Damien

Arms Warrior 7.2.5

235 posts in this topic

This thread is for comments about our Arms Warrior guide for Legion.

Share this post


Link to post
Share on other sites

I have a question: In the stat priority section it is suggested that haste >mastery. In the gem/enchant section it is recommended to 

go for mastery. Can you help me bringing some sense into this?

Share this post


Link to post
Share on other sites
23 minutes ago, Guest Vestuhal said:

I have a question: In the stat priority section it is suggested that haste >mastery. In the gem/enchant section it is recommended to 

go for mastery. Can you help me bringing some sense into this?

Should have been updated Haste but with Mastery enchant when Haste was found to be the dominant stat, will change that up now :)

Share this post


Link to post
Share on other sites

Fervor of BattleFervor of Battle should be 30% increased damage, not 50%. I know you can't do anything about the tooltip but you could change the text to give the right information. 

Edited by Lophen

Share this post


Link to post
Share on other sites
6 hours ago, Lophen said:

Fervor of BattleFervor of Battle should be 30% increased damage, not 50%. I know you can't do anything about the tooltip but you could change the text to give the right information. 

should be updated asap

Share this post


Link to post
Share on other sites

Hi, is Unending Hunger still bis for arms? It's not listed anywhere but it used to be the #1 trinket to get. I'm worried this thing I grinded for is now useless. Thanks!

Share this post


Link to post
Share on other sites
2 hours ago, Tank said:

Hi, is Unending Hunger still bis for arms? It's not listed anywhere but it used to be the #1 trinket to get. I'm worried this thing I grinded for is now useless. Thanks!

UH took a hit along with other RPPM trinkets, so it alongside Discordant Chorus are now much weaker than the alternatives from HFC and the other trinkets listed in the Gearing Up section.

Share this post


Link to post
Share on other sites

I can't find bladestorm as an arms option ??? oh,ravager replace,all good

Edited by Lydianite

Share this post


Link to post
Share on other sites

i think (my warr have hfc's set) mortal combo is better than in for the kill talent, its like im spamming mortal strike, and if i/we choose in for the kill, it just when the enemy hp is 20% and if above that?

i think it just better mortal combo than in for the kill

and for dauntless(first talent), i think its better overpower than dauntless, cuz overpower has the same damage (or i think dealt more damage) like mortal strike, why i need dauntless when arms warrior now is not like before, its like unlimited rage.

Edited by Crystalystie

Share this post


Link to post
Share on other sites
On 28/07/2016 at 6:02 PM, Crystalystie said:

i think (my warr have hfc's set) mortal combo is better than in for the kill talent, its like im spamming mortal strike, and if i/we choose in for the kill, it just when the enemy hp is 20% and if above that?

i think it just better mortal combo than in for the kill

and for dauntless(first talent), i think its better overpower than dauntless, cuz overpower has the same damage (or i think dealt more damage) like mortal strike, why i need dauntless when arms warrior now is not like before, its like unlimited rage.

Mortal Combo struggles because you are getting a lot of resets and can effectively use MS very frequently without it (though there are fringe benefits of resets granting the full cooldown duration). In for the Kill however has a significant impact on the Execute phase which is crucial for Arms, smoothing out Rage gen which is a big problem during that period.

On Overpower, whilst it may deal relative damage, it's not contributing to Tactician and is too infrequent to be beneficial when you could be spending Rage in those GCDs generated through Dauntless to get CS/MS resets.

Share this post


Link to post
Share on other sites
2 hours ago, Guest scored said:

does Fervor of BattleFervor of Battle  make whirlwind better then slam as a rage dump

Yes, with Fervor you effectively remove Slam from the rotation and replace it with Whirlwind at all times.

Share this post


Link to post
Share on other sites

with the recent buff to slam damage( 12%) is fervor of battle still worth it?

Share this post


Link to post
Share on other sites
On 06.08.2016 at 6:52 PM, wordup said:

Yes, with Fervor you effectively remove Slam from the rotation and replace it with Whirlwind at all times.

