Jump to content
FORUMS
Damien

Frost Mage 7.3

Recommended Posts

2 hours ago, Eukray said:

Tier 6 (90 talents) 

 Unstable Magic grants Arcane Blast Icon Arcane Blast a 15% chance to splash for 50% additional damage to all targets within 8-yards of the target.

But it's frost mage here :p

Good catch! I'll get it updated :)

Share this post


Link to post
Share on other sites
Guest Rhino

I checked the guide, but i couldnt see any mention of Ebonbolt being used, or the fact that it now gives Brain Freeze, rather than 2 chargest of FoF. I hope i didn't overlook it but if it isn't there should it be added?

Share this post


Link to post
Share on other sites
1 minute ago, Guest Rhino said:

I checked the guide, but i couldnt see any mention of Ebonbolt being used, or the fact that it now gives Brain Freeze, rather than 2 chargest of FoF. I hope i didn't overlook it but if it isn't there should it be added?

It's in the rotation section :) 

Share this post


Link to post
Share on other sites
7 hours ago, Guest Rhino said:

I checked the guide, but i couldnt see any mention of Ebonbolt being used, or the fact that it now gives Brain Freeze, rather than 2 chargest of FoF. I hope i didn't overlook it but if it isn't there should it be added?

You'll need to enable "Cooldowns" in the rotation section to see it.

Share this post


Link to post
Share on other sites
Guest Serion

So all these guys in the comments who are agreeing with the viability section of this guide must not look into many sims or play the specs well in general.. frost is sims higher in both single and triple target fights at ilvl 865, 880, and 895. Not really sure why people are bashing frost, and the comment: "more serious mythic raiders should consider fire or arcane" is rather ridiculous. Sort of makes me question who you guys bring in to review these guides.

Share this post


Link to post
Share on other sites
1 minute ago, Guest Serion said:

So all these guys in the comments who are agreeing with the viability section of this guide must not look into many sims or play the specs well in general.. frost is sims higher in both single and triple target fights at ilvl 865, 880, and 895. Not really sure why people are bashing frost, and the comment: "more serious mythic raiders should consider fire or arcane" is rather ridiculous. Sort of makes me question who you guys bring in to review these guides.

Who cares what sims higher if it doesn't perform in practice?

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Guest Serion said:

So all these guys in the comments who are agreeing with the viability section of this guide must not look into many sims or play the specs well in general.. frost is sims higher in both single and triple target fights at ilvl 865, 880, and 895. Not really sure why people are bashing frost, and the comment: "more serious mythic raiders should consider fire or arcane" is rather ridiculous. Sort of makes me question who you guys bring in to review these guides.

We've had this exact same comment multiple times on both Frost and Arcane in the past. I understand that you might see Frost higher on the results that the SimC devs posted, but currently, logs show Fire and Arcane performing better in most raid fight scenarios post-.1.5.

Sims are fantastic for finding out what performs best for a class, but if you simply take sim results at face value, you're going to find yourself wrong more often than right.

Here's the 75th for all EN bosses:

https://www.warcraftlogs.com/statistics/10/#class=Mage

Share this post


Link to post
Share on other sites
Guest FirebreezeTH

I see that stat weights have been changed, indicating Crit higher than Int and Haste, can you please elaborate on that?

Share this post


Link to post
Share on other sites

If I am not mistaken, you need to getup to 33% Crit for the Shatter cap and then you can move on to stacking Haste.

Share this post


Link to post
Share on other sites
8 hours ago, Guest FirebreezeTH said:

I see that stat weights have been changed, indicating Crit higher than Int and Haste, can you please elaborate on that?

From the guide:

Quote

2.3. Critical Strike Cap

Because of Shatter Icon Shatter, it is possible to have more than a 100% chance to critically strike with Ice Lance Icon Ice Lance (when Fingers of Frost IconFingers of Frost is up). To obtain your critical strike chance against frozen targets, Shatter multiplies your critical strike chance by 1.5 and adds 50%. At 20% critical strike chance, for example, your chance to critically hit frozen targets is 80% (20% x 1.5 + 50%)

Also:

Quote

Critical Strike increases your chance to critically hit. Remember that your chance to critical hit with Ice Lance Icon Ice Lance(always cast  with Fingers of Frost Icon Fingers of Frost or Winter's Chill up) is increased by Shatter Icon Shatter, a Frost-specific passive ability. It also has many interactions with your Artifact weapon that make it worth stacking, even past shattercap.

