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Patch 7.1: Trial of Valor

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Trial of Valor is a new 3 boss raid added in Patch 7.1. Learn about new encounters and all the loot you can earn.

Trial of Valor

Since Loken's betrayal, Odyn has been trapped within the Halls of Valor as Helya plots in the shadows to claim the souls of his valarjar champions. In recent days, however, great heroes have arrived in the lands of Stormheim in the Legion's wake. Hoping that their might and determination could tip the scales and end Helya's reign, Odyn summons these champions for a final test.

  • Is a new raid released in Patch 7.1, available in Raid Finder, Normal, Heroic & Mythic Difficulty.
    • It opens November 8 (US) / November 9 (EU), exactly two weeks after Patch 7.1 goes live.
  • It has three bosses two of which should be more than familiar.
    • Odyn, Guarm & Helya
  • The raid ties up the story of Odyn and Helya, who we encounter in Stormheim and Halls of Valor respectively and fits in between the Emerald Nightmare and the Nighthold.
  • When logging in, you'll find a raven in Dalaran that starts a quest series associated with the raid A Call to ActionA Threat Rises , Helya's ConquestOdyn's Favor.

Bosses

As mentioned earlier, the raid features three bosses, you can check out the encounters in more detail by expanding the collapsed entries.

Blizzard LogoOdyn

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In ages past, Odyn led the titan-forged armies against the Black Empire of the Old Gods. But for millennia he has been confined to the Halls of Valor by the curse of his bitter nemesis, Helya. Odyn seeks mortal champions to vanquish the ruler of Helheim and secure his freedom.

Overview

Odyn challenges players to prove their worth before delving into Helheim to face Helya. Players begin the encounter facing Hymdall and Hyrja. After bringing both Hymdall and Hyrja to 25% health before they can cast RevivifyRevivify Odyn leaps into battle.

At 55% health remaining, Odyn shows his true power and begins to fill the room with Cleansing FlameCleansing Flame. When Odyn reaches 10% health, he is satisfied with your martial prowess, and allows you to become his champions in the fight against Helya.
 
Damage Dealers: 
  • While Hyrja is active, help soak the damage of Shield of LightShield of Light.
  • While Hymdall is active, avoid standing near other players as he casts Horn of ValorHorn of Valor.
  • When Odyn casts Draw PowerDraw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring BlastUnerring Blast
  • Move away from other players when afflicted by Storm of JusticeStorm of Justice.

Healers: 

  • While Hyrja is active, help soak the damage of Shield of LightShield of Light.
  • While Hymdall is active, avoid standing near other players as Horn of ValorHorn of Valor hits nearby allies.
  • When Odyn casts Draw PowerDraw Power, quickly move the Valajrar Runebearers to their matching rune and slay them on it to disable the rune, lowering the damage of Unerring BlastUnerring Blast.
  • Move away from other players when afflicted by Storm of JusticeStorm of Justice.
Tanks: 
  • While Hymdall and Hyrja are active, position them carefully to avoid Valarjar's BondValarjar's Bond .
  • Odyn's TestOdyn's Test will stack until Odyn melee attacks a different target.
  • Move as far away from Odyn as possible while afflicted with Stormforged SpearStormforged Spear.
 
