Damien

Assassination Rogue 7.2.5

437 posts in this topic

This thread is for comments about our Assassination Rogue guide for Legion.

Share this post


Link to post
Share on other sites

I feel like this guide isn't optimal yet. Let's begin with the opener section: Even though it's obvious to me, most of people will miss out to pre-cast Tricks of the Trade Tricks of the Trade on the main tank before the boss is pulled. In general the use of Tricks of the Trade Tricks of the Trade isn't mentioned, for example using it mid-fight to get spawned adds off the healers by transfering threat. Moreover Exsanguinate Exsanguinate is mentioned a lot during this guide, but it seems like it has been forgotten on the opener section.  What about KingsbaneKingsbane + a whole section for Artifact weapons?

A better opener would be:

Always start the pull from Stealth Stealth

-2. Pre-Cast Tricks of the Trade Tricks of the Trade on main tank

-1. Use Draenic Agility Potion Draenic Agility Potion right before the pull timer ends

0. Cast Shadowstep Shadowstep or Sprint Sprint 

1. Apply Garrote Garrote (awards the first combo point)

2. Apply Hemorrhage Hemorrhage (to make sure next Rupture is buffed. Awards the second combo point)

3. Cast Mutilate Mutilate twice (6 Combo Point Cap reached - notice that you could overcap due to a Seal Fate Seal Fate proc which theoretically leads to a DPS loss)

4. Activate Vendetta Vendetta (along with Racials e.g. Berserking Berserking and trinkets) on the primary target

5. Cast Vanish Vanish and follow up with a Rupture Rupture (which now is buffed by  Vendetta VendettaHemorrhage HemorrhageNightstalker Nightstalker and Berserking Berserking)

6. Cast Exsanguinate Exsanguinate 

7. Cast Kingsbane Kingsbane

8. Begin Mutilate Mutilate spam until you have 5-6 Combo Points and use them on Envenom Envenom to increase our Kingsbane Kingsbane buff

9. Reapply a 5-6 Combo Point Rupture Rupture

10. Garrote Garrote should be off cooldown now, reapply it and begin with normal single target rotation.

 

Just my thoughts :) Thanks for the effort tho!

Edited by Dexter

Share this post


Link to post
Share on other sites

We fixed the Exsanguinate issue 30 minutes ago or so :p It had been accidentally removed from the opener. I'll let Furty discuss the rest.

Share this post


Link to post
Share on other sites

I'm going through a lot of theory right now. A thing thats for sure, is, that you are missing DPS by not applying an early Hemorrhage. Even if you overcap then, I don't think that it's even worth going for a 6CP Rupture without Hemorrhage's 25% dmg buff + the bleeding from Hemorrhage until you reach that point. When you are at a single target rotation this is sure a thing to do, but I feel like it's not worth in the opener. Not quite sure tho, correct me here!

Questionable is (in my opener) if you should Vendetta after you are done with your 2 Mutilate's or before. Thing is that I definitely want to buff my refreshed bleeds (after they are gone because of Exsanguinate) with the 30% dmg buff from Vendetta for their full duration. Guess it's about timing right there. I don't know if you have enough time to re-apply them before Vendetta runs out. But I guess that if you get the bonus where you get full energy back from Vendetta (Urge to kill - by the artifact weapon), that it's more worth spamming Mutilate before, otherwise you pretty much waste the bonus. Except for that case I do agree on your way of using Vendetta.

Kingsbane addition is worth noticing tho.

Edited by Dexter

Share this post


Link to post
Share on other sites

Doesn't rupture have a longer duration if you re-cast it? Wouldn't it be better to vanish/rupture/exsanguinate on the second set of combo points? That way you get the burst for longer? 

Share this post


Link to post
Share on other sites

You should probably also mention the change in Vendetta usage when you get the artefact trait that makes it generate 100 energy on use because you're really not going to want to pool before you use it then O.o

Share this post


Link to post
Share on other sites
1 minute ago, Carmina said:

You should probably also mention the change in Vendetta usage when you get the artefact trait that makes it generate 100 energy on use because you're really not going to want to pool before you use it then O.o

This guide is currently intended to be used at level 100 with patch 7.0.3 - we haven't included artifact-specific information given that they cannot be obtained yet. To include rotation information about artifact traits would most likely just confuse people for now.

