Damien

Heroes of the Storm Samuro

12 posts in this topic

Just a note on the viability of these builds. I feel like the Harsh Winds build is very situational, just because of damage over time. If you are playing against ANYONE with damage over time (Lunara, obviously, but also Sylvanas, a Thrall with envenom, etc.) will completely lock down your ability to keep Wind Walk up if you are trying to gank, surprise your lane opponent etc., as the ticks of DoT will still reveal you even if you wind walked during the non-revealable period. For this reason, I think you should take Way of the Wind if you plan to take the Harsh Winds build against an aforementioned hero. I feel like, even still, the viability of the build can be cut down exponentially with even one of these heroes facing you. Just throwing this out there as a mediocre Samuro player.

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On 11/22/2016 at 6:33 PM, Niteshadow said:

Just a note on the viability of these builds. I feel like the Harsh Winds build is very situational, just because of damage over time. If you are playing against ANYONE with damage over time (Lunara, obviously, but also Sylvanas, a Thrall with envenom, etc.) will completely lock down your ability to keep Wind Walk up if you are trying to gank, surprise your lane opponent etc., as the ticks of DoT will still reveal you even if you wind walked during the non-revealable period. For this reason, I think you should take Way of the Wind if you plan to take the Harsh Winds build against an aforementioned hero. I feel like, even still, the viability of the build can be cut down exponentially with even one of these heroes facing you. Just throwing this out there as a mediocre Samuro player.

At level 13, I recommend you take Shukuchi. With this short teleport forward, you will be able to apply Harsh Winds within the 1 second period. Just walk toward your target, and wait until the teleport will result in you being in melee range. Remember that activating Mirror Image will remove Damage over Time effects from you, which can help you come out on top of a trade with these Heroes.

This being said, I do like Way of the Wind combined with One With The Wind. Unfortunately, I feel like in his current state that build offers too little damage most of the time. I hope they can find a way to increase the damage of his base kit, without making his damage Talents scale completely out of control. We will see :)

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24 minutes ago, Straften said:

At level 13, I recommend you take Shukuchi. With this short teleport forward, you will be able to apply Harsh Winds within the 1 second period. Just walk toward your target, and wait until the teleport will result in you being in melee range. Remember that activating Mirror Image will remove Damage over Time effects from you, which can help you come out on top of a trade with these Heroes.

This being said, I do like Way of the Wind combined with One With The Wind. Unfortunately, I feel like in his current state that build offers too little damage most of the time. I hope they can find a way to increase the damage of his base kit, without making his damage Talents scale completely out of control. We will see :)

Good points. Can you also take a look at the Cho comments? Have some comments for you there :)

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2 hours ago, Niteshadow said:

Good points. Can you also take a look at the Cho comments? Have some comments for you there :)

Oxygen actually writes the Cho guide, but I am sure he will get back to you as soon as he is able. 

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8 hours ago, Straften said:

Oxygen actually writes the Cho guide, but I am sure he will get back to you as soon as he is able. 

It was something about good counters. I think you wrote the guide and @Blainie wasn't sure if my analysis was correct.

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On 11/24/2016 at 3:14 PM, Niteshadow said:

It was something about good counters. I think you wrote the guide and @Blainie wasn't sure if my analysis was correct.

Looks like you got the answers you needed in both threads! Glad to see it :)

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On December 3, 2016 at 0:07 AM, Blainie said:

Looks like you got the answers you needed in both threads! Glad to see it :)

Thanks for taking them into consideration!

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It all depends the build you go for , this guy here is totally right. The short teleport is always the best way to go, its the best option for Samuro to escaped, disengaged , kill and even to engaged. I also would say in my opinion the only way I could see myself choosing the Images ulti would be in a QM or lobby trying to go for a Specialist/split push/ Samuro. Which I have been think about it and it sounds pretty interesting. 

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10 hours ago, Raz415 said:

How do you like Samuro on Haunted Mines? There lots of camps that you can easily steal.

I think the Hero is viable on Haunted Mines; however, more important than the map are the team compositions, and your level of comfort on Samuro.

I feel that the map has a deep floor for failure, and a high ceiling of potential success for Samuro; overall the map is average for him. His strengths here are clear, as he can safely collect skulls and Mercenary camps. You can often get away from a gank with Wind Walk, preventing what would have been a kill on most other Heroes caught alone in the Mines. He has high Boss dps, which will help your team collect the Boss skulls in a timely manner if the enemy team has been run off. Doing Mercenary camps is helpful, but skulls ultimately trump them in value. 

Where I think he can fail largely is on defense, as Samuro cannot safely apply dps to the Attacking Golem while the enemy team is pushing with it. You will have to either hope the enemy team slips up and allows you to deal some safe damage, or go do something else and abandon your team. Both options will result in frustration. The tight quarters in the Mines can also make it difficult to avoid AoE damage, which will reduce the defensive value of Illusions.

4 hours ago, Klovzz said:

It all depends the build you go for , this guy here is totally right. The short teleport is always the best way to go, its the best option for Samuro to escaped, disengaged , kill and even to engaged. I also would say in my opinion the only way I could see myself choosing the Images ulti would be in a QM or lobby trying to go for a Specialist/split push/ Samuro. Which I have been think about it and it sounds pretty interesting. 

Images has amazing potential that requires a great amount of concentration and practice to cultivate. I think your plan to get familiar with it in QM before taking it into Ranked is a good one. I would recommend keeping your mind open to the possibilities with Illusion Master as you experiment, because I have seen some mind bending plays pulled of with it.

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Thank you so much for the detailed reply! I absolutely love this hero, I bought it yesterday morning and I can't stop playing it in unranked draft! So far my unranked MMR went up by 250. People in platinum still aren't any good at noticing when you're missing and stealing their camps. It's absolutely hilarious to do the enemy knight camp immediately after the very first temple phase on Sky Temple and get away with it.

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