Damien

Heroes of the Storm Varian

43 posts in this topic

This thread is for comments about our Varian guide.

Share this post


Link to post
Share on other sites

I really like the versatility Varian brings to the table. It is nice to see his character having such a strong representation in the game. Glory to the Alliance!

Share this post


Link to post
Share on other sites
5 hours ago, Valhalen said:

I really like the versatility Varian brings to the table. It is nice to see his character having such a strong representation in the game. Glory to the Alliance!

Definitely. He allows you to play as required depending on the setup you're facing, rather than just adjusting a talent or two, you get a new hero!

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Guest Salt said:

Is this a joke? You post here varian before he is on live servers but you wont even do samuro.

This is mainly down to the fact that different writers complete different guides. This means that the writer of the Varian guide may have nothing to do with the Samuro one.

With a revamp coming to many of the guides on our site for HoTS, it means some of the guides are slightly slower to be updated. In honesty, I can only apologise and ask once more for your patience!

Share this post


Link to post
Share on other sites

 

56 minutes ago, Blainie said:

With a revamp coming to many of the guides on our site for HoTS, it means some of the guides are slightly slower to be updated. In honesty, I can only apologise and ask once more for your patience!

Does Varian's guide follow this new model? I noticed the info is more condensed within the main guide page, which is much better than the current format.

Edited by Valhalen

Share this post


Link to post
Share on other sites

I just wanted to point out that your choice of Heroic effects the damage bonus from High King's Quest.  With Colossus Smash I was receiving 17 damage per quest at lvl20, with Twin Swords of Fury it's only 7.

Share this post


Link to post
Share on other sites

I have a hard time believing that Johanna is a counter to Varian when his Talent Shield Shatter is possibly the best anti-Johanna tech in the game. Instantly turn off her trait and end her unstoppable... hmmm...

Share this post


Link to post
Share on other sites
1 hour ago, Guest Dunamis said:

I have a hard time believing that Johanna is a counter to Varian when his Talent Shield Shatter is possibly the best anti-Johanna tech in the game. Instantly turn off her trait and end her unstoppable... hmmm...

Ironically I just won a game versus Johanna because of Shattering Throw. You are absolutely right, of course. 

Thanks for putting it up here! Will be fixed immediately. 

Share this post


Link to post
Share on other sites
On 16.11.2016 at 0:58 AM, Valhalen said:

 

Does Varian's guide follow this new model? I noticed the info is more condensed within the main guide page, which is much better than the current format.

It does, yeah. We're always trying new things to make the site as useful to our readers as possible, so hopefully the new formats will be a big hit!

Share this post


Link to post
Share on other sites
On 16.11.2016 at 7:59 AM, Guest Whitewingdevil said:

I just wanted to point out that your choice of Heroic effects the damage bonus from High King's Quest.  With Colossus Smash I was receiving 17 damage per quest at lvl20, with Twin Swords of Fury it's only 7.

Thanks for pointing that out :)

Share this post


Link to post
Share on other sites

Minor quibble followed by actual topic for discussion: the description of parry talks about the difficulty of using it to block a strong attack and not accidentally blocking a weak one; is this from a previous build of the hero where the ability gave block stacks or something? as is you do not need to worry about "accidentally" blocking a weak attack; as long as they hit during that 1.25 seconds, there's no limit to how many attacks are parried...

 

can we chat a bit about shield wall? It feels completely crazy that a talent this good is basically never picked but, well, here we are!

Obviously Warbringer is ridiculously good; not trying to argue against that. The cooldown reduction though (even after it's nerf) seems extreme. The way things play out, shield wall might as well say "the cooldown on your charge is also increased by 8 seconds." Is it just me or is a *flat* 50% reduction on your most powerful basic ability (which normally has wquite a long CD) kind of unheard of?

 

TLDR; what would it take to make you pick shield wall, either in game or in a patch? I've picked it myself a few times in quick match and it is positively *nuts* but the forever cooldown on your charge really hurts a lot.

