Jump to content
FORUMS
Damien

Retribution Paladin 7.3

Recommended Posts

Guest augestor

For raids, does Crusade beat out DP even on mid-high AoE fights?

Share this post


Link to post
Share on other sites
On 9/17/2016 at 5:48 PM, Guest Sareth said:

So am i supposed to reset the artifact traits when i can go the long way to ashes instantly? (rank 18 + 24000 AP to reset)

It looks like it, yes.

Share this post


Link to post
Share on other sites
23 hours ago, Guest augestor said:

For raids, does Crusade beat out DP even on mid-high AoE fights?

Yes, I believe it does.

Share this post


Link to post
Share on other sites
15 hours ago, Guest Ret said:

With Blade of WrathBlade of Wrath being reworked for 7.1 will it still be considered the go to for single target?

I would imagine it is still too early to say, since the full changes are yet to be released and finalised. We will update the guide for 7.1 when it releases.

Share this post


Link to post
Share on other sites
On 9/18/2016 at 5:18 AM, Guest augestor said:

For raids, does Crusade beat out DP even on mid-high AoE fights?

Yes. in raids crusade wins out on dp and holy wrath in all situations.

On 9/19/2016 at 5:51 PM, Guest Ret said:

With Blade of WrathBlade of Wrath being reworked for 7.1 will it still be considered the go to for single target?

Well if they dont nerf the proc rate for BoW (7.1) i could debate it will be our bis talent. as it's proc rate is insane :v).

  • Like 1

Share this post


Link to post
Share on other sites

Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Raldbthar

Anyone else thinking justicars vengeance becomes even more valuable when picking crusade?

Crusade starts out giving a very low percentage to haste and damage increase and requires you to stack it by spending holy power before its powerful. The goal would be to stack it as quickly as possible to get the most out of this short duration cooldown, right?

Not easy to do with Templars verdict costing 3 hp, or 2 with a fires of justice proc.

Justicars vengeance allows you to stack crusade up much quicker than just building hp and dumping with tv.

Example here..

Starting a boss fight where you would use crusade.

1 get 5 hp

2 cast judgment

3 cast crusade

4 cast just veng

5 cast wake of ashes

6 cast just veng

And you will then have 9 or 10 stacks of crusade in only 3 attacks after casting crusade, depending on fires of justice proc or not.

Of course once you have tv buffed up with traits you wouldnt really use jv often. But i cant see the other talents on this tier having as much value as jv especially when picking crusade.

Share this post


Link to post
Share on other sites
2 hours ago, Guest Raldbthar said:

Anyone else thinking justicars vengeance becomes even more valuable when picking crusade?

So, once that tiny window of Crusade damage passes, you then have a dead talent. You'll never use it. 

I mean, at a point where you have barely anything in your artifact, yes, you can and it works. Once you have some of the traits in your artifact, JV just plummets in value. 

I really don't think it's worth it taking JV in order to try use it with Crusade. TV will simply be more damage per holy power.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Djidam

Hi, 

First off, thanks for the guide, great help.

 

I have Ravaged seed pod HM version from a bonus roll. Not very sure about this one and there's little info online about it. Some of my sims, compared to an 830 ilvl trinket with force and crit, put Ravaged seed pod slightly behind my 830 trinket (3k dps less) but competitive in AoE fights.

And I just saw that it was once a BiS trinket (replaced byt Ursoc), so is it still very powerfull (yet not a BiS) or just crap ?

Thanks for your time !

Share this post


Link to post
Share on other sites
2 hours ago, Guest Djidam said:

And I just saw that it was once a BiS trinket (replaced byt Ursoc), so is it still very powerfull (yet not a BiS) or just crap ?

I know that for some other DPS classes, this trinket was bugged and so dropped in value. I don't know if it is the same for Ret Paladin, but I would assume so.

If there is another reason, I'm tagging @Farion to help, because I don't know it!

Share this post


Link to post
Share on other sites
1 hour ago, Guest Templars Verdict said:

now with the 10% Damagebuff from Templar’s Verdict, we dont need to use purpose proccs for Justicar's Vengeance ?

