Jump to content
FORUMS
Damien

Guardian Druid 7.3

Recommended Posts

Guest Raamak

The talents recommended could use a little further clarification and discussion.  

In a single target fight, properly timing Bristling Fur and SotF will generate more rage over the course of the fight.  In multi Target fights, Galactic Guardian and Blood Frenzy will generate more rage.

Share this post


Link to post
Share on other sites
Guest Atreyou

The Tier 5 talents are not very good described. Galactic Guardian gives you 15 rage when you use moonfire after it triggers. from a mathematic standpoint Galactic Guardian is nearly twice as good as Soul of the Forest without even considering the that it can trigger on every damaging event! Also it does more damage than soul of the forest, It should be described as the best talent in this tier with Guardian of Elune being the best for burst and soul of the forest being behind.

Share this post


Link to post
Share on other sites
Guest Rrah

It may be useful to consider that Crit also directly increases our Dodge, which should slightly increase its value.

Share this post


Link to post
Share on other sites
18 hours ago, Guest Raamak said:

The talents recommended could use a little further clarification and discussion.  

In a single target fight, properly timing Bristling Fur and SotF will generate more rage over the course of the fight.  In multi Target fights, Galactic Guardian and Blood Frenzy will generate more rage.

 

14 hours ago, Guest Atreyou said:

The Tier 5 talents are not very good described. Galactic Guardian gives you 15 rage when you use moonfire after it triggers. from a mathematic standpoint Galactic Guardian is nearly twice as good as Soul of the Forest without even considering the that it can trigger on every damaging event! Also it does more damage than soul of the forest, It should be described as the best talent in this tier with Guardian of Elune being the best for burst and soul of the forest being behind.

Thank you both. We pushed a rather large update through last night that I think addressed these (and other) issues. Hopefully.

10 hours ago, Guest Rrah said:

It may be useful to consider that Crit also directly increases our Dodge, which should slightly increase its value.

Thank you, I'll be adding this mention.

Share this post


Link to post
Share on other sites
1 hour ago, dranet said:

hi thinkin ov rerollin gardian druid in legion do u have any tips or can u help me with a guide ? 

Personally, I would recommend the guide at this link. It's very good, at least in my opinion. 

Share this post


Link to post
Share on other sites

Not convinced by your reasons for taking resto affinity over feral (but always open to the possibility that I'm the one who's wrong).

The passive from resto is a 3% heal every 5 seconds. In raids where you might have downtime, you can shift out of bear form and cast Swiftmend. I haven't played the test servers, but seem to recall Blizz saying they were working on minimizing tank downtime.

Feral, on the other hand, gives an always convenient 15% movement buff AND 35% faster energy regeneration.

At the very least this sounds like a viable option, while you make it sound one-sided.

 

Share this post


Link to post
Share on other sites
Guest mhatta

Though it sort of obvious, but I would suggest adding a brief note about Guardian of Elune talent: its important to track the buff and make sure not to override it using Mangle unless you pooling rage for a specific event as it reduces value of the talent / AM uptime.

Share this post


Link to post
Share on other sites
Quote

Not convinced by your reasons for taking resto affinity over feral (but always open to the possibility that I'm the one who's wrong).

The passive from resto is a 3% heal every 5 seconds. In raids where you might have downtime, you can shift out of bear form and cast Swiftmend. I haven't played the test servers, but seem to recall Blizz saying they were working on minimizing tank downtime.

Feral, on the other hand, gives an always convenient 15% movement buff AND 35% faster energy regeneration.

At the very least this sounds like a viable option, while you make it sound one-sided.

Good thoughts!
Since you already have really good mobility with Dash, Stampeding Roar and Displacer Beast/Wild Charge (If you chose one of them) I wouldn't say that the 15% movement speed increase is needed.
I'd recommend going for Balance Affinity if you feel that the passive healing aint beneficial.

5 yards increased range on all your spells should be prioritized over 15% movement speed in most scenarios.
Since you will be sitting in Bearform almost all the time (Might be a few fights where its not needed) the 35% energy regeneration is not going to benefit you alot.

 

Quote

Though it sort of obvious, but I would suggest adding a brief note about Guardian of Elune talent: its important to track the buff and make sure not to override it using Mangle unless you pooling rage for a specific event as it reduces value of the talent / AM uptime.

I'll describe this talent more briefly, thanks for letting me know!

