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Damien

Frost Mage 7.3

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2 hours ago, Eukray said:

Tier 6 (90 talents) 

 Unstable Magic grants Arcane Blast Icon Arcane Blast a 15% chance to splash for 50% additional damage to all targets within 8-yards of the target.

But it's frost mage here :p

Good catch! I'll get it updated :)

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Guest Rhino

I checked the guide, but i couldnt see any mention of Ebonbolt being used, or the fact that it now gives Brain Freeze, rather than 2 chargest of FoF. I hope i didn't overlook it but if it isn't there should it be added?

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1 minute ago, Guest Rhino said:

I checked the guide, but i couldnt see any mention of Ebonbolt being used, or the fact that it now gives Brain Freeze, rather than 2 chargest of FoF. I hope i didn't overlook it but if it isn't there should it be added?

It's in the rotation section :) 

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7 hours ago, Guest Rhino said:

I checked the guide, but i couldnt see any mention of Ebonbolt being used, or the fact that it now gives Brain Freeze, rather than 2 chargest of FoF. I hope i didn't overlook it but if it isn't there should it be added?

You'll need to enable "Cooldowns" in the rotation section to see it.

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Guest Serion

So all these guys in the comments who are agreeing with the viability section of this guide must not look into many sims or play the specs well in general.. frost is sims higher in both single and triple target fights at ilvl 865, 880, and 895. Not really sure why people are bashing frost, and the comment: "more serious mythic raiders should consider fire or arcane" is rather ridiculous. Sort of makes me question who you guys bring in to review these guides.

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1 minute ago, Guest Serion said:

So all these guys in the comments who are agreeing with the viability section of this guide must not look into many sims or play the specs well in general.. frost is sims higher in both single and triple target fights at ilvl 865, 880, and 895. Not really sure why people are bashing frost, and the comment: "more serious mythic raiders should consider fire or arcane" is rather ridiculous. Sort of makes me question who you guys bring in to review these guides.

Who cares what sims higher if it doesn't perform in practice?

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1 hour ago, Guest Serion said:

So all these guys in the comments who are agreeing with the viability section of this guide must not look into many sims or play the specs well in general.. frost is sims higher in both single and triple target fights at ilvl 865, 880, and 895. Not really sure why people are bashing frost, and the comment: "more serious mythic raiders should consider fire or arcane" is rather ridiculous. Sort of makes me question who you guys bring in to review these guides.

We've had this exact same comment multiple times on both Frost and Arcane in the past. I understand that you might see Frost higher on the results that the SimC devs posted, but currently, logs show Fire and Arcane performing better in most raid fight scenarios post-.1.5.

Sims are fantastic for finding out what performs best for a class, but if you simply take sim results at face value, you're going to find yourself wrong more often than right.

Here's the 75th for all EN bosses:

https://www.warcraftlogs.com/statistics/10/#class=Mage

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Guest FirebreezeTH

I see that stat weights have been changed, indicating Crit higher than Int and Haste, can you please elaborate on that?

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If I am not mistaken, you need to getup to 33% Crit for the Shatter cap and then you can move on to stacking Haste.

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8 hours ago, Guest FirebreezeTH said:

I see that stat weights have been changed, indicating Crit higher than Int and Haste, can you please elaborate on that?

From the guide:

Quote

2.3. Critical Strike Cap

Because of Shatter Icon Shatter, it is possible to have more than a 100% chance to critically strike with Ice Lance Icon Ice Lance (when Fingers of Frost IconFingers of Frost is up). To obtain your critical strike chance against frozen targets, Shatter multiplies your critical strike chance by 1.5 and adds 50%. At 20% critical strike chance, for example, your chance to critically hit frozen targets is 80% (20% x 1.5 + 50%)

Also:

Quote

Critical Strike increases your chance to critically hit. Remember that your chance to critical hit with Ice Lance Icon Ice Lance(always cast  with Fingers of Frost Icon Fingers of Frost or Winter's Chill up) is increased by Shatter Icon Shatter, a Frost-specific passive ability. It also has many interactions with your Artifact weapon that make it worth stacking, even past shattercap.

Hope this helps.