Thx for the commends.

I would assume that you don't use JV any more after the buff, no. I'm going to tag @Farion to help/confirm, since I'm not 100% sure.

Share this post


Link to post
Share on other sites
On 9/29/2016 at 0:59 PM, Guest Djidam said:

Hi, 

First off, thanks for the guide, great help.

 

I have Ravaged seed pod HM version from a bonus roll. Not very sure about this one and there's little info online about it. Some of my sims, compared to an 830 ilvl trinket with force and crit, put Ravaged seed pod slightly behind my 830 trinket (3k dps less) but competitive in AoE fights.

And I just saw that it was once a BiS trinket (replaced byt Ursoc), so is it still very powerfull (yet not a BiS) or just crap ?

Thanks for your time !

The pod is actually crap. so if you have a trinket that sims better than it , then go for it.
here a list of preraid trinkets to look for
https://simc.derig.org/static/output/trinkets_sols_st.html
and trinkets over all
https://simc.derig.org/static/output/trinkets_prof_and_860_world_st.html

On 9/29/2016 at 2:13 PM, Guest Templars Verdict said:

now with the 10% Damagebuff from Templar’s Verdict, we dont need to use purpose proccs for Justicar's Vengeance ?

Thx for the commends.

Nope, Jv is no longer valuable at all, d.p procs on tv or ds.
how ever i would suggest if you use crusade as its better than dp/holy wrath over all :v)

 

 

 

Sorry for not replying earlier, progressing mythic and getting my char ready is taking all my time. cheers

Share this post


Link to post
Share on other sites
On 9/30/2016 at 0:38 AM, Guest Stat Values said:

What are the current stat values for ret?

What do you mean? Stat weights? They vary for each person, so you need to sim your own character for them.

  • Like 1

Share this post


Link to post
Share on other sites
Guest Bulbs

I got a feeling that u guys are kinda neglecting paladin's... They are one of the top dps single and AoE with the respective end gear 860+(use simulators, check the labbels in heroic and mythic developments or enter in a group with a good pally). U guys write stuffs like 

In single target DPS, the Retribution specialisation is currently performing well, compared to most other classes. While it is not at the top of the DPS rankings, it is certainly worth bringing to raids.

In AoE DPS, Retribution does decently, but does not shine.


We even't get a pro and con proper description, and if u guys says that a spec in the top 5 aoe labbel "does not shine" there's something really wrong with those avaliations.

ps: if those poor avaliations are old, then please update them.

Share this post


Link to post
Share on other sites
21 hours ago, Guest Bulbs said:

I got a feeling that u guys are kinda neglecting paladin's... They are one of the top dps single and AoE with the respective end gear 860+(use simulators, check the labbels in heroic and mythic developments or enter in a group with a good pally). U guys write stuffs like 

In single target DPS, the Retribution specialisation is currently performing well, compared to most other classes. While it is not at the top of the DPS rankings, it is certainly worth bringing to raids.

In AoE DPS, Retribution does decently, but does not shine.


We even't get a pro and con proper description, and if u guys says that a spec in the top 5 aoe labbel "does not shine" there's something really wrong with those avaliations.

ps: if those poor avaliations are old, then please update them.

Our evaluations are based on the application of Ret in a real raid. Let's break this down:

A solid AoE fight is the Heart of Corruption, in which you would expect Ret to shine if it was a "top 5 AoE" spec. It's middle of the pack on the 75th percentile and on max DPS. It's definitely not performing as a top 5 AoE spec, as you call it. It does as we say, it does not shine, it just does "decently".

For ST, as we say, it performs well compared to most other classes.

  • Like 1

Share this post


Link to post
Share on other sites

By the looks of it and after getting the trnket, Nature's Call is far from being a BiS trinket. Asked someone to sim me with Nature's Call (875) and Spiked Counterweight (830) and Spiked did about 1.5k more DPS thatn Nature's Calle being 45 WHOLE ilvl above.

