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Fury Warrior 7.3

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On 9/8/2016 at 5:09 PM, wordup said:

There are a couple of items missing from the sims yeah, I'll get that updated today!

Will you update the BiS list too with the weight of the newly added trinkets?

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16 hours ago, Zagash said:

Will you update the BiS list too with the weight of the newly added trinkets?

I'll look into it, at the moment Marfisi's Censer isn't working in SimC, so I'm holding off until it is.

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Guest LOBO89
On 9/9/2016 at 11:55 AM, wordup said:

It's largely dependant on those you're competing against. Fury is exceptional at burst AoE and sustained cleave, but not enough that the real powerhouses (Windwalker/Demon Hunter) won't push you down in extended trash. It's also fairly dependant on some traits, and moreover part of the power in Fury ends in the Execute phase, which dungeons rarely allow you to capitalise on.

The recommended path of the Artifact Weapom seems good, but Odyns Champion seems to never proc, like ever lol. That being said the traits along the to OC are good but I don't think OC is worth ATM. Or am I missing something?

 

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3 hours ago, Guest LOBO89 said:

The recommended path of the Artifact Weapom seems good, but Odyns Champion seems to never proc, like ever lol. That being said the traits along the to OC are good but I don't think OC is worth ATM. Or am I missing something?

 

Odyn's Champion is a contentious issue because of the infrequent proc rate, which I think Blizzard are aware of. The main factor is though, you need to go through it anyway to get to Helya's Wrath, which does a lot to sync up Odyn's Fury and Battle Cry - providing a big increase to the consistency/frequency of your Odyn's Fury casts.

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Guest Lobo_89
On 9/10/2016 at 6:20 PM, wordup said:

Odyn's Champion is a contentious issue because of the infrequent proc rate, which I think Blizzard are aware of. The main factor is though, you need to go through it anyway to get to Helya's Wrath, which does a lot to sync up Odyn's Fury and Battle Cry - providing a big increase to the consistency/frequency of your Odyn's Fury casts.

thanks for the reply, got another question. how to i determine what is a upgrade? i guess what i am asking is there any stat weights for fury atm that would help?

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1 hour ago, Guest Lobo_89 said:

thanks for the reply, got another question. how to i determine what is a upgrade? i guess what i am asking is there any stat weights for fury atm that would help?

I would advise looking at the Gear, Legendaries and BiS section of the Fury guide. There is a portion there at 1.2 that talks about evaluating upgrades etc.

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I noticed there is something missing from the Ability guide. I notice my BloodThirster heals or approx.4 times as much if I charge the target first. I.E Fighting use bloodthirster heals me for 53K stun him charge in and Bloodthirster him and I heal for 212k not exact numbers but I know the interaction   works thought id bring it to your attentions seems pretty crucial.

 

Edited by DeKAPPAtater
spelling error

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8 hours ago, DeKAPPAtater said:

I noticed there is something missing from the Ability guide. I notice my BloodThirster heals or approx.4 times as much if I charge the target first. I.E Fighting use bloodthirster heals me for 53K stun him charge in and Bloodthirster him and I heal for 212k not exact numbers but I know the interaction   works thought id bring it to your attentions seems pretty crucial.

 

That sounds like you're using the Furious Charge talent which amps up the healing of your next Bloodthirst following a charge.

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9 hours ago, wordup said:

That sounds like you're using the Furious Charge talent which amps up the healing of your next Bloodthirst following a charge.

Ahhh you would be correct makes sense you are correct

 

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Guest MartinD

With the new stat weight, does it mean crit is no longer important stat for fury warrior? (before it was recommended to cap at 30%) . Is crit not important to maintain enrage uptime?

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28 minutes ago, Guest MartinD said:

With the new stat weight, does it mean crit is no longer important stat for fury warrior? (before it was recommended to cap at 30%) . Is crit not important to maintain enrage uptime?

I believe you can simply maintain decent enrage uptime due to the use of RampageRampage, rather than relying on the RNG of crit to do it instead. Rampage is a guaranteed proc of enrage. Haste is now far better.

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On 20/09/2016 at 9:00 AM, Blainie said:

I believe you can simply maintain decent enrage uptime due to the use of RampageRampage, rather than relying on the RNG of crit to do it instead. Rampage is a guaranteed proc of enrage. Haste is now far better.

This is absolutely it yeah, Crit was hedging bets too much and now Haste seems to be modelling correctly with the additional potential GCD reduction under Haste buffs, going to 50% for the extra casts is having a significant effect.

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Guest Octurio

Hi guys i know this question has been asked before in this thread, but i just want to clairfy what skill priority is best used when enrage pops up to fit in that 4 sec window for great damage output 

Thanks all you guys for the help

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Hi, Thanks for the guide, it has helped a lot initially when starting to play Fury for the first time, but has been invaluable as a constant reference guide as I've become more familiar with the class and can go more in depth and understand with what the guide is trying to achieve.

Anyway, here is my question:

I currently have a Dragon Roar, Battle Cry and Avatar macro that I use on pull, then I go on to use BT and then into my single target rotation. But do you think it would be better to Macro Battle Cry in with BT so that it will guarantee a BT crit and then Enraged whenever it's off CD, or should I keep it separate to use with Odyn's Fury if they happen to sync up together....... or Keep it independent of them both so that I don't waste it in case I am already enraged?

Thanks in Advance for reply. 

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7 hours ago, Guest Octurio said:

Hi guys i know this question has been asked before in this thread, but i just want to clairfy what skill priority is best used when enrage pops up to fit in that 4 sec window for great damage output 

Thanks all you guys for the help

You will still follow the same priority. If you take a look at the Single Target priority, the highest priority things there are only if you are enraged. Follow that priority and you'll be fine.

