Jump to content
FORUMS
Damien

Shadow Priest 7.3

Recommended Posts

Guest N1gh7h4wk

Rotation, Cooldowns and Abilitys:

5.5.2 States that VT has a 24 second duration. Its duration is 18 seconds.

Additionaly, to avoid misinterpretation, i would suggest to call the " high AoE damage " in the introduction something like "high sustained multidot (<4 targets) damage", since spriest is nowhere near any burst aoe class. That is somehow misleading for a beginner.

Share this post


Link to post
Share on other sites
39 minutes ago, Guest N1gh7h4wk said:

Rotation, Cooldowns and Abilitys:

5.5.2 States that VT has a 24 second duration. Its duration is 18 seconds.

Additionaly, to avoid misinterpretation, i would suggest to call the " high AoE damage " in the introduction something like "high sustained multidot (<4 targets) damage", since spriest is nowhere near any burst aoe class. That is somehow misleading for a beginner.

Thank you for pointing these out. Not sure when VT changed to 18 but it must have been pretty recent. I'm fixing it now, and I'm also going to incorporate your suggestion for the introduction page.

Share this post


Link to post
Share on other sites
Guest Askepios

Should include Intuition's Gift under trinket compare.

Share this post


Link to post
Share on other sites

The VT lasting 24sec error was my mistake. I brainfarted back to earlier in beta when VT was 24sec and SWP was 18sec (@ 3 sec period) before both got changed. Apologies!

  • Like 1

Share this post


Link to post
Share on other sites
Guest 7.0.3 has no SP

Spellpower merged into intellect, but showing as a stat req.  :)  Might want to tweak that. 

Share this post


Link to post
Share on other sites

Thanks for the great job on the Shadowpriest.

In the talents Tier 6 (level 90), it states that Mindbender has replaced Shadowfiend, but on the page with the rotations, there are several references to Shadowfiend, in the single and multiple target rotations; against 4 or more targets, and in several sections dealing with cooldowns.

 

Share this post


Link to post
Share on other sites
On July 21, 2016 at 4:35 PM, Guest 7.0.3 has no SP said:

Spellpower merged into intellect, but showing as a stat req.  :)  Might want to tweak that. 

I'll let Twintop take that one. Thanks for the comment.

21 hours ago, FreddyJ said:

Thanks for the great job on the Shadowpriest.

In the talents Tier 6 (level 90), it states that Mindbender has replaced Shadowfiend, but on the page with the rotations, there are several references to Shadowfiend, in the single and multiple target rotations; against 4 or more targets, and in several sections dealing with cooldowns.

 

I'm glad you like the guide.

Mindbender only replaces Shadowfiend if you actually choose the talent, which isn't always the case. So, unless you do choose it, Shadowfiend does still exist as a spell, which is why the rotation page refers to it. Hope that clears it up.

Share this post


Link to post
Share on other sites

Thanks for the reply.  When I read the line in Level 90 talent, "Mindbender replaces Shadowfiend," I took that as the gospel lol.

 

Share this post


Link to post
Share on other sites
On 7/21/2016 at 6:35 AM, Guest 7.0.3 has no SP said:

Spellpower merged into intellect, but showing as a stat req.  :)  Might want to tweak that. 

There still may be effects that increase your Intellect's effect (multiplicatively) and others that merely increase your raw Spell Power. In this event, Int > SP. While they are effectively identical in the vast majority of cases it is worth calling it out.

Edited by Twintop

Share this post


Link to post
Share on other sites
Guest dscutt

The tier 7 talents leave a bit to be wanted. Surrender to Madness is awesome for what it does, but the other choices are kinda lackluster. I take Mind Spike, because activating Void Form earlier just means a shorter Void Form. But you guys say Mind Spike isn't worth taking... so, here's to hoping they take another look at this row. Mind Spike having the relationship with Mind Blast that it used to have, with it's current mechanic, that'd bring it back up to max-level-talent status. Essentially giving us Void Form Easy Mode, Void Form Hardcore Mode, and alternative-to-Void-Form haste mode.

Share this post


Link to post
Share on other sites

I find this guide quite confusing, could someone please explain. Under the Single Target Rotation, Build Phase, it says "1. Cast Void Eruption", but that isn't possible without 100 Insanity so how can that be step1?  How is one supposed to generate that insanity?

Edited by Clin
Typo

Share this post


Link to post
Share on other sites
1 hour ago, Clin said:

I find this guide quite confusing, could someone please explain. Under the Single Target Rotation, Build Phase, it says "1. Cast Void Eruption", but that isn't possible without 100 Insanity so how can that be step1?  How is one supposed to generate that insanity?

That's not step 1 per say, but rather your number 1 priority thing to do.  The rotations given are more priority lists than they are step-by-step rotations.  

