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Elemental Shaman 7.3

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Hello, I'm using the Ascendance build. I'm not at 85% mastery yet and the guide says, "If you are using the Ascendance Build and have not reached the Mastery breakpoint, then you should definitely use Mastery enhancements."

Does that include the neck enchant? I'm currently using Mark of the Hidden Satyr, but should I use the Mark of the Trained Soldier enchant instead, for the 600 mastery? Thanks.

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55 minutes ago, adamaj said:

Does that include the neck enchant? I'm currently using Mark of the Hidden Satyr, but should I use the Mark of the Trained Soldier enchant instead, for the 600 mastery? Thanks.

No, it refers to the use of the ring Enchant, food and consumables.

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6 hours ago, Guest Grane said:

On the 7.1.5 version of 3 target rotation: do you go with single target rotation but ignore lava burst unless you have a lavasurge proc? It seems to imply this but it's not as clear as with 2 targets.

 

/grane

Yes! And replace Lightning Bolt with Chain, of course.

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Hi, first of all, this is a nice updated guide.

But I'm having some issues. I've been playing ele all this exp and now I think we are much stronger than before patch.

I've been saving many Mastery equipment because lot of people said we will swith to this stat on 7.1.5.  I like a lot the icefury build, but since I dont have either legendaries for any build, I'm trying to know what build suits me more right now and I have a question. What should me the balance between crit and Mastery for the icefury build? I've done some tests with 80%+ mastery and 25% crit or 58%mastery and 30%crit with mastery trinket that give me up to 86%.

If you have done some test, what should be the balance between Mastery and Crit?

Thanks guys!

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18 minutes ago, reiven said:

If you have done some test, what should be the balance between Mastery and Crit?

There isn't really a specific general number that I can give you to aim for - you basically just need a mixture of those two stats while aiming for item level upgrades each time. You can use Simcraft to also evaluate each new piece of gear as you equip it, but it's a bit more time-intensive.

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Guest Zokoro

I have a question. In section 3.2 of the Rotation part it says:
"Never delay Elemental Blast IconElemental Blast unless you are Maelstrom capped, in which case you should cast Earth Shock IconEarth Shock. "
Elemental Blast doesn't generate or consume Maelstrom so why not delay Earth Shock? Doesn't it greatly benefit from the gained buffs?

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Should you delay Lava Burst for a second or two if Elemental Blast is about to come off cooldown? Elemental Blast gives a 10 second buff with a 12 second cooldown, so there's a couple seconds without the buff. Is it worth delaying Lava Burst until you have the buff or just use Lava Burst the second it's available? Is an on time Lava Burst better than a delayed, but buffed, Lava Burst?

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Guest Elemor

Hi all,

first of all: Thanks for writing this guide, you can notice that you put a lot of effort in it.

Second: Regarding the Icefury single target rotation I've got a question: If I cast Icefury and have Maelstrom nearly capped, do I spend it on Earth Shock or do I use the four Frost Shocks? I'm not sure which option does better damage output.

Thanks for clarifying!

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37 minutes ago, adamaj said:

Should you delay Lava Burst for a second or two if Elemental Blast is about to come off cooldown? Elemental Blast gives a 10 second buff with a 12 second cooldown, so there's a couple seconds without the buff. Is it worth delaying Lava Burst until you have the buff or just use Lava Burst the second it's available? Is an on time Lava Burst better than a delayed, but buffed, Lava Burst?

Since you are likely to be playing Echo there should be no problem delaying the Lava Burst if you aren't charge capped. If you are capped on charges, however, don't delay the Lava Burst for the Elemental Blast to come off of cooldown.

30 minutes ago, Guest Elemor said:

Hi all,

first of all: Thanks for writing this guide, you can notice that you put a lot of effort in it.

Second: Regarding the Icefury single target rotation I've got a question: If I cast Icefury and have Maelstrom nearly capped, do I spend it on Earth Shock or do I use the four Frost Shocks? I'm not sure which option does better damage output.

Thanks for clarifying!

