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Guest Bahlette

So, I have what is probably a noob question, as I'm only a casual player. They removed Blink and gave us Shimmer. However, for the weapon enhancement where we use our artifact power, they have Blink. Am I missing something? I don't have Blink anymore, as a Fire mage. Is this just an error on Blizzard's part, and it should really say "Shimmer"?

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6 hours ago, Guest Bahlette said:

So, I have what is probably a noob question, as I'm only a casual player. They removed Blink and gave us Shimmer. However, for the weapon enhancement where we use our artifact power, they have Blink. Am I missing something? I don't have Blink anymore, as a Fire mage. Is this just an error on Blizzard's part, and it should really say "Shimmer"?

Cauterizing Blink works for both Blink & Shimmer. Additionally, Blink wasn't removed as Shimmer is an optional talent.

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On 12/20/2016 at 3:39 AM, Guest Afsharin said:

I don't see any mention of Unstable Horrorslime anywhere (http://www.wowhead.com/item=138224/unstable-horrorslime). I have an 880 version and its really good in mythic + and any boss with any cleave. Even single target it still does enough to have as a first pick. Why no mention of it?

Will put in a note, but I would assume that the trinket loses value rapidly as the player becomes more geared. Will check with Furty anyway! :)

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The guides are currently being updated for 7.1.5! I just wanted to leave a few notes for all of our users that might be getting ready to leave a comment:

  • Some pages do not require updates. The "Last Updated" stat does not mean the page is out of date, it might just not have needed any changes. If you feel that it does, leave a comment telling us what needs changing and why.
  • The process will not happen immediately - some guides will be updated faster than others simply due to the number of resources available. Be patient, they'll be ready when you need them!
  • There might be some continuity errors when making small adjustments to large guide pages. If you do find one of these, just let us know in the comments and we'll get it fixed ASAP.
  • "Why have you not taken into account X buff to X ability?" - remember, just because something got buffed, it doesn't mean it is now automatically better than the other options!

As always, we want to thank you all for being patient while we get things updated and I'm always available to help you all if you need it :)

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I am trying to wrap my head around why Furty updated the guide replacing Kindling with Meteor.

 

I am going to assume, due to the stat changes, crit won't be as big of a deal therefore less crits makes Kindling less meaningful and should take a pure damage talent.

 

Otherwise I have no idea why he would do that.

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Guest Krazyposts
2 hours ago, Thazi said:

I am trying to wrap my head around why Furty updated the guide replacing Kindling with Meteor.

 

I am going to assume, due to the stat changes, crit won't be as big of a deal therefore less crits makes Kindling less meaningful and should take a pure damage talent.

 

Otherwise I have no idea why he would do that.

I'm in no way a mage expert or something but maybe it has to do with the fact that combustion has been nerfed, and now it only gives you mastery equal to 50% of your crit rating, therefore the heavy dot that you used to accumulate during your burst is not that powerful anymore.

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3 minutes ago, Guest Krazyposts said:

I'm in no way a mage expert or something but maybe it has to do with the fact that combustion has been nerfed, and now it only gives you mastery equal to 50% of your crit rating, therefore the heavy dot that you used to accumulate during your burst is not that powerful anymore.

 

2 hours ago, Thazi said:

I am trying to wrap my head around why Furty updated the guide replacing Kindling with Meteor.

 

I am going to assume, due to the stat changes, crit won't be as big of a deal therefore less crits makes Kindling less meaningful and should take a pure damage talent.

 

Otherwise I have no idea why he would do that.

Combustion nerfed, Rune of Power nerfed, Flame On redesigned, and sustained damage & Meteor buffed. Meteor also syncs perfectly with Rune and contributes to ignite. 

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Not sure if this is the right place to report issues with the 7.1.5 guide, but the talents page seems to have a left-over paragraph for Kindling. The Tier 7 talent section says both:

 

Quote

Kindling Icon Kindling is the go-to talent for raiding. A large percentage of Fire damage derives from your Combustion Icon Combustion, making this talent an imperative for maximizing ouput.