Stage One: Might of the Valarjar
  •   Hymdall
    • Dancing BladeDancing Blade: Hymdall throws an enchanted blade towards a random player, inflicting 341250 to 358750 Physical damage upon landing. The blade then begins to whirl, inflicting 536250 to 563750 Physical damage every 2 sec to all nearby enemies.
    • Horn of ValorHorn of Valor: Inflicts 4875000 to 5125000 Physical damage to all enemies within 15 yards and causes all players to resonate inflicting 633750 to 666250 Physical damage to allies within 5 yards.
    • Valarjar's BondValarjar's Bond: While Hymdall and Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
    •  RevivifyRevivify: Upon reaching 25% health, the caster becomes immune to all damage and begins casting Revivify, healing 100% of the caster's maximum life.
      • The cast is interrupted if both Hyrja and Hymdall are defeated.
  •  Hyrja
    • Expel LightExpel Light: Hyrja enchants a player to radiate a burst of light after 3 sec, inflicting 1218750 to 1281250 Holy damage to all players within 8 yards.
    • Shield of LightShield of Light: Hyrja charges her shield with light, launching a burst of energy towards a random player, inflicting 4500000 Holy damage split between all enemies in a line.
    • Valarjar's BondValarjar's Bond: While Hymdall and Hyrja are within 35 yards of each other their damage taken is reduced by 99%.
    •  RevivifyRevivify: Upon reaching 25% health, the caster becomes immune to all damage and begins casting Revivify, healing 100% of the caster's maximum life.
      The cast is interrupted if both Hyrja and Hymdall are defeated.
    • Draw PowerDraw Power: Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.
      • Unerring BlastUnerring Blast (Normal, Heroic, Raid Finder)
      • Unerring BlastUnerring Blast (Mythic)
      • Valarjar Runebearer: As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast. (Normal, Heroic, Raid Finder)
        • Runic ShieldRunic Shield: All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
  • ProtectedProtected: A player standing within an empowered rune with a matching symbol becomes protected, reducing their damage taken from Unerring Blast by 90%. (Mythic)
  • Valarjar Runebearer: As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune empowers the rune, allowing players with a matching symbol to become Protected. (Mythic)
    • Runic ShieldRunic Shield: All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
Stage Two: The Prime Designate
  • Test of the Ages: Periodically, Hymdall and Hyrja leap into the arena, engaging the players in battle.
    Bringing them to 85% health causes them to exit the arena until called upon again. (Mythic)
    • Valarjar's BondValarjar's Bond While Odyn, Hymdall, or Hyrja are within 35 yards of each other their damage taken is reduced by 99%. (Mythic)
    • Odyn's TestOdyn's Test With each consecutive melee attack against the same target, Odyn's attack speed increases by 8%. This effect stacks.
    • Spear of LightSpear of Light: Odyn creates a Spear of Light at the location of several players, inflicting 1218750 to 1281250 Holy damage to players within 8 yards of the impact.  
      In addition, when each spear is summoned it expels 5 Glowing Fragments.
      Touching a Spear of Light causes it to Shatter.
      • ShatterShatter: The Spear of Light shatters, inflicting 564000 to 594000 Holy damage to all players and emitting 5 Glowing Fragments.
      • Glowing FragmentGlowing Fragment: Touching a fragment causes it to erupt, stunning the target for 3 sec and inflicting 828750 to 871250 Holy damage.
  • Shatter SpearsShatter Spears: Inflicts 438750 to 461250 Holy damage to all players. In addition, all remaining Spears of Light are Shattered.
  • Draw PowerDraw Power: Odyn activates the runes around his chamber and begins generating energy. After 30 sec, Odyn reaches 100 energy and casts Unerring Blast.
    • Unerring BlastUnerring Blast (Normal. Heroic, Raid Finder)
    • Unerring BlastUnerring Blast (Mythic)
    • Valarjar Runebearer: As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer on its corresponding rune disables that rune, preventing it from empowering Odyn's Unerring Blast. (Normal, Heroic, Raid Finder)
      • Runic ShieldRunic Shield: All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
  • ProtectedProtected: A player standing within an empowered rune with a matching symbol becomes protected, reducing their damage taken from Unerring Blast by 90%. (Mythic)
  • Valarjar Runebearer: As Odyn begins Draw Power, 5 Valarjar Runebearers leap into combat. Slaying a Valarjar Runebearer brands up to 4 players with a rune. Players with a matching symbol can touch the rune to become Protected. (Mythic)
  •  Runic ShieldRunic Shield: All damage taken is reduced by 99%. Moving a marked Valarjar Runebearer into a matching rune cancels this effect.
Stage Three: The Final Test

Blizzard LogoGuarm

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Helya's vicious three-headed hound stands guard at the gates of Helheim. Bred to require neither comfort nor sleep, Guarm remains ever-watchful for any invaders who come to challenge the reign of his cruel mistress.

Overview

Guarm's Guardian's BreathGuardian's Breath unleashes three elements: Fire, Nature and Shadow. Guarm gains a stack of Frothing RageFrothing Rage for every player not hit by one of his breath attacks.
Taking damage from Guardian's BreathGuardian's Breath will result in a debuff: Fiery PhlegmFiery PhlegmSalty SpittleSalty Spittle or Dark DischargeDark Discharge. Gaining any two of these is deadly.
Periodically Guarm will become more mobile and aggressive, casting Roaring LeapRoaring Leap and Headlong ChargeHeadlong Charge.
 