I think it would be really fair to reduce the base cooldown and also reduce the reduction on warbringer; something like 12 seconds going to 8 or 10 with warbringer (the stun brings a boatload of value to the talent already so the CD is really just icing on the cake imo)

Edited by Voltorocks
  • Like 1

Share this post


Link to post
Share on other sites

With the slight buff to the Parry level 1 talent, I am seeing more people pick the parry talents until taunt at level 10. Really interesting!

I've also found Colossus Smash to be extremely good against Morales, as with Charge and Smash you can get right in her face.

Great guide overall!

Share this post


Link to post
Share on other sites

You need to update the L13 - L16 talent switches with latest patch..... Patch notes comments from Blizzard noted for better counter-play in why you pick Varian in draft.... do you think that this will impact choice whether to draft him or some other hero (e.g. full tank or bruiser) much in ranked play?

Share this post


Link to post
Share on other sites
On 1/31/2017 at 9:31 PM, FuGu said:

I've also found Colossus Smash to be extremely good against Morales, as with Charge and Smash you can get right in her face.

Definitely. Can be insanely useful for shutting her down/focusing her during team fights.

Share this post


Link to post
Share on other sites
On 2/10/2017 at 1:50 PM, Kiarbitrager said:

You need to update the L13 - L16 talent switches with latest patch..... Patch notes comments from Blizzard noted for better counter-play in why you pick Varian in draft.... do you think that this will impact choice whether to draft him or some other hero (e.g. full tank or bruiser) much in ranked play?

The talent changes aren't live yet, so we haven't updated them. As for the drafts, basically we'll see. Personally, no I don't think it will change much.

Share this post


Link to post
Share on other sites

Can't the Banner of Dalaran be useful for Fury Varian, as it increases the damages of Heroic Strike, which with the Fury procs every 3 attacks? Is that damage increase significant?

  • Like 1

Share this post


Link to post
Share on other sites

In the build guide at 'strenghts' section there is still 'banners at level 13'. Please fix in accordance to the talent level switches for the hero in the game. Thanks.

Share this post


Link to post
Share on other sites
2 hours ago, VitaminC said:

In the build guide at 'strenghts' section there is still 'banners at level 13'. Please fix in accordance to the talent level switches for the hero in the game. Thanks.

Thank you for pointing it out, we'll be fixing it shortly!

Share this post


Link to post
Share on other sites
2 hours ago, Guest Smash said:

Hi there,

why in your guide for Fury Varian, you pick Overpower instead of High King Quest?

While High King's QuestHigh King's Quest's rewards are stronger, the quests take way too long to complete, which means your opponents will have a stronger position and could snowball you, as they will be benefitting from T1 talent, while you will be not. OverpowerOverpower on the other hand grants you damage as well - not only it reduces Heroic StrikeHeroic Strike's cooldown, allowing you to benefit from it more often, which obviously means more damage, but it deals more damage as well, resulting in higher damage output from the Heroic StrikeHeroic Strike.

Share this post


Link to post
Share on other sites
On 7. 6. 2017 at 5:14 PM, Kiarbitrager said:

While I wish the Colossus Smash ult was 0s cd..... it might be nearer to 20s!
-for your next update or whenever you see this!

Hey, sorry for that. The tooltip bot did something wrong, then once more (which is why it took so long), but has been fixed and now the displayed cooldown should be correct. Thanks for pointing this out!

Share this post


Link to post
Share on other sites

Shouldn't Varian's High King's Quest be situational, if paired with Fury? This should be even more applicable when the enemy has murky, tlv, or other easily ganked squishy heroes. I understand in some games, it takes time for Varian to gain the attack buffs. However, the damage pay off is much higher than the other two talents. In fact, if Varian has a really good start, he can get 2/3 of his quest off and spend the next 5 minutes rotating for globes, easily landing him a finished quest at the 13 minute mark. This is especially true for Braxis. And once finished, Varian gains so much more survivability by synergy with second wind, ironforge banner, demoralizing shout/frenzy/glory to the alliance that Varian can tank as much as taunt.

