Damien

Beast Mastery Hunter 7.2.5

513 posts in this topic

This thread is for comments about our Beast Mastery Hunter guide for Legion.

Share this post


Link to post
Share on other sites

What makes Chimaera Shot better than Stomp?

I get that Stomp is Physical damage while Chimaera is Nature/Frost, meaning the damage from Stomp gets partially mitigated by armor, but Stomp just seems to do way more damage on single target and even better on AoE regardless. It's technically on a 12s cd compared to Chimaera Shot's 9s cd but I'm not sure how much that improves it, and Dire Beast gets resets every so often too.

Am I missing something? Or is the +focus from Chimaera Shot really just that good?

Share this post


Link to post
Share on other sites

Hey, how do you figure chimera shot is better than Stomp? With all my testing I do have Stomp being ahead by 11%; single target. I do have 21% haste in the beta (chimera 7,43 sec; Dire Beast 9,91 sec, not sure why Dire Beast is still this high) even without any proccs of wild call, Stomp will do more dmg overall. If you have at least two targets, this isn´t even in the same ballpark. I do have Stomp at an average of 136k and chimera at 61k (2x). And yes with Chimera you will have more focus to burn, and with Stomp there will be downtime, if you do have bad luck with Wild call proccs, still, but with all the testing I have done, it shows to be ahead by around 8% (single target)

And maybe theoretically bestail fury should be better than One with the pack and not so procc dependend, but here also, if you do get the 15% more proccs via One with the pack, Stomp will deliver more Dmg than those 15% extra during Bestial Wrath, especially if you do have at least 2 targets. Plus the regular Bestial Wrath will be up more often, because of the increase of Dire Beast usage.

Maybe you can clear up, where my thinking is wrong.

Thx,

Prux

Share this post


Link to post
Share on other sites
56 minutes ago, Guest Chimera/Stomp said:

Hey, how do you figure chimera shot is better than Stomp? With all my testing I do have Stomp being ahead by 11%; single target. ... but with all the testing I have done, it shows to be ahead by around 8% (single target)

I am sorry, 11% was the overall Dmg plus I got using Stomp instead of Chimera, including Dmg plus for Cobra Shot, etc. 8% if you just compare the Stomp Dmg to the Chimera Dmg.

Thx Prux

Share this post


Link to post
Share on other sites

Yes, I was wondering the same thing. Very surprised to see Chimera Shot showing as being viable.

I was going to pick it anyway just because it's the most fun talent, but it would be cool to understand the reasoning in those guides sometimes, something more than just "this is better" and "this is worse."

Share this post


Link to post
Share on other sites

Way of the cobra was bugged as of the last couple beta builds. If you take the talent make sure it is working before you hit an instance or raid.

Share this post


Link to post
Share on other sites

Some of the talents are wrong... I have some stuff completely different lol

Share this post


Link to post
Share on other sites
23 minutes ago, Guest Popdee said:

Some of the talents are wrong... I have some stuff completely different lol

That's because the pre-patch isn't live yet.

Share this post


Link to post
Share on other sites

I am new. 

 

I 'tamed' some pets by clicking a little icon and blowing kisses at them.

 

Today, the little icon seems missing.  I don't know how to tame a pet now after the update.

 

If the little icon is still there, where can I find it to put it back on the action bar?

 

Thanks.  :)

Share this post


Link to post
Share on other sites

You have abilities listed as the "proper choice" on the talents page and then have other abilities (sometimes what you've called the worst choice) being shown as high priority in the rotation page.

Like Barrage.  Barrage in my testing is twice the damage of both Cobra and Auto.  Crows has a substantially longer cooldown and Volley is a constant Focus drain where Focus relies on Dire Beast/Frenzy resets.

Stomp provides excessively more damage than Dire Frenzy with Chimaera being the lowest dps.  But Dire Frenzy is also cosmetic to get rid of Dire Beasts.   