Damage Dealers: 
Healers: 
Tanks: 

Blizzard LogoHelya

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Though she once served as Odyn's right hand, the vengeful Helya will stop at nothing to ensure her ancient curse binds the titan keeper to the Halls of Valor. No longer satisfied with ruling her shadowy realm, Helya now commands her vast kvaldir army to plague the lands of the living.

Overview

Helya uses her supernatural powers to conjure orbs, taint foes, breathe sludge, and crush her enemies.
Upon reaching 65% health, Helya departs beneath the sea, assaulting the raid from afar with her denizens of Helheim or ocean waves from the Maw of Souls. Defeating Helya's tentacles wounds her, causing her to return to the shore.
Helya then orders the last stand of Helheim, invoking both the minions of Helheim and her supernatural powers until her defeat.
 
Damage Dealers: 
Healers: 
Tanks: 
 
Stage One: Low Tide: 
Helya uses her supernatural powers to conjure orbs, taint foes, breathe sludge, and crush her enemies.
  • Tentacle StrikeTentacle Strike: Helya's tentacle emerges at the front or back of the platform.
    The tentacle strikes the ground after several seconds, inflicting 2000000 Nature damage, divided amongst all enemies struck.
    If the tentacle impacts the ground without resistance, it sends shockwaves across the platform, inflicting 2000000 Nature damage to all players.
  • Tentacle SlamTentacle Slam: If no targets are struck by Tentacle Strike, the impact sends a shockwave across the platform inflicting 2000000 Nature damage to all enemies.
  • Taint of the SeaTaint of the Sea: Taints a target, inflicting 250000 Frost damage every second. When this aura is removed, the taint explodes, inflicting 61750 to 68250 Frost damage to all players.
  • Tainted EssenceTainted Essence: The expelled Taint of the Sea leaves behind a Tainted Essence, which explodes after a short time, inflicting 855000 to 945000 Frost damage to enemies within 8 yards.
  • Corrosive NovaCorrosive Nova: Blasts all enemies with corrosive magic, inflicting 390000 to 410000 Frost damage while no players are in melee range.
    • Corrosive Nova empowers Helya, increasing all damage done by 3%. This effect stacks.
Stage Two: From the Mists: 
Upon reaching 65% health, Helya departs beneath the sea, assaulting the raid from afar with her denizens of Helheim or ocean waves from the Maw of Souls. Defeating Helya's tentacles wounds her, causing her to return to the shore.
  • Helya
    • Fury of the MawFury of the Maw: Calls upon the fury of the maw, invoking a wave to push away players, inflicting 140000 Frost damage every half-second.
      Fury of the Maw washes away Bilewater Liquefaction, Decay, and Desiccated Decaying Minions.
      • Raging TempestRaging Tempest: Increases Fury of the Maw damage by 10%. This effect stacks.
    • TorrentTorrent: Blasts several enemies with brackish water, inflicting 95000 to 105000 Frost damage.
      • Building Storm: Increases Torrent damage by 5%. This effect stacks.
    • Gripping Tentacle: Helya grips the landmass, allowing her to command the waves of the sea and attack players from relative safety. Defeating these wound her, eventually forcing her back ashore.
  • Grimelord
    • Sludge NovaSludge Nova: Stomps the ground, inflicting 1662500 to 1837500 Plague damage to enemies within 15 yards and knocking them back.
    • Fetid RotFetid Rot: Afflicts several targets within 70 yards with Fetid Rot, inflicting 65000 Nature damage per stack every 3 sec and decreasing healing received by 15% per stack, periodically reducing in effectiveness.
      When removed, inflicts 556000 Nature damage to allies within 5 yards, applying Fetid Rot to any target struck.

      In this difficulty, Fetid Rot spreads every period.

