Damien

Holy Paladin 7.2.5

138 posts in this topic

This thread is for comments about our Holy Paladin guide for Legion.

Share this post


Link to post
Share on other sites

I could not find any reference to Light of the Martyr in the section "Rotation, Cooldowns, and Abilities".

Is it an omission or is it recommended to avoid using it?

Share this post


Link to post
Share on other sites
1 hour ago, Guest Leo said:

I could not find any reference to Light of the Martyr in the section "Rotation, Cooldowns, and Abilities".

Is it an omission or is it recommended to avoid using it?

Hey. Thanks for the comment; not including the spell was obviously an oversight, although it is not actually used in the healing rotation due to it being pretty poor. I'll be updating the guide to mention it, though.

Share this post


Link to post
Share on other sites

" The best talent in this tier is Aura of Mercy IconAura of Mercy, and we recommend always choosing it. Aside from increasing the range of your heals, it also increases the radius in which your Mastery: Lightbringer IconMastery: Lightbringer has maximum potency. The other two talents are simply not worth considering. "

 

Aura of Mercy tooltip says nothing about increasing range of heals or radius of Lightbringer, that seems to be Rule of Law from the Tier 2 talents.

Share this post


Link to post
Share on other sites
53 minutes ago, Guest Sellys said:

" The best talent in this tier is Aura of Mercy IconAura of Mercy, and we recommend always choosing it. Aside from increasing the range of your heals, it also increases the radius in which your Mastery: Lightbringer IconMastery: Lightbringer has maximum potency. The other two talents are simply not worth considering. "

 

Aura of Mercy tooltip says nothing about increasing range of heals or radius of Lightbringer, that seems to be Rule of Law from the Tier 2 talents.

From what I've seen so far today, most paladins are taking devotion aura as the raid CD, and only using this as a padding talent ATM.

Share this post


Link to post
Share on other sites

was kinda hoping youd have a better holy paladin to look over the guide and approve it. Youve got a holy paladin that hasnt even finished mythic raid on that toon. not to mention its an alt of a priest, meaning all his efforts isnt put into looking into paladins (imo). any chance of getting any other high ranking holy paladins to look at it?

Share this post


Link to post
Share on other sites

Hi,

Aura of Mercy is as good as Druid tranquility if you're on a 20 raid or above. For 10 people, Aura of devotion will be better than Aura of Mercy if absorption of devotion aura is superior to the Aura of Mercy heal amount. I think talent are correct and should be chosen depending fight mechanics. But in the case of a dungeon, Aura of mercy won't heal enough 5 people.

My thought is based on talents tooltip, I may be wrong but if you calculate based on a fight like Gorefiend, you should see that Devotion aura comes first.

Share this post


Link to post
Share on other sites
5 hours ago, Guest Aryøn said:

 

Mercy is likely to be the most useful go to choice.  Devotion's dmg reduction is only useful for the non passive CD where it effects all raid members within 40 yards.  Mercy may be a small tick of a heal but as long as you are aware of where your standing it can always be effectively healing those needing it and every 1 second is a solid addition to AOE healing which we can agree is about NILL from us, as well as a Devo cd that is a small tranq.  Remember the devotion talent is a 20% dmg redux spread among all those in range.  

 

However, having said that, if you are healing with a competent resto druid who chose to take the 60 seconds off their tranq timer, you might be better served taking devotion aura.  Your healing may suffer but as a team you will supply a strong raid wide dmg redux.  

 

These are initial thoughts based on what I noticed healing tonight and in beta and may change with further testing.

Edited by nictitate

Share this post


Link to post
Share on other sites

Blessings no longer remove each other. I tested it today on live and my party member have all blessing in same time. 

Share this post


Link to post
Share on other sites

Thanks for these posts. I'm going to look into these issues today and address them. Will keep you posted.

 

UPDATE: We've made a few updates to the guide which should fix some of the issues that existed. We'll also be keep an eye out over the next couple of days and making any more changes that may be needed. Thank you for the feedback!

Share this post


Link to post
Share on other sites

I strongly disagree with the notion that Beacon of Faith should never be taken. CURRENTLY, with the HFC 4-piece bonus, if you were to take Faith, you would still be hitting BOTH beaconed targets for 45% via transferring. That is a HUGE amount for BOTH tanks. I think this will change in Legion for sure, however.