Share this post


Link to post
Share on other sites
On 20. 6. 2017 at 3:07 AM, Trensicourt said:

Shouldn't Varian's High King's Quest be situational, if paired with Fury? This should be even more applicable when the enemy has murky, tlv, or other easily ganked squishy heroes. I understand in some games, it takes time for Varian to gain the attack buffs. However, the damage pay off is much higher than the other two talents. In fact, if Varian has a really good start, he can get 2/3 of his quest off and spend the next 5 minutes rotating for globes, easily landing him a finished quest at the 13 minute mark. This is especially true for Braxis. And once finished, Varian gains so much more survivability by synergy with second wind, ironforge banner, demoralizing shout/frenzy/glory to the alliance that Varian can tank as much as taunt.

Yes, it should. Oxygen says High King's QuestHigh King's Quest is "the classic combo for that heroic", so if you are using Twin Blades of FuryTwin Blades of Fury, High King's QuestHigh King's Quest is the way to go. I told Kendric about his, but he is usually reluctant to change ratings, so it will likely take some time to get it changed. Sorry for inconvenience, and thank you for your patience and for pointing this issue out!

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Deckard, Illidan, and Varian will be on sale next week together with the Crimson Hare and Magic Carpet mounts. Check out the full list of items that will enter the featured item rotation on October 23.
      Blizzard (Source)
      Heroic Deals: October 23 – October 30, 2018
      Our next set of Heroic Deals will begin on Tuesday, October 23! Check out the list of upcoming featured items and Hero discounts below.
      Upcoming Hero Sales
      Deckard— Sale Price: 375 gems Varian — Sale Price: 375 Gems Illidan — Sale Price: 250 Gems The following skins and mounts will be added to the featured item rotation and will become purchasable with gems until this round of Heroic Deals comes to an end:
      Upcoming Featured Skins
      Wastewalker Deckard Skin Pack Expedition Vanndar Muradin Genius Monkey King Samuro Azure Big Top Gazlowe Medic Uther Heavenly Grunty Murky Upcoming Featured Mounts
      Crimson Hare Magic Carpet
    • By Stan
      Blackheart seeks revenge against the Commodore in this week's attack/defend battleground! Everyone starts at level 10, no other talents besides that are available. There's a small chance of all players being the same Hero. Play two games to earn a Loot Chest.
      Blizzard (Source)
      Assist a salty revenge-fueled pirate in his other-worldly quest to destroy the docks, or send him to a watery grave with the aid of some spectral cannonballs. This week’s Heroes Brawl is Blackheart’s Revenge, and no matter which side you take, it’s sure to be an explosive match!