Hope this helps.

Share this post


Link to post
Share on other sites

Congrats on your amazing guides.  Icy-veins is commonly referred to by tons of in-game players I talk to.  Thank you for what you do to make the game more enjoyable for us.  Before 7.1.5 I slightly altered your recommended talents and rotations for what worked best for me, and I was one of the top dps in my guild as a frost mage.  After 7.1.5 my dps was so low I actually got kicked out of a raid group.  I have been trying new talents, rotations etc but my question is....

If I want to increase my dps in raids and mythics, would it be better to switch to fire?  I am currently at ilvl865 and my artifact has about 2 more points until is is complete.  Standing in one spot, not using icy veins, I average 260k dps over 2min on a test dummy.  Will I get a better dps increase by switching to fire and start loading up that artifact or should I keep loading artifact points in my current spec?  If I am getting 100k artifact points per day, in your best guess, how long will it take to get my fire spec equal to or greater than my current frost spec.  Thank you for your time.

Share this post


Link to post
Share on other sites
16 hours ago, Kydele said:

It is said that cri is currently better than haste, so why we are using haste enchants, gems and foods?

Most players will easily hit the shatter cap with current gear levels meaning you will likely be using Haste everything unless you're severely gear starved. I updated it for the sake of the devil's advocate and added a disclaimer, just to avoid any further confusion. 

8 hours ago, Bradnr said:

Congrats on your amazing guides.  Icy-veins is commonly referred to by tons of in-game players I talk to.  Thank you for what you do to make the game more enjoyable for us.  Before 7.1.5 I slightly altered your recommended talents and rotations for what worked best for me, and I was one of the top dps in my guild as a frost mage.  After 7.1.5 my dps was so low I actually got kicked out of a raid group.  I have been trying new talents, rotations etc but my question is....

If I want to increase my dps in raids and mythics, would it be better to switch to fire?  I am currently at ilvl865 and my artifact has about 2 more points until is is complete.  Standing in one spot, not using icy veins, I average 260k dps over 2min on a test dummy.  Will I get a better dps increase by switching to fire and start loading up that artifact or should I keep loading artifact points in my current spec?  If I am getting 100k artifact points per day, in your best guess, how long will it take to get my fire spec equal to or greater than my current frost spec.  Thank you for your time.

Thanks! Yes, you will likely get better results with Fire (if you can play it at a similar level) , but not by any significant margin. If you have 25 AK, it won't take long for your Fire artifact to catch up. Do you have any legendary items for Frost? Currently I find the Mage specs to be heavily legendary reliant; if you already have key legendary items for Frost, you likely won't be able to match that damage as Fire without legendary items.

  • Like 1

Share this post


Link to post
Share on other sites
13 hours ago, Bradnr said:

Thank you for your time.

Glad to hear that you're enjoying the guides and that you got the answer you needed :)

Share this post


Link to post
Share on other sites
Guest Firebreeze
15 hours ago, Bradnr said:

Congrats on your amazing guides.  Icy-veins is commonly referred to by tons of in-game players I talk to.  Thank you for what you do to make the game more enjoyable for us.  Before 7.1.5 I slightly altered your recommended talents and rotations for what worked best for me, and I was one of the top dps in my guild as a frost mage.  After 7.1.5 my dps was so low I actually got kicked out of a raid group.  I have been trying new talents, rotations etc but my question is....

If I want to increase my dps in raids and mythics, would it be better to switch to fire?  I am currently at ilvl865 and my artifact has about 2 more points until is is complete.  Standing in one spot, not using icy veins, I average 260k dps over 2min on a test dummy.  Will I get a better dps increase by switching to fire and start loading up that artifact or should I keep loading artifact points in my current spec?  If I am getting 100k artifact points per day, in your best guess, how long will it take to get my fire spec equal to or greater than my current frost spec.  Thank you for your time.