      • BlazeBlaze: Increases the stack count on Fetid Rot by 1. (Mythic)
    • Anchor SlamAnchor Slam: Slams the ground with his anchor, inflicting 2850000 to 3150000 Physical damage and knocks them up, and increases all damage taken by targets struck by 400% for 6 seconds.
  • Night Watch Mariner
    • Lantern of DarknessLantern of Darkness: Exposes shadowy energy within his lantern, inflicting 36562 to 38438 Shadow damage every half-second to all enemies for 6 sec. This damage increases by 75% each pulse. This effect stacks.
    • Ghostly RageGhostly Rage: Enters a ghostly rage, increasing attack speed by 30% for 6 sec.
    • Give No QuarterGive No Quarter: Pierces the veil, moving seamlessly through the world. Upon reaching the destination, inflicts 266000 to 294000 Arcane damage to any targets within 8 yards.
  • Helarjer Mistcaller (Mythic)
    • Mist InfusionMist Infusion: Infuses Helya with the mists of Helheim, allowing her to cast Fury of the Maw more frequently.
    • Bleak EruptionBleak Eruption: Successful or interrupted casts of Mist Infusion invoke a Bleak Eruption, inflicting 190000 to 210000 Frost damage to all enemies.
  • Decaying Minion
    • DecayDecay: An aura of decay lingers, inflicting 150000 Nature damage to nearmy enemies.
Stage Three: Helheim's Last Stand: 
Helya orders the last stand of Helheim, invoking both the minions of Helheim and her supernatural powers until her defeat.
  • Helya
    • Orb of CorrosionOrb of Corrosion: Conjure an Orb of Corrosion which passes over the encounter area, pulsing 350000 Frost damage every second at several locations, tracking nearby players and creating patches of Decay.
      Taking damage from an Orb of Corrosion increases damage taken by Orb of Corrosion by 100%. This effect stacks.
      Orb of Corrosion triggers Tainted Reanimation every pulse.
      • DecayDecay: An aura of decay lingers, inflicting 150000 Nature damage to nearmy enemies.
      • Corrosive SlicerCorrosive Slicer: A beam of corrosive energy surges between the Orbs, inflicting 5000000 Frost damage to enemies struck by the beam. (Mythic)
    • Taint of the SeaTaint of the Sea: Taints a target, inflicting 250000 Frost damage every second. When this aura is removed, the taint explodes, inflicting 61750 to 68250 Frost damage to all players.
      • Tainted EssenceTainted Essence: The expelled Taint of the Sea leaves behind a Tainted Essence, which explodes after a short time, inflicting 855000 to 945000 Frost damage to enemies within 8 yards.
    • Corrupted BreathCorrupted Breath: Breathes out corrupt magic, inflicting 380000 to 420000 Shadow damage to enemies in a frontal cone and applying Dark Hatred.
      This creates several Corrupted Axions.
    • Fury of the MawFury of the Maw: Calls upon the fury of the maw, invoking a wave to push away players, inflicting 140000 Frost damage every half-second.
      Fury of the Maw washes away Bilewater Liquefaction, Decay, and Desiccated Decaying Minions.
      • Raging TempestRaging Tempest: Increases Fury of the Maw damage by 10%. This effect stacks.
    • Corrosive NovaCorrosive Nova: Blasts all enemies with corrosive magic, inflicting 390000 to 410000 Frost damage while no players are in melee range.
      Corrosive Nova empowers Helya, increasing all damage done by 3%. This effect stacks.
  • Night Watch Mariner
    • Lantern of DarknessLantern of Darkness: Exposes shadowy energy within his lantern, inflicting 36562 to 38438 Shadow damage every half-second to all enemies for 6 sec. This damage increases by 75% each pulse. This effect stacks.
    • Ghostly RageGhostly Rage: Enters a ghostly rage, increasing attack speed by 30% for 6 sec.
    • Give No QuarterGive No Quarter: Pierces the veil, moving seamlessly through the world. Upon reaching the destination, inflicts 266000 to 294000 Arcane damage to any targets within 8 yards.
    • Rally of the KvaldirRally of the Kvaldir: Increases maximum health by 100%. (Mythic)
  • Helarjar Mistwatcher (Mythic)
    • Mist InfusionMist Infusion: Infuses Helya with the mists of Helheim, allowing her to cast Fury of the Maw more frequently.
    • Bleak EruptionBleak Eruption: Successful or interrupted casts of Mist Infusion invoke a Bleak Eruption, inflicting 190000 to 210000 Frost damage to all enemies.
  • Decaying Minion
    • DecayDecay: An aura of decay lingers, inflicting 150000 Nature damage to nearmy enemies.

Loot Tables

Here are the Trial of Valor loot tables sorted by boss and difficulty.