Killer Cobra gives many more Kill Commands under Bestial Wrath which is up quite a lot especially paired with Aspect of the Wild.  Stampede requires a static target as any movement or facing will waste the damage since it's a straight line and no longer follows the target.

Posthaste is freedom plus a speed boost while Farstrider is extra resets of a 20 second cooldown ability with a shortened leap distance sans glyph. So moving faster every 20 seconds versus lots of random jumping?

Share this post


Link to post
Share on other sites

Chimaera and Stomp are extremely close single-target, with Chimaera narrowly winning out. Unless you have simulations that show the contrary that are better than my own, then your anecdotal experience and in-game testing is not worth a single thing, actually.

The same goes for everyone challenging the guide on its choice of talents. You can't just come and claim something is better, you must prove it. The best way to do that is with sims. If not with sims, then you must have a reasonable case for why simulations are not adequate.

If you have done simulations, my mistake, but you haven't linked them so it's pretty hard for me to verify what you're saying when you're just saying "this is how it is and you're wrong". 

I can tell you right now that Dire Frenzy is miles behind both Stomp and Chimaera for absolutely everything. Just as Killer Cobra is quite a bit behind Stampede, and Barrage is fairly terrible for Beast Mastery when Crows benefits from Mastery.

If you can prove me wrong, I welcome it.

2 people like this

Share this post


Link to post
Share on other sites

Hey! Thanks for putting this guide together so quick! I admit that I've been pretty lost today, missing traps and camouflage among other things. :(

Could you explain why you include Barrage in the rotations when you initially say to choose Volley? I might've missed a part somewhere. Thanks again!

Share this post


Link to post
Share on other sites

The Barrage is part of the rotation in case someone decides to use it. It isn't recommended, but if you are using it, it's there.

 

 

Share this post


Link to post
Share on other sites

In your guide at trinket ranking is the class trinket listed as the worst one. At ask-mr-robot is the class trinket listes as the best one. So what now?!

And are you sure to going haste as main stat? I think Mastery or Versatility is the better choice.

What is in your opinion the better spec, mm or bm (actual patch with t18 in hfc) ?

Share this post


Link to post
Share on other sites

Good Morning! Thanks for the guide.
What would be the ideal percentages:
Haste?
Versatility?
Mastery?

I would also like to know, what will be more interesting if the MM or BM, given that I liked more the BM, but I was forced to play in WOD MM.

 

Thanks

Share this post


Link to post
Share on other sites
11 hours ago, Guest Lapi said:

In your guide at trinket ranking is the class trinket listed as the worst one. At ask-mr-robot is the class trinket listes as the best one. So what now?!

And are you sure to going haste as main stat? I think Mastery or Versatility is the better choice.

What is in your opinion the better spec, mm or bm (actual patch with t18 in hfc) ?

n0sLMQX.png
wIUcyHO.png

Share this post


Link to post
Share on other sites
8 hours ago, SimonPhoenix said:

Good Morning! Thanks for the guide.
What would be the ideal percentages:
Haste?
Versatility?
Mastery?

I would also like to know, what will be more interesting if the MM or BM, given that I liked more the BM, but I was forced to play in WOD MM.

 

Thanks

No such thing as ideal percentages in the real world.

I am not sure what your second question is, sorry.

Share this post


Link to post
Share on other sites

Hey dude! Great guide for beginners.

Although some of your statements are just making me pissed off. Can you please explain why BM is considered worse than MM? Considering rotations, cd's and everything, BM felt much more smooth than MM to be honest. Most of MM talents have this small area of usefullness during a 8 min fight, yet all viable BM talents have great use in them, and dps never drops even when RNJesus decides to leave you alone, yet your cd's make you go literally wild.

Second, how is Chimera Shot better than Stomp? Even against a single target (a situtaion rarely happens) simple math tells you stomp is way better, even without mentioning the cosmetic part.

Great job again, but a bit confusing statements for lovers of this spec.

Share this post


Link to post
Share on other sites
1 minute ago, Guest lavascha said:

Hey dude! Great guide for beginners.

