Damien

Retribution Paladin 7.2.5

253 posts in this topic

This thread is for comments about our Retribution Paladin guide for Legion.

Share this post


Link to post
Share on other sites

I'm a little confused by the advice with Execution Sentence to cast Judgement and then immediately cast it. Since it's now the time the proc triggers rather than when the spell was cast that matters, wouldn't it make more sense to cast ES, build up some more holy power, and then judge? That way you can cram more holy power abilities into that judgement. Or is there something I'm missing here?

1 person likes this

Share this post


Link to post
Share on other sites

First time/guest poster.  After reading the vitriol from other commenters, I too wish to express my gratitude to the folks that maintain this site.  Updating most of the guides the day the patch went live was rather surprising and greatly appreciated.  Thanks and don't let the bastards get you all down.

Seriously folks, if you're not offering constructive criticism (and there were a few very helpful posts in that vein), shame on you.  Vent your rage in more productive ways.

1 person likes this

Share this post


Link to post
Share on other sites
6 hours ago, Guest Eridius said:

I'm a little confused by the advice with Execution Sentence to cast Judgement and then immediately cast it. Since it's now the time the proc triggers rather than when the spell was cast that matters, wouldn't it make more sense to cast ES, build up some more holy power, and then judge? That way you can cram more holy power abilities into that judgement. Or is there something I'm missing here?

The thing here is that if you gather 5 holy power then precast es then BoW to use the 3 TV  it's 8 GCDs gone without a spender being used at the start of a fight with the ring being popped which is not worth, I'd just CS>BoJ>CS>J and go.

And since you have 30 % haste your judgement will always line up with its duration

Sims strongly suggest that you always want to use judgment on cooldown mid-fight regardless.

just no need to build for a window that has no meaning for single target. Of course pooling and waiting can still be a thing when adds are about to come in.

1 person likes this

Share this post


Link to post
Share on other sites
45 minutes ago, Guest Jest said:

First time/guest poster.  After reading the vitriol from other commenters, I too wish to express my gratitude to the folks that maintain this site.  Updating most of the guides the day the patch went live was rather surprising and greatly appreciated.  Thanks and don't let the bastards get you all down.

Seriously folks, if you're not offering constructive criticism (and there were a few very helpful posts in that vein), shame on you.  Vent your rage in more productive ways.

 

On July 20, 2016 at 3:56 AM, Guest Rave said:

Pretty surprised to see plenty of hate from the community. Sure the beta has been out for a while but suddenly putting a massive blame on such a revered webpage who puts out guides for the community as a SERVICE is very disheartening to see. Have some class and respect for people going out of their way to offer help to the community. Sure no one is perfect but they are still the best around. Give them time fix their mistakes instead of offering such unsupportive feedback. Seeing all this entitlement makes me sick to my stomach. 

Thank you both for your posts. We really do appreciate it, because as you know, people are much more inclined to post the negative feedback than the positive one on the Internet, often forgetting that there are real people behind the guides. Fortunately, we've learned to develop something of a thick skin after years of running the website.

1 person likes this

Share this post


Link to post
Share on other sites
11 hours ago, Blainie said:

I might be wrong here, but I believe CLC Ret can be made to work as an addon if you configure it. You could set custom rotations and priorities in WoD.

clcRet (and clcInfo) can only be configured to use abilities that it knows. All the new 7.0 abilities and talents won't work. And of course the whole Judgment debuff thing won't work either.

Since the author of those addons stopped playing in mid 2015 and hasn't even logged in with his Curse account since February 2016 I doubt that there will be an update.

You could add Hekili as an alternative. It isn't updated for 7.0 yet, but the author is working on it.

Share this post


Link to post
Share on other sites

I just reads the comments after sending damien items I thought needed to be updated and a few things I mentioned are what has been posted here so look for those updates to be coming soon. Thank you all again for your patience while we get the guide properly adjusted to reflect the changes in the game.

Share this post


Link to post
Share on other sites

Gratz on updating your informaion. I'm the guy that pointed out Justicar's Vengance. As I play classes and learn them I will be happy to alert you if any information is incorrect. 

Share this post


Link to post
Share on other sites
23 hours ago, Conquest said:

I just reads the comments after sending damien items I thought needed to be updated and a few things I mentioned are what has been posted here so look for those updates to be coming soon. Thank you all again for your patience while we get the guide properly adjusted to reflect the changes in the game.

