Damien

Budget Jade Druid Standard

47 posts in this topic

This thread is for comments about our Budget Jade Druid Gadgetzan Standard Deck.

Share this post


Link to post
Share on other sites
1 hour ago, douchebanner said:

ancient is not a battlecry minion, youve got 6 battlecry minions on the deck 1 less than the deck with aya...

brann fits with aya but it doesnt fit without her?

Sorry, mad bad, was distracted. I tried running Brann in place of one of the Raven Idols, but I did not like the loss of versatility as I encountered a lot of aggro. If you have slower meta, then sure, you can play Brann, but you will have lower winrate against aggro as you won't be able to discover third Swipe or more healing/armor effects to counter the aggressive deck.
You could also try playing it in place of one Arcane Giant, though I personally prefer to run 2 if I don't have Aya in the deck.

  • Like 1

Share this post


Link to post
Share on other sites

sottle give us other upgrade options to improve this deck. can we add brann without aya and fandral ? can we use starfire ? i lost 1 rank with this deck...dont know "unlucky draw" or this deck is for  max 20-18 rank

Share this post


Link to post
Share on other sites
13 hours ago, Guest guest said:

sottle give us other upgrade options to improve this deck. can we add brann without aya and fandral ? can we use starfire ? i lost 1 rank with this deck...dont know "unlucky draw" or this deck is for  max 20-18 rank

Starfire is too slow. Brann Bronzebeard can be included in place of one Arcane Giant, though I prefer to run 2 of them.

13 hours ago, Guest guest said:

can we add kun here ? 

Kun is too expensive mana-wise. Currently, playing anti-aggro or tech cards is a better choice.

Share this post


Link to post
Share on other sites
9 hours ago, AptypR said:

There's something wrogn with card swaps session, there's already two gadgetzan auctioneers in the deck.

We are aware of this issue (and also that the section suggests including Raven Idol, though there are 2 in the deck) and there should be a fix soon, but thanks anyway.

Share this post


Link to post
Share on other sites

I can't move past rank 18 in standard with this deck. It's fun to play it but until i get to 7-8 mana i am on brink to lose game if i play vs aggro decks and most of the time i am against aggro decks...

Share this post


Link to post
Share on other sites
7 hours ago, Guest Zagrash said:

I can't move past rank 18 in standard with this deck. It's fun to play it but until i get to 7-8 mana i am on brink to lose game if i play vs aggro decks and most of the time i am against aggro decks...

Could you please upload a replay? I don't have issues getting into the late-game with this deck.

Share this post


Link to post
Share on other sites
9 hours ago, Guest Zagrash said:

I can't move past rank 18 in standard with this deck. It's fun to play it but until i get to 7-8 mana i am on brink to lose game if i play vs aggro decks and most of the time i am against aggro decks...

If aggro is giving you problems, especially Pirate warriors, try to tech in an Acidic Swamp Ooze or two. Pirate decks live or die by delivering a lot of damage in the early turns, and blowing up their weapon helps a lot with calming them down.

Share this post


Link to post
Share on other sites

This game i was a bit unluckly with the RNG gods:

https://hsreplay.net/replay/YcdXBpSX4FSntdZ9yroCQZ

First move  no minion to be summoned from my hand later on heroic brawl from 4 my minions it chose his one :/

https://hsreplay.net/replay/4sQLhgcg3AwbEE8NisootF

This one is example how i strugle on rank 20, since i installed hsreplay i had 2:3 score but before that i went from rank 18 to 21.. I get to better rank with zoo lock even tho i miss some of the main cards for that build.. I wanted to switch from mid range paladin and level up other heroes but i think it;s time to go back on him.

Share this post


Link to post
Share on other sites
23 hours ago, Guest Zagrash said:

This game i was a bit unluckly with the RNG gods:

https://hsreplay.net/replay/YcdXBpSX4FSntdZ9yroCQZ

First move  no minion to be summoned from my hand later on heroic brawl from 4 my minions it chose his one :/

https://hsreplay.net/replay/4sQLhgcg3AwbEE8NisootF

This one is example how i strugle on rank 20, since i installed hsreplay i had 2:3 score but before that i went from rank 18 to 21.. I get to better rank with zoo lock even tho i miss some of the main cards for that build.. I wanted to switch from mid range paladin and level up other heroes but i think it;s time to go back on him.

Sorry it took me so long to give you a replay.

