Jump to content
FORUMS
Damien

Guardian Druid 7.3

Recommended Posts

Quote

I'm a tad confused about Mastery/Haste as our stat priority when Crit/Mastery is what is on our artifact...

Critical Strike gives us no defensive benefit apart from a small increase to our dodge percent, therefor making it a lower priority than Haste.

 

Quote

I have a question for the artifact, even if it's not in this guide yet. Which golden trait should we pick first as guardian ?

I'm describing this in the Legion guide that is going to be released soon, be patient my friend!

Cheers,
Naowh

Share this post


Link to post
Share on other sites
Quote

I strongly disagree with the tier 3 talent choices. Feral affinity is by FAR the best and really only good choice in this tier. If you are running 5 mans then balance could come into play for when a dps accidentally aggros another mob but other than that the extra range is kind of pointless and the heal from resto is just bad. Feral affinity is currently offering ~30% dps increase which is HUGE. However, the playstyle completely changes with it. You guys should add that feral is the top choice and give a in dept guide over how to bearcat.

This guide was written for current WoW and mostly HFC, I'm going to change this part for Legion.

Cheers,
Naowh

Share this post


Link to post
Share on other sites

Guardian spec was tinkered with the last Hotfix - Mastery down and Ironfur up.

Blizzard LogoAugust 23 Hotfixes

Guardian

  • Nature’s Guardian now increases health and healing received by 4% (was 8%). The Mastery amount has also been reduced accordingly.
  • Ironfur now increases Armor by 100% (was 75%).

Less Mastery stacking - more IronfurIronfur planning, it seems... too bad they didn't similarly buff Ursol for magic protection...

Share this post


Link to post
Share on other sites
Guest OverlordXeros

Mastery got nerfed by half and they buffed ironfur by 25%.

Share this post


Link to post
Share on other sites
On 8/8/2016 at 0:09 PM, Guest Xikren said:

I have a question for the artifact, even if it's not in this guide yet. Which golden trait should we pick first as guardian ?

Personally, I'm leaning towards Gory Fur - picking up Bear Hug en route for a total of 12 points invested.

Gory Fur itself is nice, but going this way first will also give you Ursoc's Endurance which increases the duration of Ironfur, Barkskin and Mark of Ursoc by 1.5 seconds - which when stacked with the Guardian of Elune talent is a huge survivability boost as you'll almost always be able to keep at least 1 stack of ironfur up at all times in combat, with plenty of periods of overlap when there are two or more stacks boosting overall damage mitigation even further. IMO this will be really valuable early on when gear is weak, so you wont have loads of haste to build fury for ironfur - so having it run longer per activation will be helpful.

Having to pick up Vicious Bites en-route will also give a big damage boost to your main hard hitting rotational attack (Mangle).

After that - I'd go straight for Adaptive Fur (22 points total), as the skills en-route improve the effectiveness of your ironfur, frenzied regen and barkskin significantly.

Finally I'd go for Embrace the Nightmare (via the Bloody Paws route), then after that pick up the three points in Bestial fortitude. I'd leave Mauler and Roar of the crowd for last - as you probably dont want to be using maul when you could be spending the rage on more Ironfurs. 

IMO Guardian has a particularly nice Artifact tree, lots of desirable stuff that buffs our rotational abilities, and improves the coverage of our active mitigation and cooldowns. Very little situational filler abilities or extra activated abilities late in the tree to worry about - its basically ALL gravy :P

Share this post


Link to post
Share on other sites
Guest Winterly

Hi, recently the stat priority had been updated, it used to be

Mastery

Haste

Vers

The updated list is

Vers >= Mastery

Haste

 

So I was wondering if someone could fill me in on why this had changed please. 

Share this post


Link to post
Share on other sites

Hello Winterly, the old stat priority was current with the legion pre-patch, before mastery nerfs and before legion gear. Haste has become less of a priority for multiple reasons, a few examples would be the high amount of armor from legion gear means soon we will be reaching armor cap just from having a 3x iron-fur buff. Previously we were stacking haste for higher rage generation for more iron-furs, but as we reach the point were we usually wont need more then 2x ironfurs on us, gearing with more haste after reaching a point were you can generate enough rage to have a 2x buff rolling on you with a medium-high uptime when needed is unnecessary. Also with the artifact trait gory fur, it becomes even easier to have a high up-time on iron-furs which was our primary reason to stack haste as a guardian.