Blizzard LogoOdyn

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Blizzard LogoGuarm

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Blizzard LogoHelya

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Encounter Previews

A single video speaks more than a thousand words right? We got them all! Catch a glimpse of the new encounters in the following videos by FatbossTV.

 

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man a lot of mastery gear I'm hopping that's just because of loot spec used when looking it up other wise its a useless raid gear wise for my main char ;( 

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On 10/13/2016 at 2:22 PM, toreric said:

man a lot of mastery gear I'm hopping that's just because of loot spec used when looking it up other wise its a useless raid gear wise for my main char ;( 

Exactly how I felt with EN and Versatility

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wait those are the loot tables? what happened to the "really strong trinkets" blizz promised us?

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11 hours ago, demonardvark said:

wait those are the loot tables? what happened to the "really strong trinkets" blizz promised us?

I guess they decided there was enough Strength on the gear to not warrant them anymore ;D

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5 hours ago, Blainie said:

I guess they decided there was enough Strength on the gear to not warrant them anymore ;D

I was expecting hellfire citadel style trinkets, I wanted to see all the crazy blizz could come up with. Since I am deprived my awesome trinkets I was promised all I can say to the blizz devs is

tumblr_inline_mvv90fWBnr1razod5.png

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15 hours ago, demonardvark said:

I was expecting hellfire citadel style trinkets, I wanted to see all the crazy blizz could come up with. 

That melee cleave trinket was amazing. Felt so good every time it procced.

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      Stalwart Protector - When you cast Divine Shield, grant 734 absorb for 15 sec to nearby allies. Priest
      Sanctum - When you cast Fade, absorb 2,000 Magic damage for 10 sec. Rogue
      Footpad - Allies within 8 yds while your Sprint is active gain 311 Speed. Shaman
      Serene Spirit - When you cast Astral Shift and when Astral Shift ends, heal for 1,748. Warlock
      Lifeblood - When you use a Healthstone, gain 355 Leech for 20 sec. (May as well be a generic trait available to all Classes). Warrior
      Breach - When you damage an enemy with Heroic Leap, gain 235 Leech for 20 sec. Full List of Azerite Traits
      Below is a list of all Azerite traits that have been added to the game so far. The most recent traits have the *NEW* tag.
    • By Stan

      We have a list of all Azerite traits that have been added to the game so far.
      We've datamined 198 Azerite traits so far and the list has been updated for Alpha Build 26433. Some Azerite traits are placeholders and values may be slightly off.
      Class-Specific Azerite Traits
      Death Knight
      Dark Grudge Glacial Contagion Decimate Scourge the Unbeliever Deep Cuts Icy Citadel Festering Doom Bone Spike Graveyard Latent Chill Horrid Expulsion Marrowblood Demon Hunter
      Seething Chaos Gaping Maw Devour Revel in Pain Furious Gaze Infernal Armor Druid
      Twisted Claw Long Night Rejuvenating Breath Bloodline Primordial Rage Heartblood Fungal Essence Streaking Stars Raking Ferocity Masterful Instincts Coordinated Restoration Power of the Moon Hunter
      Aspect of the Cheetah Arrowstorm Ride the Lightning Vigorous Wings Rotting Jaws In The Rhythm Whirling Rebound Seize the Initiative Raking Talons Flashing Fangs Serrated Jaws Wildfire Cluster Haze of Rage Arcane Flurry Latent Poison Mage
      Blast Radius Ignition Point Packed Ice Arcane Pummeling Arcane Annihilation Flames of Alacrity Packed Ice Brain Storm Preheat Winter's Reach Monk
      Swift Roundhouse Fit to Burst Invigorating Brew Boiling Brew Iron Fists Sunrise Technique Overflowing Mists Staggering Strikes Paladin
      Zealotry Divine Illumination Righteous Bastion Avenger's Might Bulwark of Light Martyr's Breath Inspiring Beacon Rejuvenating Grace Fortifying Auras Critical Flash King's Shield Righteous Flames Healing Hammer Strong Light Searing Blades Healthy Judgment Deferred Sentence Furious Wrath Expurgation Warmth of the Light Dauntless Divinity Priest
      Bindings of Fate Torment of Torments Pillar of Light Moment of Repose Permeating Glow Searing Dialogue Weal and Woe Blessed Sanctuary Thought Harvester Rogue
      Contaminant Subtle Blade Swashbuckler Sharpened Blades Deadshot Double Dose Night's Vengeance Storm of Steel Twist the Knife Shaman
      Astral Shift Storm's Eye Lightningburn Ancestral Reach Flames of the Forefathers Electropotence Embrace of the Tides Healing Way Overloaded Striker's Grace Volcanic Lightning Primal Primer Soothing Waters Lava Shock Strength of Earth Ebb and Flow Warlock
      Suffer Unshackled Fel Meteoric Flare Wracking Brilliance Shadow's Bite Heavy Rain Erratic Omen Inevitable Demise Umbral Blaze Warrior
      Bloodcraze Heavy-Handed Battering Ram Deafening Crash Trample the Weak Executioner's Precision Gathering Storm Bloodcraze Sword and Board Generic Azerite Traits
      Increase Versatility 15 Haste Increased Intellect 46 Strength Agility 20 Item - Proc Mastery Netherlight Fortification Test Spell - Anders Test Power 6 Azerite Empowered Longstrider Resounding Protection Blood Siphon Woundbinder Lifespeed Elemental Whirl Heed My Call Fury of the Sands Overwhelming Power Gutripper On My Way Mote in the Eye Embrace of the Sands Portal: Dalaran - Broken Isles Savior Winds of War Vampiric Speed Test Azerite Power Champion of Azeroth Impassive Visage Bulwark of the Masses Gemhide Azerite Fortification Self Reliance Azerite Veins Uncertainty Uncertainty Uncertainty Uncertainty Crystalline Carapace Ablative Shielding Strength in Numbers Upwelling Synergistic Growth Concentrated Mending Bracing Chill Ephemeral Recovery Weeping Aura Ruinous Bolt Rezan's Fury Rezan's Command Meticulous Scheming Blightborne Infusion Filthy Transfusion Secrets of the Deep Sandstorm
    • By Stan

