Jump to content
FORUMS
Damien

Guardian Druid 7.3

Recommended Posts

Guest Raamak

The talents recommended could use a little further clarification and discussion.  

In a single target fight, properly timing Bristling Fur and SotF will generate more rage over the course of the fight.  In multi Target fights, Galactic Guardian and Blood Frenzy will generate more rage.

Share this post


Link to post
Share on other sites
Guest Atreyou

The Tier 5 talents are not very good described. Galactic Guardian gives you 15 rage when you use moonfire after it triggers. from a mathematic standpoint Galactic Guardian is nearly twice as good as Soul of the Forest without even considering the that it can trigger on every damaging event! Also it does more damage than soul of the forest, It should be described as the best talent in this tier with Guardian of Elune being the best for burst and soul of the forest being behind.

Share this post


Link to post
Share on other sites
Guest Rrah

It may be useful to consider that Crit also directly increases our Dodge, which should slightly increase its value.

Share this post


Link to post
Share on other sites
18 hours ago, Guest Raamak said:

The talents recommended could use a little further clarification and discussion.  

In a single target fight, properly timing Bristling Fur and SotF will generate more rage over the course of the fight.  In multi Target fights, Galactic Guardian and Blood Frenzy will generate more rage.

 

14 hours ago, Guest Atreyou said:

The Tier 5 talents are not very good described. Galactic Guardian gives you 15 rage when you use moonfire after it triggers. from a mathematic standpoint Galactic Guardian is nearly twice as good as Soul of the Forest without even considering the that it can trigger on every damaging event! Also it does more damage than soul of the forest, It should be described as the best talent in this tier with Guardian of Elune being the best for burst and soul of the forest being behind.

Thank you both. We pushed a rather large update through last night that I think addressed these (and other) issues. Hopefully.

10 hours ago, Guest Rrah said:

It may be useful to consider that Crit also directly increases our Dodge, which should slightly increase its value.

Thank you, I'll be adding this mention.

Share this post


Link to post
Share on other sites
1 hour ago, dranet said:

hi thinkin ov rerollin gardian druid in legion do u have any tips or can u help me with a guide ? 

Personally, I would recommend the guide at this link. It's very good, at least in my opinion. 

Share this post


Link to post
Share on other sites

Not convinced by your reasons for taking resto affinity over feral (but always open to the possibility that I'm the one who's wrong).

The passive from resto is a 3% heal every 5 seconds. In raids where you might have downtime, you can shift out of bear form and cast Swiftmend. I haven't played the test servers, but seem to recall Blizz saying they were working on minimizing tank downtime.

Feral, on the other hand, gives an always convenient 15% movement buff AND 35% faster energy regeneration.

At the very least this sounds like a viable option, while you make it sound one-sided.

 

Share this post


Link to post
Share on other sites
Guest mhatta

Though it sort of obvious, but I would suggest adding a brief note about Guardian of Elune talent: its important to track the buff and make sure not to override it using Mangle unless you pooling rage for a specific event as it reduces value of the talent / AM uptime.

Share this post


Link to post
Share on other sites
Quote

Not convinced by your reasons for taking resto affinity over feral (but always open to the possibility that I'm the one who's wrong).

The passive from resto is a 3% heal every 5 seconds. In raids where you might have downtime, you can shift out of bear form and cast Swiftmend. I haven't played the test servers, but seem to recall Blizz saying they were working on minimizing tank downtime.

Feral, on the other hand, gives an always convenient 15% movement buff AND 35% faster energy regeneration.

At the very least this sounds like a viable option, while you make it sound one-sided.

Good thoughts!
Since you already have really good mobility with Dash, Stampeding Roar and Displacer Beast/Wild Charge (If you chose one of them) I wouldn't say that the 15% movement speed increase is needed.
I'd recommend going for Balance Affinity if you feel that the passive healing aint beneficial.

5 yards increased range on all your spells should be prioritized over 15% movement speed in most scenarios.
Since you will be sitting in Bearform almost all the time (Might be a few fights where its not needed) the 35% energy regeneration is not going to benefit you alot.

 

Quote

Though it sort of obvious, but I would suggest adding a brief note about Guardian of Elune talent: its important to track the buff and make sure not to override it using Mangle unless you pooling rage for a specific event as it reduces value of the talent / AM uptime.

I'll describe this talent more briefly, thanks for letting me know!

Cheers,
Naowh

Edited by Naowh

Share this post


Link to post
Share on other sites
Quote

Hi. I would see if anyone could give advice. I'm really struggling to keep aggro with this spec!  Any suggestions would greatly help 

Hi FuzzyFace5,

I noticed this yesterday aswell during our mainraid, both on my monk and druid. 
The TPS (threat per second) is pretty unbalanced right now, since your Artifact plays a big role.

