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Protection Paladin 7.3

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Guest EVtsk

i wanna recommend one trinket which is the mastery trinket from the arcway. It proc extremely well in mythic plus. For tank, it is an extremely favorable trinket to deal damage. I have it on my protection pally. It proc 2-3 times during a large pack of mobs. According to my skada data, this trinket deals about 8%-10% of my damage overall. 

(Sorry i forgot its name >_<) 

Screen Shot 2017-05-24 at 3.49.25 AM.png

Screen Shot 2017-05-24 at 3.49.25 AM.png

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Guest EVtsk
On 5/10/2017 at 3:41 PM, Guest Lewtzy said:

Hi, I rolled a Paladin Tank about a week ago, maybe 1,5 .. either way... the artifact path you show here (and on other websites) looks different than mine.. see screenshot.

Maybe I am overlooking something... But It I thought the four extra traits would unlock at lvl 35.

artifactss.jpg

artifactss.jpg

You need to finish a quest which you can find in New Dalaran. It shall have word: protection spec under the quest name. You will unlock the other 4 traits after you finish the quest

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On 5/15/2017 at 9:48 PM, Guest Judge said:

Can someone put up Haste cap or something on the Stats guide.  I am aiming for 30% haste then the rest come based on gear ilvl.  From what I've seen for other Prot Pallies, They stack mastery a lot more than haste.  Please advise the break point so I can gear accordingly.  Thanks.

There is no "real" cap per say to aim for. As you increase Haste, you increase SoTR uptime while also increasing the value of Mastery over Vers. Basically, Haste is good and it makes Mastery better the more you have.

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On 5/23/2017 at 8:52 PM, Guest EVtsk said:

i wanna recommend one trinket which is the mastery trinket from the arcway.

Terrorbound NexusTerrorbound Nexus is the item being discussed, for anyone interested.

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On 5/23/2017 at 8:55 PM, Guest EVtsk said:

You need to finish a quest which you can find in New Dalaran. It shall have word: protection spec under the quest name. You will unlock the other 4 traits after you finish the quest

Thanks for helping to answer :)

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We are currently in the process of updating our guides in preparation for the release of 7.2.5 - all questions about "What is better for 7.2.5, X or Y?" will be answered in our guide updates. Thanks for your patience while we get everything completed and good luck in the new patch!

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On 6/12/2017 at 1:19 PM, Blainie said:

We are currently in the process of updating our guides in preparation for the release of 7.2.5 - all questions about "What is better for 7.2.5, X or Y?" will be answered in our guide updates. Thanks for your patience while we get everything completed and good luck in the new patch!

When will it be up? I need to know the top legendaries for raiding / progress since I can't decide between my 2 tanks, which one is more viable & as the way this guide is done is quite... uninteresting. The other tanks guides are actually taking sides regarding top legendaries, not telling cool stories about charges and stuff. Can you guys be more specific as you were on the stats chapter? Meaning saying something like this: top raid legendaries - 1 shoulders, 2 neck, 3 head, 4 soul ring, 5 etc - even knowing they are mostly situational. Thank you!

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Just a quick questions here about the guide itself.

 

I understand it's going through updating for 7.2.5 or whatever, but for the legendary list is it actually listed in order from best at top to worst at bottom?

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On 6/18/2017 at 10:59 AM, Duskmaiden said:

Meaning saying something like this: top raid legendaries - 1 shoulders, 2 neck, 3 head, 4 soul ring, 5 etc - even knowing they are mostly situational. Thank you!

The issue is, the legendaries for Prot are unbelievably situational depending on what you are aiming for, especially given that they vary in effectiveness depending on the fight at hand. 

As it stands, for raid survivability on a completely general point of view, with no consideration as to what you are fighting, I would rank them so:

  1. Saruan's Resolve (Helm)
  2. Chain of Thrayn (Belt)
  3. Archimonde's Hatred Reborn (Trinket)

At this point, I'm not sure. Either Prydaz (Neck) or Heathcliff's Immortality (Ring) come next, but I don't know in what order. Like I said though, this is based purely on survivability in a raid environment. If you transition into M+, the value of Tyelca (Legs) increases a huge amount. On the flip side, with a more balanced approach including some damage output too, then Tyelca becomes BiS alongside Saruan's in raids. If you want pure DPS, you take Tyelca + Sephuz, but if Sephuz can't be procced, you take Thrayn instead. On the flip side, if you can guarantee extra uses of the cooldowns, then the chest suddenly becomes decent because it has a high stat budget anyway.

