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Mythic+ scaling, major Arms Warr changes, another brawl with the blues and more on this week's PTR.
Another new week on the PTR and another batch of development notes. Mythic + difficulties will scale a little more steeply as the buff to mobs health and damage will go up by 10% instead of the 8 so far. We also have some significant changes to a few classes again, with Arms Warriors getting the biggest and Marksmanship and Beast Mastery Hunters getting Honor Talent tweaks. There are also new legendaries and T20 tweaks, a new concert at the Darkmoon Faire and there's another skirmish with the blues this weekend. We also got the raid testing schedule for the weekend, featuring 4 mythic bosses and an open LFR.
Hi everyone! There’s a few things to call out for this PTR update:
First, we’re continuing iteration on 7.2.5 class changes, and this build has some pretty substantial changes for a couple of specs. Arms Warriors in particular have a lot of updates and revisions, and both Marksmanship and Beast Mastery Hunters have several changes to their Honor Talents.
We’re also continuing to iterate on Tier 20 set bonuses, and have added several new Legendary items in this build. Once the PTR is up (or shortly thereafter), you should be able to find the new Legendaries on Flaskataur in Dalaran if you’d like to give them a try.
We’ve turned on the Darkmoon Faire for this week as there’s a new band in town! The concert event starts every hour on the half hour. We’d like to get some testing and feedback, so please let us know what you think!
This build also has a tweak to Mythic Keystone difficulty. Specifically, the amount of health and damage that enemy creatures get from each additional difficulty level is increasing from 8% health and damage to 10% per keystone level. When we increased the overall difficulty of Mythic+ dungeons in 7.2, we didn't fully account for the increase in power that players would get from their new Artifact Traits. That hasn't been a major problem just yet, but once the Tomb of Sargeras raid opens and the maximum item level from drops increases, everyone’s going to get a LOT stronger in a hurry, which will quickly compound the issue. We're making this change to ensure that things don’t get too out of hand at the top end of the spectrum.
Lastly, we’d like to do another Skirmish with the Blues this week to gather some data on where PvP balance currently sits on the PTR to assist with PvP tuning. We’re scheduling this for Friday, May 26 from 2 PM to 4 PM Pacific time (5 PM to 7 PM Eastern). Any data we can get at this stage will be extremely helpful, so we hope you’ll join us.
Thanks again everyone, and happy testing!
Previous dev notes (May 16).
Hive have opened up recruitment!
Hive is a 2-day mythic raiding guild on Ravencrest-Alliance. We are a core of raiders who have been together since before the launch of Legion and are looking to expand on our Raiding Roster for the opening of Tomb of Sargeras. We are a fairly new guild and as such are a work in progress.
We are aiming for a spot within the top 20-30 guilds on Ravencrest on progress, and are looking for more raiders with an ambition and dedication at the same level.
1x Holy Paladin
Emerald Nightmare: 7/7 M
Trial of Valor: 2/3 M
The Nighthold: 5/10 M
The raiding times in Hive are Thursday and Sunday from 19:30 until 23:30 Server time (CEST). Invites to the raids will go out starting at 19:15. We require all raiders to be ready and available to execute the first pull of the raid at 19:30.
The loot in Hive is distributed amongst the raiders through a Loot Council. This council includes 3 Officers and at least 2 Raiders. During the remainder of the Nighthold Raid, all Trial Raiders will have equal rights to any loot drops as a core raider - Once Tomb of Sargeras is open however, Raiders will have priority over Trial Raiders within reason.
-All communication during raids will be in English and we require all our raiders to be on Discord and able to speak, with a functioning mic.
-80% attendance on main raids. Due to this low attendance requirement, we have a large roster of players and all raiders may be subject to rotation in the raiding team on any given night.
-A positive attitude towards constructive critisism - We expect all raiders to know their class through and through.
-Preparation. All raiders are required to show up with enough Flasks, Food, Health potions and Combat potions to last through a night of extensive progress wiping. We may also ask you to use Defiled Augment Runes on progress fights. Vantus Runes are provided by the guild bank.