Nope, it doesn't effectively on single target. In Fact that Fevor adds only 30%, not 50%. It is simple math:

Slam 226% w.damage / 20 rage = 11,3% w.damage per rage

Whirlwind 183% w.damage + 30% = 237.9% / 25 rage = 9,5% w.damage per rage.

Share this post


Link to post
Share on other sites
On 09/08/2016 at 11:06 AM, Howled said:

Nope, it doesn't effectively on single target. In Fact that Fevor adds only 30%, not 50%. It is simple math:

Slam 226% w.damage / 20 rage = 11,3% w.damage per rage

Whirlwind 183% w.damage + 30% = 237.9% / 25 rage = 9,5% w.damage per rage.

Actually, there is more going on here than just purely the simple math of damage per rage.

During most situations, you have more than enough Rage to sustain your rotation. By extension, Whirlwind condenses more damage into one Global so, whilst not more efficient, is still stronger for the purposes of dealing damage if Rage is not an issue. This is compounded further by Opportunity Strikes being the optimal talent at 100, which can trigger off each of the 3 Whirlwind hits, which is significantly better than the single hit that comes from Slam.

In short, they nerfed FoB so that on paper it looks weaker than Slam, but with other talent choices and effects considered, it's still the best.

Share this post


Link to post
Share on other sites

With the HFC 4 set bonus does slam become the better option on single target fights?

Share this post


Link to post
Share on other sites
4 hours ago, Guest Rokkz said:

With the HFC 4 set bonus does slam become the better option on single target fights?

No, for the same reasons listed above with Whirlwind interactions through Opportunity Strikes.

Share this post


Link to post
Share on other sites

Sims are showing FR to be roughly 90k+ dps ahead of IftK in well itemized pre-raid gear. I'm perplexed that anything other than FR can be recommended in this tier even if it is considered more complex.

Share this post


Link to post
Share on other sites
10 hours ago, Guest Knightwolve said:

Sims are showing FR to be roughly 90k+ dps ahead of IftK in well itemized pre-raid gear. I'm perplexed that anything other than FR can be recommended in this tier even if it is considered more complex.

Because recommending something significantly more difficult with no other option is often detrimental when this is intended to be a guide for everyone to get something out of. FR is very heavily recommended throughout the whole guide but not acknowledging that it is a significant alteration to playstyle for many not used to it is unfair given that it's supposed to be both an introduction and a summary.

1 person likes this

Share this post


Link to post
Share on other sites

Did I read that correctly?  A Focused Rage based spec (as suggested in this guide) is 90k DPS more than In For The Kill?  While I understand that simulation numbers are base on perfect execution (which can differ in playing execution), that seems quite a substantial gap, and would lead people to believe that we really only have one choice in terms of a spec build, if we wish to raid at a decent level.

 

I personally don't like the FR style, and while not a top end raider, I do play in a guild that does mythic level content up to a certain level (5-7 out of 13 or 14, for example).  Maybe 90k dps is nothing in this new expansion, but a few weeks ago that gap would have left no discussion as to how to spec and play.

 

Wordup, your guides are awesome.  My comments are just more of shock rambling at this point, not any complaints/arguing vs your research.  Hopefully I am missing something here and I can play the second spec you suggested (Dungeons & Raids) as that is the one I have deemed easier to master.  I do swap out FoB for avatar, and then use slam, but they are similar play styles.

 

/sigh...again, thanks to you all for the help over the years.

 

Share this post


Link to post
Share on other sites
4 hours ago, Guest Uruvsuurt said:

Did I read that correctly?  A Focused Rage based spec (as suggested in this guide) is 90k DPS more than In For The Kill?  While I understand that simulation numbers are base on perfect execution (which can differ in playing execution), that seems quite a substantial gap, and would lead people to believe that we really only have one choice in terms of a spec build, if we wish to raid at a decent level.

