Jump to content
FORUMS
Damien

Affliction Warlock 7.3

Recommended Posts

Guest felbloods

what you said about affli not being good compared to the other speccs in raids is not true, the top dps'ers of locks in raids are affliction, get your facts straight

Share this post


Link to post
Share on other sites
On 10/17/2016 at 4:55 PM, Guest felbloods said:

what you said about affli not being good compared to the other speccs in raids is not true, the top dps'ers of locks in raids are affliction, get your facts straight

http://worldoflogs.com/ranking/eu-us/the-emerald-nightmare/ursoc/normal/dps/

That's just N, but I checked H and Xavius N/H and none of them are top affliction spots.  Xavius had two Destro and the others were Demo. 

ETA: Checked Nythendra also.  first 3 lock spots are all Demo.

Edited by PatrickHenry
Add'l Info

Share this post


Link to post
Share on other sites

I have a question regarding stat priority and proposed Best in Slot gear.

In our proposed BIS list. We have a Ring that has main stat Crit then Haste. Would it not be better, in theory, to use a same IL ring from Mythic+'s that has main stat Mast and off-stat Haste?

 

Do I not just wanna cram as much Mastery in as possible from my gear? What is the benefit of losing 1300ish Mastery for 1300ish Crit?

 

Using the Stat weight calculations for relative dps. The 880 ring from Xavius offers us about 1,611 dps while a same IL ring with Mastery instead of Crit offers us about 2,020 dps.

 

My thought is that when these BiS items were proposed, Mythic+ dungeons were not factored in or we were not made aware of them yet. This is just my idea though, I am curious on thoughts from better theorycrafters than myself.

 

Thank you guys and gals!

Edited by HardlyWorkingIT
I did the math.

Share this post


Link to post
Share on other sites
On 10/21/2016 at 7:03 PM, HardlyWorkingIT said:

My thought is that when these BiS items were proposed, Mythic+ dungeons were not factored in or we were not made aware of them yet. This is just my idea though, I am curious on thoughts from better theorycrafters than myself.

The lists specifically refer to gear from raids, since including M+ gear can get really messy. This is due to the fact that there are numerous rings that can fill that BiS slot, depending on WF/TF levels, the tiny changes at actually getting them to hit those huge levels of increase, gems vs. non-gems, minor stat weight differences (600 vs 650 Haste, then comparing those two when one is slightly WF to bring it to 648 vs. 650). It can get incredibly messy. Generally, if you want to include M+ gear in there, you just need to sim your character and apply scaling stat weights to your gear. It's the only way to truly weight those M+ upgrades.

Share this post


Link to post
Share on other sites
On 10/26/2016 at 5:09 PM, PatrickHenry said:

7.1 UPDATE
I see it still references Shadowfury in Tier 3, if you wanted it removed for clarity.

Thanks for that, will notify Furty.

Share this post


Link to post
Share on other sites

The Pandemic section still mentions Unstable Affliction being a rolling DoT, though it rather ironically suggests thinking of UA as separate debuffs.  Should probably be updated to reflect the separate debuffs, and the cap of 5 per target (which also might be worth mentioning in the rotation section as well).

Share this post


Link to post
Share on other sites
Guest Neckromantic

One small thing. the hyperlink for furty takes us to his priest instead of his warlock

Share this post


Link to post
Share on other sites
Guest pain

Maybe I'm not reading this right, but sections "1. Ability Priority List" and "2.8. Effigy vs. Conduit" seem to be in conflict wrt how many targets should be dotted:

Quote

1. Ability Priority List

  1. Maintain Agony Icon Agony (on up to 5 targets, including Soul Effigy Icon Soul Effigy if talented) at all times.
Quote

2.8. Effigy vs. Conduit

At 4+ targets it is no longer efficient to continue to apply DoTs to new targets. Therefore, the maximum amount of targets we will ever apply Agony Icon Agony to is 3 targets.