Although some of your statements are just making me pissed off. Can you please explain why BM is considered worse than MM? Considering rotations, cd's and everything, BM felt much more smooth than MM to be honest. Most of MM talents have this small area of usefullness during a 8 min fight, yet all viable BM talents have great use in them, and dps never drops even when RNJesus decides to leave you alone, yet your cd's make you go literally wild.

Second, how is Chimera Shot better than Stomp? Even against a single target (a situtaion rarely happens) simple math tells you stomp is way better, even without mentioning the cosmetic part.

Great job again, but a bit confusing statements for lovers of this spec.

I don't have an answer to part 1, I'm sure Azor will, but he has answered about Chimera vs. Stomp:

21 hours ago, Azortharion said:

Chimaera and Stomp are extremely close single-target, with Chimaera narrowly winning out. Unless you have simulations that show the contrary that are better than my own, then your anecdotal experience and in-game testing is not worth a single thing, actually.

The same goes for everyone challenging the guide on its choice of talents. You can't just come and claim something is better, you must prove it. The best way to do that is with sims. If not with sims, then you must have a reasonable case for why simulations are not adequate.

If you have done simulations, my mistake, but you haven't linked them so it's pretty hard for me to verify what you're saying when you're just saying "this is how it is and you're wrong". 

I can tell you right now that Dire Frenzy is miles behind both Stomp and Chimaera for absolutely everything. Just as Killer Cobra is quite a bit behind Stampede, and Barrage is fairly terrible for Beast Mastery when Crows benefits from Mastery.

If you can prove me wrong, I welcome it.

 

Share this post


Link to post
Share on other sites

Tear 3 and 5 are not talked about on the talents.

Tier 3

Posthaste

Farstrider

Dash

 

Tier 5

Binding Shot

Wyvern Sting

Intimidation

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      A new round of hotfixes is here, with fixed to Sisters of the Moon, The Desolate Host and Kil'jaeden encounters in the Tomb of Sargeras. Ahune's Illusion: Deathfrost is now rewarded from the Satchel of Chilled Goods instead of the Ice Chest.
      If you haven't obtained the illusion yet, don't forget that you can queue up for Ahune at lower levels. Hurry! You've got time until July 5 before Midsummer's over!
      Placeholder for tweet 879408075047710720 The Writhing Essences hotfix we reported about yesterday is also present. Finally, a bug was fixed, where several versions of Lamps of Al'Abas increased Pickpocketing gold gain. You can find more information about new 7.2.5 Pickpocketing quests for Rogues here. 
      Blizzard (Source)
      Dungeons and Raids
      Completing your first Legion Heroic dungeon each day will now award you with 5 Writhing Essences, if you’re eligible. Tomb of Sargeras Sisters of the Moon Captain Yathae Moonstrike will no longer target pets with rapid shot. She feels it is beneath her station. Multiple Sisters should no longer become active at the same time. All the sisters should no longer become inactive at the same time. The Desolate Host Players should no longer be kept in combat for up to a minute after the end of this encounter. Kil'jaeden Kil'jaeden will no longer change facing while casting Bursting Dreadflame. Shaman totems will no longer fail to hit when their caster has Illidan's Sightless Gaze during Kil'jaeden’s second intermission. Items
      Illusion: Deathfrost is now awarded from the Satchel of Chilled Goods instead of the Ice Chest. It is not awarded from the Knapsack of Chilled Goods. Addressed an issue where multiple versions of the Lamp of Al'Abas increased pickpocketing income. Corrected an issue where upgrading Siege of Orgrimmar Heirlooms changed their stat values, and made them appear to be usable at level 1. Previous Hotfixes
      Below are all hotfixes applied to live realms with 7.2.5 sorted by date
      June 22 June 20 June 19 June 15 June 14 June 13
    • By Stan

