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Patch 7.1.5 Build 23244: Class Changes

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Class changes related to the latest build of Patch 7.1.5.

Not all class changes can be viewed via datamining. In order to make up for various nerfs, sometimes, Blizzard decides to buff a an entire specialization. This is done via Auras and specialization auras will increase the damage output of several abilities at once which makes tuning easier. For example in the latest Build 23244, some Legendary items have been nerfed and we've also got some class changes. To make up for all that, some specializations have seen a flat % increase to all damage/healing done.

Spec Aura Updates

(Source)

Tier 19 Set Bonus Changes

Class Changes

This section contains ability and talent changes sorted by class.

DEATH KNIGHT

The latest UH DK updates were discussed in a blue post from yesterday.

HUNTER

Talent Changes

MAGE

  • FrostboltFrostbolt - down from +195% of Spell Power.

PALADIN

PRIEST

Talent Changes

SHAMAN

PvP Talent Changes

WARLOCK

Talent Changes

WARRIOR

  • RevengeRevenge - down from +650% of Attack Power.

Talent Changes

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Why are they listing set bonus changes for a set that doesn't even exist yet?

This is also the first time I've ever heard of 'spec auras' - interesting.

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Wow, this still doesn´t solve any problems with DK. They nerf legendary we can´t be able to play without and do a little buff. Overall our DPS is better but for almost nothing. They still didn´t do anything

 

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On 12/15/2016 at 2:42 PM, MrEdren said:

This is also the first time I've ever heard of 'spec auras' - interesting.

Could be a very interesting way to simply change DPS output of specs. 

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On 12/15/2016 at 3:06 PM, Dansa said:

Wow, this still doesn´t solve any problems with DK. They nerf legendary we can´t be able to play without and do a little buff. Overall our DPS is better but for almost nothing. They still didn´t do anything

I always like hearing new ideas, so how would you change DK? Just any ideas you might have?

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1 hour ago, Blainie said:

Could be a very interesting way to simply change DPS output of specs. 

Agreed, but depending on how they do it, it could also completely change rotations etc (depending on whether individual skills are tweaked under the hood to reach the % or if it's just a flat post-calc modifier).

I'm afraid that's the sort of math they might be tight-lipped about.

Edited by MrEdren

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33 minutes ago, Blainie said:

I always like hearing new ideas, so how would you change DK? Just any ideas you might have?

From my look, i think the RNG isn´t a big problem. It can be negated in some talent choices and overall i don´t feel like it´s REALLY bad.

The biggest problem i think is runic power.You either can´t do anything cause you don´t have runic power and rune, or you have runes and max runic power. Death coil doesn´t do that much damage for it to be really worth it and you have procs from sudden doom, so it takes a long time. I have an idea for death coil. Sudden Doom: your attacks have a chance to instantly throw death coil at your target with 100% increased dmg. This would make Unholy to not starve with just spamming deaht coils, they could just dump their runic power and sudden doom would be a nice passive dmg increase, if it would be OP it could be only 50% or something like that. The artifact trait for sudden doom that increases the proc chance could be only 5% and i would keep the two charges, but i think unholy is so low on dmg compared to other classes that 100% is alright. One trait from the weapon called scourge of the underworld or something like that should be baseline, it´s a nice synergy between spells but quite boring as an artifact trait i think, Same with the castigator talent. Now they nerfed the bracers, i even tried unholy frenzy when they buffed it and i did pretty well with it, but castigator and bursting sores should be baseline, bursting sores just does so much damage and it´s just SO needed in AOE situations. Not much i could say more, i am not an expert, some people could definitely solve the problems of the class much better, but i have to say i would increase outbreak DoT. Itself it does 200k. We should be a class that quoting from Blizzard should be slow with no mobility, which is true, no mobility at all because wraith walk doesn´t even work, but doing high dmg. So far i sense only no mobility, considering we should be class based off of pets and diseases. Pets i think are pretty good at the PTR right now but we have only one disease and it doesn´t do much. 

PS: Sorry for my english, it´s not my native language

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      Contact Us
      You can reach us on bnet: joat#1832 & lambkill#1856
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    • By Stan

      The latest Alpha Build added Blight - a new Mythic Keystone affix. Damage and healing done is increased when injured, and reduced when healthy.
      Blight is a new interesting Keystone affix added in Battle for Azeroth Alpha Build 26032. Damage and healing done is increased when injured, so it will be up to the healers to find the sweet spot between having party members deal more damage and dead, because healing a player to full health will not be efficient if your party wants to utilize the damage increase.
      Affix Description Blight Damage and healing done increased when injured, and reduced when healthy.
      Relentless is a second affix that might be added in Battle for Azeroth. It has been around for a while, but hasn't been implemented yet. When the affix is active, trash mobs are temporarily immune to Loss of Control effect, meaning they can't be feared, mind controlled, stunned, rooted etc. for a short period of time.
      Affix Description Relentless Non-boss enemies are granted temporary immunity to Loss of Control effects.
      We'll keep you updated about new affixes as they become available.