My pleasure. The answer is that it doesn't matter, provided you know you won't waste any of the Icefury charges. Generally, I would recommend using your Icefury charges first, and only delaying uses of them if you know you can instead use them for movement in the very near future.

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17 hours ago, Guest Zokoro said:

I have a question. In section 3.2 of the Rotation part it says:
"Never delay Elemental Blast IconElemental Blast unless you are Maelstrom capped, in which case you should cast Earth Shock IconEarth Shock. "
Elemental Blast doesn't generate or consume Maelstrom so why not delay Earth Shock? Doesn't it greatly benefit from the gained buffs?

Will ask Furty, not sure if it is an oversight or there is a reason behind it.

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Guest Issi

i'm a bit confused if ya have both the waste and the ring icefury build gives beter dps but harder to master then ascendence build?

what legendary would be recomended to go with the belt? 

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1 hour ago, Guest Issi said:

i'm a bit confused if ya have both the waste and the ring icefury build gives beter dps but harder to master then ascendence build?

what legendary would be recomended to go with the belt? 

Could you clarify what you are asking here? I don't quite understand.

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Guest Issi
11 minutes ago, Blainie said:

Could you clarify what you are asking here? I don't quite understand.

i mean for the ascendence build what would be a good leg to go with the belt.

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1 hour ago, Guest Issi said:

i mean for the ascendence build what would be a good leg to go with the belt.

Depending on what you need, the boots or shoulders (ST or AoE).

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Guest name

Why is the stat priority for Ascendance at 86.5% mastery, is there any reason; or, is it just a breakpoint for bis gear where there's the highest consistent iterations of dps when Simming?

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5 hours ago, Guest name said:

Why is the stat priority for Ascendance at 86.5% mastery, is there any reason; or, is it just a breakpoint for bis gear where there's the highest consistent iterations of dps when Simming?

It's most likely just a BiS breakpoint, yeah. Mastery doesn't really have the same reasoning that the old Haste did, so a specific reason of a "ticks per second" or whatever doesn't fit.

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Guest Ambi

Its actually for when elemental blast procs mastery. The 2400 mastery would bring you to 100% and anything over that is wasted. The high mastery is desired in the first place due to elemental blast double proccing buffs when overload triggers and the fact that it hits so hard, along with lava burst.

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1 hour ago, Guest Ambi said:

Its actually for when elemental blast procs mastery. The 2400 mastery would bring you to 100% and anything over that is wasted. The high mastery is desired in the first place due to elemental blast double proccing buffs when overload triggers and the fact that it hits so hard, along with lava burst.

Thanks for helping to clarify that!

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I have the legendary shoulders that sometimes proc a free Earthquake off of the Earth Shock ability. But, if I'm using Earth Shock (single target rotation), I'm not generally going to be using Earthquake (aoe rotation), and vice versa. So is the correct way to implement this legendary just to throw a free Earthquake on the target when Earth Shock procs it, even in single target fights, which is basically the only time this will happen anyway? It seems confusing/weird to me, especially considering Earthquake stacks and in aoe situatons you should be spending all maelstrom on more Earthquakes, not Earth Shock. It's like they said here's a piece of gear that buffs aoe abilities, but only if you're following a single target rotation, lol.

Also, my stat priority is mastery (to 85%), crit, haste, versatility. However, every time I run sims, it always puts versatility way up there. The updated sims I just ran have versatility tied with mastery. I noticed this on my hunter too. Simcraft will weight versatility way above what our stat priority is supposed to be. If I follow this, isn't there the potential to throw off my gear selection and ultimately hurt my dps in the long run? I mean if I'm giving priority to mastery/versatility gear when I should be giving priority to mastery/crit gear won't I be leading myself to lower dps down the road than if I had been choosing mastery/crit gear? Even if right this second versatility will give me a dps increase, should I ignore it if the ultimate goal is a mastery/crit build which will give me the best performance in the end?

Thanks!
 