Cheers,
Naowh

Edited by Naowh

Share this post


Link to post
Share on other sites
Quote

Hi. I would see if anyone could give advice. I'm really struggling to keep aggro with this spec!  Any suggestions would greatly help 

Hi FuzzyFace5,

I noticed this yesterday aswell during our mainraid, both on my monk and druid. 
The TPS (threat per second) is pretty unbalanced right now, since your Artifact plays a big role.

I guess we sadly have to wait for Legion..
Although, Incarnation: Guardian of Ursoc is great for threat. Just make sure to spam mangle and use Growl to build as much as you can while its active.

Cheers,
Naowh

  • Like 1

Share this post


Link to post
Share on other sites
Guest Archlael

I do not understand the recommendation to ever use Maul. Ever. Maul does not trigger Gore, and it does less damage than Swipe. A rage dump is not a justifiable excuse for the damage loss/missed Gore proc.

Share this post


Link to post
Share on other sites
Quote

I do not understand the recommendation to ever use Maul. Ever. Maul does not trigger Gore, and it does less damage than Swipe. A rage dump is not a justifiable excuse for the damage loss/missed Gore proc.

Hi archlael.

Maul should only be used when sitting on full Rage and your AM (Active Mitigaion) aint needed, for example when you're not actively tanking.
Maul is not on the GCD (Global Cooldown) and that is why you should use it to dump excessive Rage. Swipe is on the GCD however, and that is why it should only be used as a filler when your other abilities are on cooldown.

Cheers,
Naowh

Share this post


Link to post
Share on other sites
Guest Ebonhorn
On July 22, 2016 at 7:42 AM, Naowh said:

Hi FuzzyFace5,

I noticed this yesterday aswell during our mainraid, both on my monk and druid. 
The TPS (threat per second) is pretty unbalanced right now, since your Artifact plays a big role.

I guess we sadly have to wait for Legion..
Although, Incarnation: Guardian of Ursoc is great for threat. Just make sure to spam mangle and use Growl to build as much as you can while its active.

Cheers,
Naowh

I am so glad to hear you say this. I play with a DK co-tank and did with a pally co-tank as well. Both are better geared than me, but it wasn't too dramatic. Prior to the patch I had no trouble holding aggro. After the patch I literally could not hold AE aggro in any situation. They had to tank everything or just auto attack. Even in single target situations I would commonly have to taunt back. It was extremely discouraging / worrying to me. 

Has anyone tanked as a guardian in a raid in Legion beta? I love my bear but I cannot go through the expansion like this. 

Share this post


Link to post
Share on other sites
Quote

I am so glad to hear you say this. I play with a DK co-tank and did with a pally co-tank as well. Both are better geared than me, but it wasn't too dramatic. Prior to the patch I had no trouble holding aggro. After the patch I literally could not hold AE aggro in any situation. They had to tank everything or just auto attack. Even in single target situations I would commonly have to taunt back. It was extremely discouraging / worrying to me. 

Has anyone tanked as a guardian in a raid in Legion beta? I love my bear but I cannot go through the expansion like this. 

Hi Ebonhorn,
Yeah I had to use my taunt button frequently last raid, I feel you..

I've been playing BrM / Guardian / Blood DK in Legion raids so far, and I havn't noticed anything special when it comes to threat.
Aritfact weapons plus all traits are going to play a big role for Legion so it's hard to say much right now, but atleast it's looking way better!

Cheers,
Naowh

Share this post


Link to post
Share on other sites
Guest Super Bear
On 7/21/2016 at 2:12 AM, Arrawnn said:

Not convinced by your reasons for taking resto affinity over feral (but always open to the possibility that I'm the one who's wrong).

The passive from resto is a 3% heal every 5 seconds. In raids where you might have downtime, you can shift out of bear form and cast Swiftmend. I haven't played the test servers, but seem to recall Blizz saying they were working on minimizing tank downtime.

Feral, on the other hand, gives an always convenient 15% movement buff AND 35% faster energy regeneration.

At the very least this sounds like a viable option, while you make it sound one-sided.

 

Resto Affinity isn't that good, also it doesn't heal for 3% in Bear Form, in Bear Form it only heals for 1.5%. But out of bear form it heals for 3%. Bear form has a passive effect that reduces its effect by 50%, as can be seen on wowhead as well as in game by doing the math on the amount it heals you for in bear form.

  • Like 1

Share this post


Link to post
Share on other sites
23 hours ago, Guest Super Bear said:

Resto Affinity isn't that good, also it doesn't heal for 3% in Bear Form, in Bear Form it only heals for 1.5%. But out of bear form it heals for 3%. Bear form has a passive effect that reduces its effect by 50%, as can be seen on wowhead as well as in game by doing the math on the amount it heals you for in bear form.