First game:
Innervating the Wild Growth wasn't very good, as it caused you to run out of cards quickly, and you had no card in hand that benefitted from the extra mana, or that prevented you from playing it the following turn. 
Choosing the armor was unwise, as you could see that the deck was not playing aggressively, and you could have used the card to clear a minion instead, such as the rat in combination with Living Roots.
Using Wrath on Elise Starseeker was unnecessary, as you did not kill her, and you could have used it to draw a card either with Gadgetzan Auctioneer, or choosing the 1-dmg effect.
On 9 mana, playing Azure Drake into Wrath for 2 cycles was better. Alternative option would be Azure Drake into Jade Spirit for better board position.
On 10 mana, you should have used your hero power to get rid of the divine shield on the C'Thun's Chosen, and then innervate the swipe for full board clear.

Second game:
The root of all your problems was the reporter - you should have tried more aggressively to remove her. You could also tech in one copy of Mulch.

Share this post


Link to post
Share on other sites

Yeah i am making noobish mistakes but since than i got much better but still not good enough, i realised that i am saving 2 much spell for gad. auctioner. I stil have problem with aggro decks.

Share this post


Link to post
Share on other sites
17 minutes ago, Zagrash90 said:

Yeah i am making noobish mistakes but since than i got much better but still not good enough, i realised that i am saving 2 much spell for gad. auctioner. I stil have problem with aggro decks.

If you have any more replays, feel free to link them. From what I've seen the misplays were mostly wasting resources and not planning turns ahead - in the first replay that is. In the second replay there wasn't much that you could do, sadly.

Share this post


Link to post
Share on other sites
27 minutes ago, positiv2 said:

If you have any more replays, feel free to link them. From what I've seen the misplays were mostly wasting resources and not planning turns ahead - in the first replay that is. In the second replay there wasn't much that you could do, sadly.

https://hsreplay.net/replay/ecG7jdZXX8Ge9pNe6Hid5N

https://hsreplay.net/replay/8kKST5jbCZ4pvtqyRpckGi

https://hsreplay.net/replay/w2NWPmSnH79jHa7Vw73zEh

https://hsreplay.net/replay/zBbAhTLk6ePVFcxSRmFRPn

 

In few of them after watching replay i notices few errors but in some of them i rly did not have any luck with the draws.

 

Edited by Zagrash90

Share this post


Link to post
Share on other sites
4 minutes ago, Zagrash90 said:

Replay #1:
On 3 turn, choosing Feral Rage was better than Innervate, as you already had 5 mana and nothing to innervate. Possibly even Power of the Wild was better as you could have played second Jade Spirit and play Power of the Wild to get a huge board advantage.
On turn 4, Wrathing for one to cycle was possibly better, as you had Arcane Giant that would allow you to stabilize.

Replay #2:
On turn 5, keeping the Raven Idol for Gadgetzan Auctioneer might have been better.
On turn 6, you should have drawn first. Luckily this time it had no effect, but next time might not be as good.
On turn 7, choosing the attack instead of the armor in order to clear the Gadgetzan Auctioneer was better as he could draw more cards for you opponent. Against control you should aim to clear the board instead of healing up, which was also the case with the second Raven Idol.
I'm also thinking about using Mulch on Brann Bronzebeard rather than on Jade Behemoth, since Brann was able to generate a lot of value afterwards - more than the body value of the Behemoth.

Replay #3
On turn 6, Swiping the Bloodhoof Brave caused you to take more damage without achieving anything that you couldn't have next turn.
On turn 9, you should have played Azure Drake first so you didn't have to trade with the Jade Golem.
On turn 10, picking Swipe was worse than picking board presence in the form of Jade Blossom - the warrior wouldn't be able to build a big board that would require Swipe.

Replay #4
On turn 2, you should have used Living Roots instead of Wrath. The extra damage can change everything.
On turn 3, using Feral Rage to get rid of Mana Wyrm was an overkill. Living Roots+hero power would have been better.

Share this post


Link to post
Share on other sites

Thanks for the reviews it helps a lot to see where i make mistakes but i think my main problem is that i am not used to play with so many spells, i am more of a board control player and this style is very new to me.

Share this post


Link to post
Share on other sites
5 hours ago, Zagrash90 said:

Thanks for the reviews it helps a lot to see where i make mistakes but i think my main problem is that i am not used to play with so many spells, i am more of a board control player and this style is very new to me.

Since you are playing a budget deck, I assume you don't have the option to play C'Thun Kun deck, so I recommend you to start saving dust for it. It plays more minions and I personally like to play the deck.