Share this post


Link to post
Share on other sites
19 hours ago, Clin said:

I find this guide quite confusing, could someone please explain. Under the Single Target Rotation, Build Phase, it says "1. Cast Void Eruption", but that isn't possible without 100 Insanity so how can that be step1?  How is one supposed to generate that insanity?

As Orthios says (and as the guide states), the rotation is a priority. So yeah, if you are in the build phase, your top priority is to enter Voidform. If you can't do that (because you don't have the required Insanity), you move on to #2 and so on.

Share this post


Link to post
Share on other sites

What was mentioned earlier about how the rotation is confusing, as a new player, I can attest to that. 
I understood there was a skill that was not ready to use, Void Eruption, to enter Voidform.
If you cannot use Void Eruption as #1, it should not be the first step in the build phase. 
Build means you are building up to be able to use Void Eruption to enter Voidform.

The way I see it, the Build Phase is actually :

Build Phase (not in Voidform)
1. Apply and maintain Shadow Word: Pain and Vampiric Touch.
2. Cast Mind Blast. (cast when available - when appoaching 100% insanity save to use after entering Voidform)
3. Cast Mind Flay as your filler spell. (when Mind Blast is not available)

To me, this is the easiest most logical representation of how the rotation should begin. 
When I saw Void Eruption as #1, I thought my skill was bugged ha

Share this post


Link to post
Share on other sites

The point you're missing here is that the rotation is NOT A STEP-BY-STEP guide.  Using Void Eruption is not step 1, it is your #1 Priority.  

Share this post


Link to post
Share on other sites
Guest Mikaiah
On 24/07/2016 at 7:58 AM, Guest dscutt said:

I take Mind Spike, because activating Void Form earlier just means a shorter Void Form. 

Not quite, just means you can enter voidform faster but as the insanity drain is low at the begining, you will continue to gain more insanity once you enter voidform. I like this talent because it means larger uptime of voidform and it doesnt require you to die. great for leveling and mobing in general, not useless at all in raiding conditions. Under perfect conditions, StM is better for sure for raiding unless maybe for very long fights?

Share this post


Link to post
Share on other sites
On 7/27/2016 at 0:27 PM, Orthios said:

The point you're missing here is that the rotation is NOT A STEP-BY-STEP guide.  Using Void Eruption is not step 1, it is your #1 Priority.  

That makes sense that it is priority #1, but doesn't make it any less confusing putting a #1 in front of it as a "building phase".  You don't begin a building phase with the one thing you are building up to get to.  It should be at the end #5 .. or not even be a part of the build phase at all.

I'm just saying it could be phrased different so there is less confusion.

Just read it to yourself and you might think the same way. Think if you were new to these set of skills, which most are who are reading these guides..

Build Phase (not in Voidform Icon Voidform)

  1. Cast Void Eruption Icon Void Eruption (to enter Voidform).
Edited by tir

Share this post


Link to post
Share on other sites
Guest Staffarinus

Since Mastery is boosting Vamp Touch, Shadow word Pain, and Mind Blast.. and since every recount stat ive seen from my own priest, shows me that Vamp Touch is by far the suprior damage from the shadowpriest, followed up by shadow word pain, and then mind blast, and then void bolt..

Wouldnt it be wiser to actually build towards Mastery, instead of Crit?

I mean.. the Crit litterally only helps if you choose Shadowry Apprition.. and even if you rely on those to deal damage, shadowry appritiation is still far down on the damage scale, and is nothing compared to the above spells mentioned..

Have anyone tried building a Mastery, Haste, Versatility/Crit or Crit/Versatility and compared if the damage output was higher, then the current recommendations of this guide?

Just wondering.. cuz i see more potential in the Mastery and Haste, rather then the Crit/haste.. im currently using Crit/haste myself.. but.. u know.. seems obvious somehow that the damage will increase with the mastery.. somehow..

Share this post


Link to post
Share on other sites
Guest Téa

Could someone help me with the new Shadow Priest rotation for PVP? Additionally, I always seem to get locked down by melee, also my survivability is horrible. Any tips would be greatly appreciated!

Share this post


Link to post
Share on other sites

Mastery doesn't boost Mind Blast, it boosts Void Bolt (in addition to Shadow Word: Pain and Vampiric Touch). Once we have Mass Hysteria (major artifact trait) your overall damage sources will even out a bit in regard to stats, but right now the biggest DPS gains come from: 1) staying in Voidform as long as possible (haste primarily, crit secondary via Auspicious Spirits), and 2) multidotting (haste for faster DoT ticks, then Mastery). Looking at HFC in the prepatch there aren't many encounters where you'll get full duration on your DoTs on secondary targets, with that largely only being on Council, Tyrant, and Archimonde. In general Mastery is poor for us in the prepatch.

Share this post


Link to post
Share on other sites
Guest Szerated

Hi, I didn't see anything about an opener, but your priority list would lead me to believe you would open with Mind blast and not dots. Is this the case?