Really not convinced that any of the talents on that tier are must-haves. Extra range on Thrash and Swipe is ok, but most mobs come to us anyway and it's not hard to dance around thrashing to bring them all in. My bear is around 718 atm, with 850k health, and resto is giving him 12k heals every 5 seconds. And then there's feral with its 15% movement buff, which can be handy on Mannoroth or for any fight where you're running stuff out of group more frequently than roar comes off CD.

I've been spec'ing feral mostly as a QoL choice. It's just nice being a wee bit faster all the time.

Share this post


Link to post
Share on other sites
Guest Phyraan

I strongly disagree with the tier 3 talent choices. Feral affinity is by FAR the best and really only good choice in this tier. If you are running 5 mans then balance could come into play for when a dps accidentally aggros another mob but other than that the extra range is kind of pointless and the heal from resto is just bad. Feral affinity is currently offering ~30% dps increase which is HUGE. However, the playstyle completely changes with it. You guys should add that feral is the top choice and give a in dept guide over how to bearcat.

Share this post


Link to post
Share on other sites
Guest Bob
On 7/24/2016 at 1:23 AM, Guest Super Bear said:

Resto Affinity isn't that good, also it doesn't heal for 3% in Bear Form, in Bear Form it only heals for 1.5%. But out of bear form it heals for 3%. Bear form has a passive effect that reduces its effect by 50%, as can be seen on wowhead as well as in game by doing the math on the amount it heals you for in bear form.

If this isn't a bug, this is pretty stupid overall.  

3% is already borderline not competitive.  

Also, I just tested it and it is 1.5% whether you are in Bear Form or not, just by being in Guardian spec.  I tested in Caster, Bear, and Cat, still 1.5% in all of them.  

No tooltip anywhere in-game lists a reduction in the effect and every tooltip for Ysera's Gift says 3% while in Guardian spec, regardless of form.

Share this post


Link to post
Share on other sites
Guest Skilly
On 30.7.2016 at 3:08 AM, Guest Phyraan said:

I strongly disagree with the tier 3 talent choices. Feral affinity is by FAR the best and really only good choice in this tier. If you are running 5 mans then balance could come into play for when a dps accidentally aggros another mob but other than that the extra range is kind of pointless and the heal from resto is just bad. Feral affinity is currently offering ~30% dps increase which is HUGE. However, the playstyle completely changes with it. You guys should add that feral is the top choice and give a in dept guide over how to bearcat.

How does movement speed increase your damage? Or are you talking about the few encounters were you can leave bear for like 5-10 seconds? Either way 30% more dps sound like you made something up.

Share this post


Link to post
Share on other sites
Guest Phea

I've just started with this build, and my buttons for Ironfur and Frenzied Regeneration are grayed out and never pop. Am I doing something wrong? Is it bugged? Should I petition it? I've been reading and some guides say that Ironfur isn't in the game currently?

Thanks for any help! I usually run a BrM or DK tank, so this is all new to me.

 

Share this post


Link to post
Share on other sites
Guest JulienPDX

I'm a tad confused about Mastery/Haste as our stat priority when Crit/Mastery is what is on our artifact...

Share this post


Link to post
Share on other sites
Guest Xikren

I have a question for the artifact, even if it's not in this guide yet. Which golden trait should we pick first as guardian ?

Share this post


Link to post
Share on other sites
Quote

I've just started with this build, and my buttons for Ironfur and Frenzied Regeneration are grayed out and never pop. Am I doing something wrong? Is it bugged? Should I petition it? I've been reading and some guides say that Ironfur isn't in the game currently?

Thanks for any help! I usually run a BrM or DK tank, so this is all new to me.

Both Ironfur and Frenzied Regeneration requires Rage as a resource.
Both spells are in the game currently, so it seems like a bug to me since I havn't had any problems with this myself.

Try sending a ticket to blizzard!

