Jump to content
FORUMS
Damien

Unholy Death Knight 7.3

Recommended Posts

Hello guys, keep in mind that this guide is for pre-patch only and everything can change at any time. Also the gear list right now isn't accurate, i'd try to put a *BiS* these days. Special thanks once again to TheQ and Mini who plays in Midwinter.
 

Share this post


Link to post
Share on other sites
39 minutes ago, BigKingAlexxx said:

Are the trinkets in the bis list really in the right order?

Not really. I'm running sims every day and will be updating as SimC continues to improve, but right now, it's a bit meh. I'll put disclaimers everywhere.

Share this post


Link to post
Share on other sites
3 hours ago, BigKingAlexxx said:

Are the trinkets in the bis list really in the right order?

Trinkets most likely would be Skull of War + the BoA trinket for demonds, vs non demon Skull of War and the Alchemy trinket. Anzu's Cursed Plume could be used too, like i said i'd put a list these days, the gear & trinkets require some testing.

Edited by Tegu

Share this post


Link to post
Share on other sites

What do you guys think about Death Strike vs Death Coil as a Runic Power spender?

Also you forgot to include runic power spenders entirely in the rotation. Or is it actually a DPS increase to omit them and only use them when you use Dark Arbiter?

It seemed to me like spending Runic Power to activate Runic Corruption would be beneficial but oh well. Would we want to only use it to prevent capping Runic Power? I'd assume we want to pool RP for Dark Arbiter, but when it's on cooldown and/or not about to come off CD, would it be beneficial to just burn RP or to keep it high, spending it only to prevent capping?

Edited by Ammako

Share this post


Link to post
Share on other sites
15 minutes ago, Ammako said:

What do you guys think about Death Strike vs Death Coil as a Runic Power spender?

Not worth it, Death Coil scales with Mastery while Death Strike doesn't. Death Coil costs 10 less runic power and on top of that restoring energy to your pet. Death Strike doesn't work with neither of the Shadow Infusion / Necrosis / Infected Claws talents.

Share this post


Link to post
Share on other sites

That's what I thought too, but some people are dead set in thinking that Death Strike is better than using Death Coil just because it dealt more damage per runic power when they tried it on target dummies.

Edited by Ammako

Share this post


Link to post
Share on other sites

Well there were rumours that Death Strike is better to be used during Dark Arbiter duration but that wasn't the case.

Share this post


Link to post
Share on other sites
Guest Ebonblade

Hey Tegu,

First and foremost: I'm no Genius nor great theorycrafter so everything i write here is personal experience.

May i ask you, how Ebon Fever is better than Bursting Sores in ST?

The wounds are more or less our strongest source of dps and should therefore be pushed further, right?

In Addition to that i have to mention that, Castigator is much stronger than Clawing Shadows with the Skull of War Trinket. If (!) a certain amount of Base Crit is given. The synergy with Pestilent Pustules is also better.

That synergy also applies for Infected Claws as festering wounds are applied quite reliably with the t18 4-set.

The dps difference between the recommended choices and the crit style play was always ~ 5-7k for me with crit in favor.

In hope of a quick response,

Ebon

Share this post


Link to post
Share on other sites

Hello Ebon, i just discussed the exact same topic with perhaps your friend ? Anyway in theory Bursting Sores should be the talent picked for SIngle Target if tuned right but on beta it wasn't the case and  even if additional target was appearing  Ebon Fever was getting out of hand. The wounds were not even close  to our strongest source of dmg for single target, Clawing Shadows was around 30 % followed by 20 % Virulent Plague, pets and then Festering Wound. The only boss worth testing that theory you've got is Zakuun which is  1 boss out of 13 but i wouldn't change my gear just for that one even if somehow turns to be better than Ebon Fever. Not to mention the fact that if you get seeds you can dps with Clawing Shadows. Keep in mind that most work is been done without sims and based on beta testing so everything is tuned around level 110 and having Artifact Weapon. The logs that i would get tonight and tomorrow are gonna help with clearing things out and i would keep the guide updated for you guys on daily basis. Your feedback is very much appreciated

Share this post


Link to post
Share on other sites
Guest playerunknown

i plan to reroll a dk for legion (currently ret...). so I have no experience with the dk whatsoever and I was wondering what racial [H] ability would be the best (in combination with frost and uh).  all I could find was an old sim on the mmochampion forums... blood elf > orc. is blood elf still the way to go ?

(I know the differnce is small but hey, if it's for free why not take it ^^)

Share this post


Link to post
Share on other sites

Unless they change something with the racials i would be playing Blood Elf, helps a lot especially with Dark Arbiter.

Share this post


Link to post
Share on other sites

Update: The Stat Weights  for Unholy were updated and should be fine for pre-patch. Enchants & Gems also changed to Haste > Mastery.

Share this post


Link to post
Share on other sites
2 minutes ago, BigKingAlexxx said:

what will my multistrike gems convert to?