      Players that haven't played the game for a while can now claim 7 days of free game time until April 30, 2018.
      Open the Blizzard Battle.net desktop app. Click the glowing Gift Button located next to your BattleTag in the upper right. Click Claim. A notification will pop-up whenever you have new Gifts to claim. We're not exactly sure how long must your account be inactive in order to receive the gift, but we'll update this thread when we find out! The game time can only be redeemed until April 30, 2018.
      If you decide to activate your account now, make sure to check out what's going on this week in WoW!

    • By Stan

      Our preview of Dark Iron Dwarves & Mag'har Orcs includes customization options, racials, mounts, and more!
      Today, we're looking at Dark Iron Dwarves and Mag'har Orcs that are now available for playtesting on Battle for Azeroth Alpha.
      Welcome to our preview of Dark Iron Dwarves and Mag'har Orcs. Both Allied Races are now available for playtesting on Battle for Azeroth Alpha, so we recorded videos of their customization options and included other useful information in this article.
      Dark Iron Dwarves
      Achievement: Allied Races: Dark Iron Dwarf
      Heritage Armor

      Playable Classes: Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, Warrior
      Racial Abilities
      Name Effect Dungeon Delver While indoors, move 4% faster. Fireblood Removes all poison, disease, curse, magic, and bleed effects and increases your primary stat by 231 and an additional 77 for each effect removed. Lasts 8 sec. (2 min cooldown) Forged in Flames Reduces damage taken from Physical attacks by 1%. Mass Production Increases Blacksmithing skill by 5 and Blacksmithing speed by 25%. Mole Machine While outdoors, summon a Mole Machine that tunnels through the earth.[NYI] (3 sec cast, 30 min cooldown) Racial Mount: Dark Iron Core Hound

      Shaman Totems

      Customization Options
      Mag'har Orcs
      Achievement: Allied Races: Mag'har Orc
      Heritage Armor

      Playable Classes: Hunter, Mage, Monk, Priest, Rogue, Shaman, Warrior
      Racial Abilities
      Name Effect Ancestral Call Invoke the spirits of your ancestors, granting you their power. (Instant, 2 min cooldown) -> Might of the Blackrock - Increases secondary stat by 102 for 15 sec.  Open Skies Increases mounted speed by 10%. Savage Blood Reduces the duration of Poisons, Diseases, and Curses by 10%. Sympathetic Vigor Increases pet health by 10%. Racial Mount: Mag'har Direwolf

      Shaman Totems

      Customization Options