Those updates haven now been in for a while, so the guide should be as up to date as it is before new developments/feedback :)

Share this post


Link to post
Share on other sites

I am reading through the guide and it just feels somewhat fragmented. What I mean is that if you start on the first page and actually read through it, you see the points that were updated and those that were not very clearly. Specific examples include on page 1, the "Significant 7.0.3 Changes" reads as before, but based on the comments provide and the changes to the talents and rotations page, this gives a false impression of the state of the class after the patch. 

A second example would be on the stat priority page. You updated haste under "1. Basics" to reflect the requirement for 30% haste, but the "2. Getting a better understanding" section was not updated at all with this. Unfortunately that would mean that you do not, in-fact, get a better understanding of the stats. 

The talents/rotation pages received significant updates, but the rest just feels fractured as far as being updated. I do love the guide and still/will have it book marked. 

Thumbs up for great work in the short amount of time you have had!

Share this post


Link to post
Share on other sites

If the situation presents itself, and you're at 4 Holy Power with only Blade of Wrath off CD, would you start Judge phase or wait for Crusader Strike to free up a charge, or even over-cap with a Blade cast? 

Ive been starting a judge phase, personally, in that situation.

Share this post


Link to post
Share on other sites
12 hours ago, PatrickHenry said:

If the situation presents itself, and you're at 4 Holy Power with only Blade of Wrath off CD, would you start Judge phase or wait for Crusader Strike to free up a charge, or even over-cap with a Blade cast? 

Ive been starting a judge phase, personally, in that situation.

If i correctly understand what you tried to say, then yes you start the judge phase.

So the rotation will be like assuming you have 4 holy powers with cs on cd which is 2.79 seconds

Judgement   >    ES(if you took it)/TV (1 holy power left)  >    boW ( this will put you back to 3 holy) > TV > Cs >CS> Judgement > boW > tv > Cs > cs> tv, and you keep going on.

and assuming you have 30% haste the uptime of the judge debuff and judgement cd will be equal, so its always better to use it on cd if you got the right amount of haste.

Edited by Farion

Share this post


Link to post
Share on other sites

I'm glad to see the guide updated. For the most part it's accurate now. Will change slightly at 110 with max artifact, but it's a very solid starting point for learning retribution.

Share this post


Link to post
Share on other sites
23 hours ago, Guest Solitarie said:

I am reading through the guide and it just feels somewhat fragmented. What I mean is that if you start on the first page and actually read through it, you see the points that were updated and those that were not very clearly. Specific examples include on page 1, the "Significant 7.0.3 Changes" reads as before, but based on the comments provide and the changes to the talents and rotations page, this gives a false impression of the state of the class after the patch. 

A second example would be on the stat priority page. You updated haste under "1. Basics" to reflect the requirement for 30% haste, but the "2. Getting a better understanding" section was not updated at all with this. Unfortunately that would mean that you do not, in-fact, get a better understanding of the stats. 

The talents/rotation pages received significant updates, but the rest just feels fractured as far as being updated. I do love the guide and still/will have it book marked. 

Thumbs up for great work in the short amount of time you have had!

I'm tweaking the Significant Changes section slightly (I realize it doesn't reflect the state of the class that clearly), but for the rest, I'm not sure what you mean. I rather prefer keeping the "Getting a Better Understanding" somewhat meta-neutral, instead just explaining what effect each of the stats has on the spec. If there was more to say about the 30% haste cap (maybe there will be), it might be in a 2.1 subsection.

Thanks for the comments :) 

2 hours ago, Guest Apox said:

I'm glad to see the guide updated. For the most part it's accurate now. Will change slightly at 110 with max artifact, but it's a very solid starting point for learning retribution.

Thank you for your comment, I really appreciate it.

Share this post


Link to post
Share on other sites

The biggest problem I see with this guide (and I am not a theorycrafter nor have I played my paladin seriously since WotLK is that Crusader Strike is listed as main part of the rotation.  It's not even part of the Retribution spec.  I started leveling (lvl 91) and thought - hey at least I can get used to the rotation, but the rotation is leaving me going .. "huh"? I have large points where i'm doing nothing, as everything is on CD.  Any tuning of that would be useful.