 

Quote

Kindling Icon Kindling can be an option if the timings of the fight require more frequent Combustion Icon Combustions, or an intermission phase lines up with your cooldown causing it to be further delayed. On a normal fight, however, this talent is inferior to the other options currently.

 

I'm assuming the first one should have been removed?

Edited by alecb

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So we got alot of changes to our playstyle with the removal of Ice Flows (from fire) and the nerfs (combustion, RoP etc.). anybody broke down the best dps talents and rotations yet? (since its wednesday, raid day...) #daretoask

Edited by Bluelabel
text flaws

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Kindling not really good for raiding anymore. Meteor for ST, Cinderstorm for AoE.

Mirror Image has been buffed by a ton and it is probably the best in Single Target atm. RoP better for AoE (although it works well with meteor and meteor is good for ST, so not really sure which is the best in that line).

Flame On is still the best choice in its tier. If you have the DB helm, Alexstrasza's Fury is probably better though. (not 100% sure about that too).

The rotation shouldn't have changed that much. Use Meteor/CiS on cooldown, line up your 3 (if you are using Flame On) Fire Blasts for Combustion. More about this SOON.

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I can't edit my post for some reason, but according to the latest sims it looks like Cinderstorm might be better in Single Target as well, granted that all 6 cinders hit. But generally, don't take anything for 100% certain for the first few days until things stabilise and we have more concrete info.

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After raid last night, I can say depending on your current gear, either ROP or Mirror Image will be better.

 

For me, with my current legendaries, the chest and belt, Mirror Image did way more damage overall over ROP.

 

I don't believe Cinderstorm will pull ahead, but that very well may be the case.  Also, most likely gear dependent.

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Uncommon Patron

From Pedantic corner, on the talent page Unstable Magic says blah blah, Arcane Blast, .... the dreaded copy paste bug!

Sorry, I'll crawl off now :)

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On 1/11/2017 at 4:48 AM, alecb said:

I'm assuming the first one should have been removed?

I believe so, yeah. I'll pass this on, thanks!

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20 hours ago, Bluelabel said:

So we got alot of changes to our playstyle with the removal of Ice Flows (from fire) and the nerfs (combustion, RoP etc.). anybody broke down the best dps talents and rotations yet? (since its wednesday, raid day...) #daretoask

I mean, that's basically what the guide is for - showing the best DPS talents and rotation.

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5 hours ago, JJ77 said:

From Pedantic corner, on the talent page Unstable Magic says blah blah, Arcane Blast, .... the dreaded copy paste bug!

Sorry, I'll crawl off now :)

I've noted this for the writer, thanks!

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1 minute ago, Guest Just curious said:

When will the stat weights be posted??

As far as I am aware, they will be updated along with the rest of the gear page very soon. They were slightly more delayed than the rest of the guide. Sorry for the wait!

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Guest Merov

Hi, on '1.1 Trinket Notes' Wriggling Sinew has gone from the list, is this intended?

Thanks.

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Guest Question

So with the updated trinket list ranking both Aran's Relaxing Ruby and Wriggling Sinew are completely gone for some reason, despite being the top 2 trinkets from before beating many in the current ranking. In addition I have never seen Unstable Horrorslime listed both for the old ranking and the new one. Just want to know if 7.1.5 really flipped the table on trinkets or if they were simply forgotten.

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5 minutes ago, Guest Question said:

So with the updated trinket list ranking both Aran's Relaxing Ruby and Wriggling Sinew are completely gone for some reason, despite being the top 2 trinkets from before beating many in the current ranking. In addition I have never seen Unstable Horrorslime listed both for the old ranking and the new one. Just want to know if 7.1.5 really flipped the table on trinkets or if they were simply forgotten.

Aran's was nerfed, and the more sustained output tends to favor other trinkets than Wriggling Sinew.

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With Combustion being a less powerful cooldown than it was pre-patch and Wriggling Sinew always being used during Combustion, it's natural that this trinket isn't as good anymore. With the changes to secondary stats, it also gives less Crit than before.

On the other hand, since Wriggling Sinew has lost its power, Unstable Horrorslime is now a better option since it has Crit and a proc effect (in contrast to an on-use effect that you should save for Combustion).