 

So with haste no longer being as useful to prioritize and the nerfs to our mastery, versatility has transitioned to our best stat to prioritize to maximize our surviviblity. Versatility compliments our mastery very well as our mastery increases our health pool and healing received while vers increasing our healing done and reduces the damage we take which helps with reducing spikes in our health which helps with recovering our large health pools.(700 Mastery equals 1% extra max HP and 1% extra healing received, 800 Vers equals 2% healing done and 1% less damage taken).

 

TL;DR haste is not as useful as it was before and we gain alot more benefits out of prioritizing versatility.

 

 

 

Edited by untameable

Share this post


Link to post
Share on other sites
Guest an anonymous toad

I have a question about the level 100 talent choice,  you say Pulverize add's no damage, but my Thrash stacks only do 25k bleed damage while pulverize does 180k damage. so Pulverize does 180k, while 2 thrash stacks do 50k and the Swipe pulverize replaces does 62k.  so based on this Pulverize adds 68k damage every ~10 seconds or 6.8k dps which really isn't that different than Rend and Tear in single target situations.

Share this post


Link to post
Share on other sites
12 hours ago, Guest an anonymous toad said:

I have a question about the level 100 talent choice,  you say Pulverize add's no damage, but my Thrash stacks only do 25k bleed damage while pulverize does 180k damage. so Pulverize does 180k, while 2 thrash stacks do 50k and the Swipe pulverize replaces does 62k.  so based on this Pulverize adds 68k damage every ~10 seconds or 6.8k dps which really isn't that different than Rend and Tear in single target situations.

We do not say that it adds no damage, simply that it adds less than R+T.

If you are in a position of single-target sustained damage, they are pretty much equal. Rend and Tear wins in AoE. Due to this, there isn't much point in taking Pulv.

Share this post


Link to post
Share on other sites
Guest Parthian

Do you perhaps have the numbers for the stat priority? or is there no real definite as to the usefulness of each stat. I was just hoping to be able to put the numbers in Pawn to try and get a general idea of what would be an upgrade or not.

Share this post


Link to post
Share on other sites
37 minutes ago, Guest Parthian said:

Do you perhaps have the numbers for the stat priority? or is there no real definite as to the usefulness of each stat. I was just hoping to be able to put the numbers in Pawn to try and get a general idea of what would be an upgrade or not.

At the moment, it's pretty tough to maintain proper weights for gear as opposed to a priority. Your best bet for finding them is probably the Druid discord. You can find a link here:

https://www.icy-veins.com/forums/topic/16114-class-discord-channels/

Share this post


Link to post
Share on other sites
Guest Purrfected

Hi,

Is there a updated pawn string for guardian with the new priority order?
Noxxic hasn't updated.

Share this post


Link to post
Share on other sites
17 hours ago, Guest Purrfected said:

Hi,

Is there a updated pawn string for guardian with the new priority order?
Noxxic hasn't updated.

We generally try to stay away from listing weights and strings due to difference in gear, priority etc.

Your best bet is to sim your own character for weights that fit what you currently need.

Share this post


Link to post
Share on other sites
Guest an anonymous toad
On 9/15/2016 at 6:27 AM, Blainie said:

We do not say that it adds no damage, simply that it adds less than R+T.

If you are in a position of single-target sustained damage, they are pretty much equal. Rend and Tear wins in AoE. Due to this, there isn't much point in taking Pulv.

ah my bad i misinterpreted "Pulverize has no offensive benefits whatsoever" to mean it didn't have any in a vacuum, instead of it didn't have any compared to Rend and Tear.  still i think marking it as an X when it's the best single target pick in the tier is misleading.

Share this post


Link to post
Share on other sites
16 hours ago, Guest an anonymous toad said:

ah my bad i misinterpreted "Pulverize has no offensive benefits whatsoever" to mean it didn't have any in a vacuum, instead of it didn't have any compared to Rend and Tear.  still i think marking it as an X when it's the best single target pick in the tier is misleading.

This depends on if you are looking at this talent from a pure dps or survivablity point of view. In either case pulverize is not the best single target pick in the tier. From a pure dps standpoint, in a patchwork encounter that lasts longer then one minute taking pulverize is still a 6-8% dps loss over maintaining a 3 stack R&T. (Keep in mind that R&T affects all your damage from all your abilities done to the target, and in a single target encounter were you are concerned about your dps you should be catweaving which benefits much more from R&T). In an encounter shorter then 30 seconds lunar beam pulls ahead significantly. From a survival PoV R&T and pulverize are close, even though pulverize offers 2% more damage reduction the offensive benefits of taking R&T make R&T a better talent. Pulverize is not bad,if you want the extra 2% (Only in a pure single target encounter,R&T becomes much better even at 2 targets) it's just not the best in the tier. 