 

Share this post


Link to post
Share on other sites
Guest Dave

Has anybody noticed that while beeing in a Group with two Affliction Warlocks, and both of them using Soul Effigy, that cast macros for the Effigy tend to try to cast on the other Warlocks Effigy instead of your own? This sucks hard, allthough this problem may only affect _very_ few players, it's still very anoying.

Share this post


Link to post
Share on other sites
On 18.11.2016 at 5:40 AM, Kaedis said:

The Pandemic section still mentions Unstable Affliction being a rolling DoT, though it rather ironically suggests thinking of UA as separate debuffs.  Should probably be updated to reflect the separate debuffs, and the cap of 5 per target (which also might be worth mentioning in the rotation section as well).

I've passed that on to Furty, thanks!

Share this post


Link to post
Share on other sites
On 22.11.2016 at 4:26 PM, Guest pain said:

Maybe I'm not reading this right, but sections "1. Ability Priority List" and "2.8. Effigy vs. Conduit" seem to be in conflict wrt how many targets should be dotted:

Passing this on, thanks for notifying me!

Share this post


Link to post
Share on other sites
12 hours ago, Guest Dave said:

Has anybody noticed that while beeing in a Group with two Affliction Warlocks, and both of them using Soul Effigy, that cast macros for the Effigy tend to try to cast on the other Warlocks Effigy instead of your own? This sucks hard, allthough this problem may only affect _very_ few players, it's still very anoying.

Personally, no, but I very rarely encounter another Aff when I do play mine. Is there any way to distinguish between the two in the macro I wonder?

Share this post


Link to post
Share on other sites
Guest Dave

Apparently not since both have the same name. I reported this as a bug via the ingame reporting tool, too. For Encounters with single target + effigy I switch to my focus macro instead and have the effigy be my focus target. I met another Affli Lock with whom I did some Odyn HC and Mythic pluses, can get really anoying on some encounters.

Share this post


Link to post
Share on other sites
6 hours ago, Guest Dave said:

Apparently not since both have the same name. I reported this as a bug via the ingame reporting tool, too. For Encounters with single target + effigy I switch to my focus macro instead and have the effigy be my focus target. I met another Affli Lock with whom I did some Odyn HC and Mythic pluses, can get really anoying on some encounters.

Damn that sucks. A good workaround anyway though, thanks for sharing!

Share this post


Link to post
Share on other sites
Guest Kizoja

Are you basing whether or not the affliction is the stronger in raids based on the very top percentile of players? IIRC, I was seeing mostly affliction above the others are most percentiles except max percentile. Also, at just about every percentile and keystone level (except for 13) for mythics had demonology and/or destro above affliction. This may be an issue with not being updated recently, but what I'm seeing on warcraftlogs would contradict what you're saying about affliction being the best spec for mythics. 

Share this post


Link to post
Share on other sites
Guest Lhys

Hi, I play an affliction lock on Kirin Tor, and I have found that I do vastly more damage using grimore of supremacy in raids over service. Granted I am not doing mythics, but I do more than the rest of my guild in heroic EN, and often find myself getting decently high rankings over all other affliction locks doing the same content according to warcraftlogs

When I am using service I find my average dps drops from 300-360k to 245-260k. This leads me to believe that the information you are providing in your guide is leading the majority of affliction locks to overlooking using supremacy, as most people use your guide as law. The felhunter will be doing ~42k per bite as opposed to my doomguard's 81k per bolt. The burst of using service and doomguard as cooldown abilities is far worse for my dps than having my doomguard doom bolting for 81k or higher at all times.

Share this post


Link to post
Share on other sites
Guest Xferno

Any chance this will be updated like the destruction one has been? What about a trinket list like destro has?

Share this post


Link to post
Share on other sites
22 hours ago, Guest Xferno said:

Any chance this will be updated like the destruction one has been? What about a trinket list like destro has?