I think they did convert to Haste on Beta so it's probably Haste ;)

Share this post


Link to post
Share on other sites
Guest playerunknown

wouldn't blood fury be better since it increases the attack power and it's duration is also 15 sec. 

also do I ge it right, dark arbiter casts Val'kyr Strike witch deals 7*AP Shadow damage and the Val'kyr's AP is 33% of my AP ?

Share this post


Link to post
Share on other sites
Guest A curious DK
1 hour ago, Tegu said:

Update: The Stat Weights  for Unholy were updated and should be fine for pre-patch. Enchants & Gems also changed to Haste > Mastery.

Why is Haste more important than Mastery now ?

Share this post


Link to post
Share on other sites
Guest CrusRuss

Hi Tegu - great work on the guide.

I have 2 questions:

Firstly, how did you decide that haste is better than mastery? I am not questioning it, just wondering how you guys came to that conclusion.

 

Secondly, I was testing on PTR last week and I did a lot of single target DPS tests (on the raidboss dummy in ebon hold). I came to the conclusion that infected claws was the best ST DPS talent in that row instead of reducing the CD on dark transformation. What I noticed was that in a typical 3 minute run I was getting out ~15-20 more clawing shadows/scourge. It wasnt a massive DPS gain but it was noticeable. Probably a moot point until Blizz finishes tuning anyway, but I found it interesting.

Share this post


Link to post
Share on other sites
1 hour ago, Guest playerunknown said:

wouldn't blood fury be better since it increases the attack power and it's duration is also 15 sec. 

also do I ge it right, dark arbiter casts Val'kyr Strike witch deals 7*AP Shadow damage and the Val'kyr's AP is 33% of my AP ?

About the racials, Blood elf is just too strong not just because of the 20 rp evey 1.5min but also the silence you are going to be using in Mythic+ and Raids on top of that +1% critical strike chance.

Regarding Dark Arbiter yes, it should be 7*AP Shadow damage, 33% AP and increasing damage 1 % per runic power you spend also stacking additively, not multiplicatively. 

Edited by Tegu

Share this post


Link to post
Share on other sites
55 minutes ago, Guest A curious DK said:

Why is Haste more important than Mastery now ?

Because with Haste you do significantly more single target damage, mastery boosts your AoE damage.

 

Share this post


Link to post
Share on other sites
Guest The other Dk

Why is haste better then  mastery ?

Share this post


Link to post
Share on other sites
33 minutes ago, Guest CrusRuss said:

Hi Tegu - great work on the guide.

I have 2 questions:

Firstly, how did you decide that haste is better than mastery? I am not questioning it, just wondering how you guys came to that conclusion.

 

Secondly, I was testing on PTR last week and I did a lot of single target DPS tests (on the raidboss dummy in ebon hold). I came to the conclusion that infected claws was the best ST DPS talent in that row instead of reducing the CD on dark transformation. What I noticed was that in a typical 3 minute run I was getting out ~15-20 more clawing shadows/scourge. It wasnt a massive DPS gain but it was noticeable. Probably a moot point until Blizz finishes tuning anyway, but I found it interesting.

 

Because the stat weights were simmed multiple times and the results were clear that Haste  > Mastery for single target Mastery excels at AoE.

Before the 10 % nerf to our pet's Sweeping Strike/Gas Cloud - Shadow Infusion was around 4,5k above Infected Claws and now even with the 10 % nerf Shadow Infusion simming higher, on top of that t18 2P gives 20 % dmg boost to your pets which is huge and  makes Shadow Infusion even more attractive.

 

 

 

Share this post


Link to post
Share on other sites
Guest CrusRuss
23 minutes ago, Tegu said:

 

Because the stat weights were simmed multiple times and the results were clear that Haste  > Mastery for single target Mastery excels at AoE.

Before the 10 % nerf to our pet's Sweeping Strike/Gas Cloud - Shadow Infusion was around 4,5k above Infected Claws and now even with the 10 % nerf Shadow Infusion simming higher, on top of that t18 2P gives 20 % dmg boost to your pets which is huge and  makes Shadow Infusion even more attractive.

 

 

 

 

Thanks.

Talking about set bonuses, what do you think about T19? I havent had a chance to try it but in theory I think the 4p might not be very helpful and in some cases detrimental. for e.g. you are setting up for (4-5 seconds away) soul reaper so you get 3 stacks of wound on target, then you get sudden doom or capped RP so you need to fire off death coil but it pops your wounds (50% chance lol?) now you need to spend another festering strike to add more wounds but this means you wont have enough runes to cast 3 scourge strike back to back (which you need to do on consecutive GCD's to make the 5 second window) and you cant afford to wait for runes to recharge in that short window.

I wish the 4p was a chance to ADD a wound not pop one... am I overlooking something about the 4p that makes it good or am i right that it will be a pain in the a$$.

Share this post


Link to post
Share on other sites

@CrusRuss i haven't really thought about t19 yet but looking at it right now  i find it really disappointing imo. They need to buff Festering Wounds  but even then  the tier doesn't really look all that attractive,  they can also change it so we are gonna have to wait and see how things turn out to be.