Share this post


Link to post
Share on other sites
3 hours ago, Guest Nephilite said:

I strongly disagree with the notion that Beacon of Faith should never be taken. CURRENTLY, with the HFC 4-piece bonus, if you were to take Faith, you would still be hitting BOTH beaconed targets for 45% via transferring. That is a HUGE amount for BOTH tanks. I think this will change in Legion for sure, however.

I think the benefit is lost when you consider beacon of light bringer allows the tank to effect your mastery hitting melee.  It helps you with the biggest weakness we have right now, which is mobility.  For archimonde atm beacon of faith can still be a solid choice since both tanks are actively taking dmg from the boss or adds.  Beacon of Lightbringer allows us to give a full mastery heal on melee without being in melee.

Share this post


Link to post
Share on other sites

Could you please explain a bit more as to why a holy pally would not want to use Judgement of Light if the tank is also using it? It just seems like a good source of small ongoing heals with little attention needed.  Thank you!

Share this post


Link to post
Share on other sites

Only been a few days so far. But on a 691 Holydin, tank/melee healing, Light of the Martyr is my top heals and I am out healing what I used to do before the talent changes. About 45K (right up until I go OOM) when stacked within 10 yards. I spam LotM 8-10 times & then self-cast Holy Shock, with beacon on myself, it about balances with an occasional flash of light. Also hit LoD at 10.1 seconds and the same timing for Judgement (macro'd to cast on targetstarget) . Prism every 20 (macro'd to cast on targetstarget) . Then a cast heal for variety, and Light's hammer ever minute.

Top Heals :

1 Light of the martyr

2 Light of Dawn 

3. Judgement of Light 

4. Prism

Been very happy leading with LotM, except for the eventual OOM. But I don't think that is to blame - or at least not if I tweak it's use. It does need significant work, before progression raiding though, as it does obviously generate extra healing need. But as a makedo, to outheal the old spec inside a week of release is very pleasing.

Share this post


Link to post
Share on other sites

Wow really bad guide. You don't seem to actually know what Haste does lol! 

You know it lowers the CD on Holy Shock AND Light of Dawn now, on top of the other things you have there. 

Share this post


Link to post
Share on other sites
3 hours ago, Guest metrolol said:

Wow really bad guide. You don't seem to actually know what Haste does lol! 

You know it lowers the CD on Holy Shock AND Light of Dawn now, on top of the other things you have there. 

Are you really calling the guide "really bad", just because of something so minor?

Share this post


Link to post
Share on other sites

Honestly I can't seem to find myself agreeing with this post. Haste seems to be an incredibly valuable stat currently. Like someone else mentioned, it lowers the cooldown on two quite valuable heals. When we receive our Artifact Weapons I think crit will become a little less important because of how much we can get out of talents. I think with the lack of mobility we have that our Holy Shock and and Light of Dawn need to be empowered by as much haste as we can get, without sacrificing too much from other stats. I will agree that crit may be the most valuable stat right now, but I think haste is a bit more valuable then what is said here and there is very little information here that describes haste in its current state with our spec. I have a few other complaints as well, but this is what stands out to me.

I looked over the person you got from Serenity to give you the okay with this guide and I can't seem to find a reason why he/she was chosen. I don't mean this as a person attack on this person because I have nothing against them, but I think finding someone else could have been a bit more beneficial. Overall I think this guide could be reviewed, but with the patch being new I understand it not being 100% on point because this patch is just an unfinished product of what we will be getting in a months time. Either way, I appreciate the time put in to write this to help others.

Share this post


Link to post
Share on other sites

For those arguing pro haste; haste is a valuable stat that if you take some time looking through the gear is going to end up giving us a significant boost to that stat without having to focus on it heavily.  I can understand and agree with the adage (faster casts=more heals out= better healing) but allow me to argue in a different manner.  We currently have a class that is centered around proximity to those being healed.  We lack the mobility to be a constantly moving class unless you want to focus purely on LOTM which is a heal loss IMHO in a raid setting.  Our mastery increases our healing depending on how close we are 10 yards being the max benefit.  Add a healthy crit to that and your heals may come out a little slower but will inevitably heal far stronger.  Coupling Crit with mastery but favoring crit will allow you to stand relatively still and heal everyone with the right talents for massive numbers.  After extensive testing in Beta I can attest to the fact that Crit is going to likely be the best stat for us going into first legion raid, followed by mastery.