Share this post


Link to post
Share on other sites

We just got Solsacra to review the guide. He pointed out two minor things, so the guide is rock solid now.

1 person likes this

Share this post


Link to post
Share on other sites

So glad you guys are on top of the changes as they're happening or better data comes in; it's awesome that we have such a wealth of knowledge to turn to.  Keep up the good work!

Share this post


Link to post
Share on other sites

After Elitistjerks fading i'm really glad to see a reliable source of information (and free aswell !) so i can improve. I took a break from the game and just came back with the pre-patch, so i really appreciate the time and effort your willing to take to give us detailed information about what's going on.

The last i want to ask for is, could you give us some general stat weights in numbers so i can fix my pawn values ? Because im not very experienced with simcraft and its kinda patchwerk and very personalized. I do understand the importance of the Haste cap of course, but i like just hovering over an item and get a short information if its better or not.

 

Share this post


Link to post
Share on other sites

First of all I want to say that I appreciate your work and that Icy-Veins is still my first Choice when I search for Rotations and Guides.

I had used the update version of the guide until I had a discussion on reddit. Someone pointed out that Judgement Debuff only affects Holy Power Spenders (now).

Seems like you changed the guide in some points to meet the new effect. But a big part of the Guide does not make sense anymore.

Why should I keep the Debuff up all the time during the fight, if most of my abilitys do not take advantage from it. You still recommend Haste as important Stat but only because of the Judgement Debuff. And in the Rotation you recommend to cast Judgement before Executioner Sentence AND to keep the buff up when Executioner Sentence hits. But why, when Executioner Sentence is not taking advantage of the Debuff?

Wouldn´t it make more sence to try to cast as many Final Verdict/Divine Storm in the time the Judgment Debuff is up instead of casting Judgment and wasting time casting spells which do not take advantage of the Debuff? 

Share this post


Link to post
Share on other sites

These are all the most up to date sims for ret (that I know of) each link is organized by the first tier talent. 
ES: https://dl.dropboxusercontent.com/s/1hrvg6bou5nn5qa/EScombo.html?dl=0

FV: https://dl.dropboxusercontent.com/s/b4iyyv8teqjh9m1/FVcombo.html?dl=0

Cons: https://dl.dropboxusercontent.com/s/6xloo0uwmnjlzez/Conscombo.html?dl=0

 

6 hours ago, Guest Elrigh said:

First of all I want to say that I appreciate your work and that Icy-Veins is still my first Choice when I search for Rotations and Guides.

I had used the update version of the guide until I had a discussion on reddit. Someone pointed out that Judgement Debuff only affects Holy Power Spenders (now).

Seems like you changed the guide in some points to meet the new effect. But a big part of the Guide does not make sense anymore.

Why should I keep the Debuff up all the time during the fight, if most of my abilitys do not take advantage from it. You still recommend Haste as important Stat but only because of the Judgement Debuff. And in the Rotation you recommend to cast Judgement before Executioner Sentence AND to keep the buff up when Executioner Sentence hits. But why, when Executioner Sentence is not taking advantage of the Debuff?

Wouldn´t it make more sence to try to cast as many Final Verdict/Divine Storm in the time the Judgment Debuff is up instead of casting Judgment and wasting time casting spells which do not take advantage of the Debuff? 

Execution Sentence now consumes HP so it will be affected by the judgment debuff. And if you take a look at the break down of damage on logs (https://www.warcraftlogs.com/reports/6dPVYC1fhRaxgZHQ#fight=5&type=damage-done&source=7) your top damage should always be your finishers unless the fights are faster than it could be skewed. The more haste you have, the more often you'll be doing extra finisher damage. It's how the class is built. I hope that answers your question, unless I misread it.

Share this post


Link to post
Share on other sites
On 7/23/2016 at 3:28 AM, Farion said:

If i correctly understand what you tried to say, then yes you start the judge phase.

So the rotation will be like assuming you have 4 holy powers with cs on cd which is 2.79 seconds

Judgement   >    ES(if you took it)/TV (1 holy power left)  >    boW ( this will put you back to 3 holy) > TV > Cs >CS> Judgement > boW > tv > Cs > cs> tv, and you keep going on.

and assuming you have 30% haste the uptime of the judge debuff and judgement cd will be equal, so its always better to use it on cd if you got the right amount of haste.