Share this post


Link to post
Share on other sites
Just now, Blainie said:

This guide is currently intended to be used at level 100 with patch 7.0.3 - we haven't included artifact-specific information given that they cannot be obtained yet. To include rotation information about artifact traits would most likely just confuse people for now.

That is a very good point sir! 

1 person likes this

Share this post


Link to post
Share on other sites

@Dexter The Legion opener is quite a bit different due to the Artifact traits and lack of Maalus. 

Share this post


Link to post
Share on other sites
13 hours ago, Damien said:

This thread is for comments about our Assassination Rogue guide for Legion.

I've just noticed that some of the BiS trinkets have multistrike on them. That particular stat is being changed tomorrow morning - which might skewer your BiS list and give false information. Am I correct on this? If so, what's the BiS trinkets for tomorrow?

Share this post


Link to post
Share on other sites
Just now, Progression said:

I've just noticed that some of the BiS trinkets have multistrike on them. That particular stat is being changed tomorrow morning - which might skewer your BiS list and give false information. Am I correct on this? If so, what's the BiS trinkets for tomorrow?

Hey, I haven't really updated the gear section at all and have no plans to do so before Legion actually launches. I think we're working on a disclaimer for each guide that warns the reader to basically ignore the gear sections :) Cheers

Share this post


Link to post
Share on other sites
1 minute ago, Furty said:

Hey, I haven't really updated the gear section at all and have no plans to do so before Legion actually launches. I think we're working on a disclaimer for each guide that warns the reader to basically ignore the gear sections :) Cheers

Roger that - thanks for all your work none the less. What two trinkets would you predict we should aim for as an Assassination Rogue 7.0.3?

 

Share this post


Link to post
Share on other sites
28 minutes ago, Progression said:

Roger that - thanks for all your work none the less. What two trinkets would you predict we should aim for as an Assassination Rogue 7.0.3?

 

Sims are saying Skull of War & Stone of the Elements right now!

Share this post


Link to post
Share on other sites
56 minutes ago, Progression said:

I've just noticed that some of the BiS trinkets have multistrike on them. That particular stat is being changed tomorrow morning - which might skewer your BiS list and give false information. Am I correct on this? If so, what's the BiS trinkets for tomorrow?

Your BiS trinkets are Stone of the Elements and Skull of War, closely followed by the 710 PvP Trinket. This is assuming fully upgraded versions of the initial two mentioned, and includes comparisons to all other available Mythic trinkets.

Share this post


Link to post
Share on other sites

Just wanted to point out that the Pandemic behaviour is not based on the original cast, but rather on how much combo points you have at the moment, ie the current cast. So even if you previous rupture was 1 CP if you have 5 CP you can refresh at (4+(5*4))*0.3 seconds remaining, same with 6/4/3 CPs etc.

Share this post


Link to post
Share on other sites
10 minutes ago, Guest Xaryen said:

Just wanted to point out that the Pandemic behaviour is not based on the original cast, but rather on how much combo points you have at the moment, ie the current cast. So even if you previous rupture was 1 CP if you have 5 CP you can refresh at (4+(5*4))*0.3 seconds remaining, same with 6/4/3 CPs etc.

http://pastebin.com/6DDK5uDW I believe that one should be working properly, from Aneuryzm's video (which I guess came from you Xaryen :p)

Share this post


Link to post
Share on other sites

Thanks for those guides.

It's not clearly stated, should we only used 6CP finisher for rupture and evenom ?
If yes we can potentially lost 3CP when using Mutiliate with 5CP.
If no what is the acceptable value 5CP finisher, 4CP finihser?
Or maybe it depends of the intent if it has to be cast for Exsanguinate use?

On Exsanguinate usage you stated "ensure that your bleeds are always fully refreshed for Exsanguinate Icon Exsanguinate" What should we do? refresh rupture just before Exsanguinate CD end and potentialy loose some Rupture time? Or should we delay for the Pandemic optimal time to refresh it ?

Share this post


Link to post
Share on other sites
13 minutes ago, Guest Tomate said:

Thanks for those guides.