Share this post


Link to post
Share on other sites
1 hour ago, positiv2 said:

Since you are playing a budget deck, I assume you don't have the option to play C'Thun Kun deck, so I recommend you to start saving dust for it. It plays more minions and I personally like to play the deck.

I used a last bit of dust to make even the budget version..saving 700 coins for last chapter in one night in karazhan for malchezaars imp and after that i will start saving dust for better decks.

  • Like 1

Share this post


Link to post
Share on other sites

Your content will need to be approved by a moderator

Guest
You are commenting as a guest. If you have an account, please sign in.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Damien
      This thread is for comments about the episode 25 of our podcast.
    • By Vlad
      This thread is for comments about our Secret Hunter guide.
    • By Starym
      We have a huge "in the works" update from the Hearthstone dev team, showing off some of the features coming in the next months for the game. From general information like them being pleased about the state of the Standard meta, to potential Wild changes, new Classic cards, an extended "intro" period for new players with 25 additional ranks and extra rewards (that are skippable), plans for improvements to in-game tournaments, a tweaking of the Welcome Bundle and more.
      We're also getting a preview for this year's Hallow's End and an upcoming new Paladin hero!
      September 18 (source)
      Welcome to Hearthstone’s first In the Works update. Here we’re giving you a brief look at what’s coming in the next few months for Hearthstone—game updates and events, esports, and more!
      There’s a lot to talk about, so read on to find out what’s in store.
      Game Updates
       
      The State of the Meta We’ve seen the meta-game start to stabilize in the wake of The Boomsday Project’s release. Decks like Odd Warrior, Odd Paladin, Token Druid, Tempo Mage, Taunt Druid, Zoo Warlock, Quest Rogue, Secret Hunter, Even Paladin, Deathrattle Hunter, and Even Warlock, have all been top performers.
      While those decks stand out from the pack slightly, there are effective decks from every class. Evolve Shaman and Combo Priest have both seen success, for example.
      Overall we’re happy with the excellent diversity of decks we’re seeing at all levels of Ranked Play.
       
      Cards to Watch Giggling Inventor is hugely popular and shows up in a lot of decks. We intended for Giggling Inventor to be powerful because we’ve found that having powerful neutral Taunt minions tends to make games more interesting. We’ve seen that with cards like Sludge Belcher and Tar Creeper in the past. Cards that fulfill this role need to be strong to get that job done, but there’s a line where they might be too good. 
      We aren’t planning any changes to Giggling Inventor for now, but we’re keeping an eye on it in the meantime. We’d like to know what you think.
       
      Wild Balance There’s been an ongoing discussion within the team regarding how Wild should play. Right now, Wild feels somewhat like Standard but with an elevated power level and a vast library of cards. Should Wild live up to its name more, where we allow really crazy and powerful combos to happen, even in the early game? Generally, it’s harder for any one strategy to be dominant in Wild since everything is so powerful and everyone has access to so many tools, but do we want those strategies to exist? We know that there are players who would prefer to have a mode that offers that kind of gameplay.
      There’s also the point to consider that the reason to have multiple modes in Hearthstone is for them to play differently, so there are downsides to trying to put the reins on Wild too much. But we also recognize that there might be decks like Naga Sea Witch that become too prevalent and simply aren’t fun to play against.
      We’d love to hear your opinions about what you want from Wild. What do you think of how it is now, and what’s the role you see for it in the future of Hearthstone?
       
      New Classic Cards If you’ve been playing Hearthstone for a while, then you already know that with each new Hearthstone year, we’ve chosen certain cards to rotate out of the Standard format. Some of those cards have been part of the Classic format, which is usually an evergreen part of the Standard format.
      A few of the cards that left Standard were Class cards, but we want each Class to have a roughly equal number of cards available in the Classic set. To accomplish that, we’re adding four all-new cards to fill the gap.
      Here are the new Class cards being added to the Classic set. You’ll be able to craft them or open them in Classic card packs next month:
       

      When designing these cards we are thinking about new players’ first experiences playing Hearthstone.  They should be relatively straightforward while still creating some exciting moments. They also give players a chance to see and play with cards that they don't own. At the same time it’s important that they aren’t so powerful that they limit future design or cause problems (since they’ll be in Standard for longer than 2 years.)
      Looking forward, we expect more cards to join the Hall of Fame. There are also still some gaps in Classic where neutral Legendary cards joined the Hall of Fame, so we’re considering adding some new cards to the Classic set in the future.
       