If we're not haste capped yet, since I'm still at about 18% from being 15% capped WoD...

What are your thoughts on the rotation if you're at 4HP and Judgement is still on CD, with the above situation? 

Let the autoattacks roll until Judgement is up or CS comes back up for the last HP?  Or over-run your HP with a BoW cast? 

Share this post


Link to post
Share on other sites
On 7/20/2016 at 6:31 PM, Guest AttackYeFace said:

5.1.1. Pooling Holy Power

You can have up to a maximum of 5 Holy Power at one time. However, no ability that consumes Holy Power can consume more than 3, which means that you do not need to dump your Holy Power as soon as it reaches 3 charges, and you can continue to use Holy Power-generating abilities at 3 charges.

UPDATE

Justicar's Vengance spends 5 holy power.

Please, update and fix.

I think their point is that with  JV is that you only use it when DP procs. So while you are technically correct, if you follow the guide then you would never use an ability that spends 5HP.

The implication seems to be that there is no advantage to building to 5HP unless you are waiting for Judgement to come off CD. Is that correct?

Share this post


Link to post
Share on other sites

You might want to add something about attempting to use JV when the judgement debuff is up in addition to using it when DP is procced. It's not entirely necessary as you have a lot of other things going on, but it is important to note (I feel) that the damage is increased when judgement is used as it's a holy power spender. I was actually surprised to not read anything about that and had to do my own in game testing to make sure that it was affected by judgement.

Share this post


Link to post
Share on other sites

Under Food it says that Savage Feast etc. will give you a Haste buff. It won't, it gives you a Strength Mastery buff, unless there is some way to change your "attuned stat".

 

 

Edited by Ffont
Strength->Mastery (was an error)

Share this post


Link to post
Share on other sites

There´s one thing left I would mention for maximising your dps outside of boss fights.

The fist of justice (Tier 3 Level 45) talent increases your performance of justicars vengeance. You can stun your target more often, so the damage of jv always doubles. Very usefull in pvp either.

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      With the most recent hotfixes bringing in significant nerfs to Mythic Kil'jaeden, only a day after Exorsus' World 2nd kill, the guild's twitter had some words to share with the WoW devs, and the encounter designers in particular:
      We'd already heard a fair amount of complaints from both Method and Exorsus previously, on the state Kil'jaeden was in for the first week and more, but these hotfixes do seem to indicate that KJ was overtuned even in Blizzard's estimation (this, in addition to the 10+ undocumented nerfs he had already received prior to Method's World First kill). We've also heard that there will be a big post coming where all the issues they've had with ToS will be discussed by the GM, Alveona:
       
      What do you think about the situation, are Exorsus being too harsh on the devs or do they have a point?
    • By Starym

       
      When +17 just isn't enough, it's time to move on to +19. Mione is just shy of that +20 barrier with this most recent solo endeavor in the Court of Stars, but at least it took half the time of the Vault of the Wardens clear, somewhere in the vicinity of 6 hours. Shave just 5+ hours off of that and the solo artist would be able to qualify for the Mythic Dungeon Invitational!
       