Edited by untameable
  • Like 1

Share this post


Link to post
Share on other sites

Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

Share this post


Link to post
Share on other sites
Guest Druid!

Hello - 

I was looking for stat weights that line up with this guide's recommended stat priority (that would also include Stamina values) but I could not find any... i.e. how much of an ilvl upgrade would an item with Haste and Crit need to be to take it over Versatility?

Share this post


Link to post
Share on other sites
Guest Martinson

Hey, question about gearing.

I was looking at your 'BIS' page. And I noticed that it was updated around the time where your stat priority page was updated.

The stat priority suggests that versatility is best stat whereas crit is worse. I don't see much versatility on a lot of the pieces the guide advises to keep an eye out for, and a lot of crit and haste. Is this simply out of date. Or are there not many pieces that have versatility and a good other combo, such as mastery or haste.

In terms of minmaxing, should I take pieces that have versatility and mastery over something say mastery and haste, if it has a lower item level, losing out on stamina and armor but gaining more, of my most valuable stats? So far I refuse any higher item level armor if it just has crit and haste, only upgrading if it has verse and mastery, verse and haste, or mastery and haste. Am I overthinking this process? Because so far I think it has yielded positive results I can take damage better than a lot of other tanks I'm raiding with who have a gearscore 5 to 10 points higher.

Any advice is welcome.

Share this post


Link to post
Share on other sites
23 hours ago, Guest Druid! said:

Hello - 

I was looking for stat weights that line up with this guide's recommended stat priority (that would also include Stamina values) but I could not find any... i.e. how much of an ilvl upgrade would an item with Haste and Crit need to be to take it over Versatility?

I'll see what I can do about getting this added.

Share this post


Link to post
Share on other sites
10 hours ago, Guest Martinson said:

Any advice is welcome.

Emerald Nightmare is TERRIBLE for Vers gear. I mean absolutely dreadful. The list basically tries to keep all gear constant with what drops in the raid, since there is no real BiS for M+ (ridiculous WF procs etc.). This is the best you can get without bringing in M+ gear.

You're currently doing the right thing gear-wise, yes.

Share this post


Link to post
Share on other sites
Guest Guest Martinson
3 hours ago, Blainie said:

Emerald Nightmare is TERRIBLE for Vers gear. I mean absolutely dreadful. The list basically tries to keep all gear constant with what drops in the raid, since there is no real BiS for M+ (ridiculous WF procs etc.). This is the best you can get without bringing in M+ gear.

You're currently doing the right thing gear-wise, yes.

Alright. Might I suggest updating the BIS page for verse and mastery pieces you can get in mythic +s? I've seen 880 pieces with the right stats that drop from those. And some druid tanks might be pursuing the 'BiS' from the Emerald Nightmare, and gimping themselves in the process. I see a lot of tanks, especially druid tanks as we are the bandwagon tank, just wear what ever has the higher item level with no thoughts of minmaxing.

Share this post


Link to post
Share on other sites
17 hours ago, Guest Guest Martinson said:

Alright. Might I suggest updating the BIS page for verse and mastery pieces you can get in mythic +s? I've seen 880 pieces with the right stats that drop from those. And some druid tanks might be pursuing the 'BiS' from the Emerald Nightmare, and gimping themselves in the process. I see a lot of tanks, especially druid tanks as we are the bandwagon tank, just wear what ever has the higher item level with no thoughts of minmaxing.

I'll see what I can do, but there's a slight problem with including dungeon BiS. Let's use Necks for Guardian as an example. Technically, these are all BiS for Guardian:

Throw in the possibility of RNG sockets, Warforged rolls, Titanforged rolls, literally any of these could be BiS. Even something that is Haste/Versatility from the dungeons could technically be your BiS at that point due to it rolling a TF/WF proc up to 895 and a socket. Including the dungeon loot makes things so much more difficult because there is a 100+ item level range on where these items rest.

Our list technically is still the BiS from EN, but we're purposefully omitting most drops from dungeons because of how unreliable it is and how lucky you need to be.