Edited by adamaj

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11 hours ago, Guest Ambi said:

Its actually for when elemental blast procs mastery. The 2400 mastery would bring you to 100% and anything over that is wasted. The high mastery is desired in the first place due to elemental blast double proccing buffs when overload triggers and the fact that it hits so hard, along with lava burst.

Yep, this is correct.

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Guest Akurei

Thanks for the great guide! Has helped me out loads!

 

What I'm having issues with right now though, is where to get my hands on good relics. Nighthold doesn't have a single relic thats among the first or second top relics.

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On 1/16/2017 at 5:27 AM, Blainie said:

It's most likely just a BiS breakpoint, yeah. Mastery doesn't really have the same reasoning that the old Haste did, so a specific reason of a "ticks per second" or whatever doesn't fit.

At 86.5% mastery, when our Elemental Blast procs for Mastery, we will be at 100% mastery.  Any more mastery could "possibly" be a waste 83% of the fight (given the chance that Elemental Blast procs Mastery every time).

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21 hours ago, adamaj said:

I have the legendary shoulders that sometimes proc a free Earthquake off of the Earth Shock ability. But, if I'm using Earth Shock (single target rotation), I'm not generally going to be using Earthquake (aoe rotation), and vice versa. So is the correct way to implement this legendary just to throw a free Earthquake on the target when Earth Shock procs it, even in single target fights, which is basically the only time this will happen anyway? It seems confusing/weird to me, especially considering Earthquake stacks and in aoe situatons you should be spending all maelstrom on more Earthquakes, not Earth Shock. It's like they said here's a piece of gear that buffs aoe abilities, but only if you're following a single target rotation, lol.

Also, my stat priority is mastery (to 85%), crit, haste, versatility. However, every time I run sims, it always puts versatility way up there. The updated sims I just ran have versatility tied with mastery. I noticed this on my hunter too. Simcraft will weight versatility way above what our stat priority is supposed to be. If I follow this, isn't there the potential to throw off my gear selection and ultimately hurt my dps in the long run? I mean if I'm giving priority to mastery/versatility gear when I should be giving priority to mastery/crit gear won't I be leading myself to lower dps down the road than if I had been choosing mastery/crit gear? Even if right this second versatility will give me a dps increase, should I ignore it if the ultimate goal is a mastery/crit build which will give me the best performance in the end?

Thanks!
 

Use the free earthquake if your Lava Burst and Elemental Blast are on cooldown and the only button left to push is Lightning Bolt (without POTM).

Regarding your stat weights, first and foremost, save everything you get.  The stat priorities that were provided with the guide are based on a specific set of gear and not tailored to the gear that you are wearing.  Every time your stats change, be it through changing enchantments and gems or through equipping a new piece of gear, you should re-sim to find out your new stat weights and gear accordingly (also re-simming afterwards to see the change).  When ever you add to a particular stat it will decrease that stats worth and thus our stat weights are constantly in flux.

Edited by Baelstorm

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This is guide is great! Thank you for all the time and effort in putting it together.  I was hoping for some clarification on the relics recommended for the Ascendance build.

2.2. Ascendance Build
1. Lava Imbued - 1.10% DPS increase;
2. Molten Blast - 0.73% DPS increase;
3. Call the Thunder - 0.40% DPS increase;
4. Earthen Attunement - 0.38% DPS increase.
5. +1 Weapon Item Level (regardless of trait) - 0.32% DPS increase;
6. Firestorm - 0.30% DPS increase

What exactly does "+1 Weapon Item Level (regardless of trait)" mean? 

Right now I have equipped 865 Storm Relic with Earthen Attunement, 850 Frost Relic Relic with Shamanistic Healing, and 845 Storm Relic Lava Imbued Relic.