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4 hours ago, Rancour said:

I currently have a Dragon Roar, Battle Cry and Avatar macro that I use on pull, then I go on to use BT and then into my single target rotation. But do you think it would be better to Macro Battle Cry in with BT so that it will guarantee a BT crit and then Enraged whenever it's off CD, or should I keep it separate to use with Odyn's Fury if they happen to sync up together....... or Keep it independent of them both so that I don't waste it in case I am already enraged?

On pull, use it with BT. 

I personally keep my cooldowns in 1 button, as well as separately, so that I can always pop them at the "right" time, depending on the situation. I would advise doing the same. It requires a bit more thought, but it generally is beneficial. 

For example, Avatar lasts 20 seconds. Battle Cry lasts 5. There's 7 seconds until the boss transitions, so you press your 1 button macro and suddenly you waste 13 seconds of Avatar, rather than using Battle Cry alone and then using Avatar after the transmission.

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1 hour ago, Guest Demonknight said:

How much mastery % do I need on my fury warrior?

There is no notable %-figure that you should be specifically looking to get. Keep stacking it, if you feel you have too much, sim your character to check if you need to stack another stat. It's very unlikely though.

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Generic comment being mass posted over the comments threads guys.

We are aware of the changes and our writers are working hard to update the guides to suit what has changed. Currently, there is a lot of work still to be done and it's unlikely that every guide will be up-to-date immediately. Expect a flood of updates over the coming days that will answer all of your questions about what is now best after X change, in time for the reset next week.

Thanks for your understanding and patience.

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Guest Kham

Has the trinket list been updated yet and if not, would you be so nice to do that @wordup ?

 

Right now the worst thing for me is comparing trinkets on the fly.

It's easy enough running a simulation and using the statweights to compare upgrades on every slot except trinkets.

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3 minutes ago, Guest Kham said:

Has the trinket list been updated yet and if not, would you be so nice to do that @wordup ?

 

Right now the worst thing for me is comparing trinkets on the fly.

It's easy enough running a simulation and using the statweights to compare upgrades on every slot except trinkets.

I'll check with him to see how the trinket list stands and let you know. I imagine it will most likely change with the patch next week, in which case, keep an eye for an updated one then.

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15 hours ago, Guest Kham said:

Has the trinket list been updated yet and if not, would you be so nice to do that @wordup ?

 

Right now the worst thing for me is comparing trinkets on the fly.

It's easy enough running a simulation and using the statweights to compare upgrades on every slot except trinkets.

It hasn't been updated yet because Sims are only just in (and by extension the hotfix is not live until Tuesday). When that happens I'll be updating it to be fresh to go along with the changes that have happened.

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Guest TallyHo

I had a question about the recommended artifact path. After the 1st path, the 2nd path gets us:

9% increase to Execute crit chance - 3 levels

5% increase to Execute damage (stacking) - Gold trait

15% proc chance to make next Execute cost no rage - 1 level

 

So that is 5 levels of artifact traits to get those benefits. The 3rd path gets us:

6% health increase during enrage - 3 levels

Rampage and Execute can proc 3% crit chance and attack speed (for all abilities), stacking for 12 sec - Gold trait

 

I guess I'm wondering how significant you think the benefits are between paths 2 and 3. Path 2 is pure focus on Execute benefits. Which, sub 20%, are useful. Or if you're lucky enough to get Stone Heart. Path 3, provided the proc is somewhat regular in the gold trait, seems like it might provide more consistent DPS bumps during the course of the entire fight. 

 

I'm also curious how much benefit we can get from path 2's gold trait. Execute is expensive, unless you get a proc. Without good RNG, you might only get 2 or 3 stacks in your 6 sec window? And if you rage drain, you're going back to your regular rotation until you get enough rage to try again, but by then your stack window has expired and you're starting over. 

 

With the upcoming buffs to a lot of Fury abilities (as mediocre as they may be), will it be more viable to take path 3 first?

 

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26 minutes ago, Guest TallyHo said:

I had a question about the recommended artifact path. After the 1st path, the 2nd path gets us:

9% increase to Execute crit chance - 3 levels

5% increase to Execute damage (stacking) - Gold trait

15% proc chance to make next Execute cost no rage - 1 level

 

So that is 5 levels of artifact traits to get those benefits. The 3rd path gets us:

6% health increase during enrage - 3 levels

Rampage and Execute can proc 3% crit chance and attack speed (for all abilities), stacking for 12 sec - Gold trait

 

I guess I'm wondering how significant you think the benefits are between paths 2 and 3. Path 2 is pure focus on Execute benefits. Which, sub 20%, are useful. Or if you're lucky enough to get Stone Heart. Path 3, provided the proc is somewhat regular in the gold trait, seems like it might provide more consistent DPS bumps during the course of the entire fight. 

 

I'm also curious how much benefit we can get from path 2's gold trait. Execute is expensive, unless you get a proc. Without good RNG, you might only get 2 or 3 stacks in your 6 sec window? And if you rage drain, you're going back to your regular rotation until you get enough rage to try again, but by then your stack window has expired and you're starting over. 

 

With the upcoming buffs to a lot of Fury abilities (as mediocre as they may be), will it be more viable to take path 3 first?

 

Rage of the Valarjar has an exceptionally low proc rate and to cap it off it requires 3 points in an effectively dead trait to get there, which is pretty bad. Juggernaut plays somewhat well into Massacre which generally speaking is taken in raids, and Sense Death only helps it more.

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