Share this post


Link to post
Share on other sites
Guest Mint

I think it was made clear at this point by the game developers, that at least Ursoc's paw is not working correctly (a GM confirmed this, search on google). I therefore conclude, that many other raid trinkets are broken aswell, because, as you said, a blue 830 can/should/has never beaten a raid 875 before. The only thing I hope is, that they will fix them a) fast and b) 'old/bad' trinkets will get the buff retrospectivlely, so I am not punished by getting the item at the wrong time.

btw, I am using 850 Ursoc's atm, it is not good. Depending on the encounter the dot does 1,5-3% of my total damage (852 ilvl overall). My blue 825 horn is close if not better. Just got a 835 seed pot in LFR, I'll test that out for sure.

For the BiS-List I would hope to find a note added rather sooner than later, that the BiS-trinkets are totally not BiS ATM.

Share this post


Link to post
Share on other sites
On 10/7/2016 at 4:00 PM, Pincho93 said:

By the looks of it and after getting the trnket, Nature's Call is far from being a BiS trinket. Asked someone to sim me with Nature's Call (875) and Spiked Counterweight (830) and Spiked did about 1.5k more DPS thatn Nature's Calle being 45 WHOLE ilvl above.

The trinket recommendations have been completely revamped and updated, so hopefully this can now account for all the issues that trinkets have, as well as the DPS contributions they give!

  • Like 1

Share this post


Link to post
Share on other sites
On 10/8/2016 at 1:53 PM, Guest Mint said:

For the BiS-List I would hope to find a note added rather sooner than later, that the BiS-trinkets are totally not BiS ATM.

See my comment above. Thanks!

  • Like 1

Share this post


Link to post
Share on other sites
Guest Mint
3 hours ago, Blainie said:

The trinket recommendations have been completely revamped and updated, so hopefully this can now account for all the issues that trinkets have, as well as the DPS contributions they give!

Hey, thank you. But you are missing Horn of Valor now, which is a very good trinket, as you know. Probably just slipped through in the editing process.

After having read multiple other ret guides on other forums, the Ivy-Veins BiS list gets shittalked a lot. I wanted to ask two things directly, which is said about the List in most other forums: 1. It is said that the IV list focuses too much on haste and is 'corrupted' by mastery. An Example would be the Neck slot, where we gain another 1k Mastery, which is not very good. (Where we could also take the haste/crit one from Cenarius)  Also it is said that after certain breakpoints in haste (eg. 20/25%) it is worth focusing on other stats such as versa and crit instead of aditional haste. Even though I have not simmed stuff myself many other people did and provided evidence to these statements in the other forums. I followed the BiS-list blindly (...) and I am now at 21 crit 23,5 haste and 30 mastery and I believe sacrificing some haste in order to avoid mastery to gain versa and crit would have been better.

Another thing I noticed with the artefact relicts: In the IV guide (at least the last time I checked) you have a rule of thumb where it is said to always take the higher ilvl one, regardless of the boost and only with two of the same ilvl start comparing. I followed this blindly (my fault, of course) and replaced a +40 crusade-uptime-boost with a +42 random one, although  afterwards I read that someone simmed that a crusade 2,5 sec buff is worth 8 ilvls on his char.

I am very thankful for the guide and hope my post does not get misunterstood, as I only intended to clear up things I personally dont understand/ read differently elsewhere.

Share this post


Link to post
Share on other sites
4 hours ago, Guest Mint said:

Hey, thank you. But you are missing Horn of Valor now, which is a very good trinket, as you know. Probably just slipped through in the editing process.

After having read multiple other ret guides on other forums, the Ivy-Veins BiS list gets shittalked a lot. I wanted to ask two things directly, which is said about the List in most other forums: 1. It is said that the IV list focuses too much on haste and is 'corrupted' by mastery. An Example would be the Neck slot, where we gain another 1k Mastery, which is not very good. (Where we could also take the haste/crit one from Cenarius)  Also it is said that after certain breakpoints in haste (eg. 20/25%) it is worth focusing on other stats such as versa and crit instead of aditional haste. Even though I have not simmed stuff myself many other people did and provided evidence to these statements in the other forums. I followed the BiS-list blindly (...) and I am now at 21 crit 23,5 haste and 30 mastery and I believe sacrificing some haste in order to avoid mastery to gain versa and crit would have been better.