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Congrats on your amazing guides.  Icy-veins is commonly referred to by tons of in-game players I talk to.  Thank you for what you do to make the game more enjoyable for us.  Before 7.1.5 I slightly altered your recommended talents and rotations for what worked best for me, and I was one of the top dps in my guild as a frost mage.  After 7.1.5 my dps was so low I actually got kicked out of a raid group.  I have been trying new talents, rotations etc but my question is....

If I want to increase my dps in raids and mythics, would it be better to switch to fire?  I am currently at ilvl865 and my artifact has about 2 more points until is is complete.  Standing in one spot, not using icy veins, I average 260k dps over 2min on a test dummy.  Will I get a better dps increase by switching to fire and start loading up that artifact or should I keep loading artifact points in my current spec?  If I am getting 100k artifact points per day, in your best guess, how long will it take to get my fire spec equal to or greater than my current frost spec.  Thank you for your time.

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16 hours ago, Kydele said:

It is said that cri is currently better than haste, so why we are using haste enchants, gems and foods?

Most players will easily hit the shatter cap with current gear levels meaning you will likely be using Haste everything unless you're severely gear starved. I updated it for the sake of the devil's advocate and added a disclaimer, just to avoid any further confusion. 

8 hours ago, Bradnr said:

Congrats on your amazing guides.  Icy-veins is commonly referred to by tons of in-game players I talk to.  Thank you for what you do to make the game more enjoyable for us.  Before 7.1.5 I slightly altered your recommended talents and rotations for what worked best for me, and I was one of the top dps in my guild as a frost mage.  After 7.1.5 my dps was so low I actually got kicked out of a raid group.  I have been trying new talents, rotations etc but my question is....

If I want to increase my dps in raids and mythics, would it be better to switch to fire?  I am currently at ilvl865 and my artifact has about 2 more points until is is complete.  Standing in one spot, not using icy veins, I average 260k dps over 2min on a test dummy.  Will I get a better dps increase by switching to fire and start loading up that artifact or should I keep loading artifact points in my current spec?  If I am getting 100k artifact points per day, in your best guess, how long will it take to get my fire spec equal to or greater than my current frost spec.  Thank you for your time.

Thanks! Yes, you will likely get better results with Fire (if you can play it at a similar level) , but not by any significant margin. If you have 25 AK, it won't take long for your Fire artifact to catch up. Do you have any legendary items for Frost? Currently I find the Mage specs to be heavily legendary reliant; if you already have key legendary items for Frost, you likely won't be able to match that damage as Fire without legendary items.

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13 hours ago, Bradnr said:

Thank you for your time.

Glad to hear that you're enjoying the guides and that you got the answer you needed :)

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Guest Firebreeze
15 hours ago, Bradnr said:

Congrats on your amazing guides.  Icy-veins is commonly referred to by tons of in-game players I talk to.  Thank you for what you do to make the game more enjoyable for us.  Before 7.1.5 I slightly altered your recommended talents and rotations for what worked best for me, and I was one of the top dps in my guild as a frost mage.  After 7.1.5 my dps was so low I actually got kicked out of a raid group.  I have been trying new talents, rotations etc but my question is....

If I want to increase my dps in raids and mythics, would it be better to switch to fire?  I am currently at ilvl865 and my artifact has about 2 more points until is is complete.  Standing in one spot, not using icy veins, I average 260k dps over 2min on a test dummy.  Will I get a better dps increase by switching to fire and start loading up that artifact or should I keep loading artifact points in my current spec?  If I am getting 100k artifact points per day, in your best guess, how long will it take to get my fire spec equal to or greater than my current frost spec.  Thank you for your time.

I have been thinking on switching to Fire for months. Tried to a play only Fire a few times, but I just can't do half the dps I do with Frost. Fire does not work OK on my playstyle, while I do great on Frost.

Despite some guides, I was using Glacial SpikeGlacial Spike and Ice NovaIce Nova combos to get crazy single target dmg. Nothing else would work for me. After 7.1.5, I changed my rotation and stopped using Glacial Spike and I mostly use Ice LanceIce Lance on Frost BombFrost Bomb with Fingers of FrostFingers of Frost. AoE dmg is crazy and single target is excellent after using Thermal VoidThermal Void

I excel at most groups, sometimes I compare with good Fire mages at total dps output because of better sustained damage. 