I guess we sadly have to wait for Legion..
Although, Incarnation: Guardian of Ursoc is great for threat. Just make sure to spam mangle and use Growl to build as much as you can while its active.

Cheers,
Naowh

  • Like 1

Share this post


Link to post
Share on other sites
Guest Archlael

I do not understand the recommendation to ever use Maul. Ever. Maul does not trigger Gore, and it does less damage than Swipe. A rage dump is not a justifiable excuse for the damage loss/missed Gore proc.

Share this post


Link to post
Share on other sites
Quote

I do not understand the recommendation to ever use Maul. Ever. Maul does not trigger Gore, and it does less damage than Swipe. A rage dump is not a justifiable excuse for the damage loss/missed Gore proc.

Hi archlael.

Maul should only be used when sitting on full Rage and your AM (Active Mitigaion) aint needed, for example when you're not actively tanking.
Maul is not on the GCD (Global Cooldown) and that is why you should use it to dump excessive Rage. Swipe is on the GCD however, and that is why it should only be used as a filler when your other abilities are on cooldown.

Cheers,
Naowh

Share this post


Link to post
Share on other sites
Guest Ebonhorn
On July 22, 2016 at 7:42 AM, Naowh said:

Hi FuzzyFace5,

I noticed this yesterday aswell during our mainraid, both on my monk and druid. 
The TPS (threat per second) is pretty unbalanced right now, since your Artifact plays a big role.

I guess we sadly have to wait for Legion..
Although, Incarnation: Guardian of Ursoc is great for threat. Just make sure to spam mangle and use Growl to build as much as you can while its active.

Cheers,
Naowh

I am so glad to hear you say this. I play with a DK co-tank and did with a pally co-tank as well. Both are better geared than me, but it wasn't too dramatic. Prior to the patch I had no trouble holding aggro. After the patch I literally could not hold AE aggro in any situation. They had to tank everything or just auto attack. Even in single target situations I would commonly have to taunt back. It was extremely discouraging / worrying to me. 

Has anyone tanked as a guardian in a raid in Legion beta? I love my bear but I cannot go through the expansion like this. 

Share this post


Link to post
Share on other sites
Quote

I am so glad to hear you say this. I play with a DK co-tank and did with a pally co-tank as well. Both are better geared than me, but it wasn't too dramatic. Prior to the patch I had no trouble holding aggro. After the patch I literally could not hold AE aggro in any situation. They had to tank everything or just auto attack. Even in single target situations I would commonly have to taunt back. It was extremely discouraging / worrying to me. 

Has anyone tanked as a guardian in a raid in Legion beta? I love my bear but I cannot go through the expansion like this. 

Hi Ebonhorn,
Yeah I had to use my taunt button frequently last raid, I feel you..

I've been playing BrM / Guardian / Blood DK in Legion raids so far, and I havn't noticed anything special when it comes to threat.
Aritfact weapons plus all traits are going to play a big role for Legion so it's hard to say much right now, but atleast it's looking way better!

Cheers,
Naowh

Share this post


Link to post
Share on other sites
Guest Super Bear
On 7/21/2016 at 2:12 AM, Arrawnn said:

Not convinced by your reasons for taking resto affinity over feral (but always open to the possibility that I'm the one who's wrong).

The passive from resto is a 3% heal every 5 seconds. In raids where you might have downtime, you can shift out of bear form and cast Swiftmend. I haven't played the test servers, but seem to recall Blizz saying they were working on minimizing tank downtime.

Feral, on the other hand, gives an always convenient 15% movement buff AND 35% faster energy regeneration.

At the very least this sounds like a viable option, while you make it sound one-sided.

 

Resto Affinity isn't that good, also it doesn't heal for 3% in Bear Form, in Bear Form it only heals for 1.5%. But out of bear form it heals for 3%. Bear form has a passive effect that reduces its effect by 50%, as can be seen on wowhead as well as in game by doing the math on the amount it heals you for in bear form.

  • Like 1

Share this post


Link to post
Share on other sites
23 hours ago, Guest Super Bear said:

Resto Affinity isn't that good, also it doesn't heal for 3% in Bear Form, in Bear Form it only heals for 1.5%. But out of bear form it heals for 3%. Bear form has a passive effect that reduces its effect by 50%, as can be seen on wowhead as well as in game by doing the math on the amount it heals you for in bear form.

Really not convinced that any of the talents on that tier are must-haves. Extra range on Thrash and Swipe is ok, but most mobs come to us anyway and it's not hard to dance around thrashing to bring them all in. My bear is around 718 atm, with 850k health, and resto is giving him 12k heals every 5 seconds. And then there's feral with its 15% movement buff, which can be handy on Mannoroth or for any fight where you're running stuff out of group more frequently than roar comes off CD.