Another thing I noticed with the artefact relicts: In the IV guide (at least the last time I checked) you have a rule of thumb where it is said to always take the higher ilvl one, regardless of the boost and only with two of the same ilvl start comparing. I followed this blindly (my fault, of course) and replaced a +40 crusade-uptime-boost with a +42 random one, although  afterwards I read that someone simmed that a crusade 2,5 sec buff is worth 8 ilvls on his char.

I am very thankful for the guide and hope my post does not get misunterstood, as I only intended to clear up things I personally dont understand/ read differently elsewhere.

Well first of all thank you for the reminder on horns.

Secondly bis list is a basic guideline to what you want to keep your eyes on if it drops as what was mentioned above the bis list it self. if a better stats item drops from mythic dungs/ raid for you then go for it.

and about the relics, until an official sims comes from theorycrafters them selves, (solsacra,msserano) about them, i will stay to my point. how ever, ONE a.w relic is a must so it lines up with your FCM trinket. but other than that, its still same.

 

Share this post


Link to post
Share on other sites
Guest Omnicknight

I cannot believe this actually got updated, good work on getting the trinket list fixed.

After my own tests and some words about how secondary stats scale in breakpoints except versatility which scales linearly, I dare to claim that the stat priority is as follows: haste ~>crit >versa >>>>>mastery

I would rather have some random few thousand versatility on my gear than having mastery. Directly replacing say 880 beartooth necklace with a warforged/high mythic+ 880 warden pendant increases dps. In my own sim from 337.8k to 340k. I think a good rule of thumb stat ratio to work towards would be 2 crit, 2haste, 1versa, 0mastery. That versa and crit are more useful than believed is likely the main reason why unstable arcano crystal trinket ranks so high(while mastery is provably awful).

In the discord Mserrano said haste doesn't look good on sims because of breakpoints thus invalidating simcrafts stat scaling feature, but in my own small scale tests of exchanging crit/haste, versa/haste and crit/versa amulets in simcraft, the crit/versa actually came out best. The big haste breakpoints I know of are at 12.5% and 30+%  which leaves a very wide gap. For itemization in that gap I have not yet heard a convincing reason or seen proof that haste is straight better than crit, or that crit is not better than versatility or that mastery is not the worst or that the stat scaling feature of simcraft actually is wrong. So many retris walk around with close to 0 versatility because "the guides said so". I would welcome to be proven wrong on this. Also the haste breakpoints is based on judgment buff duration, thus reliant on mastery, thus would matter a lot more if mastery wasn't really bad. Virtue's Blade on the other hand scales better with crit than Blade of Wrath and VB surpasses BoW in simcraft somewhere around the 25-27% crit mark, which is very significant.

Going over to talents Greater Judgment/Divine Hammer from that same tier starts becoming good when you expect 5+ target fights to be more important than single target fights. i.e you spend more time on all the big trashpack pulls than you spend on the bossfights of a mythic+ dungeon. Somewhere after 10+ targets though, Fires of Justice/Blade of Wrath starts to outperform GJ/DH in aoe dps through sheer holy power generation to cast more Divine Storms(better single target dps goes without saying GJ/DH is the lowest single target damage combination). Justicar's Vengeance has the unique benefit of doublings its 800% attack damage to 1600% attack damage against stunned targets. Repentance and Blinding Light daze do not count for that, so combine only with Hammer of Justice. If you can find a trash mob to stun and use JV on it actually is the highest damage output. For raiding purposed, the corruption and mindflay tentacles on the Ilgynoth fight, the Twisted sisters in the Cenarius fight and all minor adds in the Xavius fight can be stunned afaik and are excellent targets to start the second crusade on midfight. The crusade startup rotation with JV is (at 5 holy power) Judgement, Hammer of Justice(use crusade and trinket, ideally from one macro), JV, WoA, JV, CS, BoJ, TV, for 14 stacks of crusade in 6 Global Cooldowns. 