      Let's see if that +20 barrier gets broken any time soon!
    • By Starym

       
      Along with the previously announced class tuning and additional PvP class tweaks, today we're getting some significant nerfs to Mythic Fallen Avatar and Kil'jaeden! So we should be seeing another kill on big red quite soon. We also got some new additions to the overall class tuning that were not previously announced, specifically for Vengeance DHs, and all 3 Paladin specs.
      July 24 (source)
      Class, Raid, Items, and PvP hotfixes below will go live with maintenance in each region.
      Classes
      Death Knight Frost Fixed a bug preventing Hungering Rune Weapon from generating a Rune at the correct rate of once every 1.5 seconds. All damage abilities increased by 5%. Demon Hunter Vengeance Demon Spikes physical damage reduction increased to 12% (was 10%). Fracture damage decreased by 5%. Spirit Bomb damage decreased by 10%. Paladin Protection Increased the damage done by the following abilities by 4%: Avenger's Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr. Retribution Blade of Justice damage increased by 10% (unchanged in PvP). Crusader Strike damage increased by 10%. Zeal damage increased by 10%. Rogue Fixed a bug where Elusiveness reduced the amount of AOE damage reduction Feint provided. Paladin Holy Light of Dawn now functions correctly with Aura of Sacrifice. Class Halls
      Calydus will now appear if a player can accept or turn-in a quest with him, even if he's on a mission. Dungeons and Raids
      Tomb of Sargeras The Fallen Avatar The Fallen Avatar’s health is reduced by 5% in Mythic difficulty. Kil’jaeden Kil'jaeden's health reduced by 5% in Mythic difficulty. Armageddon now creates 6 Armageddon Rains (was 8) in Mythic difficulty. Illidan's Sightless Gaze now deals less damage in all difficulties. Demonic Obelisk now spawns 3 Obelisks on the first cast in Mythic difficulty.
      Items
      Spectral Thurible will no longer damage creatures you are not in combat with. Warrior Arms The Great Storm's Eye damage bonus per stack reduced to 2% (was 4%). Ayala's Stone Heart now procs 40% less often for Arms Warriors.  
      Rogue All Specs Mantle of the Master Assassin duration reduced to 5 seconds (was 6 seconds). Subtlety Denial of the Half-Giants  cooldown reduction reduced to 0.2 seconds per combo point spent (was 0.3 seconds).  
      Player versus Player
      Druid
      Balance PvP Template Armor reduced by 10%. Bladed Feathers grants 11% additional armor per rank in PvP (was 22.5% per rank). Ironfeather Armor now grants an additional 25% armor, down from 50% armor. Celestial Guardian now grants 10% spell damage reduction, down from 20%. Moonkin Form now grants 125% additional armor in PvP situations, down from 200%. Restoration PvP Template Intellect increased by 2%. PvP Template Mastery increased by 20%. Hunter
      Survival Holy Priests with Greater Fade active can now be correctly interrupted by Muzzle Mage
      Frost Frigid Winds increases chilling effects by 10% in PvP situations, down from 15%. Chilled reduces the movement speed of targets by 40% in PvP situations (was 50%). Priest
      Holy Ray of Hope's cooldown is increased to 60 seconds, up from 45 seconds. PvP Template Intellect reduced by 4%. PvP Template Mastery reduced by 30%. The heal over time effect of Renew now heals for an additional 75% in PvP, down from an additional 100%. Shaman
      Restoration Riptide's heal is increased by 15% in PvP situations, down from an additional 30%. PvP Template Intellect reduced by 3%. Warlock
      Affliction PvP Template Intellect increased by 3%. Destruction PvP Template Armor increased by 30%. PvP Template Versatility increased by 5%. Previous Hotfixes
      July 20 July 17 July 12 July 11 July 7
    • By Starym

       
      We have some more tuning coming this week, along with the announced PvE/general side, we're also getting some PvP changes:
      Arempy (source)
      We're looking to make the following changes with maintenance in each region this week:

      Druid - Balance PvP Template Armor reduced by 10%. Each rank of Bladed Feathers grants 12.5% additional armor in PvP, down from 25. Ironfeather Armor now grants an additional 25% armor, down from 50% armor. Celestial Guardian now grants 10% spell damage reduction, down from 20%. Moonkin Form now grants 125% additional armor in PvP situations, down from 200%.

      Druid - Restoration PvP Template Intellect increased by 2%. PvP Template Mastery increased by 20%.

      Mage - Frost Frigid Winds increases chilling effects by 10% in PvP situations, down from 15%. Chilled reduces the movement speed of targets by 40% in PvP situations, down from 50%.

      Priest - Holy Ray of Hope's cooldown is increased to 60 seconds, up from 45 seconds. PvP Template Intellect reduced by 4%. PvP Template Mastery reduced by 30%. The heal over time effect of Renew now heals for an additional 75% in PvP, down from an additional 100%.

      Shaman - Restoration Riptide's heal is increased by 15% in PvP situations, down from an additional 30%. PvP Template Intellect reduced by 4%.

      Warlock - Affliction PvP Template Intellect increased by 4%.