If you choose to favor haste that is a valid healing strategy as long as you are capable of managing your mana well.  Your HPS will be significantly higher but your overall healing will suffer.  Because the gear we will be raiding in has high haste on several key pieces (in legion) we will likely end up with similar cast times as we have now at the end of legion (minus the 4 set haste bonus).  With similar cast times crit/mastery may be slightly slower than all haste but overall healing will be better. It really depends on how you plan on playing and both can be arguably viable.  

The key I always stress when helping other pallies is make sure your play style (whatever you choose) has good synergy with the rest of your healers.  A solid heal team is always preferred to 1 healer pushing for their own numbers.  My realid (jebbo#1367) is open to all Hpally healers looking to discuss upcoming legion healing.  I enjoy helping healers in any way I can and welcome dissenting opinions as well.  Let's make the Hpally community a strong healing group this xpac.

-nic-

Share this post


Link to post
Share on other sites

I cant agree with the first talent choice... Crusader's Might is the best talent for the tier, it allows you to have a holy shock every other cast with a holy shock/crusader's Strike Rotation during Avenging Wrath, and makes it even better with Sanctified Wrath. A 5 Second heal is pretty craptastic if you think about the cd... yes it is an instant cast but for 6% of base mana with a 5 second delay... which will most likely not trigger when you want it. in a raid situation, the probability that it will not overheal 90% of it is very unlikely. im sorry but Bestow Faith is garbage.

Share this post


Link to post
Share on other sites
On 7/23/2016 at 7:33 PM, Enso said:

Only been a few days so far. But on a 691 Holydin, tank/melee healing, Light of the Martyr is my top heals and I am out healing what I used to do before the talent changes. About 45K (right up until I go OOM) when stacked within 10 yards. I spam LotM 8-10 times & then self-cast Holy Shock, with beacon on myself, it about balances with an occasional flash of light. Also hit LoD at 10.1 seconds and the same timing for Judgement (macro'd to cast on targetstarget) . Prism every 20 (macro'd to cast on targetstarget) . Then a cast heal for variety, and Light's hammer ever minute.

Top Heals :

1 Light of the martyr

2 Light of Dawn 

3. Judgement of Light 

4. Prism

Been very happy leading with LotM, except for the eventual OOM. But I don't think that is to blame - or at least not if I tweak it's use. It does need significant work, before progression raiding though, as it does obviously generate extra healing need. But as a makedo, to outheal the old spec inside a week of release is very pleasing.

 I would agree with you on live prepatch Light of the martyr is so op right now, i spam that shit like no tomorrow. I use my raid aoes on cd and hs on cooldown. Its so op. 

Share this post


Link to post
Share on other sites

So, I've been reading a lot and experimenting raiding mythics and here's what I've noticed.  

Light's Hammer is OP on fights that are stacked.  I've been using it on fights like Gorefiend during feasts, Manno (because I normally throw it on the imps to give extra damage in addition to my consecrate) and Xhul for the melee.  I think Hammer is totally being undervalued.  Bestow Faith to be honest seems like trash for the most part (like another person said) but that's probably because I have a warrior tank and a druid tank (who is beaconed).  I'm going to experiment with using it on myself and just spamming LoM since right now at level 100 it's OP.

Also, why is steed the choice?  To be perfectly honest, Rule of Law gives you so much more healing and there are only certain fights where you need the run speed.  Is it nice to have?  Of course, but it's not necessary if you're quick to move for mechanics.  The only fights I have seen steed useful for is Killrog and Zakuun (and to be perfectly honest, I probably won't take it for those two fights either...).

If you don't have a warrior tank or dk tank BoF actually isn't a bad talent selection. Dependant on the fight BoF would be better than Lightbringer (such as visions for Killrog).