I have been thinking on switching to Fire for months. Tried to a play only Fire a few times, but I just can't do half the dps I do with Frost. Fire does not work OK on my playstyle, while I do great on Frost.

Despite some guides, I was using Glacial SpikeGlacial Spike and Ice NovaIce Nova combos to get crazy single target dmg. Nothing else would work for me. After 7.1.5, I changed my rotation and stopped using Glacial Spike and I mostly use Ice LanceIce Lance on Frost BombFrost Bomb with Fingers of FrostFingers of Frost. AoE dmg is crazy and single target is excellent after using Thermal VoidThermal Void

I excel at most groups, sometimes I compare with good Fire mages at total dps output because of better sustained damage. 

So, try to find the rotations you need and work better for you. I was training on doll for a total of 100M damage and checked how much time I needed to get there. Also try to train on 3 dummies on Orgrimmar for AoE. 

Hope it helps :) 

Share this post


Link to post
Share on other sites
On 21/01/2017 at 2:59 AM, Furty said:

Most players will easily hit the shatter cap with current gear levels meaning you will likely be using Haste everything unless you're severely gear starved. I updated it for the sake of the devil's advocate and added a disclaimer, just to avoid any further confusion. 

Thanks! Yes, you will likely get better results with Fire (if you can play it at a similar level) , but not by any significant margin. If you have 25 AK, it won't take long for your Fire artifact to catch up. Do you have any legendary items for Frost? Currently I find the Mage specs to be heavily legendary reliant; if you already have key legendary items for Frost, you likely won't be able to match that damage as Fire without legendary items.

Thank you very much for reply me. You do have a lot of help of me.

Share this post


Link to post
Share on other sites
On 2016/7/24 at 5:48 AM, fr4x said:

First off - thx for the guide, just thought I'd drop off some suggestions on improving readability of the rotational part. What I noticed is that - at least in the case of a frost mage - priorities are formed in patterns. I'm just summarizing my "patterns" which might be suboptimal because I just started playing this spec, but its more about the concept of patterns, rather than what the patterns actually are.

The Ray burst:

  1.  Ray of Frost

Glacial Spike burst (requires 5 icicles):

  1. Glacial Spike
  2. Ice Lance until frozen debuff is removed (I can squeeze three in)

Shatter Combo (requires Brain Freeze proc):

  1. Ice Lance to dump Fingers of Frost
  2. Frostbolt
  3. Immediate Flurry
  4. Immediate Ice Lance

The Frozen Touch burst:

  1. Frozen Touch
  2. Ice Lance x2

Waterjet burst:

  1. Frostbolt + (while casting frostbolt) Waterjet
  2. Frostbolt
  3. Ice Lance x2

Fishing for procs:

  • Frozen Orb (if off CD)
  • Frozen bolt until Fingers of Frost proc
  • Ice Lance

I noticed I only ever break the "fishing for procs" pattern. In all other cases I finish what I started, because it is likely that I would otherwise have wasted time AND lost damage (most damage is typically done at the end of the pattern).

These bursts can then be prioritized. My guesstimate:

  1. Ray burst
  2. Glacial Spike burst
  3. Shatter combo
  4. Frozen Touch burst
  5. Waterjet burst
  6. Fishing for procs

We then add the buffs to the mix: Icy Veins and/or Rune of Power can be applied to buff any of the patterns, where we can distinguish between "Worth postponing until buff is available", "Always buff if available" , "Only buff with RoP when nearing cap", "Never buff". This combination of buff strategy and patterns determines how you will plan your actions.

BTW: I tried to test the theory of CptDraco, but currently it doesn't work yet. When it is implemented and you are going to add this trick to the guide, it is worth noting that at relatively close range, the flurry doesn't manage to catch up with the frostbolt (thus making it miss the shatter proc).

That's lot of useful information, I like to use waterjet to biubiubiu

Share this post


Link to post
Share on other sites
Guest Eiserwin

so simcraft says , that versatility is the best stat after int, what is about that?