Share this post


Link to post
Share on other sites
Guest Martinson Martinson
2 hours ago, Blainie said:

I'll see what I can do, but there's a slight problem with including dungeon BiS. Let's use Necks for Guardian as an example. Technically, these are all BiS for Guardian:

Throw in the possibility of RNG sockets, Warforged rolls, Titanforged rolls, literally any of these could be BiS. Even something that is Haste/Versatility from the dungeons could technically be your BiS at that point due to it rolling a TF/WF proc up to 895 and a socket. Including the dungeon loot makes things so much more difficult because there is a 100+ item level range on where these items rest.

Our list technically is still the BiS from EN, but we're purposefully omitting most drops from dungeons because of how unreliable it is and how lucky you need to be.

Alright fair. It's probably difficult/Not worth the effort....and honestly not needed I suppose since people have the adventure guide and can simply look up gear that has high mastery / verse.

At the cost of being belligerent, could I echo what some other's have asked? Is there a threshold where a loss in mastery/Verse is made up by a gain of haste, agility or stamina. So that we don't accidentally gimp ourselves by using an 830 or 840 for too long, refusing to upgrade because something isn't minmax-y enough, when a piece that has verse/haste or mastery/haste yields greater survive-ability due to higher armor/stamina? Does anyone have a good system or metric in place that the would recommend?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Here's how you can upgrade your legendary weapons in Dragonflight Season 4 next week!
      This one is for Fyr'alath and Nasz'uro owners. You must first farm 2 Antique Bronze Bullions. However, you can only acquire 1 Antique Bronze Bullion per week from Awakened Raid bosses. The bullion will drop in Raid Finder difficulty too.
      Next week, the cap will be raised to 2 and a catch-up method will be implemented, so players who didn't have the chance to get their first bullion can get it from the weekly quest in Valdrakken.
      Anyway, the soonest you can upgrade your legendary to the base item level of 502 is during the week of April 30th (so next week).
      Once you have 2 Antique Bronze Bullions, head to the Parting Glass in Valdrakken.

      Evokers need to buy Scale of Awakening from Iszinormi for 2 Antique Bronze Bullions. Death Knights, Paladins, and Warriors need to buy Scale of Awakening from Iszinormi for  2 Antique Bronze Bullions. Once purchased, use the consumable to upgrade your legendary to item level 502, the base item level for Season 4.
      After that, you can further upgrade your legendary using Flightstones and crests. Check out our gear upgrading guide for more info!
    • By Stan
      Cache of Timewarped Treasures obtained from Black Temple Timewalking quest this week has a chance to contain Ashes of Al'ar!
      Don't forget to complete this week's Timewalking raid! If you're having trouble getting into a group, create your own one, invite 2 tanks 4-5 healers and around 14 DPS and you are all set! Visit Shattrath, and talk to the Timewalking NPC to queue up for the raid.
      The raid is extremely easy to compete and what's more, you get item level 493 loot along your way.
      Upon defeating Illidan Stormrage and completing the quest, you will receive Cache of Timewarped Treasures that has an increased chance of containing Ashes of Al'ar or another piece of gear.
      Demon Hunters shouldn't forget to get their warglaives transmog arsenal from Illidan and the reputation buff will help you add a couple of mounts to your collection!
    • By Staff
      Tama's Dragonflight Helper is a Weakaura that displays a weekly to-do list in the game and it's been updated for Dragonflight Season 4!
      The WeakAura is very useful for keeping track of everything in the game at max level. It shows you a to-do list with the weekly tasks, provides you with the locations of rares, super rares, information about your current Renown standing, and more.



      You will find Tama's Dragonflight Helper at wago.io. Please note that you must first download and install WeakAuras 2 to import the string.
    • By Staff
      Cataclysm's Grim Batol has been added to the Mythic+ Dungeon rotation in The War Within Season 1, and one boss received a brand new model recently on the Alpha.
      General Umbriss, the first boss of the dungeon, got a shiny new model, which is quite different from his previous one. Below is a screenshot of the old a new model. 
      Placeholder for tweet 1782427658284056599
    • By Staff
      Blizzard have announced that the item level issues with Timewalking Caches have been fixed and that affected players have received main with the replacement Cache.
      Timewalking (Source)
      Hello!
      Earlier this evening, we rolled out a fix-up for players who opened their Timewalking dungeon / Raid cache before 2:30 p.m. PDT today. Affected players have received an in-game mail with the cache replacement.
      Players who opened their cache after 2:30 p.m. PDT today should find that they received the intended reward(s).
      Thank you!
×
×
  • Create New...