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Elemental Shaman 7.3

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Guest Colanasou

on the lightning rod, you listed it as taking extra damage from lightning bolt, but i believe the wording on it means they take damage when you hit other things. like if you make the boss from EN in mulgore (spiderbird boss) the lightning rod, then when you aoe the spiderlings down, she would take some of the damage you did to them.

 

unless of course im interpreting it wrong

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14 hours ago, Guest Colanasou said:

on the lightning rod, you listed it as taking extra damage from lightning bolt, but i believe the wording on it means they take damage when you hit other things. like if you make the boss from EN in mulgore (spiderbird boss) the lightning rod, then when you aoe the spiderlings down, she would take some of the damage you did to them.

 

unless of course im interpreting it wrong

I believe the bonus damage does trigger when you hit the same target, since it says "all" damage.

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On 10/16/2016 at 9:21 AM, Guest ultraroy1 said:

I think the only thing that needs to be looked at is the viability of lightning rod due to the 20% or so buff on lightning bolt and chain lightning. Also I can't confirm this next thing but I hear that having high haste makes earthquake X2 deal more damage than your average earth shock on single targets so it would be nice to see someone take a look at that.

This has been noted and will be looked into, thanks :)

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Guest guest

Bough is not bis trinket... in fact I have a 875 Bough and it's a 9k DPS loss over a 845 Oakheart's according to sims...

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34 minutes ago, Guest guest said:

Bough is not bis trinket... in fact I have a 875 Bough and it's a 9k DPS loss over a 845 Oakheart's according to sims...

I believe that, as with all our other lists, the BiS list is tailored towards Emerald Nightmare drops.

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Guest Grishnek

Would it be possible to pull some relative stat weights from Simulationcraft for this guide? Things like stat weights for ascendance vs lightning rod, ancestral swiftness vs echo of the elements, and primal elementalist vs ice fury would be incredibly helpful for a newer player to tailor their gear to the spec they favor. Thank you very much!

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Guest BiggieMcHugeLarge

Question regarding trinket stat priority.  I'm currently item level 850, and I'm having trouble letting go of some 835 trinkets that have +1,000 intellect. I have some 840 & 850 trinkets, but they have zero intellect, +a secondary stat, and some kind of cleve/aoe proc damage.  Am I making the right call to hang onto my primary stat trinkets in lieu of a higher item-level with no primary stat gain?

 

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39 minutes ago, Guest BiggieMcHugeLarge said:

Question regarding trinket stat priority.  I'm currently item level 850, and I'm having trouble letting go of some 835 trinkets that have +1,000 intellect. I have some 840 & 850 trinkets, but they have zero intellect, +a secondary stat, and some kind of cleve/aoe proc damage.  Am I making the right call to hang onto my primary stat trinkets in lieu of a higher item-level with no primary stat gain?

 

It's probably better to ask this question in the Shaman forums. This thread is mostly about criticizing the guide and giving feedback :p

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On 10/22/2016 at 3:46 PM, Guest Grishnek said:

Would it be possible to pull some relative stat weights from Simulationcraft for this guide? Things like stat weights for ascendance vs lightning rod, ancestral swiftness vs echo of the elements, and primal elementalist vs ice fury would be incredibly helpful for a newer player to tailor their gear to the spec they favor. Thank you very much!

Stat weights, even when using the same talent build, can vary for every single item level, as well as the amount of each stat a character has. When you throw in different talent builds too, there are thousands upon thousands of different combinations of weights. The best thing to do is pick your preferred talent build if you wish to vary from ours, then simulate your current character's gear level. I'm going to introduce a guide to simming your own character in the very near future that should help with this.

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Guest Bodhi

Eye of the Twisting Nether Icon Eye of the Twisting Nether causes damage from an element to increase damage from that element by 2% for 8 seconds. Not a bad legendary for single target, but overall a marginal gain.

This is wrong it increases overall damage.

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10 hours ago, Guest Bodhi said:

Eye of the Twisting Nether Icon Eye of the Twisting Nether causes damage from an element to increase damage from that element by 2% for 8 seconds. Not a bad legendary for single target, but overall a marginal gain.

This is wrong it increases overall damage.

Will let Furty know, thanks!

