Damien

Brewmaster Monk 7.1.5

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Great guide!
Just a small type here: " Keg Smash Icon Keg Smash has an 8-second cooldown (reduced by Haste), while Blackout Kick Icon Blackout Kick only has a 3-second cooldown (not reduced by Haste). " I think you meant Blackout Strike.

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[...] and the Mouseover Keg Smash + Start Attack Macro is not mouseover, but also feels useless as using kegsmash does start autoattack. (would have eddited in previous comment, but I just made my account)

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Great guide!
Just a small type here: " Keg Smash Icon Keg Smash has an 8-second cooldown (reduced by Haste), while Blackout Kick Icon Blackout Kick only has a 3-second cooldown (not reduced by Haste). " I think you meant Blackout Strike.

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[...] and the Mouseover Keg Smash + Start Attack Macro is not mouseover, but also feels useless as using kegsmash does start autoattack. (would have eddited in previous comment, but I just made my account)

I'm glad you appreciate it!
Yeah that is clearly Blackout Strike, cheers for noticing!

As for the macros I tend to have a blessing of protection cancelaura implemented in that one aswell, but we chose to put it in a separate macro in the guide.

Cheers,
Naowh

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I just started to try my monk in Brewmaster spec and was looking for tips from this great guide, thanks about the effort!

One thing I found confusing is that, for example Blackout Strike is only for two handed melee weapon. So does the Brewmaster only use 2h weapons since 7.0.3.? My monk's gear is so bad, that when the 7.0.3 came it automatically got 2x 1h swords, but I guess he didn't get staff or polearm because it didn't have Brewmaster specced..

Or did I just miss the weapons section in your guide...?

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Hello guidemaker,

I think you should edit the guide again as now that Blackoutstrike is effected by haste it should change the rotation a little bit.  

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Hello guidemaker,

I think you should edit the guide again as now that Blackoutstrike is effected by haste it should change the rotation a little bit.  

This is going to be changed for the Legion guide!
 

Cheers,
Naowh

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I just started to try my monk in Brewmaster spec and was looking for tips from this great guide, thanks about the effort!

One thing I found confusing is that, for example Blackout Strike is only for two handed melee weapon. So does the Brewmaster only use 2h weapons since 7.0.3.? My monk's gear is so bad, that when the 7.0.3 came it automatically got 2x 1h swords, but I guess he didn't get staff or polearm because it didn't have Brewmaster specced..

Or did I just miss the weapons section in your guide...?

1 handed weapons is no longer a choice for Brewmaster monks.
We havn't mentioned this in the guide, it's going to be updated for the Legion guide!

Cheers,
Naowh

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It seems there is a mistake in the guide. Blackout Strike's cooldown is indeed affected by haste.

 

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The gift of the ox information is extremely outdated. It is not a chance to proc. It procs once you take your (expected) max HP amount of damage after reductions but before stagger. This is a very common misconception about GotO and it doesn't help that a very popular guide site spreads it further.

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I am having a really hard time getting behind "Special Delivery". Feels like it never goes off and to trade off something as reliable as "Rushing Jade Wind" seems a bit much. anyone else?

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On 8/29/2016 at 3:54 AM, Guest Brewmaster Guest said:

I am having a really hard time getting behind "Special Delivery". Feels like it never goes off and to trade off something as reliable as "Rushing Jade Wind" seems a bit much. anyone else?

I have it go off often enough. Rushing Jade Wind is very good for AoE and Dungeons, and you should take it in those situations. However, Special Delivery is better in raids, because the singe target damage is much better (if I understood the guide correctly).

 

Really though, it's hilarious when you drink a brew, the keg goes flying up, you turn around from the mob and walk away, and the Special Delivery finishes him off.

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On 8/28/2016 at 9:54 PM, Guest Brewmaster Guest said:

I am having a really hard time getting behind "Special Delivery". Feels like it never goes off and to trade off something as reliable as "Rushing Jade Wind" seems a bit much. anyone else?

special delivery is consistently top of the chart for source of damage on my brewmaster, and it requires no global cd (unless you count brews). If your drinking as they generate it should be popping non-stop.

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Hello!