      Warlock - Destruction PvP Template Armor increased by 30%. PvP Template Versatility increased by 5%.
    • By Stan

      In this mini guide, we're looking at how to answer the call to battle and reach Argus. The quest will be active once Patch 7.3 goes live.
      Please note that this article contains spoilers.
      An Introduction to Argus
      “Sometimes the hand of fate must be forced…”
      Downfall of the Deceiver had dire consequences. Argus is the original homeworld of the eredar, once described as a utopian world whose inhabitants were both vastly intelligent and highly gifted in magic. It has since been twisted by demonic, chaotic energies and has become the stronghold of the Burning Legion and is even referred to as Legion's homeworld. (Source).
      Patch 7.3 is the biggest content patch ever introduced to the game. The Heroes of Azeroth will travel to Argus to put an end to Legion once and for all. From a gameplay perspective, the new planet contains three zones and their content is unlocked gradually as you complete the story line.
      For the latest information about Patch 7.3, check out our Argus hub.
      Argus Zones
      The planet is comprised of three zones - Krokuun, Mac'Aree and Anthoras Wastes.
      Krokuun
      The first area to start the Argus experience is Krokuun. Green circles on the map indicate Invasion Points, golden icons are Lightforged Beacons used to teleport back to and from the Vindicaar. Argus has no flight points or paths and teleporting (traveling) is faster than on Azeroth. You can't teleport between different Lightforged Beacons, but you can teleport to any Lightforged Beacon aboard the Vindicaar. Lightforged Beacons for areas are unlocked through quests.

      The Vindicaar
      Before we proceed, it's important to talk about the Vindicaar. The vessel plays a huge role on Argus. It serves for transport for both factions and it's important to know what you can find aboard the ship. Every zone will have a separate Vindicaar and it seems we will be using it even in Antorus the Burning Throne raid to travel to the Seat of the Pantheon to fight Argus the Unmaker and imprison Sargeras.
      Vindicaar Map
      Below is a picture of the Vindicaar map. Important quest givers and turn-ins will always be marked with yellow question or exclamation marks on the map.
      The Netherlight Crucible - a system to empower new and existing Relics can be found at 57, 71. Vindicaar Matrix Core - "Warlords of Draenor" style zone perks for Argus can be found at 49, 44. Only one perk can be active at any given time. Examples Light's Judgment Lightforged Warframe The Navigation Console is at 42, 22. You right-click it and pick a Lightforged Beacon to teleport to.
      Reaching the Vindicaar
      After you unlock the Vindicaar you can use it to teleport back to Dalaran at any time and vice versa. A Lightforged Beacon will be available at Krasus Landing in Dalaran and a portal to Dalaran from the Vindicaar will unlock too, but if you're lost on Argus and need to find a Lightforged Beacon to transport you back to the Vindicaar, it's essentially faster to just use Dalaran Hearthstone and reach the Vindicaar from Krasus Landing in Dalaran.
      This is how Krasus Landing in Dalaran looks like if you haven't unlocked the Lightfoged Beacon to the Vindicaar yet. The portal will appear to the left side of the High Vindicator when it becomes available.

      Once you descend to Krokuun a portal will unlock that can be accessed at any time. If you want to get to Dalaran, the Vindicaar portal is at 40, 33.