Should I replace 850 Frost Relic with Shamanistic Healing with the 840 Molten Blast Frost Relic I have? I also have an 835 Lave Imbued Storm Relic, So I replace my 865 Storm Relic with it since Lava Imbued is higher ranked Earthen Attunement? I guess I'm just not too clear on how much to value item level vs. the trait. Thanks. :)

Edited by Safira

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      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
    • By Staff
      A lot has been covered from the War Within Alpha press event, so here's everything we have from it so far. 
      Interviews and Collector's Edition:
      The War Within Developer Group Interview Summary: April 16th A First Look at the War Within 20th Anniversary Collector's Edition New Systems and UI Previews:
      More Classes for the Dracthyr Race in The War Within (New) Stacking XP Buff From Warbands in War Within (New) More Classes for the Dracthyr Race in The War Within (New) Warbands: Account-Wide Everything in The War Within War Within Warbands Feature Preview (Official) New Character Select Screen in The War Within New "All Crab" Arachnophobia Accessibility Setting in War Within Alpha Spellbook Revamp in War Within Alpha Dungeons and Raids
      New Dungeons and Loot Item Levels in The War Within Season 1 Nerub'ar Palace Raid Bosses and Item Level of Rewards War Within Season 1 Nerub'ar Palace Tier Sets Sneak Peek Nerub'ar Palace Raid Environments and Enemies (War Within Alpha) Heroic Raid Week Returns With Nerub'ar Palace in War Within Season 1! Mounts
      Mole Mounts in the War Within (New) War Within Dynamic Flight Preview (Official) (New) The War Within Season 1 Vicious Mounts Preview Gladiator Mounts in The War Within Season 1&2: Gold/Silver Armored Fel Bat Delver's Dirigible: Customizable Mounts from the Delves Story
      Important Lore Character Dies in the War Within? The Fate of Dalaran in The War Within Pre-Patch Event New Alleria, Anduin, and Xal'atath Models in The War Within The World
      Earthen Racials in The War Within (New) War Within Zone Screenshots A Look at the Earthen Allied Race
    • By Staff
      We have a detailed explanation of one of the big changes to professions in the upcoming expansion. Inspiration is being removed and replaced by Concentration, which is an actual resource you'll be spending to improve your crafting. You will automatically gain Concentration over time, and you can refund it in other ways a well. Check out all the details below. 
      (Source)
      Greetings members of the Artisan’s Consortium!
      As we reveal much of the content coming in The War Within, we’d like discuss a new system we’re cooking up for professions.
      Inspiration
      We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
      That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck.
      So we’re making changes, because:
      There’s a lack of decision making and agency for the crafter. There’s a lack of clarity for customers who just want items made. It’s based heavily in RNG, which was never the goal of the Professions revamp. In The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize.
      Concentration
      Concentration is a resource, and you’ll have a separate pool of Concentration for each crafting profession.
      It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button in the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
      However, such heavy focus can take a toll, costing you some of your profession’s Concentration resource. The cost is determined by how far away you are from crafting that next quality tier and is modified by a few variables such as Profession Specializations, Finishing Reagents, and whether you are crafting consumables, reagents, or actual equipment.
      For example, if you’re incredibly close to being able to craft a max-quality sword, you won’t need to Concentrate too hard to finish that project. However, if you’re just barely able to craft that same sword at quality 3, you will likely have to devote most of your Concentration to craft it at quality 4.
      For those who want to focus on ingenious breakthroughs when concentrating, we also have a new stat to support your endeavors. This is Ingenuity, which gives you a chance to refund the Concentration spent on a craft. The more Ingenuity you have, the higher your chance to get that full refund. Outside of these Ingenuity-fueled refunds, Concentration will also automatically regenerate over time when you aren’t sitting at its cap.
      Our goal is to provide crafters with a more deterministic way to accomplish the original objectives and intent behind Inspiration. You can use it to shore up a lack of skill, gear, or max-quality reagents while still making higher-quality crafts. Maybe you just want to save some money by using lower-quality reagents in a craft you can otherwise guarantee at maximum quality. Either way, we want to give crafters more agency over their crafting, provide more room for decision-making in the professions ecosystem, and provide a resource that you can use without having to give your customers a full statistical breakdown.
      Please note that much of this system is currently being implemented, and will become available for testing in future builds of the War Within Alpha.
      Thank you very much!
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