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Guest Mike

Hi, I'm not sure if anyone else mentioned it, but you cannot pre cast Lava Burst. Flameshock must be on the target before you cast Lavaburst to get the guaranteed crit.

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On 19.11.2016 at 2:02 AM, Guest Mike said:

Hi, I'm not sure if anyone else mentioned it, but you cannot pre cast Lava Burst. Flameshock must be on the target before you cast Lavaburst to get the guaranteed crit.

I'll ask Furty to double check, but can't you FS while LB is in the air?

Edit: It doesn't even matter. You would still pre-cast LB, because it is a free cast of the spell, crit or not.

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Guest Upstream
On 24/11/2016 at 9:58 PM, Blainie said:

I'll ask Furty to double check, but can't you FS while LB is in the air?

Edit: It doesn't even matter. You would still pre-cast LB, because it is a free cast of the spell, crit or not.

I am not sure this is the optimal way. Could you clarify what you mean by free cast?Precasting Lightning bolt into flame shock(pull) followed by your LvB is preferable to the LvB precast. This way you guarantee elemental focus for your stormkeeper.

 

 

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Guest Upstream
On 24/11/2016 at 9:58 PM, Blainie said:

I'll ask Furty to double check, but can't you FS while LB is in the air?

Edit: It doesn't even matter. You would still pre-cast LB, because it is a free cast of the spell, crit or not.

+possible lightning rod proc. Happens rarely but huge opener if it does. I also thought you could  FS mid-air as of Legion launch but you cannot.

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On 11/26/2016 at 6:56 PM, Guest Upstream said:

I am not sure this is the optimal way. Could you clarify what you mean by free cast?Precasting Lightning bolt into flame shock(pull) followed by your LvB is preferable to the LvB precast. This way you guarantee elemental focus for your stormkeeper.

Bit late, but wanted to follow up :) You were indeed correct and the opening rotation has been altered to now use LB rather than Lava Burst.

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The guides are currently being updated for 7.1.5! I just wanted to leave a few notes for all of our users that might be getting ready to leave a comment:

  • Some pages do not require updates. The "Last Updated" stat does not mean the page is out of date, it might just not have needed any changes. If you feel that it does, leave a comment telling us what needs changing and why.
  • The process will not happen immediately - some guides will be updated faster than others simply due to the number of resources available. Be patient, they'll be ready when you need them!
  • There might be some continuity errors when making small adjustments to large guide pages. If you do find one of these, just let us know in the comments and we'll get it fixed ASAP.
  • "Why have you not taken into account X buff to X ability?" - remember, just because something got buffed, it doesn't mean it is now automatically better than the other options!

As always, we want to thank you all for being patient while we get things updated and I'm always available to help you all if you need it :)

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Guest Sixish

So now that mastery is an important stat again, should we be shifting gems towards mastery, or still use crit gems? Guide says crit gems still, but wanted to be sure since it's a fresh update.

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5 minutes ago, Guest Sixish said:

So now that mastery is an important stat again, should we be shifting gems towards mastery, or still use crit gems? Guide says crit gems still, but wanted to be sure since it's a fresh update.

You can use either. You want to keep a close balance; whatever you have less of, I'd say.

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Guest NewEle

Hi there,
First of all many thanks for the guide and the updates! You guys are doing a great job for the community :)

I have 3 questions/remarks :
1) Talent page, tier 7: " Note. If you have both Eye of the Twisting Nether IconEye of the Twisting Nether and Ascendance IconAscendance, then we advise to use the Ascendance build ". In my understanding, you want to say that if we have both Eye of the Twisting Nether and Pristine Proto-Scale Girdle, then we should go for the Ascendance build.  If I'm right, a small correction is needed there :)

2) Rotation page - multiple target rotation: " If you have BOTH The Deceiver's Blood Pact IconThe Deceiver's Blood Pact and Echoes of the Great Sundering IconEchoes of the Great Sundering, you   should instead spend Maelstrom on Earth Shock IconEarth Shock." 

VS

Legendary description page: Echoes of the Great Sundering : Always cast Earth Shock IconEarth Shock over Earthquake IconEarthquake even on 3 targets.

It seems contradictory to me. I have the shoulders and ring  legendaries. On 3 target should I then prefer Earth shock or Earthquake ?