It's not clearly stated, should we only used 6CP finisher for rupture and evenom ?
If yes we can potentially lost 3CP when using Mutiliate with 5CP.
If no what is the acceptable value 5CP finisher, 4CP finihser?
Or maybe it depends of the intent if it has to be cast for Exsanguinate use?

On Exsanguinate usage you stated "ensure that your bleeds are always fully refreshed for Exsanguinate Icon Exsanguinate" What should we do? refresh rupture just before Exsanguinate CD end and potentialy loose some Rupture time? Or should we delay for the Pandemic optimal time to refresh it ?

You should always use your finishers with 6CP even if some combo points are clipped by Mutilate. For every exsang you can set up in advance to ensure you won't lose uptime, but if it comes to it, overwrite your current Rupture for a fully refreshed one.

Share this post


Link to post
Share on other sites

Hey guys~
I love the forums and guides, pretty much everything you do. This is my first time really participating in anything though.
I have been a subtlety rogue for a very long time, though I sometimes switch up to combat (which is now gone). And I have spent several LARGE chunks of time away from the game.
I was wondering what the learning curve was going to be if I switched to Assassination. I am unsure how much raiding I am going to do, though I would like to do some of course. I am only level 95 as of today on my rogue, but I plan on being 100 soon so I can be ready for launch. If you think I should/could switch with little issue please let me know!

Thanks everyone.

Share this post


Link to post
Share on other sites
Just now, Randon said:

Hey guys~
I love the forums and guides, pretty much everything you do. This is my first time really participating in anything though.
I have been a subtlety rogue for a very long time, though I sometimes switch up to combat (which is now gone). And I have spent several LARGE chunks of time away from the game.
I was wondering what the learning curve was going to be if I switched to Assassination. I am unsure how much raiding I am going to do, though I would like to do some of course. I am only level 95 as of today on my rogue, but I plan on being 100 soon so I can be ready for launch. If you think I should/could switch with little issue please let me know!

Thanks everyone.

Ahoy! I know this isn't Outlaw but I've got my pirate mog ready for the patch today >:) Learning curve is pretty low for this spec, essentially you just have to track your bleeds to make sure they don't fall off and Exsanguinate when available. As long as you're not energy or wasting CP in between Exsang then you're fine. Of course there's higher level optimizations than that, but you will do just fine if you can manage the basics.

Share this post


Link to post
Share on other sites

 

2 minutes ago, Furty said:

Ahoy! I know this isn't Outlaw but I've got my pirate mog ready for the patch today >:) Learning curve is pretty low for this spec, essentially you just have to track your bleeds to make sure they don't fall off and Exsanguinate when available. As long as you're not energy or wasting CP in between Exsang then you're fine. Of course there's higher level optimizations than that, but you will do just fine if you can manage the basics.

Thanks Furty!
I am curious about the whole Outlaw thing, I have always felt Rogues should be dagger only spec, no ifs ands or buts. A pirate theme seems interesting to me, I would probably have a lot of fun with it, but I feel guns should be left to hunters. *Personal Opinion*

I am going to check it out as well, since it will be my second spec (or would it make sense to switch Outlaw with Assassination and leave subtlety as my second spec since I am proficient with it?)

Share this post


Link to post
Share on other sites
22 minutes ago, Randon said:

 

Thanks Furty!
I am curious about the whole Outlaw thing, I have always felt Rogues should be dagger only spec, no ifs ands or buts. A pirate theme seems interesting to me, I would probably have a lot of fun with it, but I feel guns should be left to hunters. *Personal Opinion*

I am going to check it out as well, since it will be my second spec (or would it make sense to switch Outlaw with Assassination and leave subtlety as my second spec since I am proficient with it?)

I personally will be going into this patch as Assassination and Outlaw. Subtlety is comparable damage to Assassination for single target in the prepatch if you're using a Bleeding Hollow Toxin Vessel. Personal preference, basically.

Share this post


Link to post
Share on other sites

I am a noob apparently. We no longer have to choose just 2 specs, we can freely bounce around, apparently I missed that in the notes. So I am going to try it out, thanks for the advice and great guide to get me going!

Share this post


Link to post
Share on other sites
17 hours ago, Furty said:

@Dexter The Legion opener is quite a bit different due to the Artifact traits and lack of Maalus. 