Share this post


Link to post
Share on other sites

Imo I think that Beacon of faith is still good. According to the guide it's not worth taking. But I think that it is still really good. In my raids after the patch, I had problem with my healing, and that was before  I used beacon of faith, and I was below another paladin, 720 and I'm 730, that was using the same talents, as me, except he was using Beacon of faith. The tier bonus or set bonus depends on what you calling it. Is much eaiser keeping up with Beacon of faith and you have little more aoe healing for tanks.

I dont mean that it is still the best talent to take. I just mean that it should be an option to use it instead of denying it completely. It feels like the raid can still rely on me cause my healing is still really good. Im beating couple of classes. And Im not saying that they are the greatest healer of the worst. I really think that the talent should be a good option for lv 100 talents.

Share this post


Link to post
Share on other sites
On 7/26/2016 at 11:23 PM, Guest Secabea said:

 I would agree with you on live prepatch Light of the martyr is so op right now, i spam that shit like no tomorrow. I use my raid aoes on cd and hs on cooldown. Its so op. 

I'm going to try giving up my Light's Hammer and Prism though to try and improve mana conservation. Taking Bestow faith and Divine Purpose. They aren't the best for throughput. But the math says until I run with a disciplined raid group and/or improve my positioning (and use Aura Mastery on CD) I can do better sticking to single target, with less throughput. Do I miss reforging or what ! I only hope Legion gear helps with mana.

Share this post


Link to post
Share on other sites

There have been a sneak patch last night, Mostly changing Tier 2 talents.

Cavalier now gives an extra charge and the spell is given to all holy paladins

 

Share this post


Link to post
Share on other sites

Hey guys. Thank you for all the comments. They've been really helpful. I'm doing a pretty sizable update to the guide, and the newly added tier 2 talent should be added to the guide soon (the sneak patch caught both Damien and I away on short vacations, unfortunately).

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      With the most recent hotfixes bringing in significant nerfs to Mythic Kil'jaeden, only a day after Exorsus' World 2nd kill, the guild's twitter had some words to share with the WoW devs, and the encounter designers in particular:
      We'd already heard a fair amount of complaints from both Method and Exorsus previously, on the state Kil'jaeden was in for the first week and more, but these hotfixes do seem to indicate that KJ was overtuned even in Blizzard's estimation (this, in addition to the 10+ undocumented nerfs he had already received prior to Method's World First kill). We've also heard that there will be a big post coming where all the issues they've had with ToS will be discussed by the GM, Alveona:
       
      What do you think about the situation, are Exorsus being too harsh on the devs or do they have a point?
    • By Starym

       
      When +17 just isn't enough, it's time to move on to +19. Mione is just shy of that +20 barrier with this most recent solo endeavor in the Court of Stars, but at least it took half the time of the Vault of the Wardens clear, somewhere in the vicinity of 6 hours. Shave just 5+ hours off of that and the solo artist would be able to qualify for the Mythic Dungeon Invitational!
       