Cheers,
Naowh

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard responded to some unclear issues around the Slayer Hero Talent tree, clarifying Bladestorm-related issues. You can check out the Slayer Hero talent tree here. 
      Slayer (Source)
      Hello. We’d like to answer a couple of questions we’ve seen for Slayer:
      The brief Bladestorm from Frenetic Flurry will fit in the GCD from the ability that triggered it, the intent is that it should not impact your rotation. The ability to use Pummel and Storm Bolt while Bladestorming applies during all Bladestorms, not just the one triggered from Frenetic Flurry.
      Likewise, all Bladestorm damage events will trigger Overwhelming Blades, including Frenetic Flurry and the additional ticks from Imminent Demise.
      Thanks for the feedback, keep it coming!
    • By Stan
      In a Media & Society class, the professor decided to show their students the iconic Leeroy Jenkins video, which is nearing its 19th anniversary on May 11.
      A Reddit user, MineChris395, shared an interesting story about how their professor used the video to illustrate the growing influence of video games and their emergence as a form of viral media.
      The professor took the opportunity to explain how video gaming aligns with historical media trends, emphasizing the vast market gaming occupies today and its potential future growth.
      You can watch the video below in glorious 420p.
      The class was engaging and filled with laughter, as students enjoyed both the humor of the video and the insightful discussion on the impact of gaming in the media landscape, according to the OP.
      Source: Reddit
    • By Stan
      Dragonflight Season 4 is set to launch in just a few weeks, and we're checking out the rewards that will be removed when it kicks off. 
      Season 4 is just a few weeks away, and although Blizzard hasn't set a concrete release date for the newest Dragonflight season yet, there are certain achievements and rewards that will vanish once it kicks off. Let's take a closer look!
      Mythic+ Category
      Dragonflight Keystone Master: Season Three
      First, the Season 3 KSM achievement that requires players to obtain a Mythic+ Rating of at least 2,000 is going away, and with it, players will no longer be able to earn Verdant Armoredon.

      Dragonflight Keystone Hero: Season Three
      While this achievement does not come with any notable rewards, you can no longer earn it come Season 4.
      Mythic Dungeon Portals
      With Season 4, the dungeon rotation is getting a shake-up, meaning some dungeon teleports will become unattainable, unless they make a comeback in a later season. To secure these teleports, you'll need to complete a Mythic +20 or higher keystone dungeon within the time limit in Season 3.
      Keystone Hero: Atal'Dazar Keystone Hero: Black Rook Hold Keystone Hero: Darkheart Thicket Keystone Hero: The Everbloom Keystone Hero: Throne of the Tides Keystone Hero: Waycrest Manor Raids Category
      Two achievements are going away with the launch of Season 4:
      Ahead of the Curve: Fyrakk the Blazing
      The Amirdrassil AoTC achievement will be removed with Season 4. You must defeat Fyrakk on Heroic Difficulty or higher to get it.
      Cutting Edge: Fyrakk the Blazing
      The achievement to defeat Fyrakk on Mythic Difficulty is going away too.
      PvP Category
      The Season 3 Elite PvP transmog gear will no longer be obtainable when Season 4 starts.
      Gladiator: Dragonflight Season 3
      Verdant Gladiator's Slitherdrake, the Season 3 gladiator mount will no longer be obtainable when Season 4 starts. To get the mount you must win 50 games as a Gladiator in Dragonflight Season 3 in 3v3.

      Verdant Gladiator: Dragonflight Season 3
      The "Verdant Gladiator" title is going away in Season 4. You must end Dragonflight PvP Season 3 in the top 0.1% of the 3v3 arena ladder to get it.
      Verdant Legend: Dragonflight Season 3
      The "Verdant Legend" title from the Solo Shuffle ladder is going away in Season 4.
    • By Starym
      The final week of 10.2.5 has (almost) passed and we also have the results of last week's class tuning to check out as well! Tomorrow's 10.2.6 isn't looking to bring too many class changes (if any), but we can't be sure since we don't even know what the patch is. Season 4 isn't starting yet so we'll be hanging out in Amirdrassil for a few more weeks at least, so let's see how things are shaping up.
      Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.
      Mythic
      Overall Damage 95th Percentile
      We're seeing some big changes around the top, but they're not at all tuning-related! The DKs have joined forces, but it's the non-Fyr'alath-wielding one that's taken the lead, as Frost moves into 2nd, while Unholy takes 3rd. Fury and Retribution move down to make room for the red ones, and we do see the first results of the tuning right after them.
      Frost took its buffs and moved a colossal 16 spots up into 6th, bumping fellow Mage Arcane down one in the process. Elemental takes down Shadow for 9th, using its 3% buff to move up 8 spots, and the Priest closes out the top 10, sitting in a Shaman sandwich. Marksmanship and Survival stick together and use their 3% buffs to move out of the bottom. They land in 13th and 14th, with Survival making a much bigger leap, gaining 10 spots and escaping the bottom 3. Speaking of the bottom, we see Beast Mastery drop down to the final 3 as Survival escapes, joined by Affliction, which showcases the huge difference in the raw DPS and points-based rankings, as the Warlock spec is No.1 in the raw DPS ones below!

