feral Instincts instead of the artifact trait. Also, that section should probably be numbered as "3. Relic Choice...3.1: Tear the Flesh/... 3.2: Razor Fangs..." instead of the extra 3.1. 1: 3.2. 2: to keep in line with the rest of the formatting.

Will get this fixed! Thanks for letting us know.

Share this post


Link to post
Share on other sites

We are currently in the process of updating all guides as required for the 7.3 release. Please be patient as we make the necessary changes. You can keep an eye on the changelog to know if the guide has been updated or not. 

Share this post


Link to post
Share on other sites

This guide has now been updated for the 7.3 patch. If you have any questions or comments, you can always ask them here. If you find any errors in the new changes to the guide, let me know and I'll get the writers to update it ASAP.

Good luck in the Shadows of Argus!

Share this post


Link to post
Share on other sites

When using Incarnation : King of the Jungle, it says that we can use Prowl once during the effect. While doing so, which skill should be used to maximize the DPS ?

Share this post


Link to post
Share on other sites
3 hours ago, Chocolatebar said:

When using Incarnation : King of the Jungle, it says that we can use Prowl once during the effect. While doing so, which skill should be used to maximize the DPS ?

It will make no difference - this was mainly aimed at PvP, to allow stuns/resets. Both Shred and Rake are always benefiting from Prowl while Incarn is up, regardless of if you cast Prowl or not. Ensure to try and end Incarn with a Rake in the last second, since it will then continue to last as long as possible with the Incarn/Prowl damage increase after Incarn is finished.

Share this post


Link to post
Share on other sites
Guest ZephosMASTER

Hey ! (sorry for my english)

 

In the stats priority it said : 

Quote

1.2. Incarnation Builds:

  1. Agility;
  2. Versatility;
  3. Critical Strike;
  4. Mastery;
  5. Haste.

Can we have a cap  (like 30% mastery, 15% Haste for example) or a percentage from these stats ? I don't know if versatility is near critical strike or far away :/

Btw, thanks for guide update ! U're the best

Share this post


Link to post
Share on other sites
On 8/30/2017 at 1:17 PM, Chocolatebar said:

Thanks for the explanation :o)

Glad to help :)

Share this post


Link to post
Share on other sites
5 hours ago, Guest ZephosMASTER said:

Can we have a cap  (like 30% mastery, 15% Haste for example) or a percentage from these stats ? I don't know if versatility is near critical strike or far away :/

It can be tough to actually give proper stat breakpoints, since it varies from character to character due to how stats can interact with each other this expansion, as well as specific "haste breakpoints" being nearly gone entirely, bar one or two classes still having them.

Try RaidBots (https://www.raidbots.com/simbot) to get exact weights for your character, so you can then work towards the stats you need.

Share this post


Link to post
Share on other sites
Guest ZephosMASTER
1 hour ago, Blainie said:

It can be tough to actually give proper stat breakpoints, since it varies from character to character due to how stats can interact with each other this expansion, as well as specific "haste breakpoints" being nearly gone entirely, bar one or two classes still having them.

Try RaidBots (https://www.raidbots.com/simbot) to get exact weights for your character, so you can then work towards the stats you need.

Perfect ! Thanks you very much !

Share this post


Link to post
Share on other sites
23 minutes ago, Guest ZephosMASTER said:

Perfect ! Thanks you very much !

Happy to be of help :D

Share this post


Link to post
Share on other sites
Guest Catburrito

The amount of combo points spent on Savage Roar (On single Target Rotation) does not boost the damage as the Sabertooth.

Remember that Sabertooth renews the duration of Rip, which was buffed by Tiger's Fury and Bloodtalons before applying.

Therefore in a long run, during the fight, sabertooth comes into first place, boss fights =/= target dummy hitting.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Catburrito said:

The amount of combo points spent on Savage Roar (On single Target Rotation) does not boost the damage as the Sabertooth.

Remember that Sabertooth renews the duration of Rip, which was buffed by Tiger's Fury and Bloodtalons before applying.

Therefore in a long run, during the fight, sabertooth comes into first place, boss fights =/= target dummy hitting.

So you're saying you should have your first priority as refreshing Rip with Sabertooth? This just simply isn't true. Sabertooth only functions during the last 25% of the fight and, in the event that you are using Sabertooth, you will be using FB enough to keep Rip refreshed. 

There is no reason to place it above Savage Roar or Rake. They are, in the case of Rake, far easier to maintain or, in the case of Savage Roar, far more important to maintain. With the T20 4-set as well, Rip will rarely every drop off and, if it does, you either aren't close to the boss or you are doing something wrong. 

Sabertooth makes no difference to this in regards to Savage Roar.

Share this post


Link to post
Share on other sites
Guest Feral

Hey all,

I'm not too sure about the opening sequence in this guide. So you are supposed to start the fight with a Rake from stealth and then use Berserk/Tiger's Fury, which means that you start the fight with an unbuffed version of Rake and I don't really see the benefit? Why would you want to miss out on the Tiger's Fury snapshot at the start? It's not like the duration is too short to fit everything in. You can comfortably start with Berserk/Tiger's Fury prepull, apply a buffed Rake ->  buffed Ashamane's Frenzy into Shred to 5cp and Rip. 

With this opener both Rake and AF are at their highest potential right from the start and Rip is only missing out on bloodtalons, but that's also the case with the guides opener.

Unless I'm missing something really obvious and all of this is nonesense?