Share this post


Link to post
Share on other sites
On 1/21/2017 at 9:58 AM, Guest Firebreeze said:

Hope it helps :) 

Frost is definitely in the best place it has been in a while. In previous raids, the entire top parse list was just Fire - there's now a huge showing from all 3 specs. If there was ever a time to play Frost, this is definitely it!

Share this post


Link to post
Share on other sites
On 1/22/2017 at 6:36 AM, Kydele said:

Thank you very much for reply me. You do have a lot of help of me.

Glad to see that you got the answer you needed :)

Share this post


Link to post
Share on other sites
On 1/23/2017 at 0:14 AM, sindorei said:

That's lot of useful information, I like to use waterjet to biubiubiu

Be careful with much of this info - it's from July of 2016, which means it's pre-patch info.

Share this post


Link to post
Share on other sites
On 1/26/2017 at 10:06 PM, GreenTea said:

Is there a specific place or way to get the best two relics that are listed on the relic page?

You can always check where different relic traits drop in the dungeon journal. You can also sometimes get them (albeit at a lower item level) in WQs.

Share this post


Link to post
Share on other sites
17 hours ago, Guest Eiserwin said:

so simcraft says , that versatility is the best stat after int, what is about that?

Did you just sim your character and check what priority it gave you?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Season 4 has partially started on NA servers, as players are noticing elements of the new season popping up. This is actually planned and was announced by Blizzard, as you can see below, but players were not expecting this much to change before the reset. 
      Season 4 (Source)
      Dragonflight Season 3 will be ending April 22 at 10:00 p.m. PDT, the night before the regularly scheduled maintenance, with Dragonflight Season 4 beginning immediately following on April 23. The blue post indicated that the season should start soon after, on the 23rd, which presumably means after the weekly reset. Here are some of the things that have already changed.
      Players have been reporting various aspects of the season being in-game, starting with Season 3 items now being marked as legacy, with a grey tooltip, as spotted by Strosts:

      Source. 
      Crests and Flightstones have also been reset, with new ones dropping from World Quests.
      Catalyst charges are also now in Season 4 mode, as spotted by lemoncocoapuff.
    • By Staff
      We have four new zones coming in the War Within, but just how large are they, all told? We have a few community members showing their relative sizes off, comparing to various other expansion landmasses, which we'll be taking a look at today.
      First of all, the new expansion has one above-ground zone and three below, as the Isle of Dorn is our gateway into the three underground zones. This is best showcased by Sturtime2, who broke the Dragonflight and War Within zones down (with Zaralek, Emerald Dream and Forbidden Reach all being post-expansion launch zones):

      Source. 
      Now that we have a better idea of the War Within zone structure, we have a more visually direct comparison by CygnetFR, who also added Kul Tiras in there for comparison:

      Source.
      And finally we have another Dragon Isles comparison, only this time with the Easern Kingdoms thrown in, courtesy of keyboardturn:
    • By Staff
      Blizzard have offered some feedback on player comments on the Priest Hero talents on the War Within Alpha, as our own guide writer, Publik, pointed out some issues with Voidreaver.
      Priest Feedback (Source)
      Hello!
      Thanks for this well-written post on the state of Voidweaver for Shadow.
        First, to clarify the functionality of the rift: There are not current plans for there to be a pull-in effect. We’re closely watching the power level of utility coming from hero talent trees. Given the frequency of the rift, a pull-in would surpass the power level aiming for.
        We appreciate the feedback that the slow effect from the slow effect from No Escape may not be utilized as often as we’re hoping especially compared to Dark Energy. As far as gameplay goes, the Entropic Rift window feeling tough to manage is something we aim to improve on during our next pass of the tree. Beyond that, there’s a lot of great bugs and feedback points here that we’ll bring back to the team and discuss.
       