I was wondering, I've seen several sources claim that you need 30% haste but none of them explain why you want 30. Why am I not stacking it as high as I can? What is special about the 30% breakpoint?

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On 9/2/2016 at 10:42 AM, Guest Momo said:

Hello!

I was wondering, I've seen several sources claim that you need 30% haste but none of them explain why you want 30. Why am I not stacking it as high as I can? What is special about the 30% breakpoint?

Just the point of KS+Brew CDR & Energy Regen that results in the best rotational smoothing.

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What makes Fortification a better first pick than Brew-Stache?  I was looking on WoWHead's guide and it kind of seems like Brew-Stache would be better first since Fortifying Brew is used so little compared to how much Brew-Stache will be up and active. It seems way better early game. Thoughts? Because I'm close to picking my friend dragon and I want to know the direction to take :C

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On 9/5/2016 at 11:24 PM, Guest Moon said:

What makes Fortification a better first pick than Brew-Stache?  I was looking on WoWHead's guide and it kind of seems like Brew-Stache would be better first since Fortifying Brew is used so little compared to how much Brew-Stache will be up and active. It seems way better early game. Thoughts? Because I'm close to picking my friend dragon and I want to know the direction to take :C

Generally speaking, like healing, your sustained throughput is less important than planning cooldowns to survive through the most lethal cruxes of an encounter. This guide is mostly targeted at raiders and overall Fortification is probably the best and safest choice for early Mythic progression. As noted in the guide, however, this is only one interpretation of a build and many tanks can and will choose to build differently to complement their respective playstyles or preferences.

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4 hours ago, Furty said:

Generally speaking, like healing, your sustained throughput is less important than planning cooldowns to survive through the most lethal cruxes of an encounter. This guide is mostly targeted at raiders and overall Fortification is probably the best and safest choice for early Mythic progression. As noted in the guide, however, this is only one interpretation of a build and many tanks can and will choose to build differently to complement their respective playstyles or preferences.

This makes total sense, thanks a bunch! I feel better about picking Fortification, I'm in a progressive mythic guild so thank you very  much!

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Hey, After you reach haste of 30%. where does haste appear in the stat prio? 
Also am i meant to be aiming for gear with 0 agi but lots of haste/crit/masrty (like trinkets) is it just worse point for point?

Thank you. x

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Hi I've been working on this taunt macro this evening and wanted to share it with you all.

#showtooltip Provoke
/use [nomod,@mouseover,harm,nodead][nomod] Provoke
/tar [mod:alt] Black Ox Statue
/use [mod:alt] Provoke
/targetlasttarget [mod:alt]
/click [mod:shift] TotemFrameTotem1 RightButton

 

What it does with no modifier pressed

- Attempts to taunt your mouseover if they are harmful and alive.

- If neither of those are met, it attempts the same on your primary target.

- If that is not tauntable (friendly) then it returns 'Invalid Target', as intended.

What it does with alt modifier

- Assuming the black ox statue is active, it targets the statue and taunts that.

- It then returns to your last target you had (this is instant and so you'll never notice the target changing).

What it does with shift modifier

- Dismisses the statue,

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On 12.9.2016 at 4:24 PM, Guest Ent said:

Hey, After you reach haste of 30%. where does haste appear in the stat prio? 
Also am i meant to be aiming for gear with 0 agi but lots of haste/crit/masrty (like trinkets) is it just worse point for point?

Thank you. x

Hey there! I'm not quite versed enough in Brewmaster to give you a 100% sure answer, but I believe Haste over 30% rests under Mastery. 

For trinkets, you will most likely be looking for ones that have secondary stats on them, rather than Agility, unless there is a HUGE on use or proc benefit.

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14 hours ago, Guest Zhea said:

Hi I've been working on this taunt macro this evening and wanted to share it with you all.

Thanks for sharing the macro! Will definitely test it out tonight.

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How are brewmaster monks supposed to get 30% haste when all the gear has no haste for us? Is it just my terrible luck or what... i'm at 6%, i need help.

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1 hour ago, Guest Confused said:

How are brewmaster monks supposed to get 30% haste when all the gear has no haste for us? Is it just my terrible luck or what... i'm at 6%, i need help.