Speaking of Crusade, Crusade is not optional. After you attain 18 artifact levels on your ashbringer, you should have +7.5 sec duration increase for AW/Cru(+ possible 2.5 sec per relic with the trait), the difference between DP and Cru isn't small anymore. Max stacks Cru gives 52.5% damage and 52.5% haste, which is simply amazing and outperforms DP by a wide margin. The ramp up takes a bit of time, between 6 and 13 Global Cooldowns, depending on your chosen rotation. The added AW duration from Ashbringer is guaranteed to be extra seconds of 52.5% increased damage though, which makes Xavius' Fire relic the best in slot relic by far.

 

For Food, Fishbrul Special(fireball food) is noticably better for single target damage than Azshari salad, although I think fireball food types are not implemented in simcraft. Same reasoning as why Hidden Satyr is recommended on neck enchant it does more damage than the alternatives.

 

I have run a lot of simcraft simulations and done dummy tests to come to these observations, so maybe the next update might include some of this stuff. 

Cheers

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have detailed how exactly Awakened raids will work in Season 4, from the way rewards will change, the Bullion acquisition rates and costs, a new reputation buff that comes with each raid's related factions, as well as the schedule itself! 
      Awakened Raids (Source)
      Every two weeks during Dragonflight Season 4, one of the three Dragonflight raids will become Awakened: Vault of the Incarnates; Aberrus, the Shadowed Crucible; or Amirdrassil, the Dream's Hope. Enemies within Awakened raids are stronger and drop upgraded loot with a higher item level.
      Schedule Week 1 & 2: Vault of the Incarnates Week 3 & 4: Aberrus, the Shadow Crucible Week 5 & 6: Amirdrassil, the Dream's Hope Week 7+: All raids are Awakened A buff that increases reputation gain with Dragonflight reputations will be enabled whenever a specific raid is Awakened:
      Schedule Vault of the Incarnates: Sign of Awakened Storms – Dragonscale Expedition, Maruuk Centaur, and Iskaara Tuskaar Aberrus, the Shadowed Crucible: Sign of Awakened Embers – Loamm Niffen, Soridormi, and Sabellian/Wrathion Amirdrassil, the Dream's Hope: Sign of Awakened Dreams – Dream Wardens and Valdrakken Accord All raids Awakened: All the above reputations are increased All three raids will also drop a new tier token to exchange for new tier pieces with the appearance and set bonus combination that players voted for.
      Earn 1 Antique Bronze Bullion a week by defeating Awakened bosses, with the cap rising by 1 each week. Note that if you miss a week, you'll be able to catch up to the current weekly max.
      Exchange 2 Bullion for weapons and powerful items from the Dragonflight raids from the vendors in the Parting Glass in Valdrakken. An additional vendor nearby sells Jigglesworth Sr mount for 3 Bullion and cosmetics that grant you the choice of any raid weapon appearance at any difficulty color for 1 Bullion each. Legendary items will drop as usual from raids, but players who have previously obtained them can purchase a Scale of Awakening to upgrade their items to the Season 4 ilvls (base is 502 and can be upgraded further through Crests and Flightstones).
      Rewards
      Complete all three Awakened Dragonflight raids on Normal difficulty to receive the Voyaging Wildering dynamic flying mount. Earn the new title, "Awakened Hero", for completing the Awakened raids on Heroic difficulty. Those who complete the Awakened raids on Mythic difficulty are rewarded with Path Portals to the three raids.
    • By Staff
      With just days to go until Season 4, we have our very first +34 of the expansion (as spotted by Raider.io), which is actually tied with the highest key ever completed on live servers! 
      Unsurprisingly it was Atal'Dazar which hosted the key, same as the last few highest ones of the season, with NerfTankTV, Dxmdru, Dxaugtwo, Hypeboy and Azuna_qt getting the job done, with almost 30 seconds to spare! 