      Rules:
      Choose from one of three randomly selected Heroes before entering the Docks. Be quick about it though, you only have 30 seconds to choose! Everyone will begin the round at level 10 and will be asked to choose a Heroic Ability. No other talents will be available. You will either be placed on the Attacking or Defending team and will be responsible for aiding Blackheart in his quest for revenge, or preventing the destruction of the Docks Attackers will be responsible for preventing Defenders from firing Cannons at Blackheart’s ship Defenders will gather Cannonballs and fire them at Blackheart’s ship via Cannons placed around the Battleground After the first round, teams will switch sides and the displayed health on Blackheart’s Ship will be adjusted to show the amount of Cannonballs the defending team must fire to beat their opponent’s score and win the round. The team to fire the most shots at the enemy ship will be victorious, unless both teams fire zero or the maximum of 5 Cannonballs, which will result in ties. Rewards:
      Complete two matches of the Blackheart's Revenge to earn a Loot Chest! Find out more about the new Heroes Brawl game mode on our Heroes Brawl site; and as always, you can find more information on this week’s Brawl by clicking the Brawl Info button at the bottom of the play screen when preparing to queue for the Brawl game mode.
    • By Stan
      The latest Heroes of the Storm content patch is now live with Mal'Ganis, disabled Haunted Mines, and changes to certain Support abilities to only work on Heroes.
      Patch Highlights
      Mal'Ganis is now live and you can check out our build guide here. The Hero is also available in the talent calculator. The game no longer supports DirectX9 and the 32-bit version of the client. Haunted Mines have been removed from all gameplay modes. Ana's Healing Dart now pierces targets at full Health. Multiple Support abilities have been reworked to only work on Heroes. Blizzard (Source)
      General
      Heroes of the Storm no longer supports DirectX 9 and the 32-bit version of the client. Battlegrounds
      Unranked Battleground Rotation:
      The Battleground Rotation for all Unranked modes has been adjusted to the following: Alterac Pass Battlefield of Eternity Blackheart's Bay Braxis Holdout Cursed Hollow Dragon Shire Garden of Terror Hanamura Temple Infernal Shrines Sky Temple Tomb of the Spider Queen Towers of Doom Volskaya Foundry Warhead Junction Haunted Mines: Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games. Mercenaries: Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability New Hero: Mal'Ganis (Warrior)
      Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.
      Trait
      Vampiric Touch Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes. Basic Abilities
      Fel Claws (Q) Violently slash in the chosen direction, dealing 78 damage to enemies. Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds. Necrotic Embrace (W) Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds. Night Rush (E) After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds. Heroic Abilities
      Carrion Swarm (R) After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies. Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes. Dark Conversion (R) Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds. Design
      Support Heroes
      We've unified certain Support abilities to only work on Heroes (not minions or Mercenaries): Alexstrasza
      Gift of Life (Q) Breath of Life (Q-Dragon Form) Brightwing
      Pixie Dust (E) Li Li Healing Brew (Q) Rehgar
      Healing Totem (Active - Level 4) Earth Shield (W - Level 13) Tyrande
      Light of Elune (Q) Uther
      Holy Light (Q) Heroes
      Support