      Some updates on the other Priest Hero Talent trees:
      We’ve updated Oracle’s design to be focused on healing instead of support mechanics and are looking for feedback about how it plays. There are a couple of talents that are not currently ready, and we’ll update those in the coming weeks, including a revision to the capstone. We’re also very excited about the visual effects for this tree and hope you are, too!
      The design for Archon is currently a work in progress. The core of the design revolves around Halo, and we’ll unveil its talents soon.
    • By Starym
      Here we are with the final week of Season 3! While Patch 10.2.6 will continue on until May 7th, the new season will change everything, as we moving on from Amirdrassil to Awakened raids! The final week has brought a lot of change all over the place, including the very top, so let's see where everyone ended up.
      Note: We are using Normalized scores instead of raw DPS for the Warcraft Logs rankings. The u.gg rankings at the bottom are raw DPS. Normalized scores take into account the outlier boss fights where certain specs could stack massive DPS (due to the nature of the fight, whether it's AoE spam or something else), which would then affect their overall score for the whole raid.
      Mythic
      Overall Damage 95th Percentile
      We have some big shifts at the top here at the end of Season 3, as Subtlety reclaims its throne once more! Frost DK proves its unstable nature and drops a huge 6 spots down into 7th, but Unholy represents the DK class a lot better and stays strong in 2nd. Outlaw joins the Rogue resurgence and moves 5 spots up into 3rd, as Retribution slots in to 4th after Elemental's big 5 spot fall. Arcane joins the big risers as it makes its way from 11th all the way up into 5th, followed by the only other stable  spec in the top 10, Fury. Arms moves two up into 8th, with Havoc closing out the patch strong, at the end of the top 10 after a giant 8-spot resurgence. The rest of the Mages huddle right outside, followed by Enhancement. The bottom 3 remains the same, as we see Feral and Beast Mastery finish at the end of the list at the end of the patch, with Augmentation still waiting for some proper calculations to find itself near the top where it belongs.

      95th percentile Mythic data by Warcraft Logs.
      Overall Damage All Percentiles
      We have a different No.1 at the end of the season in the generalist bracket, and it's a relatively unexpected one! Retribution uses all those gathered Fyr'alaths to grab the very top spot from Subtlety at the end of the line, as the rest of the top 5 is filled with axe-wielders as well! Fire moves 2 up in 6th, as Outlaw makes a big move in 7th, 7 up! Havoc and Arcane close out the top 10, both rising, as we see Devastation fall down into the bottom 3, joining Beast Mastery and Augmentation.
      All percentiles Mythic data by Warcraft Logs.
      Boss Only Damage All Percentiles
      Subtlety manages to take over in the direct damage charts as well, taking Unholy down a peg, with Retribution remaining stable in 3rd. Survival drops a few spots, down to the bottom of the top 10, as both Druids huddle up and grab 6th and 7th.
      All percentiles Mythic data by Warcraft Logs.
      Heroic
      Overall Damage All Percentiles
      Heroic remains very stable at the end of the season, with only Havoc and Demonology switching places in 5th, and Feral, Survival and Shadow moving into the top 10.

      All percentiles Heroic data by Warcraft Logs.

      U.GG Raw Mythic DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks. This chart is for Mythic only.
      Affliction retains its No.1 spot in the raw DPS rankings, as the rest of the top 3 remains stable as well. We see Subtlety actually drop down here, the opposite of the points-based charts, with Demonology and Arms moving past it. Frost and Unholy DKs move up together, gaining 3 and 2 spots, respectively. Fire closes out the top 10 1 spot down, and we see the two Druids remain in the bottom 3 at the end of the season.
      Mythic chart by u.gg.
       
      Meanwhile, if you're looking for more information you can check out our Dragonflight class guides, Amirdrassil boss guides, the raid DPS tier list, as well as more data from Warcraft Logs here.
    • By Stan
      Remember to use up any remaining Catalyst charges today before they reset tomorrow!
      Your Revival Catalyst charges will reset to zero at the start of Dragonflight Season 4. If you have any unused charges, make sure to spend them today to secure your class set bonuses.
      In Dragonflight Season 4, you'll earn Catalyst charges weekly, with the first one available tomorrow! Be sure to log in with all your alts tomorrow to claim this charge.
      For more information, visit our Revival Catalyst guide!
×
×
  • Create New...