      95th percentile Mythic data by Warcraft Logs.
      Overall Damage All Percentiles
      The generalist bracket is more stable and slower moving, as usual, so there isn't that much to see at the top. Down in 6th we do see a big change, as Survival uses it's buff to make an 11-spot leap, just past Unholy. Arcane loses two spots to the Hunter and DK, landing just above a stable Fire and Frost DK. Frost Mage's buffs haven't had a big impact here yet, but the spec does move out of the bottom 3, gaining 4 spots and moving up. Marksmanship moves towards the middle of the pack, buffs in hand, and finds itself gaining 6 spots. This opens up the bottom 3, and it seems there must always be a Hunter at the bottom, with Beast Mastery taking its place there, joined by Feral.
      All percentiles Mythic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Survival is on the move here as well, gaining 8 spots and moving into 7th, as everything above it remains stable. Elemental also makes a move using its 3% buff, closing out the top 10 and gaining 7 spots.
      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Overall Damage All Percentiles
      We go down to 8th to see the first change in Heroic, as Shadow moves 4 spots up, just ahead of Survival, which gains 9 spots in 9th.

      All percentiles Heroic data by Warcraft Logs.
      U.GG Raw DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.
      We're not going to be seeing quite as many drastic changes here, as the raw DPS chart tracks the past two weeks, but there's still plenty to see. Affliction ends the patch at the very top, pretty much the opposite of its position in the points-based rankings. Fury manages to push into 2nd, bumping the Rogue down to 3rd. Unholy makes some more moves and gains two in 9th, joining up with its fellow DK. We do see Frost Mage starting to make its buffed move up, gaining 4 spots to get out of the bottom 3, where it leaves Feral to take its place.
      Mythic chart by u.gg.
       
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
    • By Staff
      This week's highlights include the launch of Patch 10.2.6, the Hearthstone anniversary event continues through Friday, and more.
      Additionally, Blizzard is set to unveil a content creator event on March 21st, with new Twitch Drops following on March 22nd.
      For further information, take a look at the official blog post linked below.
      (Source)
      Each week we’ll look ahead to what’s in store for World of Warcraft, share the latest news, and keep you in the know byte by byte. Content update 10.2.6 arrives March 19.
      The 10.2.6 Content Update Arrives March 19
      Mark your calendar for March 19 when the 10.2.6 content update goes live with a bold, new, limited-time event. You won't want to miss out on the fun. It's important to note that Dragonflight season 4 will go live several weeks after the release of the 10.2.6 content update. For heroes working toward the Amirdrassil Feats of Strength, you'll need to obtain Ahead of the Curve: Fyrakk the Blazing before Season 4 begins, and the achievement is no longer available to earn.
      Hearthstone’s Anniversary Event in World of Warcraft Extended to March 22
      Join in Hearthstone’s 10-year anniversary celebration beginning March 11. Players can log into Hearthstone to collect a new Fiery Hearthsteed mount in World of Warcraft for free!*
      Players can also seek out special “Hearthstone” matches in capital cities from March 11 to March 22. Stick around long enough and you’ll face a special encounter where you can defeat iconic minions to add to your deck and earn other fun new Hearthstone-themed rewards! Learn more about collecting the Fiery Hearthsteed and the in-game events in our latest article.
      Visit the Hearthstone official site to learn more about the full slate of festivities.
      * No additional purchase necessary for the Fiery Hearthsteed mount. Limited-time offer only available to those who login to Hearthstone between March 11 and May 14. Mount not available in World of Warcraft® Classic games. 
      News and Events This Week
      Stay on top of all the upcoming news and in-game activities right here.
      March 17 (Event) Un’Goro Madness Micro Holiday (March 17 – March 19)
      The dinosaurs in Un’Goro are getting restless. Time to go pay them a visit! March 19 (Article and Event) Content Update 10.2.6 Reveal and Now Live (Article) New Twitch Drop Revealed (Event) PvP Brawl: Shado-Pan Showdown (March 19 – March 26) (Event) Battleground Bonus Event (March 19 – March 26)
      While this event is active, random Battlegrounds will award Honor at an increased rate. Glory awaits in the fields of battle! March 20 (Event) The Trial of Style Returns (March 20 – March 26)
      Dust off those pauldrons and compete in a fashion competition of Azerothian proportions! Speak to a transmogrifier in any major city to participate in the Trial of Style! March 21 (Article) New Content Creator Event Announced March 22 (Article) Blues News (Event) New Twitch Drop Now Live Stay tuned to the official World of Warcraft news site as we journey through the week together.
×
×
  • Create New...