      Let's see if that +20 barrier gets broken any time soon!
    • By Starym

       
      Along with the previously announced class tuning and additional PvP class tweaks, today we're getting some significant nerfs to Mythic Fallen Avatar and Kil'jaeden! So we should be seeing another kill on big red quite soon. We also got some new additions to the overall class tuning that were not previously announced, specifically for Vengeance DHs, and all 3 Paladin specs.
      July 24 (source)
      Class, Raid, Items, and PvP hotfixes below will go live with maintenance in each region.
      Classes
      Death Knight Frost Fixed a bug preventing Hungering Rune Weapon from generating a Rune at the correct rate of once every 1.5 seconds. All damage abilities increased by 5%. Demon Hunter Vengeance Demon Spikes physical damage reduction increased to 12% (was 10%). Fracture damage decreased by 5%. Spirit Bomb damage decreased by 10%. Paladin Protection Increased the damage done by the following abilities by 4%: Avenger's Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr. Retribution Blade of Justice damage increased by 10% (unchanged in PvP). Crusader Strike damage increased by 10%. Zeal damage increased by 10%. Rogue Fixed a bug where Elusiveness reduced the amount of AOE damage reduction Feint provided. Paladin Holy Light of Dawn now functions correctly with Aura of Sacrifice. Class Halls
      Calydus will now appear if a player can accept or turn-in a quest with him, even if he's on a mission. Dungeons and Raids
      Tomb of Sargeras The Fallen Avatar The Fallen Avatar’s health is reduced by 5% in Mythic difficulty. Kil’jaeden Kil'jaeden's health reduced by 5% in Mythic difficulty. Armageddon now creates 6 Armageddon Rains (was 8) in Mythic difficulty. Illidan's Sightless Gaze now deals less damage in all difficulties. Demonic Obelisk now spawns 3 Obelisks on the first cast in Mythic difficulty.
      Items
      Spectral Thurible will no longer damage creatures you are not in combat with. Warrior Arms The Great Storm's Eye damage bonus per stack reduced to 2% (was 4%). Ayala's Stone Heart now procs 40% less often for Arms Warriors.  
      Rogue All Specs Mantle of the Master Assassin duration reduced to 5 seconds (was 6 seconds). Subtlety Denial of the Half-Giants  cooldown reduction reduced to 0.2 seconds per combo point spent (was 0.3 seconds).  
      Player versus Player
      Druid
      Balance PvP Template Armor reduced by 10%. Bladed Feathers grants 11% additional armor per rank in PvP (was 22.5% per rank). Ironfeather Armor now grants an additional 25% armor, down from 50% armor. Celestial Guardian now grants 10% spell damage reduction, down from 20%. Moonkin Form now grants 125% additional armor in PvP situations, down from 200%. Restoration PvP Template Intellect increased by 2%. PvP Template Mastery increased by 20%. Hunter
      Survival Holy Priests with Greater Fade active can now be correctly interrupted by Muzzle Mage
      Frost Frigid Winds increases chilling effects by 10% in PvP situations, down from 15%. Chilled reduces the movement speed of targets by 40% in PvP situations (was 50%). Priest
      Holy Ray of Hope's cooldown is increased to 60 seconds, up from 45 seconds. PvP Template Intellect reduced by 4%. PvP Template Mastery reduced by 30%. The heal over time effect of Renew now heals for an additional 75% in PvP, down from an additional 100%. Shaman
      Restoration Riptide's heal is increased by 15% in PvP situations, down from an additional 30%. PvP Template Intellect reduced by 3%. Warlock
      Affliction PvP Template Intellect increased by 3%. Destruction PvP Template Armor increased by 30%. PvP Template Versatility increased by 5%. Previous Hotfixes
      July 20 July 17 July 12 July 11 July 7
    • By Starym

       
      We have some more tuning coming this week, along with the announced PvE/general side, we're also getting some PvP changes:
      Arempy (source)
      We're looking to make the following changes with maintenance in each region this week:

      Druid - Balance PvP Template Armor reduced by 10%. Each rank of Bladed Feathers grants 12.5% additional armor in PvP, down from 25. Ironfeather Armor now grants an additional 25% armor, down from 50% armor. Celestial Guardian now grants 10% spell damage reduction, down from 20%. Moonkin Form now grants 125% additional armor in PvP situations, down from 200%.

      Druid - Restoration PvP Template Intellect increased by 2%. PvP Template Mastery increased by 20%.

      Mage - Frost Frigid Winds increases chilling effects by 10% in PvP situations, down from 15%. Chilled reduces the movement speed of targets by 40% in PvP situations, down from 50%.

      Priest - Holy Ray of Hope's cooldown is increased to 60 seconds, up from 45 seconds. PvP Template Intellect reduced by 4%. PvP Template Mastery reduced by 30%. The heal over time effect of Renew now heals for an additional 75% in PvP, down from an additional 100%.

      Shaman - Restoration Riptide's heal is increased by 15% in PvP situations, down from an additional 30%. PvP Template Intellect reduced by 4%.

      Warlock - Affliction PvP Template Intellect increased by 4%.