3) On 3 targets in addition of maintaining Flame Shock and spending maelstrom on Earthquake (or Earth shock in my case regarding your answer above), should I keep using Elemental Blast / Icefury  ? Or just go for Chain lightning between maelstrom spender as I understand we should do for 4 targets?

Again, many thanks for you work, appreciate it
NewEle


   

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Guest Tony

To all the Ele players:

I played Enhancer for a while but wanted to try Ele. My legendaries are neck and ring(CC, not the BiSthingy) and I obviously got 35 traits in the ele weapon.

Only thing I cannot really decide on is: Specc. From the start, the Ascendance specc seemed easiest. Most of my stuff was mastery crit / Mastery Haste (was unlucky, cause enhancer main is mastery haste), so I had the right stats. I saw one of the Eles in the mainraid at a Xavius myth reclear playing lightning rod I believe. The stats for that are obviously different.

 

What is your personal experience? What specc produces highest ST-damage? What are you specced in raids? And what are you specced in if you do for example a +15 NL or something like that?

 

Thanks!

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1 hour ago, Guest NewEle said:

Hi there,
First of all many thanks for the guide and the updates! You guys are doing a great job for the community :)

I have 3 questions/remarks :
1) Talent page, tier 7: " Note. If you have both Eye of the Twisting Nether IconEye of the Twisting Nether and Ascendance IconAscendance, then we advise to use the Ascendance build ". In my understanding, you want to say that if we have both Eye of the Twisting Nether and Pristine Proto-Scale Girdle, then we should go for the Ascendance build.  If I'm right, a small correction is needed there :)

2) Rotation page - multiple target rotation: " If you have BOTH The Deceiver's Blood Pact IconThe Deceiver's Blood Pact and Echoes of the Great Sundering IconEchoes of the Great Sundering, you   should instead spend Maelstrom on Earth Shock IconEarth Shock." 

VS

Legendary description page: Echoes of the Great Sundering : Always cast Earth Shock IconEarth Shock over Earthquake IconEarthquake even on 3 targets.

It seems contradictory to me. I have the shoulders and ring  legendaries. On 3 target should I then prefer Earth shock or Earthquake ?

3) On 3 targets in addition of maintaining Flame Shock and spending maelstrom on Earthquake (or Earth shock in my case regarding your answer above), should I keep using Elemental Blast / Icefury  ? Or just go for Chain lightning between maelstrom spender as I understand we should do for 4 targets?

Again, many thanks for you work, appreciate it
NewEle


   

With both legendaries it's a definite gain, with only Echoes it will depend on the livelihood of the adds (obviously shorter lived adds will have more RNG involved). Personally I would still cast Earth Shock even with only Echoes equipped since there is nearly always a priority to the damage (this needs to die first) and it will often result in a damage gain (through Echoes).

6 minutes ago, Guest Tony said:

To all the Ele players:

I played Enhancer for a while but wanted to try Ele. My legendaries are neck and ring(CC, not the BiSthingy) and I obviously got 35 traits in the ele weapon.

Only thing I cannot really decide on is: Specc. From the start, the Ascendance specc seemed easiest. Most of my stuff was mastery crit / Mastery Haste (was unlucky, cause enhancer main is mastery haste), so I had the right stats. I saw one of the Eles in the mainraid at a Xavius myth reclear playing lightning rod I believe. The stats for that are obviously different.

 

What is your personal experience? What specc produces highest ST-damage? What are you specced in raids? And what are you specced in if you do for example a +15 NL or something like that?

 

Thanks!

Ascendance is easiest to play, though you will have higher damage with the Icefury build with your legendaries if played correctly. It is a more involved build, however, and you might have better results with Ascendance if you're totally new. On Xavius specifically I'd say any of the end tier talents are viable in 7.1.5 (though favoring Ascendance).

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Guest Grane

On the 7.1.5 version of 3 target rotation: do you go with single target rotation but ignore lava burst unless you have a lavasurge proc? It seems to imply this but it's not as clear as with 2 targets.

 

/grane

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34 minutes ago, Guest Grane said:

On the 7.1.5 version of 3 target rotation: do you go with single target rotation but ignore lava burst unless you have a lavasurge proc? It seems to imply this but it's not as clear as with 2 targets.

 

/grane

From the guide:

Quote

Only cast Lava Burst when Lava Surge is available.

You are in correct in what you said.

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ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
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