I'm sure Furty is working hard to get the updates prepared for 7.1.5! Until then, I doubt you'll see a large overhaul to the structure of the guide, since updates are required to every guide he writes.

Instead, I would assume that once 7.1.5 is released, we can look into upgrading the structure of other guides as well :) Just hang tight, it's coming!

Share this post


Link to post
Share on other sites

The guides are currently being updated for 7.1.5! I just wanted to leave a few notes for all of our users that might be getting ready to leave a comment:

  • Some pages do not require updates. The "Last Updated" stat does not mean the page is out of date, it might just not have needed any changes. If you feel that it does, leave a comment telling us what needs changing and why.
  • The process will not happen immediately - some guides will be updated faster than others simply due to the number of resources available. Be patient, they'll be ready when you need them!
  • There might be some continuity errors when making small adjustments to large guide pages. If you do find one of these, just let us know in the comments and we'll get it fixed ASAP.
  • "Why have you not taken into account X buff to X ability?" - remember, just because something got buffed, it doesn't mean it is now automatically better than the other options!

As always, we want to thank you all for being patient while we get things updated and I'm always available to help you all if you need it :)

Share this post


Link to post
Share on other sites
Guest Scudge

The names and descriptions of a couple talents still aren't updated, Malefic Grasp is now Drain Soul, Empowered Life Tap is now Mana Tap. Are the talent sections still taking this into consideration?

Share this post


Link to post
Share on other sites
39 minutes ago, Guest Scudge said:

The names and descriptions of a couple talents still aren't updated, Malefic Grasp is now Drain Soul, Empowered Life Tap is now Mana Tap. Are the talent sections still taking this into consideration?

Can you post me a specific example? I don't see any mention of Mana Tap or the old Drain Soul on the talents page.

Share this post


Link to post
Share on other sites
4 hours ago, Guest Scudge said:

Never mind that, It was my own misunderstanding

Glad to see it got resolved. 

Share this post


Link to post
Share on other sites

Thanks for the great and quick update for 715.

I have a question about the affliction rotation, since the best Tier2 talent now is contagion instead of absolute corruption.

The guide says: "Apply Unstable Affliction twice."

Does this mean whenever UA expires, it should be applied twice (one for the debuff, one for damage)? If it is applied earlier when the last one still exists, it could be applied only once (trying to maintain at least one UA 100% uptime)? Then, is it necessary to apply a new UA always before the last one expires?

Thanks!

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Blizzard somehow forgot to update the item level of BoA tokens from Dreamsurges to the Season 4 item level so they recently hotfixed it to 454.
      On live servers, Celestine the Harvest now sells BoA gear tokens with item level 454 (up from 415). Visit the active Dreamsurge location to find the vendor.