Edited by Tegu

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      Today's hotfixes are still very Plunderstorm-heavy, but we do get fixes for more achievement-related mount issues and PvP catch-up, in addition to the limited time event's adjustments.
      March 27 (Source)
      Achievements
      Fixed bugs causing mounts related to A World Awoken to be unavailable, including Bestowed Ottuk Vanguard, Bestowed Trawling Mammoth, Bestowed Thunderspine Packleader, Bestowed Sandskimmer, Bestowed Ohuna Spotter, Coralscale Salamanther, Stormtouched Bruffalon, and Taivan. Player versus Player
      Fixed an issue that prevented Splintered Sparks of Dreams from dropping from PvP sources while eligible for catch-up. Plunderstorm
      The Storm’s fury swells! Lightning strikes during the final stage of the Storm are faster and more dangerous than before. There is now a delay of 20 seconds after being revived where players no longer drop collected Plunder. Additional enemies now spawn at Witherbark Village, the wild area northeast of Go’Shek Farm, and the wild area between Witherbark Village and Boulderfist Hall. Fixed an issue where swapping back to default sword and gun appearances were not saving correctly. Fixed an issue so that now, picking up an additional rank 2 spell while the same rank 2 spell is equipped properly grants the rank 4 version of the spell. The Captain’s Orders quest “X Marks the Spot” now requires 1 item to be picked up (was 2 items).
    • By Staff
      Well that didn't take long! We found out someone had broken the 700,000 Plunder milestone yesterday evening, and we're already done with the full amount now! Soularpower_ managed to grind it out a couple of hours ago in duos, and grabbed the Plunderkind achievement, so huge congratulations! It's been a week and a day since the event was released, and despite there being plenty of Plunder drop buffs since then it's still great to see someone get it all done already. 


      Unsurprisingly, the first thing Soularpower_ after reaching that goal was... play more Plunderstorm! He's actually still at it if now you want to check the stream out. 
    • By Starym
      Here's our first post-patch look at the Mythic+ log rankings. While the patch didn't really touch any of the DPS or tank specs, there's still some movement there, especially in the raw DPS chart. Healers got some solid changes in the patch, and the definitely had an effect.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      The top percentiles are extremely stable, which makes sense since the patch didn't really bring any significant changes for DPS specs. We have to go down to number 7 to see the first bit of movement, as Destruction moves two up, leaving its fellow Warlock down in 9th, as Arms gets between them, gaining 3 spots. Havoc closes out the top 10 three down, and right behind it we find the newly buffed Elemental moving three up. While Augmentation is being properly calculated, we still find an Evoker in the bottom 3, as Devastation drops one down and takes Marksmanship's place.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      It took Shadow a little longer to get into the top in the generalist bracket, as we find it in 3rd now, pushing Outlaw down one. Balance also moves up, 2 spots into 6th, as it and Arms take advantage of Havoc's fall. The Demon Hunter finds itself 3 down in 9th, while Fury remains stable at the very end of the top 10.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Raw DPS U.GG DPS Rankings
      U.gg's rankings are based on actual DPS taken from Warcraft Logs data, focusing on the top players and span the past two weeks.
      While Outlaw remains at the top, pretty much everything's changing beneath it. Shadow and Retribution joined forces and moved two up together, breaking into the top 3. Fire is also on the rise, gaining 3 spots, and right behind it we find another big leaper, as Arms moves a whopping 5 spots up.
      Mythic+ All Keystone DPS rankings by u.gg.
       
      All Percentiles Tank (Points)
      There's actually some solid movement here, as we see Paladin take 2nd away from DK and Druid take Monk down, with Warrior remaining in last place and DH being far ahead of the pack.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Healers had some significant changes with the patch, but it hasn't stopped Monk from remaining at the top. Druid moves into 2nd, taking Discipline Priest down a peg, and it seems the Holy Priest patch reworks helped it out, as it gains a spot in 4th.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs and u.gg. And if you're interested in more info on the specs themselves you can always check out our class guides, as well as our Mythic+ guides and Mythic+ tier list.
    • By Staff
      In Dragonflight Season 4, Awakened/Fated raids will be on a weekly rotation.
      Upon accessing the Adventure Guide and navigating to the Raids section, you'll notice a green gem icon beside the raid that's Awakened for the current week.

      When a raid is Awakened, bosses are more powerful and loot drops are upgraded to a higher item level. The upcoming season revisits the Fated system introduced in Shadowlands Season 4.
    • By Staff
      We've already taken a look at all the items coming to the Trading Post next month, as the Season 4 PTR revealed them, but now let's see them in movement as well! MrGM has detailed everything coming in April, from the awesome Dreadwake mount to a pretty cool polearm, some new capes, and all the other pirate-themed items. Let's take a look. 

      If you'd rather just scroll through some images, you can head on to our original post here. 
×
×
  • Create New...