If you are looking for further information or have any questions, feel free to contact any of our Officers on Battle.tag:
Elesís - Elesis#2594
Jösh - JoshSmith#2461
Bamf - Bamf#1142
Or visit Hive - Ravencrest
Last weekend's raid testing was cancelled, but it's back this weekend! Four Mythic bosses will be checked out in Tomb of Sargeras and the raid will be open in Raid Finder on Saturday and Sunday.
You can also check out our own previews and videos of the bosses getting tested:
Goroth Demonic Inquisition Sisters of the Moon Mistress Sassz'ine
On Thursday and Friday, May 25-26, we will be conducting Mythic raid testing of Tomb of Sargeras bosses.
Thursday, May 25
Goroth - Mythic Tomb of Sargeras
13:00 PST (16:00 EST, 22:00 CEST)
Demonic Inquisition - Mythic Tomb of Sargeras
14:00 PST (17:00 EST, 23:00 CEST)
Friday, May 26
Sisters of the Moon - Mythic Tomb of Sargeras
13:00 PST (16:00 EST, 22:00 CEST)
Mistress Sassz'ine - Mythic Tomb of Sargeras
14:00 PST (17:00 EST, 23:00 CEST)
After testing concludes on Friday, we plan to open Raid Finder Tomb of Sargeras over the weekend.
As always, this testing schedule is very fluid and subject to the realities of a PTR environment. We might have to change the time of a testing session, change the bosses being tested, or cancel a test entirely, due to bugs, server hardware issues, etc. Keep an eye on this forum for the latest information, and thank you in advance for testing and providing feedback.
Q: How do I get into the raid zone?
A: In Dalaran, Orgrimmar, or Stormwind, you may speak to Nexus-Lord Donjon Rade Sr. in order to teleport into the raid zone while it is open for testing. (The option to teleport into a zone will not be available when the zone is not open for testing.)
Q: What character should I use to test the raid?
A: Whichever you prefer. We will be scaling players' effective level to 110 for raid testing, and their item level to an appropriate threshold for the encounter(s) being tested. For 7.2 raid testing, we'll be granting players all the new 7.2 artifact traits IF players have done the quest to reveal those new traits. Complete the Broken Shore intro experience in order to access this quest.
Q: How long does testing last?
A: The primary purpose of testing is to give us the information we need to balance the encounters, evaluate how mechanics are playing out in practice, and identify bugs. Once we're satisfied that we've received that information for a given boss, we'll be shutting down testing. Usually this takes anywhere from 45 minutes to 2 hours, but there are no guarantees.
Raid Times: Tues & Thurs 8-11 Central
- Healers (non priestor shaman)
-DPS: need ranged would prefer warlock, melee would have to have a viable tank off spec
Greetings and salutation! My name is Ilia and I am the GM and one of the raid leader for our raid group. <Curio> is composed of seasoned raiders. We have cleared H NH and are getting ready for Tomb of Sargeras! Please add ilia#1583 for more information. We look forward to hearing from you!
The 7.2.5 class changes are ongoing and the next big thing to get hit is Draught of Souls, but only for Arms and Fury Warriors as it was over-performing. 40% sounds like a lot, but there will be some compensation for the nerf, however, as Fury gets a 5% buff overall and Arms is in the middle of some mechanics changes so it'll definitely get back to even as well.
For Arms and Fury Warriors, we’re going to scale down the damage of Draught of Souls in the next build for the 7.2.5 PTR.
Specifically, we’re aiming for a roughly 40% reduction in the effectiveness of Draught of Souls. For those two specs, it’s a trinket that is extremely valuable due to its interaction with Battle Cry. We’ve already tuned other forthcoming on-use trinkets that drop in Tomb of Sargeras for Arms and Fury with the same modifier to compensate for Battle Cry’s effectiveness in boosting trinkets of this kind. Our goal is for new trinkets to have more similar power levels between various specs, while leaving Draught of Souls in a place where it remains competitive for Arms and Fury.
We’re making sure to consider this trinket change as we update Warriors in Patch 7.2.5. With this in mind, Fury damage has been increased by 5% across the board. Arms is currently in the middle of receiving some heavy mechanical changes which will require a deeper look into their overall performance, and we’ll account for this change when we do our final tuning.
We don’t want Draught of Souls to define DPS Warriors for the remainder of the expansion, but we do want Warriors who have one to be able to make good use of it as they progress through Tomb of Sargeras.
Thank you for all of your feedback!