 

I personally don't like the FR style, and while not a top end raider, I do play in a guild that does mythic level content up to a certain level (5-7 out of 13 or 14, for example).  Maybe 90k dps is nothing in this new expansion, but a few weeks ago that gap would have left no discussion as to how to spec and play.

 

Wordup, your guides are awesome.  My comments are just more of shock rambling at this point, not any complaints/arguing vs your research.  Hopefully I am missing something here and I can play the second spec you suggested (Dungeons & Raids) as that is the one I have deemed easier to master.  I do swap out FoB for avatar, and then use slam, but they are similar play styles.

 

/sigh...again, thanks to you all for the help over the years.

 

In a pure Single Target situation if executed perfectly, yes it is far superior. It is limited to Single Target and lower target situations in its effectiveness however, so it depends largely on the content you're aiming at. When it comes to doing Mythic you should already comfortable with all caveats of a spec so it would be almost mandatory to switch to a FR build if sticking with Arms.

Share this post


Link to post
Share on other sites

The stat weights in the gear/best in slot section put mastery above strength, yet the gemming recommendation says to use a 200 strength gem and fill the rest with 250 mastery?

Share this post


Link to post
Share on other sites
22 hours ago, Guest Random Internet Guy said:

The stat weights in the gear/best in slot section put mastery above strength, yet the gemming recommendation says to use a 200 strength gem and fill the rest with 250 mastery?

The recommendations are for general use, in which the value of Strength is noticeably higher than Mastery which is a more ST oriented stat. I could definitely optimise those recommendations though so will look into it further.

Share this post


Link to post
Share on other sites

Sorry if this is stated in the guide, but could not find a definitive answer. When exactly are we casting fr? After every move in the rotation? Trying to get used to the advanced build out of the gate but it's still rather awkward so far.

Share this post


Link to post
Share on other sites

Why is there a shaman writing an Arms warrior guide? Can someone link his WARRIOR armory??

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   You have pasted content with formatting.   Remove formatting

  Only 75 emoticons maximum are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym

       
      Along with the previously announced class tuning and additional PvP class tweaks, today we're getting some significant nerfs to Mythic Fallen Avatar and Kil'jaeden! So we should be seeing another kill on big red quite soon. We also got some new additions to the overall class tuning that were not previously announced, specifically for Vengeance DHs, and all 3 Paladin specs.
      July 24 (source)
      Class, Raid, Items, and PvP hotfixes below will go live with maintenance in each region.
      Classes
      Death Knight Frost Fixed a bug preventing Hungering Rune Weapon from generating a Rune at the correct rate of once every 1.5 seconds. All damage abilities increased by 5%. Demon Hunter Vengeance Demon Spikes physical damage reduction increased to 12% (was 10%). Fracture damage decreased by 5%. Spirit Bomb damage decreased by 10%. Paladin Protection Increased the damage done by the following abilities by 4%: Avenger's Shield, Judgment, Hammer of the Righteous, Blessed Hammer, Consecration, Shield of the Righteous, Eye of Tyr. Retribution Blade of Justice damage increased by 10% (unchanged in PvP). Crusader Strike damage increased by 10%. Zeal damage increased by 10%. Rogue Fixed a bug where Elusiveness reduced the amount of AOE damage reduction Feint provided. Paladin Holy Light of Dawn now functions correctly with Aura of Sacrifice. Class Halls
      Calydus will now appear if a player can accept or turn-in a quest with him, even if he's on a mission. Dungeons and Raids
      Tomb of Sargeras The Fallen Avatar The Fallen Avatar’s health is reduced by 5% in Mythic difficulty. Kil’jaeden Kil'jaeden's health reduced by 5% in Mythic difficulty. Armageddon now creates 6 Armageddon Rains (was 8) in Mythic difficulty. Illidan's Sightless Gaze now deals less damage in all difficulties. Demonic Obelisk now spawns 3 Obelisks on the first cast in Mythic difficulty.
      Items
      Spectral Thurible will no longer damage creatures you are not in combat with. Warrior Arms The Great Storm's Eye damage bonus per stack reduced to 2% (was 4%). Ayala's Stone Heart now procs 40% less often for Arms Warriors.  
      Rogue All Specs Mantle of the Master Assassin duration reduced to 5 seconds (was 6 seconds). Subtlety Denial of the Half-Giants  cooldown reduction reduced to 0.2 seconds per combo point spent (was 0.3 seconds).  
      Player versus Player
      Druid
      Balance PvP Template Armor reduced by 10%. Bladed Feathers grants 11% additional armor per rank in PvP (was 22.5% per rank). Ironfeather Armor now grants an additional 25% armor, down from 50% armor. Celestial Guardian now grants 10% spell damage reduction, down from 20%. Moonkin Form now grants 125% additional armor in PvP situations, down from 200%. Restoration PvP Template Intellect increased by 2%. PvP Template Mastery increased by 20%. Hunter
      Survival Holy Priests with Greater Fade active can now be correctly interrupted by Muzzle Mage
      Frost Frigid Winds increases chilling effects by 10% in PvP situations, down from 15%. Chilled reduces the movement speed of targets by 40% in PvP situations (was 50%). Priest
      Holy Ray of Hope's cooldown is increased to 60 seconds, up from 45 seconds. PvP Template Intellect reduced by 4%. PvP Template Mastery reduced by 30%. The heal over time effect of Renew now heals for an additional 75% in PvP, down from an additional 100%. Shaman
      Restoration Riptide's heal is increased by 15% in PvP situations, down from an additional 30%. PvP Template Intellect reduced by 3%. Warlock
      Affliction PvP Template Intellect increased by 3%. Destruction PvP Template Armor increased by 30%. PvP Template Versatility increased by 5%. Previous Hotfixes
      July 20 July 17 July 12 July 11 July 7
    • By Starym