      Here's the final part of the last boss, but you can click back a little in the video for the full clear, starting at 1:24:04.


      Congratulations to the team! Will we see a +35 (which would be the actual highest key ever achieved in WoW) in the next four days before Season 4?
    • By Staff
      Here come the full content update notes for next week's Dragonflight Season 4! We have class tuning, dungeon and raid changes, the season itself, Awakened raids and how they work, the Northrend Cup, and more, so let's dive in.
      Season 4 (Source)
      Dragonflight Season 4 arrives to World of Warcraft on April 23! TABLE OF CONTENTS
      DRAGONFLIGHT SEASON 4 DUNGEON CHANGES NORTHREND CUP CLASSES DUNGEONS AND RAIDS PLAYER VERSUS PLAYER DRAGONFLIGHT SEASON 4
      Powerful rewards await in Season 4 to deliver the best of what the Dragonflight expansion offers. Jump into the new Mythic+ dungeon rotation, rally your forces for new challenges in raids, prepare for the new PvP season, and ready yourselves for The War Within. [LEARN MORE]
      Awakened Raids
      Every two weeks during Dragonflight Season 4, one of the three Dragonflight raids will become Awakened: Vault of the Incarnates; Aberrus, the Shadowed Crucible; or Amirdrassil, the Dream's Hope. Enemies within Awakened raids are stronger and drop upgraded loot with a higher item level. Schedule Week 1 & 2: Vault of the Incarnates Week 3 & 4: Aberrus, the Shadow Crucible Week 5 & 6: Amirdrassil, the Dream's Hope Week 7+: All raids are Awakened A buff that increases reputation gain with Dragonflight reputations will be enabled whenever a specific raid is Awakened: Schedule Vault of the Incarnates: Sign of Awakened Storms – Dragonscale Expedition, Maruuk Centaur, and Iskaara Tuskaar Aberrus, the Shadowed Crucible: Sign of Awakened Embers – Loamm Niffen, Soridormi, and Sabellian/Wrathion Amirdrassil, the Dream's Hope: Sign of Awakened Dreams – Dream Wardens and Valdrakken Accord All raids Awakened: All the above reputations are increased All three raids will also drop a new tier token to exchange for new tier pieces with the appearance and set bonus combination that players voted for. Earn 1 Antique Bronze Bullion a week by defeating Awakened bosses, with the cap rising by 1 each week. Note that if you miss a week, you'll be able to catch up to the current weekly max. Exchange 2 Bullion for weapons and powerful items from the Dragonflight raids from the vendors in the Parting Glass in Valdrakken. An additional vendor nearby sells Jigglesworth Sr mount for 3 Bullion and cosmetics that grant you the choice of any raid weapon appearance at any difficulty color for 1 Bullion each. Legendary items will drop as usual from raids, but players who have previously obtained them can purchase a Scale of Awakening to upgrade their items to the Season 4 ilvls (base is 502 and can be upgraded further through Crests and Flightstones). Rewards Complete all three Awakened Dragonflight raids on Normal difficulty to receive the Voyaging Wildering dynamic flying mount. Earn the new title, "Awakened Hero", for completing the Awakened raids on Heroic difficulty. Those who complete the Awakened raids on Mythic difficulty are rewarded with Path Portals to the three raids. Mythic+
      Return to all eight Dragonflight dungeons for a refined and rewarding progression curve for Heroic, Mythic, and Mythic+ with better pacing and meaningful rewards: Ruby Life Pools, Brackenhide Hollow, The Nokhud Offensive, Uldaman: Legacy of Tyr, Neltharus, The Azure Vault, Halls of Infusion, and Algeth’ar Academy. Rewards Dedicated defenders can obtain the new Keystone Master mount, Infinite Armoredon, once the Dragonflight Keystone Master: Season 4 achievement is attained. Earn the new title "The Draconic" after obtaining Dragonflight Keystone Conqueror: Season 4 when you reach a Mythic+ Rating of 1500 during Dragonflight Season 4. "The Draconic Hero" can be earned from the achievement Draconic Hero: Dragonflight Season 4 when reaching a Mythic+ Rating in the top 0.1% of all players in your region. PvP
      Season 4 arrives with PvP rankings reset, new gear sets, mounts, titles, and more! Rewards Earn the Vicious Dreamtalon (Horde or Alliance version) for Rated Arena and Rated Battleground, and the Draconic Gladiator’s Drake and "Draconic Gladiator" title for earning the Draconic Gladiator: Dragonflight Season 4 achievement. "Draconic Legend" title can be earned after attaining Draconic Legend: Dragonflight Season 4 when ending the season in the top 0.1% of the Solo Shuffle ladder. DUNGEON CHANGES