Well ok. Does it more or less come close to what I am planning to do as an opener? Or is it completely different? Also: Is it worth to cast an early Hemorrhage, so you 100% get the 25% dmg buff on Rupture? Or is it possible to Rupture first, Hemmorrhage then and still buff Rupture with it?

Share this post


Link to post
Share on other sites
14 minutes ago, Dexter said:

Well ok. Does it more or less come close to what I am planning to do as an opener? Or is it completely different? Also: Is it worth to cast an early Hemorrhage, so you 100% get the 25% dmg buff on Rupture? Or is it possible to Rupture first, Hemmorrhage then and still buff Rupture with it?

The Hemo buff isn't snapshot, it's dynamic, hence the two options depending on whether you're at 6CP or not (so there's no CP overflow)

1 person likes this

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about our Inarius Skeletons Necromancer build guide.
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - Francais - 4/9M - www.unhuman.ca
      Unhuman est à la recherche de nouveaux visages qui seraient intéressés à joindre ses rangs!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Starlight Bros ToS:4/9M NH:10/10M ToV:3/3M EN:7/7M 3soirs+1optional Lundi, Mardi, Mercredi et Jeudi 7hpm à 10h30pm (EST)
      - [Raid] Stasis ToS:3/9M NH:9/10M ToV:3/3H EN:7/7M 2soirs+1optional Mardi, Mercredi et Jeudi 7hpm à 10hpm (EST)
      - [Raid] Unhuman ToS:8/9H NH:6/10M ToV:3/3M EN:7/7M 2soir Mardi et Mercredi 7hpm à 10h30hpm  (EST)
      - [Raid] Casual as Fuck ToS:3/9H, NH:10/10H ToV:3/3N EN:7/7H 1soir Mercredi 7hpm à 10h30hpm  (EST)
       
      PvP:
      - [PvP] Unhuman RBG: 1600 rating, 1soir Jeudi des 8hpm (EST)
      - [PvP] Bientot un 2ieme groupes, nous sommes presentement 22 joueurs
       
      Communauté:
      - Plus de  430 accounts
      Unhuman est plus qu'une guilde de raiding performante, c'est aussi la plus grosse communauté Francophone sur World of Warcraft US. Depuis sa création en 2006, Unhuman cherche à offrir à ses raiders un environnement de jeu qui favorise la progression et ce avec des joueurs d'excellent calibre. Nous sommes constamment à la recherche de nouveaux joueurs que ce soit PVE ou PVP, mais aussi des masters du Pet Battles, des champions de l'Archéologie ou peu importe ce qui vous branche ingame. Vous êtes donc assuré de trouver ce que vous cherchez chez nous peu importe votre style de jeu.
      Pour toutes questions...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Kaiser-Arthas, Officier
    • By Jovovich
      World of Warcraft - [Horde][US-Arthas]Unhuman - French - 4/9M - www.unhuman.ca
      Unhuman is RECRUITING!
      Forum: http://forum.unhuman.ca/forum/7-recrutement/
      Raiding:
      - [Raid] Starlight Bros ToS: 4/9M NH:10/10M ToV:3/3M EN:7/7M 3day+1optional Monday, Tuesday, Wednesday and Thursday 7hpm to 10h30pm (EAST)
      - [Raid] Stasis ToS:3/9M NH:9/10M ToV:3/3H EN:7/7M 2day+1optional, Tuesday, Wednesday and thursday 7hpm  to 10hpm (EAST)
      - [Raid] Unhuman ToS:8/9H NH:6/10M ToV:3/3M EN:7/7M 2day,Tuesday and Wednesday 7hpm to 10h30hpm  (EAST)
      - [Raid] Casual as Fuck ToS:3/9M NH:10/10H ToV:3/3H EN:7/7H 1day Wednesday 7hpm to 10h30hpm (EAST)
       
      PvP:
      - [PvP] Unhuman RBG: 1600 rating, 1day Wednesday starting at 8hpm (EAST)
      - [PvP] Soon a second group with 22 players
       