       
      We have some more tuning coming this week, along with the announced PvE/general side, we're also getting some PvP changes:
      Arempy (source)
      We're looking to make the following changes with maintenance in each region this week:

      Druid - Balance PvP Template Armor reduced by 10%. Each rank of Bladed Feathers grants 12.5% additional armor in PvP, down from 25. Ironfeather Armor now grants an additional 25% armor, down from 50% armor. Celestial Guardian now grants 10% spell damage reduction, down from 20%. Moonkin Form now grants 125% additional armor in PvP situations, down from 200%.

      Druid - Restoration PvP Template Intellect increased by 2%. PvP Template Mastery increased by 20%.

      Mage - Frost Frigid Winds increases chilling effects by 10% in PvP situations, down from 15%. Chilled reduces the movement speed of targets by 40% in PvP situations, down from 50%.

      Priest - Holy Ray of Hope's cooldown is increased to 60 seconds, up from 45 seconds. PvP Template Intellect reduced by 4%. PvP Template Mastery reduced by 30%. The heal over time effect of Renew now heals for an additional 75% in PvP, down from an additional 100%.

      Shaman - Restoration Riptide's heal is increased by 15% in PvP situations, down from an additional 30%. PvP Template Intellect reduced by 4%.

      Warlock - Affliction PvP Template Intellect increased by 4%.

      Warlock - Destruction PvP Template Armor increased by 30%. PvP Template Versatility increased by 5%.
    • By Stan