Share this post


Link to post
Share on other sites
18 hours ago, Guest Feral said:

Unless I'm missing something really obvious and all of this is nonesense?

I believe it's because you have the Rake to generate a CP for SR, you then still get it buffed by Bloodtalons alongside AF. After you have cast your rip, you will immediately re-cast Rake in the normal rotation and it should, in theory, be buffed by SR/TF/Beserk and not waste any energy because you are re-applying as it falls off after that opening sequence. 

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Executive Producer Holly Longdale teased some upcoming experimental PvE-focused content that Blizzard will soon reveal to the community.
      It appears that Plunderstorm isn't the only new mode Blizzard plans to add to WoW this year.
      Holly Longdale today teased an upcoming PvE-oriented event that will soon be revealed to us. Holly might be talking about the "Timerunning Pandamonium," expected in Patch 10.2.7.
      (Source)
      Greetings Citizens of Azeroth,
      It’s been great seeing so many players taking the plunge into Plunderstorm and we’ve loved seeing all of the stories and feedback as this experimental event evolves. It will be exciting to see some of the community content creators going head-to-head as duos during the Plunderstorm Creator Royale on March 30!  This isn’t the end of the things we want to try in World of Warcraft, however, and we have more in store we can’t wait to show you.
      Dragonflight Season 4 is in route as testing begins on the PTR and we’ll have more news to share soon™ on the next experiment we have up our sleeves. We hope those of you who are looking for PvE focused content will enjoy what we’re planning, all while we continue to press forward on development of our next expansion for World of Warcraft— The War Within.
      We can’t wait to share with you all the many things the team has been hard at work on.
      With gratitude and excitement for what we’ll do together next,
      Holly Longdale
    • By Stan
      Blizzard just pushed an encrypted Patch 10.2.7 build to the WoW Dev 3 CDN branch.
      WoW Dev 3 has been updated from 10.2.6.53840 to 10.2.7.53954. The build is encrypted and we can't datamine it.
      Placeholder for tweet 1773384989314298365 13 days ago, we saw the very first encrypted Patch 10.2.7 build on a different branch (WoW Vendor 2).
      Placeholder for tweet 1768106695425700174 According to the 2024 roadmap, Patch 10.2.7, dubbed Dark Heart, is set to introduce new features such as Timerunning Pandamonium, Harbinger Quests, Troll & Draenei Heritage Armor, and a new holiday event.

    • By Stan
      We've looked at the Mythic+ Tier List for the first time in Patch 10.2.6!
      DISCLAIMER
      The following post is based on data from U.GG. Therefore, the data presented here may differ from Petko's Mythic Tier Lists maintained on our site.
      How the Data is Calculated
      U.GG's tier list is created by evaluating damage and healing scores from the very best players and factoring in the frequency of each spec's appearances in the highest rankings of the current Mythic+ season. The tier list of each spec is determined by its effectiveness and prevalence at the highest levels of Mythic+ play.
      Mythic+ Tier List for Dragonflight Season 3 Week 20
      This week's affixes are: Tyrannical, Afflicted, and Bolstering.
      Healer Tier List
      S-Tier Mistweaver Monk A-Tier: Restoration Druid Discipline Priest Holy Priest B-Tier: Restoration Shaman Preservation Evoker C-Tier: Holy Paladin
      Tank Tier List
      S-Tier: Vengeance Demon Hunter A-Tier: Protection Paladin Blood Death Knight B-Tier: Guardian Druid Brewmaster Monk C-Tier Protection Warrior (down from B-Tier)
      DPS Tier List
      S-Tier: Retribution Paladin Shadow Priest (up from A-Tier) Fire Mage A-Tier: Outlaw Rogue Havoc Demon Hunter (down from S-Tier) Augmentation Evoker Demonology Warlock Fury Warrior Beast Mastery Hunter Balance Druid Destruction Warlock Arms Warrior (up from B-Tier) B-Tier: Windwalker Monk (down from A-Tier) Elemental Shaman Unholy Death Knight Enhancement Shaman Frost Mage Survival Hunter Frost Death Knight Marksmanship Hunter (up from C-Tier) Feral Druid  C-Tier: Arcane Mage (down from B-Tier) Devastation Evoker Subtlety Rogue Affliction Warlock Assassination Rogue
    • By Staff
      Here's a video explaining all Plunderstorm skills under 10 minutes.
      Whether you're a seasoned player in need of a quick refresher on what Plunderstorm brings to the table, or you're new to the game mode altogether, this video has you covered. It breaks down each ability in detail, thanks to BBB.
    • By Staff
      Dragonflight Season 4 adds a new world quest for Spark of Awakening.
      To get your Spark of Awakening, you must complete a different quest every week.
      The weekly quest is available from Therazal in central Valdrakken. There are 3 options, but only one is active every week, similar to how Awakened raids rotate.

      Dragon Isles Quest
      Participate in a Community Feast Participate in a Hunt Lay siege to Dragonbane Keep Zaralek Cavern Quest
      Protect the Researchers Under Fire Loot a Secured Shipment (Suffusion Camp) Complete a Time Rift Amirdrassil Quest
      Earn 50 Bloom during the Superbloom Complete a Superbloom Plant 3 Dreamseeds Quest Rewards
      Completing any of the 3 quests above grants the Season 4 spark fragment (Splintered Spark of Awakening) via Weekly Awakened Activity and a Cache of Awakened Storms.
      You will need two Splintered Spark of Awakening and 250 Flightstones to create one Spark of Awakening.

×
×
  • Create New...