      Community:
      - More than 430 account
      Unhuman is a performing raiding guild with multiple raid groups, it's one of the biggest, for not saying the biggest one, french community on World of Warcraft US. Unhuman has been created in December 2006 and will continue to live for a long time, Unhuman is trying to give to our raiders everything they need to be focus only on good progression!. Unhuman is always looking for new players of all kind, PvE or PvP, even with Battle pets or Archeologists or anything else you can do in the game....You will be sure to find your way with Unhuman!
      For any question...
      - http://unhuman.ca/
      - Jovovich-Arthas, Guild Master
      - Kaiser-Arthas, Officier
    • By Tsn
      Im Tsn, guildmaster of Divided.
      We are looking to take the next step and expand our guild.
      Faction: Horde
      Server: The Maelstrom
      Website: http://divided.enjin.com/
      About us:
      We consist of a group of casual players who faction changed from the alliance and loves to play the game together. Most of our players have played the game for a long time, and some of us were there when it started back in vanilla.
      Many of us have experienced endgame raid content and still look for that great feeling you get when you down a new boss!
      As of now, we look to get new mature individuals: both for raiding to finish of our mythic content rosterand laid back socials of any levels.
      What we do:
      Occational social events and contests
      Raids/pugs /alt raids 
      Mythic+ pushes
      casual bg's
      What are we looking for:
      * Friendly mature people above the age of 18.
      * Dedicated and active players for raiding and social events.
      * Interactive players, we all like to have a chat both in game and on voice.
      Raiding:
      Progress: 10/10 NH HC, 7/9 ToS HC.
      Raid times: Wednesday & Saturday:  19.30-22.30 (server time)
      We are recruiting all classes, with particular interest in and dps,.(prefferably ranged)
      We are a community that puts time and effort into our characters, and we will expect that from you too. We want you to be updated on the current content we progress.
      We currently have Nighthold Heroic on farm, and are doing our very best to expand into mythic content.
      Contact information:
      Simply add either of us on battle net and we can discuss everything further.
      For further questions please contact:
      Tsn - Sebastian#23194
      Bish - Bishbash#2483
      Nueva - Nuevah#2856
    • By Stan

      A source of the latest information related to Patch 7.3 and beyond!
      Our Patch 7.3 hub organizes all 7.3 data and latest news coverage in a single place.
      Welcome to our centralized hub dedicated to the biggest patch ever introduced to World of Warcraft. For easier navigation, we'll keep it updated throughout testing by adding links to our latest coverage, so that you won't miss out on any important information.
      Patch 7.3
      Antorus, the Burning Throne Raid (Build 24473) Antorus & The Pantheon Legion Ending & Next Expansion Leaks Artifact Knowledge Changes Invasion Points // "Lesser & Greater Rifts" Coming to WoW Invasion Point: Blood (Build 24539) Invasion Point: Ice (Build 24539) Ion Hazzikostas Interview New Champion Equipment & Missions New Creature Models (Build 24473) New Mounts (Build 24473) // Lightforged Golem Mount New Pets (Build 24473) New Profession Updates (Build 24473) // The Future of Obliterum New World Bosses (Build 24473) New Transmog Items (Build 24500) Tier 21 Sets Preview (Normal Tints) // Mythic Tints Tier 21 Druid (Build 24500) Tier 21 Monk (Build 24539) Tier 21 Paladin (Build 24539) Tier 21 Priest (Build 24500) Tier 21 Rogue (Build 24539) The Netherlight Crucible (Build 24608) Seat of the Triumvirate (Dungeon) (Build 24608) Weapons of the Lightforged (Build 24473) New Caster Animations
      In Patch 7.3, several caster Classes received updates to their animations.
      Druid, Mage, Shaman Animations (Build 24473) Priest Animations (Build 24473) Restoration Shaman Animations (Build 24500) Gameplay Videos
      Argus Gameplay Part 1 (up to Krokuun) (Build 24473) Argus Gameplay Part 2 (End of Chapter 1) (Build 24500) Argus Gameplay Part 3 (Mac'Aree) (Build 24539) Build Highlights // Class Changes
      Patch 7.3 Build 24608 // Feral Druid // Frost DK & Mage Changes Patch 7.3: Upcoming Frost Death Knight Changes Patch 7.3 Build 24539 // Patch 7.3 Feral Druid Changes Patch 7.3.0 Build 24500 Patch 7.3.0 Build 24473 Dev Notes
      Build 24608 Build 24539 Build 24500 Build 24473