      Warlock - Destruction PvP Template Armor increased by 30%. PvP Template Versatility increased by 5%.
    • By Stan

      In this mini guide, we're looking at how to answer the call to battle and reach Argus. The quest will be active once Patch 7.3 goes live.
      Please note that this article contains spoilers.
      An Introduction to Argus
      “Sometimes the hand of fate must be forced…”
      Downfall of the Deceiver had dire consequences. Argus is the original homeworld of the eredar, once described as a utopian world whose inhabitants were both vastly intelligent and highly gifted in magic. It has since been twisted by demonic, chaotic energies and has become the stronghold of the Burning Legion and is even referred to as Legion's homeworld. (Source).
      Patch 7.3 is the biggest content patch ever introduced to the game. The Heroes of Azeroth will travel to Argus to put an end to Legion once and for all. From a gameplay perspective, the new planet contains three zones and their content is unlocked gradually as you complete the story line.
      For the latest information about Patch 7.3, check out our Argus hub.
      Argus Zones
      The planet is comprised of three zones - Krokuun, Mac'Aree and Anthoras Wastes.
      Krokuun
      The first area to start the Argus experience is Krokuun. Green circles on the map indicate Invasion Points, golden icons are Lightforged Beacons used to teleport back to and from the Vindicaar. Argus has no flight points or paths and teleporting (traveling) is faster than on Azeroth. You can't teleport between different Lightforged Beacons, but you can teleport to any Lightforged Beacon aboard the Vindicaar. Lightforged Beacons for areas are unlocked through quests.

      The Vindicaar
      Before we proceed, it's important to talk about the Vindicaar. The vessel plays a huge role on Argus. It serves for transport for both factions and it's important to know what you can find aboard the ship. Every zone will have a separate Vindicaar and it seems we will be using it even in Antorus the Burning Throne raid to travel to the Seat of the Pantheon to fight Argus the Unmaker and imprison Sargeras.
      Vindicaar Map
      Below is a picture of the Vindicaar map. Important quest givers and turn-ins will always be marked with yellow question or exclamation marks on the map.
      The Netherlight Crucible - a system to empower new and existing Relics can be found at 57, 71. Vindicaar Matrix Core - "Warlords of Draenor" style zone perks for Argus can be found at 49, 44. Only one perk can be active at any given time. Examples Light's Judgment Lightforged Warframe The Navigation Console is at 42, 22. You right-click it and pick a Lightforged Beacon to teleport to.
      Reaching the Vindicaar
      After you unlock the Vindicaar you can use it to teleport back to Dalaran at any time and vice versa. A Lightforged Beacon will be available at Krasus Landing in Dalaran and a portal to Dalaran from the Vindicaar will unlock too, but if you're lost on Argus and need to find a Lightforged Beacon to transport you back to the Vindicaar, it's essentially faster to just use Dalaran Hearthstone and reach the Vindicaar from Krasus Landing in Dalaran.
      This is how Krasus Landing in Dalaran looks like if you haven't unlocked the Lightfoged Beacon to the Vindicaar yet. The portal will appear to the left side of the High Vindicator when it becomes available.

      Once you descend to Krokuun a portal will unlock that can be accessed at any time. If you want to get to Dalaran, the Vindicaar portal is at 40, 33.