      Check out our Dreamsurges guide for more information about the event!
    • By Staff
      Players in Dark Heart can embark on a short quest in Valdrakken that rewards a Personal Tabard  that is account-wide, but the design you create is character-specific.
      After completing the quest, you can customize your Personal Tabard at tabard designers in any capital city. Thanks to MrGM for the screenshots.
      Placeholder for tweet 1781036729698316484
    • By Stan
      In a recent Reddit thread, players shared their regrettable experiences with the game's infamous Black Market Auction House (BMAH).
      The highest bids often come with stories of disappointment and frustration, as highlighted by these popular comments:
      Reddit user MadsenAn regretted spending a whopping 700,000 gold on a Tabard of Brilliance, only to receive it from a Twitch drop the same day, calling the coincidence "personal."
      Redditor DM_ME_KUL_TIRAN_FEET shared a tale of woe about spending 180,000 gold on a BMAH mystery box, which contained a Goblin Weather Machine that they had already received from a Twitch drop just a day earlier.
      Sammywitchdr recounted how they spent over 1 million gold on a Swift Zulian Panther thinking it was the rare ZG Tiger from vanilla WoW, only to realize they already owned the panther from a previous expansion.
      Thoms689 was duped into bidding 1.2 million gold for a Tabard of Frost by a friend who was secretly outbidding him to inflate the price, a betrayal that cost him both gold and a friendship.
      Vitchman shared a frustrating experience with a 600,000 gold bid for what turned out to be an Ordos drop that was unsuitable for his character class, illustrating the risks associated with the mysterious contents of BMAH boxes.
      Caronry discussed a close call with bidding 5 million gold on an Arcanite Ripper, thankful to have been outbid, which potentially saved them from later regret.
      Sigilweavers told a comedic yet painful tale of bidding 900,000 gold for a Firelands mount only to discover they already owned it after winning the auction. This story serves as a cautionary reminder to double-check what you already have before entering a bidding war.
      MattyIce8998 recounted an almost regrettable bid of 800,000 gold on Frostfire shoulders, narrowly avoided by being outbid. They eventually acquired the item when it became craftable, much cheaper.
      These stories encapsulate the high-risk, high-reward nature of the Black Market Auction House, where players' fortunes can swing dramatically with each bid and the lengths to which gamers will go for the rarities WoW has to offer.
      Do you have any interesting BMAH story for us? Don't forget to share it in the comments!
      Source: Reddit
    • By Stan
      Find out how to obtain the new Spark of Awakening in Season 4.
      Spark of Awakening is used to set the item level of crafted gear to Item Level 502 in Season 4, but how can you obtain one on live servers?
      Abandon the "Aiding the Accord" quest if it's in your Quest Log.
      Pick up the weekly quest from Therazal in central Valdrakken. As you can see, there are now three possible quests for you to receive that will change every week.

      The weekly quest options (and objectives) will always be the following:
      Dragon Isles Quest
      Participate in a Community Feast Participate in a Hunt Lay siege to Dragonbane Keep Zaralek Cavern Quest
      Protect the Researchers Under Fire Loot a Secured Shipment (Suffusion Camp) Complete a Time Rift Amirdrassil Quest
      Earn 50 Bloom during the Superbloom Complete a Superbloom Plant 3 Dreamseeds Quest Rewards
      After completing the weekly quest you will receive 1 Splintered Spark of Awakening) via Weekly Awakened Activity and a Cache of Awakened Storms (containing gold or gear).
      You will need two Splintered Spark of Awakening and 250 Flightstones to create one Spark of Awakening.
      Awakened Raid Bosses
      Apparently, Splintered Spark of Awakening have a chance to drop from Awakened Raid bosses, as spotted by @azatoth668!
    • By Stan
      We'd like to introduce you to a game-changing nameplate addon for Season 4 that's essential for excelling in Mythic+ dungeons.
      Tracking every mob and their abilities in Mythic+ can be overwhelming, but this addon excels by replacing standard mob nameplates and cast bars to enhance your gameplay.
      Once installed, mobs with critical interrupts will display a thick orange cast bar, while less crucial ones will show a thinner yellow bar.

      Mobs with less crucial interrupts will have a thinner yellow cast bar.

      Additionally, any mobs that inflict heavy frontal cone damage are marked with an arrow and feature orange cast bars. A voice alert will also prompt you to move by announcing "front."

      The addon further assists by indicating non-interruptible spells that require crowd control with a purple cast bar and a vocal "cc" alert.

      For tanks, if you're not holding aggro, the nameplates of the mobs will turn red, quickly showing you which ones to target.

      There's also a handy visual cue on the cast bar, surrounded by a green border, signaling when you can interrupt an ability and your interrupt skill is off cooldown.

      Ready to try it out?
      You can download Quazii Plater here.
      For setup assistance, watch Quazii's comprehensive video guide.
      Quazii has also created a Mythic+ cheatsheet that details all critical abilities for Season 4 dungeons, available in a text format.
      If you appreciate Quazii's contributions, consider supporting him on Patreon.
×
×
  • Create New...