As you can see, the legendaries for Prot are somewhat complicated!

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Just wondering, why is Chain of Thrayn rated so high for prot?   Yes, near full heals are "nice" for 20 seconds out of every 2 minutes, but it seems like you'd get much more survival out of the new Pillars of Inmost Light IconPillars of Inmost Light giving you a 40sec cd on Eye of Tyr, or Archimonde's Hatred Reborn IconArchimonde's Hatred Reborn also being on a much shorter cd...they may give a lower raw amount of mitigation compared to the heals but that would seem dwarfed by the frequency of the cds being up.    

I'd also put a shoutout for a reexamining of the new ring giving you holy shield permanently; having that up along with whirling hammers feels like it would save way more healer mana over the long term even if it isn't so hot against burst...

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38 minutes ago, Migol said:

Just wondering, why is Chain of Thrayn rated so high for prot?   Yes, near full heals are "nice" for 20 seconds out of every 2 minutes, but it seems like you'd get much more survival out of the new Pillars of Inmost Light IconPillars of Inmost Light giving you a 40sec cd on Eye of Tyr, or Archimonde's Hatred Reborn IconArchimonde's Hatred Reborn also being on a much shorter cd...they may give a lower raw amount of mitigation compared to the heals but that would seem dwarfed by the frequency of the cds being up.    

Let's break both of those legendaries down:

  • Pillars reduces the cooldown by 25%, thereby putting it down to 45 seconds. This would mean that, in 3 minutes, you would get an extra use of the ability, right? This is only the case if you were to use it perfectly on cooldown, every single time, regardless of what is happening in the fight. Let's say you aren't tanking the boss at the time, you've just swapped and your Eye just came off cooldown. If you use it now, it does absolutely nothing to mitigate damage, because you aren't tanking. You hold onto it for 15 seconds, swap tanks again and suddenly the reduced cooldown is gone. You've missed your window and you're back at the old regen rate of 60 seconds, in "real" terms. If you're solo tanking or doing M+, I'd definitely use Pillars, since you can just use it as you wish. In raids, I think it's more of a damage legendary unless you can reliably benefit from the cooldown reduction.
  • For Archimonde's, it's the same discussion, albeit with a far more frequent comparison to be made. Archimonde's vs. Prydaz, in which you have a 1 minute and 12 second cooldown on a 30% active shield vs. a 30 second cooldown on a 25% passive shield. Also keep in mind that Archimonde's lasts 10 seconds, Prydaz lasts 30 seconds. Even if you aren't tanking at the time, Prydaz shield stays on you, absorbing damage until it is up again. Also keep in mind that it has a far higher stat budget than Archimonde's, at least of "useful" stats for survivability.
47 minutes ago, Migol said:

I'd also put a shoutout for a reexamining of the new ring giving you holy shield permanently; having that up along with whirling hammers feels like it would save way more healer mana over the long term even if it isn't so hot against burst...

  • If you need Holy Shield for a fight, you shouldn't be using Blessed Hammers, though. So why would you not just take a better legendary, swap to Holy Shield and gain a bigger benefit?

Hope this clears things up.

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2 hours ago, Blainie said:
  • If you need Holy Shield for a fight, you shouldn't be using Blessed Hammers, though. So why would you not just take a better legendary, swap to Holy Shield and gain a bigger benefit?

Hope this clears things up.

I get what you say for the others (and my bad on the 40 sec vs 45, math is hard, though I thought Prydaz was nerfed to 15% for tanks...haven't looked recently).   

But the sentence above seems to imply you can't get benefit from both holy shield and blessed hammer at the same time.     Using Nighthold as an example, I always take Blessed Hammer except on Krosus (and while they were new, Chronomatic and Astromancer).     

However there are still plenty of fights like say spellblade or trilliax, where I do want blessed hammer's mitigation, but piling on the further mitigation from the dot ticks and random aoe/magic shots would still be a large mitigation increase overall?     Gul'dan too, he can hit like a truck at times, and I'd want blessed hammer...but there's no shortage of magic aoe, random eye lasers and so on that couldn't give also having blessed shield value?

Edited by Migol
clarification

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On 6/19/2017 at 8:12 PM, Migol said:

However there are still plenty of fights like say spellblade or trilliax, where I do want blessed hammer's mitigation, but piling on the further mitigation from the dot ticks and random aoe/magic shots would still be a large mitigation increase overall?     Gul'dan too, he can hit like a truck at times, and I'd want blessed hammer...but there's no shortage of magic aoe, random eye lasers and so on that couldn't give also having blessed shield value?