      In this mini guide, we're looking at how to answer the call to battle and reach Argus. The quest will be active once Patch 7.3 goes live.
      Please note that this article contains spoilers.
      An Introduction to Argus
      “Sometimes the hand of fate must be forced…”
      Downfall of the Deceiver had dire consequences. Argus is the original homeworld of the eredar, once described as a utopian world whose inhabitants were both vastly intelligent and highly gifted in magic. It has since been twisted by demonic, chaotic energies and has become the stronghold of the Burning Legion and is even referred to as Legion's homeworld. (Source).
      Patch 7.3 is the biggest content patch ever introduced to the game. The Heroes of Azeroth will travel to Argus to put an end to Legion once and for all. From a gameplay perspective, the new planet contains three zones and their content is unlocked gradually as you complete the story line.
      For the latest information about Patch 7.3, check out our Argus hub.
      Argus Zones
      The planet is comprised of three zones - Krokuun, Mac'Aree and Anthoras Wastes.
      Krokuun
      The first area to start the Argus experience is Krokuun. Green circles on the map indicate Invasion Points, golden icons are Lightforged Beacons used to teleport back to and from the Vindicaar. Argus has no flight points or paths and teleporting (traveling) is faster than on Azeroth. You can't teleport between different Lightforged Beacons, but you can teleport to any Lightforged Beacon aboard the Vindicaar. Lightforged Beacons for areas are unlocked through quests.

      The Vindicaar
      Before we proceed, it's important to talk about the Vindicaar. The vessel plays a huge role on Argus. It serves for transport for both factions and it's important to know what you can find aboard the ship. Every zone will have a separate Vindicaar and it seems we will be using it even in Antorus the Burning Throne raid to travel to the Seat of the Pantheon to fight Argus the Unmaker and imprison Sargeras.
      Vindicaar Map
      Below is a picture of the Vindicaar map. Important quest givers and turn-ins will always be marked with yellow question or exclamation marks on the map.
      The Netherlight Crucible - a system to empower new and existing Relics can be found at 57, 71. Vindicaar Matrix Core - "Warlords of Draenor" style zone perks for Argus can be found at 49, 44. Only one perk can be active at any given time. Examples Light's Judgment Lightforged Warframe The Navigation Console is at 42, 22. You right-click it and pick a Lightforged Beacon to teleport to.
      Reaching the Vindicaar
      After you unlock the Vindicaar you can use it to teleport back to Dalaran at any time and vice versa. A Lightforged Beacon will be available at Krasus Landing in Dalaran and a portal to Dalaran from the Vindicaar will unlock too, but if you're lost on Argus and need to find a Lightforged Beacon to transport you back to the Vindicaar, it's essentially faster to just use Dalaran Hearthstone and reach the Vindicaar from Krasus Landing in Dalaran.
      This is how Krasus Landing in Dalaran looks like if you haven't unlocked the Lightfoged Beacon to the Vindicaar yet. The portal will appear to the left side of the High Vindicator when it becomes available.

      Once you descend to Krokuun a portal will unlock that can be accessed at any time. If you want to get to Dalaran, the Vindicaar portal is at 40, 33.