      New Player Experience Improvements Even at Rank 25, competition in the Tavern can be fierce, especially if you’ve never played Hearthstone before. We’d like to ease new players into the fray a little more gently, so we’re taking some steps toward improving the new player experience. Here’s what newcomers to the Hearthstone tavern can expect to find:

       
      New players will start at Rank 50. Ranks 50 through 26 will be for new players only, and just like ranks 25 through 20, you can’t lose Stars while ranking up. Once a player achieves Rank 25, they’ll never drop below that rank again. We hope this gives players who are new to Hearthstone a little more time to get used to the Tavern, and we’ll also be giving them a few free gifts along the way to help them get up to speed. If you’re an experienced player making an additional account, there will be an option to skip the New Player Experience (and some loot, so consider carefully!) so you can get back into the competition faster. There are a few more details that we’ll provide in the future, but that’s the gist of it!
       
      In-game Tournaments Update Earlier this year we talked about adding a new feature to Hearthstone that would make it easier to organize tournaments for Fireside Gatherings and private events. The team has been working on this feature for some time, and it was originally slated to arrive this year. Unfortunately, In-game Tournaments are now on hold, so we wanted to take this opportunity to explain why.
      We have a lot of plans to improve many features of Hearthstone, including its social experience, and In-game Tournaments are an important part of that. Tournaments can serve many different audiences, but the implementation we’d arrived at catered to a very specific audience of players. Instead of broadening Hearthstone with an exciting new way to play, it felt “tacked on”, and wasn’t integrating well into the larger Hearthstone experience.
      Ultimately, we were forced to conclude that we needed to think about how and where we want to improve Hearthstone’s overall social experience before we can tackle adding a satisfying and robust implementation of In-game Tournaments that all players can enjoy. As developers, sometimes we have to make the difficult decision to step away from a design that isn’t working. We no longer felt that the end result would deliver on everyone’s expectations or the high standards we have for Hearthstone.
      As a result, while we want to revisit In-Game Tournaments at a later date, the feature is on hold for the foreseeable future.
       
      Fireside Gatherings If you’ve never attended a Fireside Gathering, or organized one of your own, you’re missing one of the most fun ways to enjoy Hearthstone with friends! They’re more fun than ever—including private events in your own home—so drop by the Fireside Gatherings site and check it out.
      Innkeepers are soon going to have even more options to spice up their events. It was already possible to experience Fireside Brawls (Tavern Brawls that can only be experienced at Fireside Gatherings), and now they’ll have a whole menu of Brawls to choose from to offer their attendees. In addition to the rotating monthly Fireside Brawl, Innkeepers will be able to select one additional Fireside Brawl from a curated library of brawls that their patrons will have access to during their Fireside Gathering. 
       
      Esports The 2018 HCT Fall Championship is coming mid-October! Watch it live on stream or live in-person at the Blizzard Arena in Los Angeles.
      It’s going to be a thrilling event to witness, and if you can be there live, it gets even better! You’ll get to meet Hearthstone developers, enjoy pick-up tournaments on-site, snap up cool stuff like Hearthstone and Blizzard Arena merchandise and earn the Thrill of Victory card back just for attending!
      You can get your tickets here. Get them fast before they sell out as seating is limited!
       
      Welcome Bundle’s Roaring Return Okay, it never left, but it IS getting a majestic make-over. It will still offer 10 Classic card packs at a very low price (great time to try to pick up those new Classic Class cards!), but instead of a random Class Legendary card, it will now include one of six Legendary dragons from the Classic set: Alexstrasza, Deathwing, Malygos, Nozdormu, Onyxia, or Ysera!

       
      There’s even better news! What could be better than dragons, you ask? Even if you’ve purchased the Welcome Bundle before, you’ll be able to grab this one too!

       
      Upcoming Game Events
       
      Hallow’s End
      The Headless Horseman returns for another spooktacular Hallow’s End event starting October 17! Just like last year, the Tavern will be decked out in horrific fashion, the dual Class Arena returns, and you’ll face the Headless Horseman in the Tavern Brawl. In the spirit of the season, we’re tossing a few more treats in the bag this year, and we’ll let you know all about them as the Headless Horseman’s return draws nigh.

       
      Hallow’s End also marks the arrival of a friendly new Paladin Hero who will be available for purchase as a part of a special deal!
       


      And that’s what’s In the Works for Hearthstone! Thanks for joining us, and we look forward to hearing what you think, so let us know on social media, or in the comments below.
      New Paladin Hero, new Classic cards, an improved new player experience with more loot and more!