      A very brief round of hotfixes went live with adjustments to Death Knights, Monks and PvP nerfs for Death Knights and Warlocks.
      Blizzard (Source)
      Classes
      Death Knight
      Unholy Dark Arbiter's Val'kyr Strike is no longer subject to melee avoidance. Monk
      Zen Pilgrimage should correctly return you to your previous location when cast from Peak of Serenity or Wandering Isle. Mistweaver The second stack of Thunder Focus Tea (with Focused Thunder talent) now correctly affects Essence Font. Player versus Player
      Death Knight Unholy The proc rate of Crypt Fever has been reduced by 30%. Warlock Affliction The proc rate of Nightfall has been reduced by 40%. Previous hotfixes from June 19 can be found here.
    • By Stan

      Blizzard's working on animation updates for casters and more details should be available soon.
      In the last developer AMA on reddit, redditor Yogs_Zach asked about the current status of spell animations and updates. Many class-specific core spells haven't received changes for years, while other have been gradually updated throughout Legion (Balance Druids).
      Comment from discussion WoW Class Design AMA - June 2017. Solanis answered that the first round of animation updates focused on melee, but that was just a portion of the ongoing effort and the team's working on spell and FX updates to multiple classes right now. We should see updates "very soon". What's very soon? Patch 7.3 PTR maybe?
      Comment from discussion WoW Class Design AMA - June 2017. As Gneissisnice pointed out, it would be really cool to see casters use their weapons while casting. Comment from discussion WoW Class Design AMA - June 2017.
    • By Stan

      Nether Disruptor's now active in in both regions and players can craft Legendary items and kill Malificus.
      The variable perk allows interaction with objects while mounted (Reinforced Reins). The standard perk (available every time Nether Disruptor is up) Epic Hunter enables crafting of Legendary items, activates Unstable Nether Portals and a World Boss. This week it's Malificus. The quest "Malificus" gives 500 reputation with the Armies of Legionfall and you have a chance to receive item level 900 loot:
      Beguiling Revelation Cloak of Growing Mistrust Cuffs of Fearful Service Doomsayer's Ritualistic Vestment Gory Dreadlord Horn Legguards of Unholy Disdain Malicious Zealot's Legplates Plague-Resistant Headcover Taloned Brain-Scrapers Treads of Disorderly Retreat Don't forget to bring a Seal of Broken Fate for an extra roll!
    • By DrSwilly
       

      <Brood Theory> (10/10 H, 8/9 N) is a progression-focused raiding guild looking for exceptional DPS for Tomb of Sargeras and eventually, mythic progression. We raid Tuesdays and Thursdays (10pm-1am EST). We are hoping to come back to mythic NH and eventually push mythic Tomb. Typically, the guild adds Wednesday (10pm-1am EST) as a farm night for gearing alts and hosting carry runs in order to stock up the guild bank for our raiders. We allow 750g in repairs a day for our raiders, and we provide you with free flasks, feasts, gems, enchants, and potions if needed.
       
      Requirements:
      Voice:
      Discord
       
      Add-ons:
      RC Loot Council
      Exorsus Raid Tools
      Deadly Boss Mods
      Skada/Recount
       
      Other:
      895+ ilvl with at least 41 traits and 30 artifact knowledge (room for leniency if needed).
      At least a 4-piece set bonus from NH.
      Be familiar with class itemization and DPS SIMS.
      Watch videos of fights before coming to raid and follow mechanics (Will be posted in our Discord).
      Be on time and ready to enter a mature, but friendly raiding environment.
       
      Casuals also welcome and encouraged to help build the guild community and atmosphere. We are looking for more like-minded and friendly individuals to join us for different guild events, contests, and etc. Our Discord server is a place where gamers of many different games (WoW, LoL, Overwatch, FF14, etc.) can come together, meet new people, and have a great time.
       
      So, if you are looking to progress through mythic content or just relax and be a part of a friendly atmosphere, Brood Theory may be for you!
       
      We are looking forward to hearing from you!
       
      If you are interested, add my Battle.Net DrSwilly#1198 and send me a message.