      Argus Campaign
      In this section, you will learn everything about how to get to Argus and unlock the campaign.
      Getting to Argus
      The first quest is an auto-accept, which means it will automatically appear in your quest log wherever you are. The Alliance has a different intro than the Horde, but after traveling to Argus, both factions will be completing the same quests.
      Alliance Intro
      The Hand of Fate (Alliance) As an Alliance player, take the Dalaran portal to Stormwind and go to Stormwind Harbor to talk to Vereesa Windrunner (21, 30) and turn in the quest
      Two If By Sea (Alliance) Accept the new quest and speak to Vereesa Windrunner. She will have a dialogue option to set sail for Exodar. Horde Intro
      The Hand of Fate (Horde) As a Horde player, take the Dalaran portal to Orgrimmar and go to Bladefist Bay in Durotar to talk to Lady Liadrin on the Sunstrider (58, 12) and turn in the quest.
      Two If By Sea You learn that the Draenei crafted a vessel to take you to Argus safely. It's called the Vindicaar, your main transportation hub on Argus. Accept the quest from Lady Liadrin and set sail for Exodar. Turn in the quest by talking to Vindicator Boros on Azuremyst Isle (21, 55) once you arrive. Accept the next quest from him. Aethas Sunreaver: I see the Alliance answered the call as well.
      Continuation for Both Factions
      Light's Exodus (Alliance) At this point, you will notice the Horde ship that will be just opposite yours and the quests will be the same too. Turn left and take down the path leading to Exodar and Prophet Velen simply by following Vindicator Boros and the rest of the crew (Vereesa & Arathor). Light's Exodus (Horde) Boros tells you to go to Exodar, where Velen and other Draenei gathered in the Vault of Lights. Turn left and follow him and the rest (Aethas and Liadrin) down the path to Exodar. Once you enter Exodar your movement speed will be increased by 60% (Light of the Chosen) and Prophet Velen will speak to you. Vidicator Boros: Come. I will show you to the Vault of Lights. The others await our arrival. Lady Liadrin: Impressive. The Legion won't expect a force this strong. Vinocator Boros: Argus is our ancestral home. We will not see it in the Legion's hands any longer. High Vindicator says: prophet Velen is just ahead, champions. Prophet Velen: Fellow draenei... champions of Azeroth... the time has come to invade Argus. Prophet Velen: We will save our world and put a stop to the Burning Legion... once and for all. Prophet Velen: Come, champion. Let the Light guide your path! When you zone in, you will notice both Alliance & Horde leaders and Illidan talking to Velen. Illidan Stormrage: The Legion grows desperate. We should strike now while their attention remains focused on Azeroth. Prophet Velen: You are right, Illidan. This may be our best chance to gain the upper hand. Talk to Velen to end the quest  
      The Vindicaar Accept the quest from Velen and board the Vindicaar that's now preparered for your assault. You must establish a beacon to transport you to the vessel. Prophet Velen: Lend me your strength, champion. We will open the way together. Right-click the Light Crystal to activate it (1.1 second cast). Afterward, you will be channeling another spell for 15 seconds until a Lightforged Beacon will appear allowing you to board the Vindicaar that's ready to travel to Argus for the very first time. Prophet Velen: The Exodar has long been crippled by the crash that brought us to this world many years ago. Prophet Velen: Every spare moment, every resource, has gone toward the birth of a new vessel. Our instrument of retribution. Prophet Velen: The way is open. Come, children of Argus, allies, champions. The Vindicaar awaits! Conversation upon boarding the Vindicaar: Lothraxion: My brethren in the Army of the Light await our arrival. Only together will we achieve victory. Prophet Velen: The Light will guide us to them. Romuul, begin final preparations and ensure our forces are accounted for. It is time. Grand Artificer Romuul: Yes, Prophet. Right away. Hand in the quest at Prophet Velen (35, 45 aboard the Vindicaar on Azuremyst Isle).
      Into the Night Argus awaits, accept the quest from Prophet Velen to travel to Argus aboard the Vindicaar. Prophet Velen: Let me know when you are ready to depart. Talk to Prophet Velen and click on "I am ready." to travel to Argus. A trailer will play shortly after you find yourself on Argus. Conversation after you enter Argus aboard the Vindicaar Illidan Stormrage: Their next blast will decimate us-- unless we strike first. Prophet Velen: We must destroy the weapon while it is still recharging! Romuul, deploy a bunker below! Grand Artificier Romuul: Bunker deployed, Prophet! Turn in the quest at Prophet Velen and accept the next one.
      Alone in the Abyss Prophet Velen has another quest for you. Speak to Romuul to disembark the Vindicaar. Prophet Velen: Romuul, send our vanguard to establish a front. Grand Artificier Romuul: Activating transport array. Prophet Velen: Champion, we will descend together once you are prepared. Grand Artificier Romuul says: On your mark, champion. Talk to Romuul and select the option: "Take me to the surface." Conversation after you descend: Illidan Stormrage: Come, let us show Sargeras' ilk what they have brought upon themselves. Exodar Vindicator: Our home... what has it become? Prophet Velen: Hold your ground! We must protect the Vindicaar with our lives!
      On Argus
      Three new quests will become available simulatenously. Righteous Fury from Velen and Overwhelming Power from Illidan. Both can be found at 60, 79 in Krokuun (Argus). If you walk down the path, A Stranger's Plea can be picked up from Chieftain Hatuun at 58, 78. Should you decide to go back to the Vindicaar, you will find a portal at 63, 81 in Krokuun (Argus) that will take you back to the vessel.