And maybe this is going too far into the weeds here, but there are going to be situations where your priority list changes that aren't reflected. For example: at a certain number of enemies, mind blast becomes less effective than mind sear. This would be further compounded I would think by voidform and lingering insanity haste. This would also make mind sear more effective than mind blast at a certain point.

Any thoughts on this?

Share this post


Link to post
Share on other sites
Guest OrbBoi

In my eyes the optimal opener would be

Pot -> MB at 1sec -> MindBender-> VT -> SW:P -> MF -> MB -> Void Eruption ->MF until VB is ready -> VB -> MF -> normal voidform rotation

The normal voidform rotation is a real rotation if you can stand still:  VB -> MB -> Filler -> VB -> 2GCD filler -> repeat

 

What I think is of note here: I start with VT, then SW:P even though I have SW:P talented. I feel that it allows me to guarantee an extension of SW:P with the first Void Bolt - when sometimes it's really close if you go SW:P into VT at the low levels of haste you have before your very first voidform.

Also, at least with 4t18, I don't think you can afford to delay Mindbender at all.

Share this post


Link to post
Share on other sites
Guest Vitalis

Does casters and spriests still have haste breakpoints?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Tama's Dragonflight Helper is a Weakaura that displays a weekly to-do list in the game and it's been updated for Dragonflight Season 4!
      The WeakAura is very useful for keeping track of everything in the game at max level. It shows you a to-do list with the weekly tasks, provides you with the locations of rares, super rares, information about your current Renown standing, and more.



      You will find Tama's Dragonflight Helper at wago.io. Please note that you must first download and install WeakAuras 2 to import the string.
    • By Staff
      Cataclysm's Grim Batol has been added to the Mythic+ Dungeon rotation in The War Within Season 1, and one boss received a brand new model recently on the Alpha.
      General Umbriss, the first boss of the dungeon, got a shiny new model, which is quite different from his previous one. Below is a screenshot of the old a new model. 
      Placeholder for tweet 1782427658284056599
    • By Staff
      Blizzard have announced that the item level issues with Timewalking Caches have been fixed and that affected players have received main with the replacement Cache.
      Timewalking (Source)
      Hello!
      Earlier this evening, we rolled out a fix-up for players who opened their Timewalking dungeon / Raid cache before 2:30 p.m. PDT today. Affected players have received an in-game mail with the cache replacement.
      Players who opened their cache after 2:30 p.m. PDT today should find that they received the intended reward(s).
      Thank you!
    • By Staff
      Blizzard have clarified why players are able to get a full Spark of Awakening through the two available Splinters in the first week of Dragonflight Season 4, and it seems it's only for this week and only due to catch-up rules being enabled! 
      Splintered Spark (Source)
      Just want to confirm this with some details.
      Everyone essentially started Season 4 in catch-up mode. Players were able to get 1 Splintered Spark of Awakening from the weekly quest, whether that’s the weekly “Last Hurrah” quest or the PvP weeklies offered by Malicia.
      And then you’re able to get another splinter / half-spark from any valid catch-up sources, such as Mythic+, Awakened Raids, and PvP wins.
      Next week and thereafter, only one Splintered Spark is obtainable every week. And like Seasons 2 and 3, with the increasing cap on Splintered Sparks per week, and if you ever fall behind you will be able to get Splintered Sparks from any catch-up source.
    • By Staff
      It seems there may be an easier way to obtain the Tusks of Mannoroth appearance during the Mists of Pandaria Remix event! 
      The tusks are one of the rarest transmogs in the game currently, even with the recently added Siege of Orgrimmar skip, as their drop rates are VERY low (0.1-0.3%, reportedly). As spotted by MrGM, the new Tusks of Mannoroth are a cosmetic appearance item added in the new limited time event. Now, some have suggested they may just be purchasable from the Bronze vendor (the currency that will drop off of pretty much anything in the event), making them pretty easy to get, but it seems there might be a different way to get them. 
      It's unclear whether the cosmetic will actually be purchasable or if it will drop somewhere else, but another interesting Mannoroth-related item was added as well, the Bones of Mannoroth, which may be related to the cosmetic.

      As you can see the bones are a stackable resource you gain from killing Garrosh, and it's looking like they're a way to guarantee the Tusk appearance with enough kills! Just how many drop is unclear, but assuming you need all 20 for the appearance and that Normal drops 1, Heroic 2 and Mythic 3 bones, it may take at least 7 weeks to get them. Now the number required might be/is likely to be lower than the 20  stack maximum, and we may get more bones per kill.
      But even at 7 weeks it's much, much easier to get than the current "hope for 0.3%" in retail, so it's still a pretty good deal! This may or may not upset players that farmed for the tusks for a long time the regular way, but there's a whole lot players that will be thrilled!
      The Remix: Mists of Pandaria event starts on May 16th and should last until August 19th.
×
×
  • Create New...