Funnily enough, I actually think that with this discussion we've come back to my point above about situation and Prot Pally legendaries. You might be right in that some fights in ToS will see more use of the ring legendary than others due to their mixed inputs and styles of damage. In honesty, I haven't cleared enough of ToS (not yet live on EU), but I'll look into it with my paladin when it does release and get back to you on it :)

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Guest Kaley
On 27-3-2017 at 9:53 PM, Blainie said:

Do you by any chance have a log of you using the ring? I'd love to take a look.

Sorry for my late reply! Unfortunately the legendary ring got nerfed a little and the effect is now 15% healing as opposed to the 20%. I can imagine that the new ring legendary would be better. I can assure you that it still works though and is a decent legendary to use for tanking if you have it.

As I'm a main healer in my guild, I hardly tank and it was quite a while ago when I did =s I could look up some wowlogs but it'll take some time and I don't think we have it logged. You're basically an offhealer though :D

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Has any one put any thought into pairing the T20 2 piece with Crusader's Judgement yet? I've only just got the 2 piece so I haven't had much time to play with it yet

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On 6/28/2017 at 3:16 PM, Guest Kaley said:

Sorry for my late reply! Unfortunately the legendary ring got nerfed a little and the effect is now 15% healing as opposed to the 20%. I can imagine that the new ring legendary would be better. I can assure you that it still works though and is a decent legendary to use for tanking if you have it.

As I'm a main healer in my guild, I hardly tank and it was quite a while ago when I did =s I could look up some wowlogs but it'll take some time and I don't think we have it logged. You're basically an offhealer though :D

I'll take your word for it! Even with the nerf, I'm sure it's still fairly strong.

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On 6/29/2017 at 6:24 PM, TBozz said:

Has any one put any thought into pairing the T20 2 piece with Crusader's Judgement yet? I've only just got the 2 piece so I haven't had much time to play with it yet

I don't think it's worth taking compared to BoL/FA. It was noted in the talent section:

Quote

Note that the 2-piece Tier 20 Set Bonus plays well with this talent, but it is doubtful that this will make enough of a difference to change its place in this tier.

Hope this helps.

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Hi,

in the section Builds and Talents | 5. Tier 4 (Level 60) Talents you mentioned that 'Blessing of Spellwarding' could cancel the Necrotic debuff of Mythic+. I tried it yesterday, but necrotic didn't reset.

Anyway, thank you for the really good guide!

Greetings

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On 8/17/2017 at 10:10 AM, Cerbero said:

Hi,

in the section Builds and Talents | 5. Tier 4 (Level 60) Talents you mentioned that 'Blessing of Spellwarding' could cancel the Necrotic debuff of Mythic+. I tried it yesterday, but necrotic didn't reset.

Anyway, thank you for the really good guide!

Greetings

It won't reset it, but it stops you gaining further stacks.

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Guest Des

It says in the guide that Ret aura resets your auto attack swing timer yet Ive been using it and never found my auto attacks being interrupted for more than the 2 and a half seconds my weapon swings at normally against mobs in the world, training dummy and Tomb. Can anyone else confirm if Im just lucky or if that information is wrong?

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On 8/26/2017 at 0:40 PM, Guest Des said:

It says in the guide that Ret aura resets your auto attack swing timer yet Ive been using it and never found my auto attacks being interrupted for more than the 2 and a half seconds my weapon swings at normally against mobs in the world, training dummy and Tomb. Can anyone else confirm if Im just lucky or if that information is wrong?

It seems to have been fixed, but the talent is still pretty appalling. 

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We are currently in the process of updating all guides as required for the 7.3 release. Please be patient as we make the necessary changes. You can keep an eye on the changelog to know if the guide has been updated or not. 

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This guide has now been updated for the 7.3 patch. If you have any questions or comments, you can always ask them here. If you find any errors in the new changes to the guide, let me know and I'll get the writers to update it ASAP.

Good luck in the Shadows of Argus!

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8 hours ago, ArchDukePaulvis said:

Seraphim has been nerfed to 45-second *COOLDOWN (from 30-second). 

*(not duration, typo in section 2 of the intro)

Thanks! I passed this onto Vlad. It should be fixed soon.

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