      Ana
      Abilities
      Healing Dart (Q) Healing Dart will now pierce targets at full Health. Collection
      New Bundles
      The following new bundles are available for a limited time! Mal'Ganis Heroic Bundle Death & Undeath Bundle Meat Wagon Bundle New Announcer
      Mal'Ganis New Mount
      Meat Wagon Northrend Meat Wagon Blackrock Meat Wagon Deathguard Meat Wagon New Skins
      Mal'Ganis Dreadmachine Mal'Ganis Neocarbon Dreadmachine Mal'Ganis Master Deadmachine Mal'Ganis Infernal Mal'Ganis Northrend Mal'Ganis New Portraits, Sprays, and Emojis
      Several new emoji packs and portraits have also been added to the game.  Bug Fixes
      General
      AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities. Spell Power: Fixed an issue where Spell Power would no longer affect a Hero’s abilities after they died. (For example: Jaina’s Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.) Statis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop. Battlegrounds
      Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane. Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates. User Interface
      Fixed an issue where a space would appear before the player’s name in a Whisper. Heroes, Abilities, and Talents
      Ana: Fixed an issue where Ana’s Shrike healing was not accurately reflecting her damage done (via Spell Power or her target’s Armor). Chromie: Fixed an issue where Temporal Loop’s return location would appear incorrect if a movement ability was used by the target. Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower. Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall. Gul’dan: Fixed an issue where Darkness Within’s bonus Spell Power would not increase the healing of Drain Life. Kharazim: Can now Radiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests. Li-Ming: Fixed an issue where Tal Rasha's Elements would grant bonus damage to Calamity after being twice in a row. Murky: Egg Hunt’s Slime no longer benefits from Slime talents. Sylvanas: Targets of Mind Control will now clear their move orders when affected by the ability. Uther: Fixed an issue where Holy Fire’s damage was affected by Spell Power. Mal'Ganis is now live and it's time to check out our build guide and the official patch notes.
    • By Stan
      Alan Dabiri announced that he's leaving his current position as Game Director for Heroes of the Storm and he's moving on to another project at Blizzard.
      Alan Dabiri has been Game Director ever since Dustin Browder stepped down in December 2016. He thinks the game is in the right hands right now, as developers continue to deliver interesting new Heroes and events. He's transitioning to a new team within the company. We wish him success in all his future endeavors.
      Here's the message he left on the official forums:
      Blizzard (Source)
      In my 20-plus years at Blizzard, I’ve had the privilege of working on many awesome Blizzard games in roles ranging from software engineer to technical director to game director. Across my many roles and games, my experience working on Heroes of the Storm ranks among the best of my development career. I’ve witnessed Heroes’ evolution from a StarCraft II mod to the amazing game you see today. Heroes’ development has been fueled by the shared excitement of our team and all of you in the community, and the game we’ve built together is the game I play almost every night.
      One of the best things about developing Heroes is the fact that this team is not afraid to try new things while always striving to learn and grow. It’s been part of our DNA from the very beginning, and it’s through years of experimentation that we’ve hit our stride both as a development team, and as a game. This is possible because Heroes has an exceptional development team of both Blizzard veterans and fresh faces who are all highly engaged with the game we’re making, and the players we’re making it for.
      It’s in this spirit of trying new things that I want to let everyone know that a few months ago, I accepted an opportunity to transition off my role as Heroes’ game director to heed Blizzard’s call and begin a new adventure elsewhere within the company. The game director has always been one part of the overall leadership team that drives Heroes forward and it’s been a privilege to work among some of the best game developers at every level on the team all the way up to our production director, Kaéo Milker. Leaving a team and game that I love is incredibly difficult, but seeing the steady strength, creativity, and commitment that Kaéo and the design, engineering, and art leadership teams consistently bring to Heroes has given me more than enough confidence to make this decision. I trust that the game is in the very best hands and their work these past few months has only reinforced my belief.
      They’ve released awesome new heroes like Yrel, Whitemane, Mephisto, and now Mal’Ganis, while building on the themed content drops that let the team do fun things that only Heroes can do. They brought the smackdown (plus my favorite mount, the Luchihuahua!) with Nexomania, finally brought an epic slice of Azeroth into the Nexus with the Alterac Pass Battleground, and joined the Raven Lord’s forces with the Fall of King’s Crest. On top of that, the team has also released awesome reworks like Raynor and Brightwing while adding exciting updates like third ban and Team League improvements. With so many awesome content and feature updates, you can see why I believe that the team has brought us the best year of Heroes of the Storm so far.
      And they’re not done yet. Heroes has one of the most passionate and dedicated development teams I’ve had the pleasure of working with, and they have a ton of exciting new content in development. I can’t wait for you all to see what they have in store for the rest of this year and beyond. You can bet that I’ll be right there enjoying it with you as it’s released, too. I’m sure you’ll agree when I say that Heroes is in a great place and I promise that it’s in the hands of the best possible people to continue driving it forward. Kaéo and the Heroes team are people who play almost every night who also happen to get to work on making the game what it is today. With our continued input and support, they’ll keep doing what they do best by making Heroes of the Storm the most awesome game it can possibly be.
      I just want to sign off by saying thank you to all of you. I’ve had an incredible time working on this game and seeing you bring the battlegrounds to life every day. I’m so grateful for the enthusiasm you’ve brought to Heroes and all the changes you’ve encouraged us to make. I know the team deeply appreciates the feedback you share, so please keep it coming—and as always, I’ll see you in the Nexus!
    • By Stan
      Free Hero rotation has been updated for the week of October 16 and features Yrel, Chromie, Chen, and more.
      Free-to-Play Hero Rotation: October 16, 2018
      Malfurion Valla Gazlowe Johanna Thrall Dehaka Lúcio Falstad Li-Ming Alarak Yrel (Slot unlocked at Player Level 5) Tassadar (Slot unlocked at Player Level 10) Chen (Slot unlocked at Player Level 15) Chromie (Slot unlocked at Player Level 20) (Source)