I've been spec'ing feral mostly as a QoL choice. It's just nice being a wee bit faster all the time.

Share this post


Link to post
Share on other sites
Guest Phyraan

I strongly disagree with the tier 3 talent choices. Feral affinity is by FAR the best and really only good choice in this tier. If you are running 5 mans then balance could come into play for when a dps accidentally aggros another mob but other than that the extra range is kind of pointless and the heal from resto is just bad. Feral affinity is currently offering ~30% dps increase which is HUGE. However, the playstyle completely changes with it. You guys should add that feral is the top choice and give a in dept guide over how to bearcat.

Share this post


Link to post
Share on other sites
Guest Bob
On 7/24/2016 at 1:23 AM, Guest Super Bear said:

Resto Affinity isn't that good, also it doesn't heal for 3% in Bear Form, in Bear Form it only heals for 1.5%. But out of bear form it heals for 3%. Bear form has a passive effect that reduces its effect by 50%, as can be seen on wowhead as well as in game by doing the math on the amount it heals you for in bear form.

If this isn't a bug, this is pretty stupid overall.  

3% is already borderline not competitive.  

Also, I just tested it and it is 1.5% whether you are in Bear Form or not, just by being in Guardian spec.  I tested in Caster, Bear, and Cat, still 1.5% in all of them.  

No tooltip anywhere in-game lists a reduction in the effect and every tooltip for Ysera's Gift says 3% while in Guardian spec, regardless of form.

Share this post


Link to post
Share on other sites
Guest Skilly
On 30.7.2016 at 3:08 AM, Guest Phyraan said:

I strongly disagree with the tier 3 talent choices. Feral affinity is by FAR the best and really only good choice in this tier. If you are running 5 mans then balance could come into play for when a dps accidentally aggros another mob but other than that the extra range is kind of pointless and the heal from resto is just bad. Feral affinity is currently offering ~30% dps increase which is HUGE. However, the playstyle completely changes with it. You guys should add that feral is the top choice and give a in dept guide over how to bearcat.

How does movement speed increase your damage? Or are you talking about the few encounters were you can leave bear for like 5-10 seconds? Either way 30% more dps sound like you made something up.

Share this post


Link to post
Share on other sites
Guest Phea

I've just started with this build, and my buttons for Ironfur and Frenzied Regeneration are grayed out and never pop. Am I doing something wrong? Is it bugged? Should I petition it? I've been reading and some guides say that Ironfur isn't in the game currently?

Thanks for any help! I usually run a BrM or DK tank, so this is all new to me.

 

Share this post


Link to post
Share on other sites
Guest JulienPDX

I'm a tad confused about Mastery/Haste as our stat priority when Crit/Mastery is what is on our artifact...

Share this post


Link to post
Share on other sites
Guest Xikren

I have a question for the artifact, even if it's not in this guide yet. Which golden trait should we pick first as guardian ?

Share this post


Link to post
Share on other sites
Quote

I've just started with this build, and my buttons for Ironfur and Frenzied Regeneration are grayed out and never pop. Am I doing something wrong? Is it bugged? Should I petition it? I've been reading and some guides say that Ironfur isn't in the game currently?

Thanks for any help! I usually run a BrM or DK tank, so this is all new to me.

Both Ironfur and Frenzied Regeneration requires Rage as a resource.
Both spells are in the game currently, so it seems like a bug to me since I havn't had any problems with this myself.

Try sending a ticket to blizzard!

Cheers,
Naowh

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Season 4 has partially started on NA servers, as players are noticing elements of the new season popping up. This is actually planned and was announced by Blizzard, as you can see below, but players were not expecting this much to change before the reset. 
      Season 4 (Source)
      Dragonflight Season 3 will be ending April 22 at 10:00 p.m. PDT, the night before the regularly scheduled maintenance, with Dragonflight Season 4 beginning immediately following on April 23. The blue post indicated that the season should start soon after, on the 23rd, which presumably means after the weekly reset. Here are some of the things that have already changed.
      Players have been reporting various aspects of the season being in-game, starting with Season 3 items now being marked as legacy, with a grey tooltip, as spotted by Strosts:

      Source. 
      Crests and Flightstones have also been reset, with new ones dropping from World Quests.
      Catalyst charges are also now in Season 4 mode, as spotted by lemoncocoapuff.
    • By Staff
      We have four new zones coming in the War Within, but just how large are they, all told? We have a few community members showing their relative sizes off, comparing to various other expansion landmasses, which we'll be taking a look at today.
      First of all, the new expansion has one above-ground zone and three below, as the Isle of Dorn is our gateway into the three underground zones. This is best showcased by Sturtime2, who broke the Dragonflight and War Within zones down (with Zaralek, Emerald Dream and Forbidden Reach all being post-expansion launch zones):