There is plenty of leather gear with Haste.

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11 hours ago, Guest Confused said:

How are brewmaster monks supposed to get 30% haste when all the gear has no haste for us? Is it just my terrible luck or what... i'm at 6%, i need help.

Where are you seeing no Haste gear? The dungeons drop a huge amount, regardless of difficulty. World Quests too.

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      Lore (source)
      We've been following the discussion on the recent changes to the Convergence of Fates trinkets for Retribution Paladins, as well as the surrounding discussions about trinket balance in general, and wanted to give a quick update on what we're planning:
      The original value of Convergence for Ret was wildly out of line with other trinkets, largely due to its interaction with Crusade. After investigation, however, we believe that the change we made may have overshot the mark. We’ll be making some additional adjustments to Convergence of Fate, to make sure that it’s still a good trinket for Ret.
      We’re also investigating Convergence’s value to other classes, particularly those with talents that replace the cooldowns that Convergence effects (such as Dark Arbiter for Unholy Death Knights). Like Crusade, those talents are made significantly more powerful when combined with Convergence of Fate, so we’ll likely need to make some adjustments when those kinds of talents are selected as well.
      We are also planning to improve Nighthold trinkets which have effects that aren’t a stat buff, such as the slam on Might of Krosus. We will post more information about this as soon as we have settled on the appropriate values, and are planning to make the changes with raid resets next week.
       
    • By Stan
      New achievements in 7.2 are tied to flying in Legion, collecting armor sets, unlocking new Artifact traits and reputation paragon. Order Class quests continue and two new tiers were added to Order Hall Advancement that can be researched.
      Patch 7.2: Build 23436
      Achievements
      Most of the achievements are related to unlocking new Artifact traits, reputation paragon and flying in Legion.
      7.2.0 40 Work Orders Sent A Challenging Look  Breaching the Tomb Broken Isles Pathfinder, Part Two Defender of the Broken Isles Dressed for Battle - Primal Gladiators Dressed for Battle - Vindictive and Fearless Gladiators Dressed to Impress the Fel Horde Dressed to Impress the Nightborne  Explore Broken Shore Fighting with Style: Challenging Grand Master Artificer Legionfall Commander Legion's Bane Master Artificer Paragon of the Broken Isles The Reputable They See Me Rolling Order Hall Advancement
      In Patch 7.2 there are two new tiers you can research. 
      Tier 7
      Research takes 60 minutes and costs 20,000 Order Resources.
      Costs 
      Column A Column B

      Tier 8
      Research takes two weeks and costs 30,000 Order Resources.
      Column A
    • By Sappora
      Methodical is in search of dedicated players that are looking to push content in a semi-hardcore environment. All of our raiders try to be on a first-name basis with each other. Our raids are very fun when it comes to farm and carries, however, we do clean up when it's time for progression. When it comes to raiding we do provide benefits, paid for by selling carries. 
      All-in-all we are looking for players willing to: consistently improve their performance, take responsibility, and synergize with a group of players. If this interests you, all of our info is below.
      Information:
      Guild: Methodical
      Creation: 2013
      Server: Bleeding Hollow
      Faction: Horde
      VoIP: Discord
      Raids:
      Raid Progression: See Progression Above.
      Raid Dates: Monday, Tuesday, Thursday.
      Raid Times: 9:30P-12:30A EST (Be online by 9:15P)
      Benefits:
      Spirit Cauldrons
      Potion Program
      Extensive Raid Repairs
      Recruitment:
      Those that are low we are not in need of but will trial, those medium and high are in need!
       
      deathknight (dd) low demon (hunter) low druid (balance) high druid (feral-dd) low hunter medium mage medium monk (healer) medium monk (dd) low paladin (retribution) low priest (dd) high rogue medium shaman (restoration) high warlock high  
      If interested please contact one of the players listed below we can give information about: Bleeding Hollow, Methodical, and our raids. 
      Contact Info:
      Merkshow#1993 (GM)
      Sappora#1724 (Recruitment)
      Headbandit64#1668 (Raid Leader)
      Franny#1457 (Officer)
      Borlax#1380 (Officer)