Aran's Relaxing Ruby had its proc rate heavily nerfed and the fact that you have to rely on it dropping Warforged/Titanforged also hurts it. It's still one of the best trinket choices for AoE fights, though. It's also better to use it alone now than with the Robe from Nightbane, since the Robe's item level is low compared to the new chests dropping in Nighthold.

EDIT - oops, just noticed that Furty had already answered, but there you have two answers now :D

 

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Guest Jac
On 2017-01-22 at 3:07 PM, Zadina said:

With Combustion being a less powerful cooldown than it was pre-patch and Wriggling Sinew always being used during Combustion, it's natural that this trinket isn't as good anymore. With the changes to secondary stats, it also gives less Crit than before.

On the other hand, since Wriggling Sinew has lost its power, Unstable Horrorslime is now a better option since it has Crit and a proc effect (in contrast to an on-use effect that you should save for Combustion).

Aran's Relaxing Ruby had its proc rate heavily nerfed and the fact that you have to rely on it dropping Warforged/Titanforged also hurts it. It's still one of the best trinket choices for AoE fights, though. It's also better to use it alone now than with the Robe from Nightbane, since the Robe's item level is low compared to the new chests dropping in Nighthold.

EDIT - oops, just noticed that Furty had already answered, but there you have two answers now :D

The bolded part is not it at all actually. Combustion's interaction with sinew is exactly the same as before. However, you'd always have 5 stacks of pyretic incantation and RoP up when exploding SInew, which have both been nerfed significantly. Net result is that the has lost some 30% of it's on use damage, which severely devalues it.

 

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      Fire (Source)
      Fire Fuel the Fire is now baseline New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further. New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%. New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health. New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%. New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target. New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness. New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames. New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec. New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent. New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse. New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies. New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness. New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%. Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times. Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update. Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times. Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec. Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once. Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak. Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Call of the Sun King is now in Gate 1 Searing Touch has been removed. Searing Touch’s critical strike threshold functionality is now baseline to Scorch. Improved Scorch’s movement speed increase is now baseline to Scorch. Incendiary Eruptions, Firemind, and Tempered Flames removed. Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2. Flame On is now 1 point and no longer reduces the cooldown of Fire Blast. Critical Mass is now 1 point. Wildfire is now 1 point. Conflagration has been removed. Fevered Incantation is now 2 points Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks. Hyperthermia now has an activation overlay.
    • By Staff
      The Earthen join the Allied Race roster in this week's War Within Alpha build! Blizzard detail their current Alpha experience, as well as their racial abilities and future plans.
      Earthen (Source)
      Greetings, Alpha testers!
      With today’s Alpha update, testers can all rock the Earthen first hand.
      First, some context.
      To get right into the action, new Earthen on the Alpha bypass their starting quest experience. We also have abilities that are in the final stages of design but aren’t quite ready in terms of visuals or corner-case functionality. If you’d like a higher level experience, you can create a template character using an Earthen, but in this release, we’re particularly looking for your impressions of the extensive customization options the Earthen have to offer. Feel free to show us your awesome creations!
      We’re also looking for your thoughts on the set of racial abilities we’ve imbued in our rocky friends.
      Earthen’s active ability is Azerite Surge, an empower spell which has the following effects:
      (We’re still working on the visuals for this spell, so expect to see changes in the near future as we refine it.)
      Azerite Surge–
      Draw upon your inner strength. Release to invoke the power of Azerite, dealing $s1 Fire damage. Empowering has the following effects: Stage 1: Deals Fire damage to enemies. Stage 2: Heals allies for a moderate amount. Stage 3: Deals additional Fire damage to the highest health enemy. Additionally, Earthen have four other characteristics/traits:
      Ingest Minerals – You are always Well Fed, but cannot consume food. Activate Ingest Minerals to consume a gem and change the benefit granted to you by Well Fed. Hyper Productive – Increases Finesse, which increases the chances of gathering additional materials. Titan-Wrought Frame – Base armor from items is increased by a moderate amount. Wide-Eyed Wonder – When you gain experience for exploring a location, gain additional exploration experience. Please let us know what you think in this thread. Thank you!
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