      Source. 
      Now that we have a better idea of the War Within zone structure, we have a more visually direct comparison by CygnetFR, who also added Kul Tiras in there for comparison:

      Source.
      And finally we have another Dragon Isles comparison, only this time with the Easern Kingdoms thrown in, courtesy of keyboardturn:
    • By Staff
      Blizzard have offered some feedback on player comments on the Priest Hero talents on the War Within Alpha, as our own guide writer, Publik, pointed out some issues with Voidreaver.
      Priest Feedback (Source)
      Hello!
      Thanks for this well-written post on the state of Voidweaver for Shadow.
        First, to clarify the functionality of the rift: There are not current plans for there to be a pull-in effect. We’re closely watching the power level of utility coming from hero talent trees. Given the frequency of the rift, a pull-in would surpass the power level aiming for.
        We appreciate the feedback that the slow effect from the slow effect from No Escape may not be utilized as often as we’re hoping especially compared to Dark Energy. As far as gameplay goes, the Entropic Rift window feeling tough to manage is something we aim to improve on during our next pass of the tree. Beyond that, there’s a lot of great bugs and feedback points here that we’ll bring back to the team and discuss.
       
      Some updates on the other Priest Hero Talent trees:
      We’ve updated Oracle’s design to be focused on healing instead of support mechanics and are looking for feedback about how it plays. There are a couple of talents that are not currently ready, and we’ll update those in the coming weeks, including a revision to the capstone. We’re also very excited about the visual effects for this tree and hope you are, too!
      The design for Archon is currently a work in progress. The core of the design revolves around Halo, and we’ll unveil its talents soon.
    • By Starym
      Here we are with the final week of Season 3! While Patch 10.2.6 will continue on until May 7th, the new season will change everything, as we moving on from Amirdrassil to Awakened raids! The final week has brought a lot of change all over the place, including the very top, so let's see where everyone ended up.
      Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.
      Mythic
      Overall Damage 95th Percentile
      We have some big shifts at the top here at the end of Season 3, as Subtlety reclaims its throne once more! Frost DK proves its unstable nature and drops a huge 6 spots down into 7th, but Unholy represents the DK class a lot better and stays strong in 2nd. Outlaw joins the Rogue resurgence and moves 5 spots up into 3rd, as Retribution slots in to 4th after Elemental's big 5 spot fall. Arcane joins the big risers as it makes its way from 11th all the way up into 5th, followed by the only other stable  spec in the top 10, Fury. Arms moves two up into 8th, with Havoc closing out the patch strong, at the end of the top 10 after a giant 8-spot resurgence. The rest of the Mages huddle right outside, followed by Enhancement. The bottom 3 remains the same, as we see Feral and Beast Mastery finish at the end of the list at the end of the patch, with Augmentation still waiting for some proper calculations to find itself near the top where it belongs.

      95th percentile Mythic data by Warcraft Logs.
      Overall Damage All Percentiles
      We have a different No.1 at the end of the season in the generalist bracket, and it's a relatively unexpected one! Retribution uses all those gathered Fyr'alaths to grab the very top spot from Subtlety at the end of the line, as the rest of the top 5 is filled with axe-wielders as well! Fire moves 2 up in 6th, as Outlaw makes a big move in 7th, 7 up! Havoc and Arcane close out the top 10, both rising, as we see Devastation fall down into the bottom 3, joining Beast Mastery and Augmentation.
      All percentiles Mythic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Subtlety manages to take over in the direct damage charts as well, taking Unholy down a peg, with Retribution remaining stable in 3rd. Survival drops a few spots, down to the bottom of the top 10, as both Druids huddle up and grab 6th and 7th.
      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Overall Damage All Percentiles
      Heroic remains very stable at the end of the season, with only Havoc and Demonology switching places in 5th, and Feral, Survival and Shadow moving into the top 10.

      All percentiles Heroic data by Warcraft Logs.

      U.GG Raw Mythic DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.
      Affliction retains its No.1 spot in the raw DPS rankings, as the rest of the top 3 remains stable as well. We see Subtlety actually drop down here, the opposite of the points-based charts, with Demonology and Arms moving past it. Frost and Unholy DKs move up together, gaining 3 and 2 spots, respectively. Fire closes out the top 10 1 spot down, and we see the two Druids remain in the bottom 3 at the end of the season.
      Mythic chart by u.gg.
       
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
    • By Stan
      Remember to use up any remaining Catalyst charges today before they reset tomorrow!
      Your Revival Catalyst charges will reset to zero at the start of Dragonflight Season 4. If you have any unused charges, make sure to spend them today to secure your class set bonuses.
      In Dragonflight Season 4, you'll earn Catalyst charges weekly, with the first one available tomorrow! Be sure to log in with all your alts tomorrow to claim this charge.
      For more information, visit our Revival Catalyst guide!
×
×
  • Create New...