      Dragonflight Season 4 brings with it a variety of changes, including new adjustments to dungeons, their progression, and rewards. [LEARN MORE]
      One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills. Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly. Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit). The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today. Normal This difficulty is unchanged. Heroic The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system. Mythic difficulty changes and mechanics will not be present in this difficulty. This remains a queueable experience. Mythic The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system. There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon. The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system. Mythic 0 is still on a weekly lockout under this model. Mythic+ The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system. A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc. Affixes would slot in at +2, +5, and +10 +2 - Fortified/Tyrannical +5 - Entangling / Incorporeal etc. +10 - Bursting / Bolstering etc. Dungeon ratings should be equivalent to what they represent in the current system. There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level. At the beginning of Season 4, all Keystones will be reset to level 2, regardless of levels. This is done due to our difficulty refactoring of Mythic and Mythic+. It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead.  Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments. Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes. Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged. Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources. Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat. Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons. Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons. NORTHREND CUP
      On April 30 through May 14, soar through the Northrend skies with the dragonrider racing event, Northrend Cup.
      Challenge twelve races across Northrend in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha in Valdrakken. Complete all Northrend Cup races on Gold to earn the achievement Northrend Racing Completionist: Gold, Northrend Racer title, and Ruby Riders of Azeroth tabard. Head to Valdrakken and speak to Lord Andestrasz near the Rostrum of Transformation to pick up the initial quest.
      New rewards are available for purchase with Riders of Azeroth Badges: Icy Drake Racer's transmog set and Checkered Pennant.
      CLASSES
      Developer's note: In Season 4, we're reducing the overall throughput of some healers to better align with our tuning goals as well as increase the comparative power of Holy Paladin, Preservation Evoker, and Holy Priest without needing to further escalate the capabilities of healers.
      DRUID Restoration All healing done reduced by 5%. Does not apply in PvP combat. MONK Mistweaver All healing done reduced by 13%. Does not apply in PvP combat. PRIEST Discipline Developer's note: As part of our goal for balancing healers in raids, we would like to reduce raid healing output for Discipline Priest without affecting them in other content. Atonement transfers 35% of damage to healing (was 40%). Atonement healing increased by 70% outside of raids (was 50%). SHAMAN Restoration All healing done reduced by 5%. Does not apply in PvP combat. DUNGEONS AND RAIDS
      LOOKING FOR RAID In-combat resurrection spells in Looking for Raid difficulty now use the same shared-charge system as other raid difficulties. Groups in Looking for Raid difficulty now start combat with six in-combat resurrection charges, and gain a charge every 90-150 seconds, depending on group size. ABERRUS, THE SHADOWED CRUCIBLE Echo of Neltharion Volcanic Heart now targets 4 players on Mythic difficulty (was 5). VAULT OF THE INCARNATES Raszageth Hurricane Wing's pushback strength reduced by 10% on all difficulties. Lightning Devastation cast time increased to 4 seconds (was 3 seconds). Flame Shield reduced by 23%. Shattering Shroud healing absorb reduced by 20%. DAWN OF THE INFINITE: HARD MODE Dawn of the Infinite: Hard Mode tuning and rewards have been updated. Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon. ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
      Back to Top
    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
×
×
  • Create New...