    • By Stan

      After taking a three-year hiatus, Christie Golden is writing another Warcraft novel!
      Update: It seems that the new book will be about Anduin.
      Placeholder for tweet 889207263268749312 Christie Golden tweeted today about a new Warcraft novel she's writing. While she cannot reveal what the novel is about, we hope it will serve as a prelude to the next WoW expansion.
      Placeholder for tweet 889151974184148994 Christie Golden is a New York Times bestselling author of over 50 novels, including Star Wars, World of Warcraft, StarCraft, Star Trek and Assassin's Creed. Some of her most notable works are Arthas - Rise of the Lich King, The Shattering - Prelude to Cataclysm, Jaina Proudmoore: Tides of War or War Crimes.
      What's your favorite Christie Golden novel?
    • By Stan

      This week's 7.3 PTR patch will have some Elemental Shaman Changes and adjustments to Tier 21 bonuses for Hunters & Monks. What will be different?
      Tier 21 Set Bonus Changes
      Blizzard's currently polishing the latest set bonuses and based on community feedback, a future PTR build (coming this week, probably tomorrow) will introduce the following changes to Tier 21 set bonuses:
      Beast Mastery / Marksmanship Hunter
      Current Beast Mastery T21 Bonuses
      Item - Hunter T21 Beast Mastery 2P Bonus - Kill Command Damage - Kill Command damage increased by 10%. Item - Hunter T21 Beast Mastery 4P Bonus - Wild Call Kill Command Reset - When Wild Call resets the cooldown of Dire Beast, the cooldown of Kill Command is reduced by 1.0 seconds. Current Marksmanship T21 Bonuses
      Item - Hunter T21 Marksmanship 2P Bonus - Marked Shot Sometimes Shoots Twice - Marked Shot has a 15% chance to fire at the target an additional time. Item - Hunter T21 Marksmanship 4P Bonus - Marked Shot Buffs Focus Builders - When Marked Shot deals damage, the damage of your next Arcane Shot is increased by 20% or Multi-Shot damage by 20%, and your next Arcane Shot will generate an additional 5 Focus, or your next Multi-shot will generate an additional 1 Focus. Upcoming Changes
      BM 4P Bonus changed to make Kill Command reduce the cooldown of Aspect of the Wild. MM 2P & 4P Bonuses swapped places, so  2P Bonus: Item - Hunter T21 Marksmanship 2P Bonus 4P Bonus: Item - Hunter T21 Marksmanship 4P Bonus Blizzard (Source)
      Some changes you will see in a future PTR build:

      The BM Hunter 4p has changed to Kill Command reducing the cooldown of Aspect of the Wild.

      The Marksmanship Hunter 4p has changed to just be a way simpler tooltip with roughly the same value, and has swapped places with the 2p. This makes the new 2p a buff to your Focus builders, and the 4p the chance for Marked Shot to shoot a target twice. Mistweaver Monk
      Current Mistweaver T21 Bonuses
      Item - Monk T21 Mistweaver 2P Bonus - Gust of Mists Applies Absorb - When Gust of Mists heals a target, they gain Tranquil Mist, absorbing 20% of the amount that Gust of Mists healed for. Item - Monk T21 Mistweaver 4P Bonus - Renewing Mist Casts Heal Gust of Mist Targets - When you cast Renewing Mist, you have a 15% chance to send a bolt of healing Chi at all targets affected by Tranquil Mist. Upcoming Change
      Tranquil Mist (2P Bonus) will be a HoT effect, instead of an absorb Blizzard (Source)
      In a future build, the Mistweaver 2p bonus will be a Heal Over Time effect instead of an absorb to allow better interaction with the 4p bonus.