      Argus Campaign
      In this section, you will learn everything about how to get to Argus and unlock the campaign.
      Getting to Argus
      The first quest is an auto-accept, which means it will automatically appear in your quest log wherever you are. The Alliance has a different intro than the Horde, but after traveling to Argus, both factions will be completing the same quests.
      Alliance Intro
      The Hand of Fate (Alliance) As an Alliance player, take the Dalaran portal to Stormwind and go to Stormwind Harbor to talk to Vereesa Windrunner (21, 30) and turn in the quest
      Two If By Sea (Alliance) Accept the new quest and speak to Vereesa Windrunner. She will have a dialogue option to set sail for Exodar. Horde Intro
      The Hand of Fate (Horde) As a Horde player, take the Dalaran portal to Orgrimmar and go to Bladefist Bay in Durotar to talk to Lady Liadrin on the Sunstrider (58, 12) and turn in the quest.
      Two If By Sea You learn that the Draenei crafted a vessel to take you to Argus safely. It's called the Vindicaar, your main transportation hub on Argus. Accept the quest from Lady Liadrin and set sail for Exodar. Turn in the quest by talking to Vindicator Boros on Azuremyst Isle (21, 55) once you arrive. Accept the next quest from him. Aethas Sunreaver: I see the Alliance answered the call as well.
      Continuation for Both Factions
      Light's Exodus (Alliance) At this point, you will notice the Horde ship that will be just opposite yours and the quests will be the same too. Turn left and take down the path leading to Exodar and Prophet Velen simply by following Vindicator Boros and the rest of the crew (Vereesa & Arathor). Light's Exodus (Horde) Boros tells you to go to Exodar, where Velen and other Draenei gathered in the Vault of Lights. Turn left and follow him and the rest (Aethas and Liadrin) down the path to Exodar. Once you enter Exodar your movement speed will be increased by 60% (Light of the Chosen) and Prophet Velen will speak to you. Vidicator Boros: Come. I will show you to the Vault of Lights. The others await our arrival. Lady Liadrin: Impressive. The Legion won't expect a force this strong. Vinocator Boros: Argus is our ancestral home. We will not see it in the Legion's hands any longer. High Vindicator says: prophet Velen is just ahead, champions. Prophet Velen: Fellow draenei... champions of Azeroth... the time has come to invade Argus. Prophet Velen: We will save our world and put a stop to the Burning Legion... once and for all. Prophet Velen: Come, champion. Let the Light guide your path! When you zone in, you will notice both Alliance & Horde leaders and Illidan talking to Velen. Illidan Stormrage: The Legion grows desperate. We should strike now while their attention remains focused on Azeroth. Prophet Velen: You are right, Illidan. This may be our best chance to gain the upper hand. Talk to Velen to end the quest  
      The Vindicaar Accept the quest from Velen and board the Vindicaar that's now preparered for your assault. You must establish a beacon to transport you to the vessel. Prophet Velen: Lend me your strength, champion. We will open the way together. Right-click the Light Crystal to activate it (1.1 second cast). Afterward, you will be channeling another spell for 15 seconds until a Lightforged Beacon will appear allowing you to board the Vindicaar that's ready to travel to Argus for the very first time. Prophet Velen: The Exodar has long been crippled by the crash that brought us to this world many years ago. Prophet Velen: Every spare moment, every resource, has gone toward the birth of a new vessel. Our instrument of retribution. Prophet Velen: The way is open. Come, children of Argus, allies, champions. The Vindicaar awaits! Conversation upon boarding the Vindicaar: Lothraxion: My brethren in the Army of the Light await our arrival. Only together will we achieve victory. Prophet Velen: The Light will guide us to them. Romuul, begin final preparations and ensure our forces are accounted for. It is time. Grand Artificer Romuul: Yes, Prophet. Right away. Hand in the quest at Prophet Velen (35, 45 aboard the Vindicaar on Azuremyst Isle).
      Into the Night Argus awaits, accept the quest from Prophet Velen to travel to Argus aboard the Vindicaar. Prophet Velen: Let me know when you are ready to depart. Talk to Prophet Velen and click on "I am ready." to travel to Argus. A trailer will play shortly after you find yourself on Argus. Conversation after you enter Argus aboard the Vindicaar Illidan Stormrage: Their next blast will decimate us-- unless we strike first. Prophet Velen: We must destroy the weapon while it is still recharging! Romuul, deploy a bunker below! Grand Artificier Romuul: Bunker deployed, Prophet! Turn in the quest at Prophet Velen and accept the next one.
      Alone in the Abyss Prophet Velen has another quest for you. Speak to Romuul to disembark the Vindicaar. Prophet Velen: Romuul, send our vanguard to establish a front. Grand Artificier Romuul: Activating transport array. Prophet Velen: Champion, we will descend together once you are prepared. Grand Artificier Romuul says: On your mark, champion. Talk to Romuul and select the option: "Take me to the surface." Conversation after you descend: Illidan Stormrage: Come, let us show Sargeras' ilk what they have brought upon themselves. Exodar Vindicator: Our home... what has it become? Prophet Velen: Hold your ground! We must protect the Vindicaar with our lives!
      On Argus
      Three new quests will become available simulatenously. Righteous Fury from Velen and Overwhelming Power from Illidan. Both can be found at 60, 79 in Krokuun (Argus). If you walk down the path, A Stranger's Plea can be picked up from Chieftain Hatuun at 58, 78. Should you decide to go back to the Vindicaar, you will find a portal at 63, 81 in Krokuun (Argus) that will take you back to the vessel.