      Argus Campaign
      In this section, you will learn everything about how to get to Argus and unlock the campaign.
      Getting to Argus
      The first quest is an auto-accept, which means it will automatically appear in your quest log wherever you are. The Alliance has a different intro than the Horde, but after traveling to Argus, both factions will be completing the same quests.
      Alliance Intro
      The Hand of Fate (Alliance) As an Alliance player, take the Dalaran portal to Stormwind and go to Stormwind Harbor to talk to Vereesa Windrunner (21, 30) and turn in the quest
      Two If By Sea (Alliance) Accept the new quest and speak to Vereesa Windrunner. She will have a dialogue option to set sail for Exodar. Horde Intro
      The Hand of Fate (Horde) As a Horde player, take the Dalaran portal to Orgrimmar and go to Bladefist Bay in Durotar to talk to Lady Liadrin on the Sunstrider (58, 12) and turn in the quest.
      Two If By Sea You learn that the Draenei crafted a vessel to take you to Argus safely. It's called the Vindicaar, your main transportation hub on Argus. Accept the quest from Lady Liadrin and set sail for Exodar. Turn in the quest by talking to Vindicator Boros on Azuremyst Isle (21, 55) once you arrive. Accept the next quest from him. Aethas Sunreaver: I see the Alliance answered the call as well.
      Continuation for Both Factions
      Light's Exodus (Alliance) At this point, you will notice the Horde ship that will be just opposite yours and the quests will be the same too. Turn left and take down the path leading to Exodar and Prophet Velen simply by following Vindicator Boros and the rest of the crew (Vereesa & Arathor). Light's Exodus (Horde) Boros tells you to go to Exodar, where Velen and other Draenei gathered in the Vault of Lights. Turn left and follow him and the rest (Aethas and Liadrin) down the path to Exodar. Once you enter Exodar your movement speed will be increased by 60% (Light of the Chosen) and Prophet Velen will speak to you. Vidicator Boros: Come. I will show you to the Vault of Lights. The others await our arrival. Lady Liadrin: Impressive. The Legion won't expect a force this strong. Vinocator Boros: Argus is our ancestral home. We will not see it in the Legion's hands any longer. High Vindicator says: prophet Velen is just ahead, champions. Prophet Velen: Fellow draenei... champions of Azeroth... the time has come to invade Argus. Prophet Velen: We will save our world and put a stop to the Burning Legion... once and for all. Prophet Velen: Come, champion. Let the Light guide your path! When you zone in, you will notice both Alliance & Horde leaders and Illidan talking to Velen. Illidan Stormrage: The Legion grows desperate. We should strike now while their attention remains focused on Azeroth. Prophet Velen: You are right, Illidan. This may be our best chance to gain the upper hand. Talk to Velen to end the quest  
      The Vindicaar Accept the quest from Velen and board the Vindicaar that's now preparered for your assault. You must establish a beacon to transport you to the vessel. Prophet Velen: Lend me your strength, champion. We will open the way together. Right-click the Light Crystal to activate it (1.1 second cast). Afterward, you will be channeling another spell for 15 seconds until a Lightforged Beacon will appear allowing you to board the Vindicaar that's ready to travel to Argus for the very first time. Prophet Velen: The Exodar has long been crippled by the crash that brought us to this world many years ago. Prophet Velen: Every spare moment, every resource, has gone toward the birth of a new vessel. Our instrument of retribution. Prophet Velen: The way is open. Come, children of Argus, allies, champions. The Vindicaar awaits! Conversation upon boarding the Vindicaar: Lothraxion: My brethren in the Army of the Light await our arrival. Only together will we achieve victory. Prophet Velen: The Light will guide us to them. Romuul, begin final preparations and ensure our forces are accounted for. It is time. Grand Artificer Romuul: Yes, Prophet. Right away. Hand in the quest at Prophet Velen (35, 45 aboard the Vindicaar on Azuremyst Isle).
      Into the Night Argus awaits, accept the quest from Prophet Velen to travel to Argus aboard the Vindicaar. Prophet Velen: Let me know when you are ready to depart. Talk to Prophet Velen and click on "I am ready." to travel to Argus. A trailer will play shortly after you find yourself on Argus. Conversation after you enter Argus aboard the Vindicaar Illidan Stormrage: Their next blast will decimate us-- unless we strike first. Prophet Velen: We must destroy the weapon while it is still recharging! Romuul, deploy a bunker below! Grand Artificier Romuul: Bunker deployed, Prophet! Turn in the quest at Prophet Velen and accept the next one.
      Alone in the Abyss Prophet Velen has another quest for you. Speak to Romuul to disembark the Vindicaar. Prophet Velen: Romuul, send our vanguard to establish a front. Grand Artificier Romuul: Activating transport array. Prophet Velen: Champion, we will descend together once you are prepared. Grand Artificier Romuul says: On your mark, champion. Talk to Romuul and select the option: "Take me to the surface." Conversation after you descend: Illidan Stormrage: Come, let us show Sargeras' ilk what they have brought upon themselves. Exodar Vindicator: Our home... what has it become? Prophet Velen: Hold your ground! We must protect the Vindicaar with our lives!
      On Argus
      Three new quests will become available simulatenously. Righteous Fury from Velen and Overwhelming Power from Illidan. Both can be found at 60, 79 in Krokuun (Argus). If you walk down the path, A Stranger's Plea can be picked up from Chieftain Hatuun at 58, 78. Should you decide to go back to the Vindicaar, you will find a portal at 63, 81 in Krokuun (Argus) that will take you back to the vessel.