So, try to find the rotations you need and work better for you. I was training on doll for a total of 100M damage and checked how much time I needed to get there. Also try to train on 3 dummies on Orgrimmar for AoE. 

Hope it helps :) 

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On 21/01/2017 at 2:59 AM, Furty said:

Most players will easily hit the shatter cap with current gear levels meaning you will likely be using Haste everything unless you're severely gear starved. I updated it for the sake of the devil's advocate and added a disclaimer, just to avoid any further confusion. 

Thanks! Yes, you will likely get better results with Fire (if you can play it at a similar level) , but not by any significant margin. If you have 25 AK, it won't take long for your Fire artifact to catch up. Do you have any legendary items for Frost? Currently I find the Mage specs to be heavily legendary reliant; if you already have key legendary items for Frost, you likely won't be able to match that damage as Fire without legendary items.

Thank you very much for reply me. You do have a lot of help of me.

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On 2016/7/24 at 5:48 AM, fr4x said:

First off - thx for the guide, just thought I'd drop off some suggestions on improving readability of the rotational part. What I noticed is that - at least in the case of a frost mage - priorities are formed in patterns. I'm just summarizing my "patterns" which might be suboptimal because I just started playing this spec, but its more about the concept of patterns, rather than what the patterns actually are.

The Ray burst:

  1.  Ray of Frost

Glacial Spike burst (requires 5 icicles):

  1. Glacial Spike
  2. Ice Lance until frozen debuff is removed (I can squeeze three in)

Shatter Combo (requires Brain Freeze proc):

  1. Ice Lance to dump Fingers of Frost
  2. Frostbolt
  3. Immediate Flurry
  4. Immediate Ice Lance

The Frozen Touch burst:

  1. Frozen Touch
  2. Ice Lance x2

Waterjet burst:

  1. Frostbolt + (while casting frostbolt) Waterjet
  2. Frostbolt
  3. Ice Lance x2

Fishing for procs:

  • Frozen Orb (if off CD)
  • Frozen bolt until Fingers of Frost proc
  • Ice Lance

I noticed I only ever break the "fishing for procs" pattern. In all other cases I finish what I started, because it is likely that I would otherwise have wasted time AND lost damage (most damage is typically done at the end of the pattern).

These bursts can then be prioritized. My guesstimate:

  1. Ray burst
  2. Glacial Spike burst
  3. Shatter combo
  4. Frozen Touch burst
  5. Waterjet burst
  6. Fishing for procs

We then add the buffs to the mix: Icy Veins and/or Rune of Power can be applied to buff any of the patterns, where we can distinguish between "Worth postponing until buff is available", "Always buff if available" , "Only buff with RoP when nearing cap", "Never buff". This combination of buff strategy and patterns determines how you will plan your actions.

BTW: I tried to test the theory of CptDraco, but currently it doesn't work yet. When it is implemented and you are going to add this trick to the guide, it is worth noting that at relatively close range, the flurry doesn't manage to catch up with the frostbolt (thus making it miss the shatter proc).

That's lot of useful information, I like to use waterjet to biubiubiu

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Guest Eiserwin

so simcraft says , that versatility is the best stat after int, what is about that?

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On 1/21/2017 at 9:58 AM, Guest Firebreeze said:

Hope it helps :) 

Frost is definitely in the best place it has been in a while. In previous raids, the entire top parse list was just Fire - there's now a huge showing from all 3 specs. If there was ever a time to play Frost, this is definitely it!

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On 1/22/2017 at 6:36 AM, Kydele said:

Thank you very much for reply me. You do have a lot of help of me.

Glad to see that you got the answer you needed :)

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On 1/23/2017 at 0:14 AM, sindorei said:

That's lot of useful information, I like to use waterjet to biubiubiu

Be careful with much of this info - it's from July of 2016, which means it's pre-patch info.

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On 1/26/2017 at 10:06 PM, GreenTea said:

Is there a specific place or way to get the best two relics that are listed on the relic page?

You can always check where different relic traits drop in the dungeon journal. You can also sometimes get them (albeit at a lower item level) in WQs.

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17 hours ago, Guest Eiserwin said:

so simcraft says , that versatility is the best stat after int, what is about that?

Did you just sim your character and check what priority it gave you?

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Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
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